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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLVERTEXARRAY_H_
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#define WEBGLVERTEXARRAY_H_
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#include "WebGLObjectModel.h"
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#include "WebGLBuffer.h"
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#include "WebGLVertexAttribData.h"
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#include "nsWrapperCache.h"
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#include "mozilla/LinkedList.h"
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namespace mozilla {
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class WebGLVertexArray MOZ_FINAL
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: public nsWrapperCache
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, public WebGLRefCountedObject<WebGLVertexArray>
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, public LinkedListElement<WebGLVertexArray>
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, public WebGLContextBoundObject
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{
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// -----------------------------------------------------------------------------
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// PUBLIC
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public:
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// -------------------------------------------------------------------------
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// CONSTRUCTOR & DESTRUCTOR
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WebGLVertexArray(WebGLContext *context);
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~WebGLVertexArray() {
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DeleteOnce();
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};
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// -------------------------------------------------------------------------
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// IMPLMENET PARENT CLASSES
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void Delete();
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WebGLContext* GetParentObject() const {
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return Context();
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}
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virtual JSObject* WrapObject(JSContext *cx,
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JS::Handle<JSObject*> scope) MOZ_OVERRIDE;
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArray)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLVertexArray)
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// -------------------------------------------------------------------------
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// MEMBER FUNCTIONS
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bool HasEverBeenBound() { return mHasEverBeenBound; }
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void SetHasEverBeenBound(bool x) { mHasEverBeenBound = x; }
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GLuint GLName() const { return mGLName; }
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bool EnsureAttribIndex(GLuint index, const char *info);
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// -----------------------------------------------------------------------------
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// PRIVATE
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private:
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// -------------------------------------------------------------------------
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// MEMBERS
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GLuint mGLName;
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bool mHasEverBeenBound;
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nsTArray<WebGLVertexAttribData> mAttribBuffers;
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WebGLRefPtr<WebGLBuffer> mBoundElementArrayBuffer;
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// -------------------------------------------------------------------------
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// FRIENDSHIPS
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friend class WebGLContext;
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};
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} // namespace mozilla
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#endif
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