gecko/gfx/thebes/GLContextProviderCGL.mm

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
* Matt Woodrow <mwoodrow@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "GLContextProvider.h"
#include "nsDebug.h"
#include "nsIWidget.h"
#include "OpenGL/OpenGL.h"
#include <OpenGL/gl.h>
#include <AppKit/NSOpenGL.h>
#include "gfxASurface.h"
namespace mozilla {
namespace gl {
GLContextProvider sGLContextProvider;
class CGLLibrary
{
public:
CGLLibrary() : mInitialized(PR_FALSE), mOGLLibrary(nsnull) {}
PRBool EnsureInitialized()
{
if (mInitialized) {
return PR_TRUE;
}
if (!mOGLLibrary) {
mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
if (!mOGLLibrary) {
NS_WARNING("Couldn't load OpenGL Framework.");
return PR_FALSE;
}
}
mInitialized = PR_TRUE;
return PR_TRUE;
}
private:
PRBool mInitialized;
PRLibrary *mOGLLibrary;
};
CGLLibrary sCGLLibrary;
class GLContextCGL : public GLContext
{
public:
GLContextCGL(NSOpenGLContext *aContext)
: mContext(aContext), mCGLContext(nsnull), mPBuffer(nsnull)
{ }
GLContextCGL(CGLContextObj aContext, CGLPBufferObj aPBuffer)
: mContext(nsnull), mCGLContext(aContext), mPBuffer(aPBuffer)
{ }
~GLContextCGL()
{
if (mContext)
[mContext release];
if (mCGLContext)
CGLDestroyContext(mCGLContext);
if (mPBuffer)
CGLDestroyPBuffer(mPBuffer);
}
PRBool Init()
{
MakeCurrent();
return InitWithPrefix("gl", PR_TRUE);
}
void *GetNativeData(NativeDataType aType)
{
switch (aType) {
case NativeGLContext:
return mContext;
case NativeCGLContext:
return mCGLContext ? mCGLContext : [mContext CGLContextObj];
case NativePBuffer:
return mPBuffer;
default:
return nsnull;
}
}
PRBool MakeCurrent()
{
if (mContext) {
[mContext makeCurrentContext];
} else if (mCGLContext) {
CGLSetCurrentContext(mCGLContext);
}
return PR_TRUE;
}
PRBool SetupLookupFunction()
{
return PR_FALSE;
}
private:
NSOpenGLContext *mContext;
CGLContextObj mCGLContext;
CGLPBufferObj mPBuffer;
};
already_AddRefed<GLContext>
GLContextProvider::CreateForWindow(nsIWidget *aWidget)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nsnull;
}
NSOpenGLPixelFormatAttribute attributes [] = {
NSOpenGLPFAAccelerated,
(NSOpenGLPixelFormatAttribute)nil
};
NSOpenGLPixelFormat *pixelFormat = [[(NSOpenGLPixelFormat *)[NSOpenGLPixelFormat alloc]
initWithAttributes:attributes]
autorelease];
NSOpenGLContext *context = [[NSOpenGLContext alloc]
initWithFormat:pixelFormat
shareContext:NULL];
if (context == nil) {
return nsnull;
}
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(context);
if (!glContext->Init()) {
return nsnull;
}
NSView *childView = (NSView *)aWidget->GetNativeData(NS_NATIVE_WIDGET);
if ([context view] != childView) {
[context setView:childView];
}
return glContext.forget().get();
}
already_AddRefed<GLContext>
GLContextProvider::CreatePBuffer(const gfxIntSize &aSize,
const ContextFormat &aFormat)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nsnull;
}
nsTArray<CGLPixelFormatAttribute> attribs;
#define A1_(_x) do { \
attribs.AppendElement((CGLPixelFormatAttribute) _x); \
} while(0)
#define A2_(_x,_y) do { \
attribs.AppendElement((CGLPixelFormatAttribute) _x); \
attribs.AppendElement((CGLPixelFormatAttribute) _y); \
} while(0)
A1_(kCGLPFAAccelerated);
A1_(kCGLPFAMinimumPolicy);
A1_(kCGLPFAPBuffer);
A2_(kCGLPFAColorSize, aFormat.colorBits());
A2_(kCGLPFAAlphaSize, aFormat.alpha);
A2_(kCGLPFADepthSize, aFormat.depth);
A1_(0);
CGLError err;
GLint nFormats;
CGLPixelFormatObj pixelFormat;
CGLContextObj context;
CGLPBufferObj pbuffer;
GLint screen;
err = CGLChoosePixelFormat(attribs.Elements(), &pixelFormat, &nFormats);
if (err) {
return nsnull;
}
err = CGLCreateContext(pixelFormat, NULL, &context);
if (err) {
return nsnull;
}
err = CGLCreatePBuffer(aSize.width, aSize.height, LOCAL_GL_TEXTURE_2D,
LOCAL_GL_RGBA,
0, &pbuffer);
if (err) {
return nsnull;
}
err = CGLGetVirtualScreen(context, &screen);
if (err) {
return nsnull;
}
err = CGLSetPBuffer(context, pbuffer, 0, 0, screen);
if (err) {
return nsnull;
}
CGLDestroyPixelFormat(pixelFormat);
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(context, pbuffer);
if (!glContext->Init()) {
return nsnull;
}
return glContext.forget().get();
}
already_AddRefed<GLContext>
GLContextProvider::CreateForNativePixmapSurface(gfxASurface *aSurface)
{
return nsnull;
}
} /* namespace gl */
} /* namespace mozilla */