gecko/content/canvas/src/WebGLContext.h

508 lines
13 KiB
C
Raw Normal View History

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2007
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Vladimir Vukicevic <vladimir@pobox.com> (original author)
* Mark Steele <mwsteele@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef WEBGLCONTEXT_H_
#define WEBGLCONTEXT_H_
#include <stdarg.h>
#include "nsTArray.h"
#include "nsDataHashtable.h"
#include "nsRefPtrHashtable.h"
#include "nsHashKeys.h"
#include "nsIDocShell.h"
#include "nsICanvasRenderingContextWebGL.h"
#include "nsICanvasRenderingContextInternal.h"
#include "nsWeakReference.h"
#include "nsIDOMHTMLElement.h"
#include "nsIJSNativeInitializer.h"
#include "nsGLPbuffer.h"
#include "localgl.h"
class nsIDocShell;
namespace mozilla {
class WebGLTexture;
class WebGLBuffer;
class WebGLProgram;
class WebGLShader;
class WebGLFramebuffer;
class WebGLRenderbuffer;
class WebGLZeroingObject;
class WebGLObjectBaseRefPtr
{
protected:
friend class WebGLZeroingObject;
WebGLObjectBaseRefPtr()
: mRawPtr(0)
{
}
WebGLObjectBaseRefPtr(nsISupports *rawPtr)
: mRawPtr(rawPtr)
{
}
void Zero() {
if (mRawPtr) {
// Note: RemoveRefOwner isn't called here, because
// the entire owner array will be cleared.
mRawPtr->Release();
mRawPtr = 0;
}
}
protected:
nsISupports *mRawPtr;
};
template <class T>
class WebGLObjectRefPtr
: public WebGLObjectBaseRefPtr
{
public:
typedef T element_type;
WebGLObjectRefPtr()
{ }
WebGLObjectRefPtr(const WebGLObjectRefPtr<T>& aSmartPtr)
: WebGLObjectBaseRefPtr(aSmartPtr.mRawPtr)
{
if (mRawPtr) {
RawPtr()->AddRef();
RawPtr()->AddRefOwner(this);
}
}
WebGLObjectRefPtr(T *aRawPtr)
: WebGLObjectBaseRefPtr(aRawPtr)
{
if (mRawPtr) {
RawPtr()->AddRef();
RawPtr()->AddRefOwner(this);
}
}
WebGLObjectRefPtr(const already_AddRefed<T>& aSmartPtr)
: WebGLObjectBaseRefPtr(aSmartPtr.mRawPtr)
// construct from |dont_AddRef(expr)|
{
if (mRawPtr) {
RawPtr()->AddRef();
RawPtr()->AddRefOwner(this);
}
}
~WebGLObjectRefPtr() {
if (mRawPtr) {
RawPtr()->RemoveRefOwner(this);
RawPtr()->Release();
}
}
WebGLObjectRefPtr<T>&
operator=(const WebGLObjectRefPtr<T>& rhs)
{
assign_with_AddRef(static_cast<T*>(rhs.mRawPtr));
return *this;
}
WebGLObjectRefPtr<T>&
operator=(T* rhs)
{
assign_with_AddRef(rhs);
return *this;
}
WebGLObjectRefPtr<T>&
operator=(const already_AddRefed<T>& rhs)
{
assign_assuming_AddRef(static_cast<T*>(rhs.mRawPtr));
return *this;
}
T* get() const {
return const_cast<T*>(static_cast<T*>(mRawPtr));
}
operator T*() const {
return get();
}
T* operator->() const {
NS_PRECONDITION(mRawPtr != 0, "You can't dereference a NULL WebGLObjectRefPtr with operator->()!");
return get();
}
T& operator*() const {
NS_PRECONDITION(mRawPtr != 0, "You can't dereference a NULL WebGLObjectRefPtr with operator*()!");
return *get();
}
private:
T* RawPtr() { return static_cast<T*>(mRawPtr); }
void assign_with_AddRef(T* rawPtr) {
if (rawPtr) {
rawPtr->AddRef();
rawPtr->AddRefOwner(this);
}
assign_assuming_AddRef(rawPtr);
}
void assign_assuming_AddRef(T* newPtr) {
T* oldPtr = RawPtr();
mRawPtr = newPtr;
if (oldPtr) {
oldPtr->RemoveRefOwner(this);
oldPtr->Release();
}
}
};
class WebGLBuffer;
struct WebGLVertexAttribData {
WebGLVertexAttribData()
: buf(0), stride(0), size(0), offset(0), enabled(PR_FALSE)
{ }
WebGLObjectRefPtr<WebGLBuffer> buf;
GLuint stride;
GLuint size;
GLuint offset;
PRBool enabled;
};
class WebGLContext :
public nsICanvasRenderingContextWebGL,
public nsICanvasRenderingContextInternal,
public nsSupportsWeakReference
{
public:
WebGLContext();
virtual ~WebGLContext();
NS_DECL_ISUPPORTS
NS_DECL_NSICANVASRENDERINGCONTEXTWEBGL
// nsICanvasRenderingContextInternal
NS_IMETHOD SetCanvasElement(nsICanvasElement* aParentCanvas);
NS_IMETHOD SetDimensions(PRInt32 width, PRInt32 height);
NS_IMETHOD InitializeWithSurface(nsIDocShell *docShell, gfxASurface *surface, PRInt32 width, PRInt32 height)
{ return NS_ERROR_NOT_IMPLEMENTED; }
NS_IMETHOD Render(gfxContext *ctx, gfxPattern::GraphicsFilter f);
NS_IMETHOD GetInputStream(const char* aMimeType,
const PRUnichar* aEncoderOptions,
nsIInputStream **aStream);
NS_IMETHOD GetThebesSurface(gfxASurface **surface);
NS_IMETHOD SetIsOpaque(PRBool b) { return NS_OK; };
NS_IMETHOD Redraw(const gfxRect&) { return NS_ERROR_NOT_IMPLEMENTED; }
protected:
GLES20Wrap *gl;
nsICanvasElement* mCanvasElement;
nsGLPbuffer *mGLPbuffer;
PRInt32 mWidth, mHeight;
PRBool mInvalidated;
PRBool SafeToCreateCanvas3DContext(nsICanvasElement *canvasElement);
PRBool ValidateGL();
PRBool ValidateBuffers(PRUint32 count);
void Invalidate();
void MakeContextCurrent() { mGLPbuffer->MakeContextCurrent(); }
// helpers
nsresult TexImage2D_base(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
void *data, PRUint32 byteLength);
nsresult TexSubImage2D_base(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
void *pixels, PRUint32 byteLength);
nsresult DOMElementToImageSurface(nsIDOMElement *imageOrCanvas,
gfxImageSurface **imageOut,
PRBool flipY, PRBool premultiplyAlpha);
GLuint mActiveTexture;
// the buffers bound to the current program's attribs
nsTArray<WebGLVertexAttribData> mAttribBuffers;
// the textures bound to any sampler uniforms
nsTArray<WebGLObjectRefPtr<WebGLTexture> > mUniformTextures;
// textures bound to
nsTArray<WebGLObjectRefPtr<WebGLTexture> > mBound2DTextures;
nsTArray<WebGLObjectRefPtr<WebGLTexture> > mBoundCubeMapTextures;
WebGLObjectRefPtr<WebGLBuffer> mBoundArrayBuffer;
WebGLObjectRefPtr<WebGLBuffer> mBoundElementArrayBuffer;
WebGLObjectRefPtr<WebGLProgram> mCurrentProgram;
// XXX these 3 are wrong types, and aren't used atm (except for the length of the attachments)
nsTArray<WebGLObjectRefPtr<WebGLTexture> > mFramebufferColorAttachments;
nsRefPtr<WebGLFramebuffer> mFramebufferDepthAttachment;
nsRefPtr<WebGLFramebuffer> mFramebufferStencilAttachment;
nsRefPtr<WebGLFramebuffer> mBoundFramebuffer;
nsRefPtr<WebGLRenderbuffer> mBoundRenderbuffer;
// lookup tables for GL name -> object wrapper
nsRefPtrHashtable<nsUint32HashKey, WebGLTexture> mMapTextures;
nsRefPtrHashtable<nsUint32HashKey, WebGLBuffer> mMapBuffers;
nsRefPtrHashtable<nsUint32HashKey, WebGLProgram> mMapPrograms;
nsRefPtrHashtable<nsUint32HashKey, WebGLShader> mMapShaders;
nsRefPtrHashtable<nsUint32HashKey, WebGLFramebuffer> mMapFramebuffers;
nsRefPtrHashtable<nsUint32HashKey, WebGLRenderbuffer> mMapRenderbuffers;
// console logging helpers
void LogMessage (const char *fmt, ...);
nsresult ErrorMessage (const char *fmt, ...);
};
// this class is a mixin for the named type wrappers, and is used
// by WebGLObjectRefPtr to tell the object who holds references, so that
// we can zero them out appropriately when the object is deleted, because
// it will be unbound in the GL.
class WebGLZeroingObject
{
public:
WebGLZeroingObject()
{ }
void AddRefOwner(WebGLObjectBaseRefPtr *owner) {
mRefOwners.AppendElement(owner);
}
void RemoveRefOwner(WebGLObjectBaseRefPtr *owner) {
mRefOwners.RemoveElement(owner);
}
void ZeroOwners() {
WebGLObjectBaseRefPtr **owners = mRefOwners.Elements();
for (PRUint32 i = 0; i < mRefOwners.Length(); i++) {
owners[i]->Zero();
}
mRefOwners.Clear();
}
protected:
nsTArray<WebGLObjectBaseRefPtr *> mRefOwners;
};
class WebGLBuffer :
public nsIWebGLBuffer,
public WebGLZeroingObject
{
public:
WebGLBuffer(GLuint name)
: mName(name), mDeleted(PR_FALSE), mByteLength(0)
{ }
void Delete() {
if (mDeleted)
return;
ZeroOwners();
mDeleted = PR_TRUE;
mByteLength = 0;
}
PRBool Deleted() { return mDeleted; }
GLuint GLName() { return mName; }
PRUint32 ByteLength() { return mByteLength; }
void SetByteLength(GLuint len) {
mByteLength = len;
}
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLBUFFER
protected:
GLuint mName;
PRBool mDeleted;
PRUint32 mByteLength;
};
class WebGLTexture :
public nsIWebGLTexture,
public WebGLZeroingObject
{
public:
WebGLTexture(GLuint name) :
mName(name), mDeleted(PR_FALSE) { }
void Delete() {
if (mDeleted)
return;
ZeroOwners();
mDeleted = PR_TRUE;
}
PRBool Deleted() { return mDeleted; }
GLuint GLName() { return mName; }
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLTEXTURE
protected:
GLuint mName;
PRBool mDeleted;
};
class WebGLProgram :
public nsIWebGLProgram,
public WebGLZeroingObject
{
public:
WebGLProgram(GLuint name) :
mName(name), mDeleted(PR_FALSE) { }
void Delete() {
if (mDeleted)
return;
ZeroOwners();
mDeleted = PR_TRUE;
}
PRBool Deleted() { return mDeleted; }
GLuint GLName() { return mName; }
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLPROGRAM
protected:
GLuint mName;
PRBool mDeleted;
};
class WebGLShader :
public nsIWebGLShader,
public WebGLZeroingObject
{
public:
WebGLShader(GLuint name) :
mName(name), mDeleted(PR_FALSE) { }
void Delete() {
if (mDeleted)
return;
ZeroOwners();
mDeleted = PR_TRUE;
}
PRBool Deleted() { return mDeleted; }
GLuint GLName() { return mName; }
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLSHADER
protected:
GLuint mName;
PRBool mDeleted;
};
class WebGLFramebuffer :
public nsIWebGLFramebuffer,
public WebGLZeroingObject
{
public:
WebGLFramebuffer(GLuint name) :
mName(name), mDeleted(PR_FALSE) { }
void Delete() {
if (mDeleted)
return;
ZeroOwners();
mDeleted = PR_TRUE;
}
PRBool Deleted() { return mDeleted; }
GLuint GLName() { return mName; }
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLFRAMEBUFFER
protected:
GLuint mName;
PRBool mDeleted;
};
class WebGLRenderbuffer :
public nsIWebGLRenderbuffer,
public WebGLZeroingObject
{
public:
WebGLRenderbuffer(GLuint name) :
mName(name), mDeleted(PR_FALSE) { }
void Delete() {
if (mDeleted)
return;
ZeroOwners();
mDeleted = PR_TRUE;
}
PRBool Deleted() { return mDeleted; }
GLuint GLName() { return mName; }
NS_DECL_ISUPPORTS
NS_DECL_NSIWEBGLRENDERBUFFER
protected:
GLuint mName;
PRBool mDeleted;
};
}
#endif