gecko/toolkit/devtools/debugger/server/dbg-server.js

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/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
2012-05-21 04:12:37 -07:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Toolkit glue for the remote debugging protocol, loaded into the
* debugging global.
*/
const Ci = Components.interfaces;
const Cc = Components.classes;
const CC = Components.Constructor;
const Cu = Components.utils;
const Cr = Components.results;
const DBG_STRINGS_URI = "chrome://global/locale/devtools/debugger.properties";
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
let wantLogging = Services.prefs.getBoolPref("devtools.debugger.log");
Cu.import("resource://gre/modules/jsdebugger.jsm");
addDebuggerToGlobal(this);
Cu.import("resource://gre/modules/devtools/_Promise.jsm");
function dumpn(str) {
if (wantLogging) {
dump("DBG-SERVER: " + str + "\n");
}
}
function dbg_assert(cond, e) {
if (!cond) {
return e;
}
}
/* Turn the error e into a string, without fail. */
function safeErrorString(aError) {
try {
var s = aError.toString();
if (typeof s === "string")
return s;
} catch (ee) { }
return "<failed trying to find error description>";
}
loadSubScript.call(this, "chrome://global/content/devtools/dbg-transport.js");
// XPCOM constructors
const ServerSocket = CC("@mozilla.org/network/server-socket;1",
"nsIServerSocket",
"init");
/***
* Public API
*/
var DebuggerServer = {
_listener: null,
_transportInitialized: false,
xpcInspector: null,
// Number of currently open TCP connections.
_socketConnections: 0,
// Map of global actor names to actor constructors provided by extensions.
globalActorFactories: null,
// Map of tab actor names to actor constructors provided by extensions.
tabActorFactories: null,
LONG_STRING_LENGTH: 10000,
LONG_STRING_INITIAL_LENGTH: 1000,
/**
* A handler function that prompts the user to accept or decline the incoming
* connection.
*/
_allowConnection: null,
/**
* Prompt the user to accept or decline the incoming connection. This is the
* default implementation that products embedding the debugger server may
* choose to override.
*
* @return true if the connection should be permitted, false otherwise
*/
_defaultAllowConnection: function DH__defaultAllowConnection() {
let title = L10N.getStr("remoteIncomingPromptTitle");
let msg = L10N.getStr("remoteIncomingPromptMessage");
let disableButton = L10N.getStr("remoteIncomingPromptDisable");
let prompt = Services.prompt;
let flags = prompt.BUTTON_POS_0 * prompt.BUTTON_TITLE_OK +
prompt.BUTTON_POS_1 * prompt.BUTTON_TITLE_CANCEL +
prompt.BUTTON_POS_2 * prompt.BUTTON_TITLE_IS_STRING +
prompt.BUTTON_POS_1_DEFAULT;
let result = prompt.confirmEx(null, title, msg, flags, null, null,
disableButton, null, { value: false });
if (result == 0) {
return true;
}
if (result == 2) {
DebuggerServer.closeListener(true);
Services.prefs.setBoolPref("devtools.debugger.remote-enabled", false);
}
return false;
},
/**
* Initialize the debugger server.
*
* @param function aAllowConnectionCallback
* The embedder-provider callback, that decides whether an incoming
* remote protocol conection should be allowed or refused.
*/
init: function DH_init(aAllowConnectionCallback) {
if (this.initialized) {
return;
}
this.xpcInspector = Cc["@mozilla.org/jsinspector;1"].getService(Ci.nsIJSInspector);
this.initTransport(aAllowConnectionCallback);
this.addActors("chrome://global/content/devtools/dbg-script-actors.js");
this.globalActorFactories = {};
this.tabActorFactories = {};
},
/**
* Initialize the debugger server's transport variables. This can be
* in place of init() for cases where the jsdebugger isn't needed.
*
* @param function aAllowConnectionCallback
* The embedder-provider callback, that decides whether an incoming
* remote protocol conection should be allowed or refused.
*/
initTransport: function DH_initTransport(aAllowConnectionCallback) {
if (this._transportInitialized) {
return;
}
this._connections = {};
this._nextConnID = 0;
this._transportInitialized = true;
this._allowConnection = aAllowConnectionCallback ?
aAllowConnectionCallback :
this._defaultAllowConnection;
},
get initialized() { return !!this.globalActorFactories; },
/**
* Performs cleanup tasks before shutting down the debugger server, if no
* connections are currently open. Such tasks include clearing any actor
* constructors added at runtime. This method should be called whenever a
* debugger server is no longer useful, to avoid memory leaks. After this
* method returns, the debugger server must be initialized again before use.
*/
destroy: function DH_destroy() {
if (Object.keys(this._connections).length == 0) {
this.closeListener();
delete this.globalActorFactories;
delete this.tabActorFactories;
delete this._allowConnection;
this._transportInitialized = false;
dumpn("Debugger server is shut down.");
}
},
/**
* Load a subscript into the debugging global.
*
* @param aURL string A url that will be loaded as a subscript into the
* debugging global. The user must load at least one script
* that implements a createRootActor() function to create the
* server's root actor.
*/
addActors: function DH_addActors(aURL) {
loadSubScript.call(this, aURL);
},
/**
* Install Firefox-specific actors.
*/
addBrowserActors: function DH_addBrowserActors() {
this.addActors("chrome://global/content/devtools/dbg-browser-actors.js");
this.addActors("chrome://global/content/devtools/dbg-webconsole-actors.js");
this.addTabActor(this.WebConsoleActor, "consoleActor");
this.addGlobalActor(this.WebConsoleActor, "consoleActor");
if ("nsIProfiler" in Ci)
this.addActors("chrome://global/content/devtools/dbg-profiler-actors.js");
},
/**
* Listens on the given port for remote debugger connections.
*
* @param aPort int
* The port to listen on.
*/
openListener: function DH_openListener(aPort) {
if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) {
return false;
}
this._checkInit();
// Return early if the server is already listening.
if (this._listener) {
return true;
}
let localOnly = false;
// A preference setting can force binding on the loopback interface.
if (Services.prefs.getBoolPref("devtools.debugger.force-local")) {
localOnly = true;
}
try {
let socket = new ServerSocket(aPort, localOnly, 4);
socket.asyncListen(this);
this._listener = socket;
} catch (e) {
dumpn("Could not start debugging listener on port " + aPort + ": " + e);
throw Cr.NS_ERROR_NOT_AVAILABLE;
}
this._socketConnections++;
return true;
},
/**
* Close a previously-opened TCP listener.
*
* @param aForce boolean [optional]
* If set to true, then the socket will be closed, regardless of the
* number of open connections.
*/
closeListener: function DH_closeListener(aForce) {
if (!this._listener || this._socketConnections == 0) {
return false;
}
// Only close the listener when the last connection is closed, or if the
// aForce flag is passed.
if (--this._socketConnections == 0 || aForce) {
this._listener.close();
this._listener = null;
this._socketConnections = 0;
}
return true;
},
/**
* Creates a new connection to the local debugger speaking over a fake
* transport. This connection results in straightforward calls to the onPacket
* handlers of each side.
*
* @returns a client-side DebuggerTransport for communicating with
* the newly-created connection.
*/
connectPipe: function DH_connectPipe() {
this._checkInit();
let serverTransport = new LocalDebuggerTransport;
let clientTransport = new LocalDebuggerTransport(serverTransport);
serverTransport.other = clientTransport;
this._onConnection(serverTransport);
return clientTransport;
},
// nsIServerSocketListener implementation
onSocketAccepted: function DH_onSocketAccepted(aSocket, aTransport) {
if (!this._allowConnection()) {
return;
}
dumpn("New debugging connection on " + aTransport.host + ":" + aTransport.port);
try {
let input = aTransport.openInputStream(0, 0, 0);
let output = aTransport.openOutputStream(0, 0, 0);
let transport = new DebuggerTransport(input, output);
DebuggerServer._onConnection(transport);
} catch (e) {
dumpn("Couldn't initialize connection: " + e + " - " + e.stack);
}
},
onStopListening: function DH_onStopListening() { },
/**
* Raises an exception if the server has not been properly initialized.
*/
_checkInit: function DH_checkInit() {
if (!this._transportInitialized) {
throw "DebuggerServer has not been initialized.";
}
if (!this.createRootActor) {
throw "Use DebuggerServer.addActors() to add a root actor implementation.";
}
},
/**
* Create a new debugger connection for the given transport. Called
* after connectPipe() or after an incoming socket connection.
*/
_onConnection: function DH_onConnection(aTransport) {
let connID = "conn" + this._nextConnID++ + '.';
let conn = new DebuggerServerConnection(connID, aTransport);
this._connections[connID] = conn;
// Create a root actor for the connection and send the hello packet.
conn.rootActor = this.createRootActor(conn);
conn.addActor(conn.rootActor);
aTransport.send(conn.rootActor.sayHello());
aTransport.ready();
},
/**
* Remove the connection from the debugging server.
*/
_connectionClosed: function DH_connectionClosed(aConnection) {
delete this._connections[aConnection.prefix];
}
};
/**
* Construct an ActorPool.
*
* ActorPools are actorID -> actor mapping and storage. These are
* used to accumulate and quickly dispose of groups of actors that
* share a lifetime.
*/
function ActorPool(aConnection)
{
this.conn = aConnection;
this._cleanups = {};
this._actors = {};
}
ActorPool.prototype = {
/**
* Add an actor to the actor pool. If the actor doesn't have an ID,
* allocate one from the connection.
*
* @param aActor object
* The actor implementation. If the object has a
* 'disconnected' property, it will be called when the actor
* pool is cleaned up.
*/
addActor: function AP_addActor(aActor) {
aActor.conn = this.conn;
if (!aActor.actorID) {
let prefix = aActor.actorPrefix;
if (typeof aActor == "function") {
prefix = aActor.prototype.actorPrefix;
}
aActor.actorID = this.conn.allocID(prefix || undefined);
}
if (aActor.registeredPool) {
aActor.registeredPool.removeActor(aActor);
}
aActor.registeredPool = this;
this._actors[aActor.actorID] = aActor;
if (aActor.disconnect) {
this._cleanups[aActor.actorID] = aActor;
}
},
get: function AP_get(aActorID) {
return this._actors[aActorID];
},
has: function AP_has(aActorID) {
return aActorID in this._actors;
},
/**
* Returns true if the pool is empty.
*/
isEmpty: function AP_isEmpty() {
return Object.keys(this._actors).length == 0;
},
/**
* Remove an actor from the actor pool.
*/
removeActor: function AP_remove(aActorID) {
delete this._actors[aActorID];
delete this._cleanups[aActorID];
},
/**
* Run all cleanups previously registered with addCleanup.
*/
cleanup: function AP_cleanup() {
for each (let actor in this._cleanups) {
actor.disconnect();
}
this._cleanups = {};
}
}
/**
* Creates a DebuggerServerConnection.
*
* Represents a connection to this debugging global from a client.
* Manages a set of actors and actor pools, allocates actor ids, and
* handles incoming requests.
*
* @param aPrefix string
* All actor IDs created by this connection should be prefixed
* with aPrefix.
* @param aTransport transport
* Packet transport for the debugging protocol.
*/
function DebuggerServerConnection(aPrefix, aTransport)
{
this._prefix = aPrefix;
this._transport = aTransport;
this._transport.hooks = this;
this._nextID = 1;
this._actorPool = new ActorPool(this);
this._extraPools = [];
}
DebuggerServerConnection.prototype = {
_prefix: null,
get prefix() { return this._prefix },
_transport: null,
get transport() { return this._transport },
send: function DSC_send(aPacket) {
this.transport.send(aPacket);
},
allocID: function DSC_allocID(aPrefix) {
return this.prefix + (aPrefix || '') + this._nextID++;
},
/**
* Add a map of actor IDs to the connection.
*/
addActorPool: function DSC_addActorPool(aActorPool) {
this._extraPools.push(aActorPool);
},
/**
* Remove a previously-added pool of actors to the connection.
*/
removeActorPool: function DSC_removeActorPool(aActorPool) {
let index = this._extraPools.lastIndexOf(aActorPool);
if (index > -1) {
this._extraPools.splice(index, 1);
}
},
/**
* Add an actor to the default actor pool for this connection.
*/
addActor: function DSC_addActor(aActor) {
this._actorPool.addActor(aActor);
},
/**
* Remove an actor to the default actor pool for this connection.
*/
removeActor: function DSC_removeActor(aActor) {
this._actorPool.removeActor(aActor);
},
/**
* Add a cleanup to the default actor pool for this connection.
*/
addCleanup: function DSC_addCleanup(aCleanup) {
this._actorPool.addCleanup(aCleanup);
},
/**
* Look up an actor implementation for an actorID. Will search
* all the actor pools registered with the connection.
*
* @param aActorID string
* Actor ID to look up.
*/
getActor: function DSC_getActor(aActorID) {
if (this._actorPool.has(aActorID)) {
return this._actorPool.get(aActorID);
}
for each (let pool in this._extraPools) {
if (pool.has(aActorID)) {
return pool.get(aActorID);
}
}
if (aActorID === "root") {
return this.rootActor;
}
return null;
},
// Transport hooks.
/**
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
*
* @param aPacket object
* The incoming packet.
*/
onPacket: function DSC_onPacket(aPacket) {
let actor = this.getActor(aPacket.to);
if (!actor) {
this.transport.send({ from: aPacket.to ? aPacket.to : "root",
error: "noSuchActor" });
return;
}
// Dyamically-loaded actors have to be created lazily.
if (typeof actor == "function") {
let instance;
try {
instance = new actor();
} catch (e) {
Cu.reportError(e);
this.transport.send({
error: "unknownError",
message: ("error occurred while creating actor '" + actor.name +
"': " + safeErrorString(e))
});
}
instance.parentID = actor.parentID;
// We want the newly-constructed actor to completely replace the factory
// actor. Reusing the existing actor ID will make sure ActorPool.addActor
// does the right thing.
instance.actorID = actor.actorID;
actor.registeredPool.addActor(instance);
actor = instance;
}
var ret = null;
// Dispatch the request to the actor.
if (actor.requestTypes && actor.requestTypes[aPacket.type]) {
try {
ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket);
} catch(e) {
Cu.reportError(e);
ret = { error: "unknownError",
message: ("error occurred while processing '" + aPacket.type +
"' request: " + safeErrorString(e)) };
}
} else {
ret = { error: "unrecognizedPacketType",
message: ('Actor "' + actor.actorID +
'" does not recognize the packet type "' +
aPacket.type + '"') };
}
if (!ret) {
// XXX: The actor wasn't ready to reply yet, don't process new
// requests until it does.
return;
}
if (!ret.from) {
ret.from = aPacket.to;
}
this.transport.send(ret);
},
/**
* Called by DebuggerTransport when the underlying stream is closed.
*
* @param aStatus nsresult
* The status code that corresponds to the reason for closing
* the stream.
*/
onClosed: function DSC_onClosed(aStatus) {
dumpn("Cleaning up connection.");
this._actorPool.cleanup();
this._actorPool = null;
this._extraPools.map(function(p) { p.cleanup(); });
this._extraPools = null;
DebuggerServer._connectionClosed(this);
}
};
/**
* Localization convenience methods.
*/
let L10N = {
/**
* L10N shortcut function.
*
* @param string aName
* @return string
*/
getStr: function L10N_getStr(aName) {
return this.stringBundle.GetStringFromName(aName);
}
};
XPCOMUtils.defineLazyGetter(L10N, "stringBundle", function() {
return Services.strings.createBundle(DBG_STRINGS_URI);
});