gecko/toolkit/devtools/server/tests/unit/test_pauselifetime-04.js

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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Test that requesting a pause actor for the same value multiple
* times returns the same actor.
*/
var gDebuggee;
var gClient;
var gThreadClient;
function run_test()
{
initTestDebuggerServer();
gDebuggee = addTestGlobal("test-stack");
gClient = new DebuggerClient(DebuggerServer.connectPipe());
gClient.connect(function() {
attachTestTabAndResume(gClient, "test-stack", function(aResponse, aTabClient, aThreadClient) {
gThreadClient = aThreadClient;
test_pause_frame();
});
});
do_test_pending();
}
function test_pause_frame()
{
gThreadClient.addOneTimeListener("paused", function(aEvent, aPacket) {
let args = aPacket.frame.arguments;
let objActor1 = args[0].actor;
gThreadClient.getFrames(0, 1, function(aResponse) {
let frame = aResponse.frames[0];
do_check_eq(objActor1, frame.arguments[0].actor);
gThreadClient.resume(function () {
finishClient(gClient);
});
});
});
gDebuggee.eval("(" + function() {
function stopMe(aObject) {
debugger;
};
stopMe({ foo: "bar" });
} + ")()");
}