gecko/content/media/webaudio/DelayNode.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DelayNode.h"
#include "mozilla/dom/DelayNodeBinding.h"
#include "AudioNodeEngine.h"
#include "AudioNodeStream.h"
#include "AudioDestinationNode.h"
#include "WebAudioUtils.h"
#include "DelayBuffer.h"
#include "PlayingRefChangeHandler.h"
namespace mozilla {
namespace dom {
NS_IMPL_CYCLE_COLLECTION_INHERITED_1(DelayNode, AudioNode,
mDelay)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(DelayNode)
NS_INTERFACE_MAP_END_INHERITING(AudioNode)
NS_IMPL_ADDREF_INHERITED(DelayNode, AudioNode)
NS_IMPL_RELEASE_INHERITED(DelayNode, AudioNode)
class DelayNodeEngine : public AudioNodeEngine
{
typedef PlayingRefChangeHandler PlayingRefChanged;
public:
DelayNodeEngine(AudioNode* aNode, AudioDestinationNode* aDestination,
double aMaxDelayTicks)
: AudioNodeEngine(aNode)
, mSource(nullptr)
, mDestination(static_cast<AudioNodeStream*> (aDestination->Stream()))
// Keep the default value in sync with the default value in DelayNode::DelayNode.
, mDelay(0.f)
// Use a smoothing range of 20ms
, mBuffer(std::max(aMaxDelayTicks,
static_cast<double>(WEBAUDIO_BLOCK_SIZE)),
WebAudioUtils::ComputeSmoothingRate(0.02,
mDestination->SampleRate()))
, mMaxDelay(aMaxDelayTicks)
, mLastOutputPosition(-1)
, mLeftOverData(INT32_MIN)
{
}
virtual DelayNodeEngine* AsDelayNodeEngine()
{
return this;
}
void SetSourceStream(AudioNodeStream* aSource)
{
mSource = aSource;
}
enum Parameters {
DELAY,
};
void SetTimelineParameter(uint32_t aIndex,
const AudioParamTimeline& aValue,
TrackRate aSampleRate) MOZ_OVERRIDE
{
switch (aIndex) {
case DELAY:
MOZ_ASSERT(mSource && mDestination);
mDelay = aValue;
WebAudioUtils::ConvertAudioParamToTicks(mDelay, mSource, mDestination);
break;
default:
NS_ERROR("Bad DelayNodeEngine TimelineParameter");
}
}
virtual void ProcessBlock(AudioNodeStream* aStream,
const AudioChunk& aInput,
AudioChunk* aOutput,
bool* aFinished) MOZ_OVERRIDE
{
MOZ_ASSERT(mSource == aStream, "Invalid source stream");
MOZ_ASSERT(aStream->SampleRate() == mDestination->SampleRate());
if (!aInput.IsNull()) {
if (mLeftOverData <= 0) {
nsRefPtr<PlayingRefChanged> refchanged =
new PlayingRefChanged(aStream, PlayingRefChanged::ADDREF);
aStream->Graph()->
DispatchToMainThreadAfterStreamStateUpdate(refchanged.forget());
}
mLeftOverData = mBuffer.MaxDelayTicks();
} else if (mLeftOverData > 0) {
mLeftOverData -= WEBAUDIO_BLOCK_SIZE;
} else {
if (mLeftOverData != INT32_MIN) {
mLeftOverData = INT32_MIN;
// Delete our buffered data now we no longer need it
mBuffer.Reset();
nsRefPtr<PlayingRefChanged> refchanged =
new PlayingRefChanged(aStream, PlayingRefChanged::RELEASE);
aStream->Graph()->
DispatchToMainThreadAfterStreamStateUpdate(refchanged.forget());
}
*aOutput = aInput;
return;
}
mBuffer.Write(aInput);
UpdateOutputBlock(aOutput);
mBuffer.NextBlock();
}
void UpdateOutputBlock(AudioChunk* aOutput)
{
TrackTicks tick = mSource->GetCurrentPosition();
if (tick == mLastOutputPosition) {
return; // mLastChunks is already set on the stream
}
mLastOutputPosition = tick;
bool inCycle = mSource->AsProcessedStream()->InCycle();
double minDelay = inCycle ? static_cast<double>(WEBAUDIO_BLOCK_SIZE) : 0.0;
double maxDelay = mMaxDelay;
double sampleRate = mSource->SampleRate();
ChannelInterpretation channelInterpretation =
mSource->GetChannelInterpretation();
if (mDelay.HasSimpleValue()) {
// If this DelayNode is in a cycle, make sure the delay value is at least
// one block, even if that is greater than maxDelay.
double delayFrames = mDelay.GetValue() * sampleRate;
double delayFramesClamped =
std::max(minDelay, std::min(delayFrames, maxDelay));
mBuffer.Read(delayFramesClamped, aOutput, channelInterpretation);
} else {
// Compute the delay values for the duration of the input AudioChunk
// If this DelayNode is in a cycle, make sure the delay value is at least
// one block.
double computedDelay[WEBAUDIO_BLOCK_SIZE];
for (size_t counter = 0; counter < WEBAUDIO_BLOCK_SIZE; ++counter) {
double delayAtTick = mDelay.GetValueAtTime(tick, counter) * sampleRate;
double delayAtTickClamped =
std::max(minDelay, std::min(delayAtTick, maxDelay));
computedDelay[counter] = delayAtTickClamped;
}
mBuffer.Read(computedDelay, aOutput, channelInterpretation);
}
}
virtual void ProduceBlockBeforeInput(AudioChunk* aOutput) MOZ_OVERRIDE
{
if (mLeftOverData <= 0) {
aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
} else {
UpdateOutputBlock(aOutput);
}
}
AudioNodeStream* mSource;
AudioNodeStream* mDestination;
AudioParamTimeline mDelay;
DelayBuffer mBuffer;
double mMaxDelay;
TrackTicks mLastOutputPosition;
// How much data we have in our buffer which needs to be flushed out when our inputs
// finish.
int32_t mLeftOverData;
};
DelayNode::DelayNode(AudioContext* aContext, double aMaxDelay)
: AudioNode(aContext,
2,
ChannelCountMode::Max,
ChannelInterpretation::Speakers)
, mDelay(new AudioParam(MOZ_THIS_IN_INITIALIZER_LIST(),
SendDelayToStream, 0.0f))
{
DelayNodeEngine* engine =
new DelayNodeEngine(this, aContext->Destination(),
aContext->SampleRate() * aMaxDelay);
mStream = aContext->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::INTERNAL_STREAM);
engine->SetSourceStream(static_cast<AudioNodeStream*> (mStream.get()));
}
JSObject*
DelayNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
{
return DelayNodeBinding::Wrap(aCx, aScope, this);
}
void
DelayNode::SendDelayToStream(AudioNode* aNode)
{
DelayNode* This = static_cast<DelayNode*>(aNode);
SendTimelineParameterToStream(This, DelayNodeEngine::DELAY, *This->mDelay);
}
}
}