gecko/content/canvas/src/WebGLVertexArray.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLVERTEXARRAY_H_
#define WEBGLVERTEXARRAY_H_
#include "WebGLObjectModel.h"
#include "WebGLBuffer.h"
#include "WebGLVertexAttribData.h"
#include "nsWrapperCache.h"
#include "mozilla/LinkedList.h"
namespace mozilla {
class WebGLVertexArray MOZ_FINAL
: public nsWrapperCache
, public WebGLRefCountedObject<WebGLVertexArray>
, public LinkedListElement<WebGLVertexArray>
, public WebGLContextBoundObject
{
// -----------------------------------------------------------------------------
// PUBLIC
public:
// -------------------------------------------------------------------------
// CONSTRUCTOR & DESTRUCTOR
WebGLVertexArray(WebGLContext *context);
~WebGLVertexArray() {
DeleteOnce();
};
// -------------------------------------------------------------------------
// IMPLMENET PARENT CLASSES
void Delete();
WebGLContext* GetParentObject() const {
return Context();
}
virtual JSObject* WrapObject(JSContext *cx,
JS::Handle<JSObject*> scope) MOZ_OVERRIDE;
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArray)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLVertexArray)
// -------------------------------------------------------------------------
// MEMBER FUNCTIONS
bool HasEverBeenBound() { return mHasEverBeenBound; }
void SetHasEverBeenBound(bool x) { mHasEverBeenBound = x; }
GLuint GLName() const { return mGLName; }
bool EnsureAttribIndex(GLuint index, const char *info);
// -----------------------------------------------------------------------------
// PRIVATE
private:
// -------------------------------------------------------------------------
// MEMBERS
GLuint mGLName;
bool mHasEverBeenBound;
nsTArray<WebGLVertexAttribData> mAttribBuffers;
WebGLRefPtr<WebGLBuffer> mBoundElementArrayBuffer;
// -------------------------------------------------------------------------
// FRIENDSHIPS
friend class WebGLContext;
};
} // namespace mozilla
#endif