gecko/gfx/layers/composite/ContentHost.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_CONTENTHOST_H
#define GFX_CONTENTHOST_H
#include "ThebesLayerBuffer.h"
#include "CompositableHost.h"
namespace mozilla {
namespace layers {
class ThebesBuffer;
class OptionalThebesBuffer;
struct TexturedEffect;
/**
* ContentHosts are used for compositing Thebes layers, always matched by a
* ContentClient of the same type.
*
* ContentHosts support only UpdateThebes(), not Update().
*/
class ContentHost : public CompositableHost
{
public:
// Subclasses should implement this method if they support being used as a
// tiling.
virtual TiledLayerComposer* AsTiledLayerComposer() { return nullptr; }
virtual void UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack) = 0;
#ifdef MOZ_DUMP_PAINTING
virtual already_AddRefed<gfxImageSurface> Dump() { return nullptr; }
#endif
virtual void SetPaintWillResample(bool aResample) { }
protected:
ContentHost(const TextureInfo& aTextureInfo)
: CompositableHost(aTextureInfo)
{}
};
/**
* Base class for non-tiled ContentHosts.
*
* Ownership of the SurfaceDescriptor and the resources it represents is passed
* from the ContentClient to the ContentHost when the TextureClient/Hosts are
* created, that is recevied here by SetTextureHosts which assigns one or two
* texture hosts (for single and double buffering) to the ContentHost.
*
* It is the responsibility of the ContentHost to destroy its resources when
* they are recreated or the ContentHost dies.
*/
class ContentHostBase : public ContentHost
{
public:
typedef ThebesLayerBuffer::ContentType ContentType;
typedef ThebesLayerBuffer::PaintState PaintState;
ContentHostBase(const TextureInfo& aTextureInfo);
~ContentHostBase();
virtual void Composite(EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Point& aOffset,
const gfx::Filter& aFilter,
const gfx::Rect& aClipRect,
const nsIntRegion* aVisibleRegion = nullptr,
TiledLayerProperties* aLayerProperties = nullptr);
virtual PaintState BeginPaint(ContentType, uint32_t)
{
NS_RUNTIMEABORT("shouldn't BeginPaint for a shadow layer");
return PaintState();
}
virtual LayerRenderState GetRenderState() MOZ_OVERRIDE
{
LayerRenderState result = mTextureHost->GetRenderState();
result.mFlags = (mBufferRotation != nsIntPoint()) ?
LAYER_RENDER_STATE_BUFFER_ROTATION : 0;
return result;
}
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
#ifdef MOZ_DUMP_PAINTING
virtual already_AddRefed<gfxImageSurface> Dump()
{
return mTextureHost->Dump();
}
#endif
virtual TextureHost* GetTextureHost() MOZ_OVERRIDE;
virtual void SetPaintWillResample(bool aResample) { mPaintWillResample = aResample; }
// The client has destroyed its texture clients and we should destroy our
// texture hosts and SurfaceDescriptors. Note that we don't immediately
// destroy our front buffer so that we can continue to composite.
virtual void DestroyTextures() = 0;
protected:
virtual nsIntPoint GetOriginOffset()
{
return mBufferRect.TopLeft() - mBufferRotation;
}
bool PaintWillResample() { return mPaintWillResample; }
// Destroy the front buffer's texture host. This should only happen when
// we have a new front buffer to use or the ContentHost is going to die.
void DestroyFrontHost();
nsIntRect mBufferRect;
nsIntPoint mBufferRotation;
RefPtr<TextureHost> mTextureHost;
RefPtr<TextureHost> mTextureHostOnWhite;
// When we set a new front buffer TextureHost, we don't want to stomp on
// the old one which might still be used for compositing. So we store it
// here and move it to mTextureHost once we do the first buffer swap.
RefPtr<TextureHost> mNewFrontHost;
RefPtr<TextureHost> mNewFrontHostOnWhite;
bool mPaintWillResample;
bool mInitialised;
};
/**
* Double buffering is implemented by swapping the front and back TextureHosts.
*/
class ContentHostDoubleBuffered : public ContentHostBase
{
public:
ContentHostDoubleBuffered(const TextureInfo& aTextureInfo)
: ContentHostBase(aTextureInfo)
{}
~ContentHostDoubleBuffered();
virtual CompositableType GetType() { return BUFFER_CONTENT_DIRECT; }
virtual void UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack);
virtual void EnsureTextureHost(TextureIdentifier aTextureId,
const SurfaceDescriptor& aSurface,
ISurfaceAllocator* aAllocator,
const TextureInfo& aTextureInfo) MOZ_OVERRIDE;
virtual void DestroyTextures() MOZ_OVERRIDE;
#ifdef MOZ_LAYERS_HAVE_LOG
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
#endif
protected:
nsIntRegion mValidRegionForNextBackBuffer;
// Texture host for the back buffer. We never read or write this buffer. We
// only swap it with the front buffer (mTextureHost) when we are told by the
// content thread.
RefPtr<TextureHost> mBackHost;
RefPtr<TextureHost> mBackHostOnWhite;
};
/**
* Single buffered, therefore we must synchronously upload the image from the
* TextureHost in the layers transaction (i.e., in UpdateThebes).
*/
class ContentHostSingleBuffered : public ContentHostBase
{
public:
ContentHostSingleBuffered(const TextureInfo& aTextureInfo)
: ContentHostBase(aTextureInfo)
{}
virtual ~ContentHostSingleBuffered();
virtual CompositableType GetType() { return BUFFER_CONTENT; }
virtual void UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack);
virtual void EnsureTextureHost(TextureIdentifier aTextureId,
const SurfaceDescriptor& aSurface,
ISurfaceAllocator* aAllocator,
const TextureInfo& aTextureInfo) MOZ_OVERRIDE;
virtual void DestroyTextures() MOZ_OVERRIDE;
#ifdef MOZ_LAYERS_HAVE_LOG
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
#endif
};
/**
* Maintains a host-side only texture, and gets provided with
* surfaces that only cover the changed pixels during an update.
*
* Takes ownership of the passed in update surfaces, and must
* free them once texture upload is complete.
*
* Delays texture uploads until the next composite to
* avoid blocking the main thread.
*/
class ContentHostIncremental : public ContentHostBase
{
public:
ContentHostIncremental(const TextureInfo& aTextureInfo)
: ContentHostBase(aTextureInfo)
, mDeAllocator(nullptr)
{}
virtual CompositableType GetType() { return BUFFER_CONTENT; }
virtual void EnsureTextureHost(ISurfaceAllocator* aAllocator,
const TextureInfo& aTextureInfo,
const nsIntRect& aBufferRect) MOZ_OVERRIDE;
virtual void EnsureTextureHost(TextureIdentifier aTextureId,
const SurfaceDescriptor& aSurface,
ISurfaceAllocator* aAllocator,
const TextureInfo& aTextureInfo)
{
NS_RUNTIMEABORT("Shouldn't call this");
}
virtual void UpdateIncremental(TextureIdentifier aTextureId,
SurfaceDescriptor& aSurface,
const nsIntRegion& aUpdated,
const nsIntRect& aBufferRect,
const nsIntPoint& aBufferRotation) MOZ_OVERRIDE;
virtual void UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack)
{
NS_RUNTIMEABORT("Shouldn't call this");
}
virtual void Composite(EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Point& aOffset,
const gfx::Filter& aFilter,
const gfx::Rect& aClipRect,
const nsIntRegion* aVisibleRegion = nullptr,
TiledLayerProperties* aLayerProperties = nullptr)
{
ProcessTextureUpdates();
ContentHostBase::Composite(aEffectChain, aOpacity,
aTransform, aOffset, aFilter,
aClipRect, aVisibleRegion,
aLayerProperties);
}
virtual void DestroyTextures()
{
mTextureHost = nullptr;
mTextureHostOnWhite = nullptr;
mUpdateList.Clear();
}
private:
void ProcessTextureUpdates();
class Request
{
public:
Request()
{
MOZ_COUNT_CTOR(ContentHostIncremental::Request);
}
virtual ~Request()
{
MOZ_COUNT_DTOR(ContentHostIncremental::Request);
}
virtual void Execute(ContentHostIncremental *aHost) = 0;
};
class TextureCreationRequest : public Request
{
public:
TextureCreationRequest(const TextureInfo& aTextureInfo,
const nsIntRect& aBufferRect)
: mTextureInfo(aTextureInfo)
, mBufferRect(aBufferRect)
{}
virtual void Execute(ContentHostIncremental *aHost);
private:
TextureInfo mTextureInfo;
nsIntRect mBufferRect;
};
class TextureUpdateRequest : public Request
{
public:
TextureUpdateRequest(TextureIdentifier aTextureId,
SurfaceDescriptor& aDescriptor,
const nsIntRegion& aUpdated,
const nsIntRect& aBufferRect,
const nsIntPoint& aBufferRotation)
: mTextureId(aTextureId)
, mDescriptor(aDescriptor)
, mUpdated(aUpdated)
, mBufferRect(aBufferRect)
, mBufferRotation(aBufferRotation)
{}
virtual void Execute(ContentHostIncremental *aHost);
private:
enum XSide {
LEFT, RIGHT
};
enum YSide {
TOP, BOTTOM
};
nsIntRect GetQuadrantRectangle(XSide aXSide, YSide aYSide) const;
TextureIdentifier mTextureId;
SurfaceDescriptor mDescriptor;
nsIntRegion mUpdated;
nsIntRect mBufferRect;
nsIntPoint mBufferRotation;
};
nsTArray<nsAutoPtr<Request> > mUpdateList;
ISurfaceAllocator* mDeAllocator;
};
}
}
#endif