gecko/widget/public/nsIAppShell.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla browser.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1999
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsISupports.idl"
/**
* Interface for the native event system layer. This interface is designed
* to be used on the main application thread only.
*/
[uuid(501403e9-a091-4780-ba55-cfd1e21287a1)]
interface nsIAppShell : nsISupports
{
/**
* Enter an event loop. Don't leave until exit() is called.
*/
void run();
/**
* Exit the handle event loop
*/
void exit();
/**
* Give hint to native event queue notification mechanism. If the native
* platform needs to tradeoff performance vs. native event starvation this
* hint tells the native dispatch code which to favor. The default is to
* prevent native event starvation.
*
* Calls to this function may be nested. When the number of calls that pass
* PR_TRUE is subtracted from the number of calls that pass PR_FALSE is
* greater than 0, performance is given precedence over preventing event
* starvation.
*
* The starvationDelay arg is only used when favorPerfOverStarvation is
* PR_FALSE. It is the amount of time in milliseconds to wait before the
* PR_FALSE actually takes effect.
*/
void favorPerformanceHint(in boolean favorPerfOverStarvation,
in unsigned long starvationDelay);
/**
* Suspends the use of additional platform-specific methods (besides the
* nsIAppShell->run() event loop) to run Gecko events on the main
* application thread. Under some circumstances these "additional methods"
* can cause Gecko event handlers to be re-entered, sometimes leading to
* hangs and crashes. Calls to suspendNative() and resumeNative() may be
* nested. On some platforms (those that don't use any "additional
* methods") this will be a no-op. Does not (in itself) stop Gecko events
* from being processed on the main application thread. But if the
* nsIAppShell->run() event loop is blocked when this call is made, Gecko
* events will stop being processed until resumeNative() is called (even
* if a plugin or library is temporarily processing events on a nested
* event loop).
*/
void suspendNative();
/**
* Resumes the use of additional platform-specific methods to run Gecko
* events on the main application thread. Calls to suspendNative() and
* resumeNative() may be nested. On some platforms this will be a no-op.
*/
void resumeNative();
/**
* The current event loop nesting level.
*/
readonly attribute unsigned long eventloopNestingLevel;
};