gecko/gfx/layers/basic/BasicLayersImpl.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicLayersImpl.h"
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
already_AddRefed<gfxASurface>
GetMaskSurfaceAndTransform(Layer* aMaskLayer, gfxMatrix* aMaskTransform)
{
if (aMaskLayer) {
nsRefPtr<gfxASurface> maskSurface =
static_cast<BasicImplData*>(aMaskLayer->ImplData())->GetAsSurface();
if (maskSurface) {
bool maskIs2D =
aMaskLayer->GetEffectiveTransform().CanDraw2D(aMaskTransform);
NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!");
return maskSurface.forget();
}
}
return nsnull;
}
void
PaintWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer)
{
gfxMatrix maskTransform;
if (nsRefPtr<gfxASurface> maskSurface =
GetMaskSurfaceAndTransform(aMaskLayer, &maskTransform)) {
if (aOpacity < 1.0) {
aContext->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
aContext->Paint(aOpacity);
aContext->PopGroupToSource();
}
aContext->SetMatrix(maskTransform);
aContext->Mask(maskSurface);
return;
}
// if there is no mask, just paint normally
aContext->Paint(aOpacity);
}
void
FillWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer)
{
gfxMatrix maskTransform;
if (nsRefPtr<gfxASurface> maskSurface =
GetMaskSurfaceAndTransform(aMaskLayer, &maskTransform)) {
if (aOpacity < 1.0) {
aContext->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
aContext->FillWithOpacity(aOpacity);
aContext->PopGroupToSource();
aContext->SetMatrix(maskTransform);
aContext->Mask(maskSurface);
} else {
aContext->Save();
aContext->Clip();
aContext->SetMatrix(maskTransform);
aContext->Mask(maskSurface);
aContext->NewPath();
aContext->Restore();
}
return;
}
// if there is no mask, just fill normally
aContext->FillWithOpacity(aOpacity);
}
BasicImplData*
ToData(Layer* aLayer)
{
return static_cast<BasicImplData*>(aLayer->ImplData());
}
ShadowableLayer*
ToShadowable(Layer* aLayer)
{
return aLayer->AsShadowableLayer();
}
bool
ShouldShadow(Layer* aLayer)
{
if (!ToShadowable(aLayer)) {
NS_ABORT_IF_FALSE(aLayer->GetType() == Layer::TYPE_READBACK,
"Only expect not to shadow ReadbackLayers");
return false;
}
return true;
}
}
}