mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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260 lines
9.6 KiB
Java
260 lines
9.6 KiB
Java
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/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Android code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2012
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Patrick Walton <pcwalton@mozilla.com>
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* Kartikaya Gupta <kgupta@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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package org.mozilla.gecko.ui;
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import org.mozilla.gecko.FloatUtils;
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/**
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* This class represents the physics for one axis of movement (i.e. either
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* horizontal or vertical). It tracks the different properties of movement
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* like displacement, velocity, viewport dimensions, etc. pertaining to
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* a particular axis.
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*/
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abstract class Axis {
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// This fraction of velocity remains after every animation frame when the velocity is low.
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private static final float FRICTION_SLOW = 0.85f;
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// This fraction of velocity remains after every animation frame when the velocity is high.
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private static final float FRICTION_FAST = 0.97f;
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// Below this velocity (in pixels per frame), the friction starts increasing from FRICTION_FAST
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// to FRICTION_SLOW.
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private static final float VELOCITY_THRESHOLD = 10.0f;
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// The maximum velocity change factor between events, per ms, in %.
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// Direction changes are excluded.
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private static final float MAX_EVENT_ACCELERATION = 0.012f;
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// The rate of deceleration when the surface has overscrolled.
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private static final float OVERSCROLL_DECEL_RATE = 0.04f;
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// The percentage of the surface which can be overscrolled before it must snap back.
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private static final float SNAP_LIMIT = 0.75f;
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// The minimum amount of space that must be present for an axis to be considered scrollable,
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// in pixels.
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private static final float MIN_SCROLLABLE_DISTANCE = 0.5f;
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// The number of milliseconds per frame assuming 60 fps
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private static final float MS_PER_FRAME = 1000.0f / 60.0f;
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private enum FlingStates {
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STOPPED,
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PANNING,
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FLINGING,
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}
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private enum Overscroll {
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NONE,
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MINUS, // Overscrolled in the negative direction
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PLUS, // Overscrolled in the positive direction
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BOTH, // Overscrolled in both directions (page is zoomed to smaller than screen)
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}
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private final SubdocumentScrollHelper mSubscroller;
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private float mFirstTouchPos; /* Position of the first touch event on the current drag. */
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private float mTouchPos; /* Position of the most recent touch event on the current drag. */
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private float mLastTouchPos; /* Position of the touch event before touchPos. */
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private float mVelocity; /* Velocity in this direction; pixels per animation frame. */
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private boolean mLocked; /* Whether movement on this axis is locked. */
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private boolean mDisableSnap; /* Whether overscroll snapping is disabled. */
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private float mDisplacement;
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private FlingStates mFlingState; /* The fling state we're in on this axis. */
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protected abstract float getOrigin();
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protected abstract float getViewportLength();
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protected abstract float getPageLength();
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Axis(SubdocumentScrollHelper subscroller) {
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mSubscroller = subscroller;
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}
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private float getViewportEnd() {
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return getOrigin() + getViewportLength();
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}
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void startTouch(float pos) {
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mVelocity = 0.0f;
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mLocked = false;
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mFirstTouchPos = mTouchPos = mLastTouchPos = pos;
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}
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float panDistance(float currentPos) {
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return currentPos - mFirstTouchPos;
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}
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void setLocked(boolean locked) {
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mLocked = locked;
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}
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void saveTouchPos() {
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mLastTouchPos = mTouchPos;
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}
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void updateWithTouchAt(float pos, float timeDelta) {
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float newVelocity = (mTouchPos - pos) / timeDelta * MS_PER_FRAME;
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// If there's a direction change, or current velocity is very low,
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// allow setting of the velocity outright. Otherwise, use the current
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// velocity and a maximum change factor to set the new velocity.
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boolean curVelocityIsLow = Math.abs(mVelocity) < 1.0f;
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boolean directionChange = (mVelocity > 0) != (newVelocity > 0);
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if (curVelocityIsLow || (directionChange && !FloatUtils.fuzzyEquals(newVelocity, 0.0f))) {
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mVelocity = newVelocity;
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} else {
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float maxChange = Math.abs(mVelocity * timeDelta * MAX_EVENT_ACCELERATION);
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mVelocity = Math.min(mVelocity + maxChange, Math.max(mVelocity - maxChange, newVelocity));
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}
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mTouchPos = pos;
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}
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boolean overscrolled() {
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return getOverscroll() != Overscroll.NONE;
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}
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private Overscroll getOverscroll() {
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boolean minus = (getOrigin() < 0.0f);
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boolean plus = (getViewportEnd() > getPageLength());
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if (minus && plus) {
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return Overscroll.BOTH;
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} else if (minus) {
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return Overscroll.MINUS;
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} else if (plus) {
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return Overscroll.PLUS;
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} else {
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return Overscroll.NONE;
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}
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}
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// Returns the amount that the page has been overscrolled. If the page hasn't been
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// overscrolled on this axis, returns 0.
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private float getExcess() {
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switch (getOverscroll()) {
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case MINUS: return -getOrigin();
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case PLUS: return getViewportEnd() - getPageLength();
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case BOTH: return getViewportEnd() - getPageLength() - getOrigin();
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default: return 0.0f;
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}
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}
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/*
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* Returns true if the page is zoomed in to some degree along this axis such that scrolling
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* is possible. Otherwise, returns false.
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*/
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private boolean scrollable() {
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return getViewportLength() <= getPageLength() - MIN_SCROLLABLE_DISTANCE;
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}
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/*
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* Returns the resistance, as a multiplier, that should be taken into account when
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* tracking or pinching.
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*/
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float getEdgeResistance() {
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float excess = getExcess();
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return (excess > 0.0f) ? SNAP_LIMIT - excess / getViewportLength() : 1.0f;
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}
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/* Returns the velocity. If the axis is locked, returns 0. */
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float getRealVelocity() {
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return mLocked ? 0.0f : mVelocity;
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}
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void startPan() {
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mFlingState = FlingStates.PANNING;
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}
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void startFling(boolean stopped) {
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mDisableSnap = mSubscroller.scrolling();
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if (stopped) {
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mFlingState = FlingStates.STOPPED;
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} else {
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mFlingState = FlingStates.FLINGING;
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}
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}
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/* Advances a fling animation by one step. */
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boolean advanceFling() {
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if (mFlingState != FlingStates.FLINGING) {
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return false;
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}
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float excess = getExcess();
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if (mDisableSnap || FloatUtils.fuzzyEquals(excess, 0.0f)) {
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// If we aren't overscrolled, just apply friction.
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if (Math.abs(mVelocity) >= VELOCITY_THRESHOLD) {
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mVelocity *= FRICTION_FAST;
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} else {
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float t = mVelocity / VELOCITY_THRESHOLD;
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mVelocity *= FloatUtils.interpolate(FRICTION_SLOW, FRICTION_FAST, t);
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}
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} else {
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// Otherwise, decrease the velocity linearly.
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float elasticity = 1.0f - excess / (getViewportLength() * SNAP_LIMIT);
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if (getOverscroll() == Overscroll.MINUS) {
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mVelocity = Math.min((mVelocity + OVERSCROLL_DECEL_RATE) * elasticity, 0.0f);
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} else { // must be Overscroll.PLUS
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mVelocity = Math.max((mVelocity - OVERSCROLL_DECEL_RATE) * elasticity, 0.0f);
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}
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}
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return true;
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}
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void stopFling() {
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mVelocity = 0.0f;
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mFlingState = FlingStates.STOPPED;
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}
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// Performs displacement of the viewport position according to the current velocity.
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void displace() {
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if (!mSubscroller.scrolling() && (mLocked || !scrollable()))
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return;
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if (mFlingState == FlingStates.PANNING)
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mDisplacement += (mLastTouchPos - mTouchPos) * getEdgeResistance();
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else
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mDisplacement += mVelocity;
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}
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float resetDisplacement() {
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float d = mDisplacement;
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mDisplacement = 0.0f;
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return d;
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}
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}
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