gecko/gfx/layers/composite/TiledContentHost.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TiledContentHost.h"
#include "ThebesLayerComposite.h" // for ThebesLayerComposite
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/Effects.h" // for TexturedEffect, Effect, etc
#include "nsAString.h"
#include "nsDebug.h" // for NS_WARNING
#include "nsPoint.h" // for nsIntPoint
#include "nsPrintfCString.h" // for nsPrintfCString
#include "nsRect.h" // for nsIntRect
#include "nsSize.h" // for nsIntSize
#include "mozilla/layers/TiledContentClient.h"
class gfxReusableSurfaceWrapper;
namespace mozilla {
using namespace gfx;
namespace layers {
class Layer;
TiledLayerBufferComposite::TiledLayerBufferComposite()
: mFrameResolution(1.0)
, mHasDoubleBufferedTiles(false)
, mUninitialized(true)
{}
TiledLayerBufferComposite::TiledLayerBufferComposite(ISurfaceAllocator* aAllocator,
const SurfaceDescriptorTiles& aDescriptor,
const nsIntRegion& aOldPaintedRegion)
{
mUninitialized = false;
mHasDoubleBufferedTiles = false;
mValidRegion = aDescriptor.validRegion();
mPaintedRegion = aDescriptor.paintedRegion();
mRetainedWidth = aDescriptor.retainedWidth();
mRetainedHeight = aDescriptor.retainedHeight();
mResolution = aDescriptor.resolution();
// Combine any valid content that wasn't already uploaded
nsIntRegion oldPaintedRegion(aOldPaintedRegion);
oldPaintedRegion.And(oldPaintedRegion, mValidRegion);
mPaintedRegion.Or(mPaintedRegion, oldPaintedRegion);
const InfallibleTArray<TileDescriptor>& tiles = aDescriptor.tiles();
for(size_t i = 0; i < tiles.Length(); i++) {
RefPtr<TextureHost> texture;
const TileDescriptor& tileDesc = tiles[i];
switch (tileDesc.type()) {
case TileDescriptor::TTexturedTileDescriptor : {
texture = TextureHost::AsTextureHost(tileDesc.get_TexturedTileDescriptor().textureParent());
const TileLock& ipcLock = tileDesc.get_TexturedTileDescriptor().sharedLock();
nsRefPtr<gfxSharedReadLock> sharedLock;
if (ipcLock.type() == TileLock::TShmem) {
sharedLock = gfxShmSharedReadLock::Open(aAllocator, ipcLock.get_Shmem());
} else {
sharedLock = reinterpret_cast<gfxMemorySharedReadLock*>(ipcLock.get_uintptr_t());
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// The corresponding AddRef is in TiledClient::GetTileDescriptor
sharedLock->Release();
}
MOZ_ASSERT(sharedLock);
if (sharedLock) {
mRetainedTiles.AppendElement(TileHost(sharedLock, texture));
}
break;
}
default:
NS_WARNING("Unrecognised tile descriptor type");
// Fall through
case TileDescriptor::TPlaceholderTileDescriptor :
mRetainedTiles.AppendElement(GetPlaceholderTile());
break;
}
if (texture && !texture->HasInternalBuffer()) {
mHasDoubleBufferedTiles = true;
}
}
}
void
TiledLayerBufferComposite::ReadUnlock()
{
if (!IsValid()) {
return;
}
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
mRetainedTiles[i].ReadUnlock();
}
}
void
TiledLayerBufferComposite::ReleaseTextureHosts()
{
if (!IsValid()) {
return;
}
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
mRetainedTiles[i].mTextureHost = nullptr;
}
}
void
TiledLayerBufferComposite::Upload()
{
if(!IsValid()) {
return;
}
// The TextureClients were created with the TEXTURE_IMMEDIATE_UPLOAD flag,
// so calling Update on all the texture hosts will perform the texture upload.
Update(mValidRegion, mPaintedRegion);
ClearPaintedRegion();
}
TileHost
TiledLayerBufferComposite::ValidateTile(TileHost aTile,
const nsIntPoint& aTileOrigin,
const nsIntRegion& aDirtyRect)
{
if (aTile.IsPlaceholderTile()) {
NS_WARNING("Placeholder tile encountered in painted region");
return aTile;
}
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
printf_stderr("Upload tile %i, %i\n", aTileOrigin.x, aTileOrigin.y);
long start = PR_IntervalNow();
#endif
MOZ_ASSERT(aTile.mTextureHost->GetFlags() & TEXTURE_IMMEDIATE_UPLOAD);
// We possibly upload the entire texture contents here. This is a purposeful
// decision, as sub-image upload can often be slow and/or unreliable, but
// we may want to reevaluate this in the future.
// For !HasInternalBuffer() textures, this is likely a no-op.
aTile.mTextureHost->Updated(nullptr);
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
if (PR_IntervalNow() - start > 1) {
printf_stderr("Tile Time to upload %i\n", PR_IntervalNow() - start);
}
#endif
return aTile;
}
void
TiledLayerBufferComposite::SetCompositor(Compositor* aCompositor)
{
if (!IsValid()) {
return;
}
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
if (mRetainedTiles[i].IsPlaceholderTile()) continue;
mRetainedTiles[i].mTextureHost->SetCompositor(aCompositor);
}
}
TiledContentHost::TiledContentHost(const TextureInfo& aTextureInfo)
: ContentHost(aTextureInfo)
, mTiledBuffer(TiledLayerBufferComposite())
, mLowPrecisionTiledBuffer(TiledLayerBufferComposite())
, mOldTiledBuffer(TiledLayerBufferComposite())
, mOldLowPrecisionTiledBuffer(TiledLayerBufferComposite())
, mPendingUpload(false)
, mPendingLowPrecisionUpload(false)
{
MOZ_COUNT_CTOR(TiledContentHost);
}
TiledContentHost::~TiledContentHost()
{
MOZ_COUNT_DTOR(TiledContentHost);
// Unlock any buffers that may still be locked. If we have a pending upload,
// we will need to unlock the buffer that was about to be uploaded.
// If a buffer that was being composited had double-buffered tiles, we will
// need to unlock that buffer too.
if (mPendingUpload) {
mTiledBuffer.ReadUnlock();
if (mOldTiledBuffer.HasDoubleBufferedTiles()) {
mOldTiledBuffer.ReadUnlock();
}
} else if (mTiledBuffer.HasDoubleBufferedTiles()) {
mTiledBuffer.ReadUnlock();
}
if (mPendingLowPrecisionUpload) {
mLowPrecisionTiledBuffer.ReadUnlock();
if (mOldLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
mOldLowPrecisionTiledBuffer.ReadUnlock();
}
} else if (mLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
mLowPrecisionTiledBuffer.ReadUnlock();
}
}
void
TiledContentHost::Attach(Layer* aLayer,
Compositor* aCompositor,
AttachFlags aFlags /* = NO_FLAGS */)
{
CompositableHost::Attach(aLayer, aCompositor, aFlags);
static_cast<ThebesLayerComposite*>(aLayer)->EnsureTiled();
}
void
TiledContentHost::UseTiledLayerBuffer(ISurfaceAllocator* aAllocator,
const SurfaceDescriptorTiles& aTiledDescriptor)
{
if (aTiledDescriptor.resolution() < 1) {
if (mPendingLowPrecisionUpload) {
mLowPrecisionTiledBuffer.ReadUnlock();
} else {
mPendingLowPrecisionUpload = true;
// If the old buffer has double-buffered tiles, hang onto it so we can
// unlock it after we've composited the new buffer.
// We only need to hang onto the locks, but not the textures.
// Releasing the textures here can help prevent a memory spike in the
// situation that the client starts rendering new content before we get
// to composite the new buffer.
if (mLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
mOldLowPrecisionTiledBuffer = mLowPrecisionTiledBuffer;
mOldLowPrecisionTiledBuffer.ReleaseTextureHosts();
}
}
mLowPrecisionTiledBuffer =
TiledLayerBufferComposite(aAllocator, aTiledDescriptor,
mLowPrecisionTiledBuffer.GetPaintedRegion());
} else {
if (mPendingUpload) {
mTiledBuffer.ReadUnlock();
} else {
mPendingUpload = true;
if (mTiledBuffer.HasDoubleBufferedTiles()) {
mOldTiledBuffer = mTiledBuffer;
mOldTiledBuffer.ReleaseTextureHosts();
}
}
mTiledBuffer = TiledLayerBufferComposite(aAllocator, aTiledDescriptor,
mTiledBuffer.GetPaintedRegion());
}
}
void
TiledContentHost::Composite(EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Filter& aFilter,
const gfx::Rect& aClipRect,
const nsIntRegion* aVisibleRegion /* = nullptr */,
TiledLayerProperties* aLayerProperties /* = nullptr */)
{
MOZ_ASSERT(aLayerProperties, "aLayerProperties required for TiledContentHost");
// Render valid tiles.
nsIntRect visibleRect = aVisibleRegion->GetBounds();
if (mPendingUpload) {
mTiledBuffer.SetCompositor(mCompositor);
mTiledBuffer.Upload();
// For a single-buffered tiled buffer, Upload will upload the shared memory
// surface to texture memory and we no longer need to read from them.
if (!mTiledBuffer.HasDoubleBufferedTiles()) {
mTiledBuffer.ReadUnlock();
}
}
if (mPendingLowPrecisionUpload) {
mLowPrecisionTiledBuffer.SetCompositor(mCompositor);
mLowPrecisionTiledBuffer.Upload();
if (!mLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
mLowPrecisionTiledBuffer.ReadUnlock();
}
}
RenderLayerBuffer(mLowPrecisionTiledBuffer,
mLowPrecisionTiledBuffer.GetValidRegion(), aEffectChain, aOpacity,
aFilter, aClipRect, aLayerProperties->mValidRegion, visibleRect, aTransform);
RenderLayerBuffer(mTiledBuffer, aLayerProperties->mValidRegion, aEffectChain, aOpacity,
aFilter, aClipRect, nsIntRegion(), visibleRect, aTransform);
// Now release the old buffer if it had double-buffered tiles, as we can
// guarantee that they're no longer on the screen (and so any locks that may
// have been held have been released).
if (mPendingUpload && mOldTiledBuffer.HasDoubleBufferedTiles()) {
mOldTiledBuffer.ReadUnlock();
mOldTiledBuffer = TiledLayerBufferComposite();
}
if (mPendingLowPrecisionUpload && mOldLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
mOldLowPrecisionTiledBuffer.ReadUnlock();
mOldLowPrecisionTiledBuffer = TiledLayerBufferComposite();
}
mPendingUpload = mPendingLowPrecisionUpload = false;
}
void
TiledContentHost::RenderTile(const TileHost& aTile,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Filter& aFilter,
const gfx::Rect& aClipRect,
const nsIntRegion& aScreenRegion,
const nsIntPoint& aTextureOffset,
const nsIntSize& aTextureBounds)
{
if (aTile.IsPlaceholderTile()) {
// This shouldn't ever happen, but let's fail semi-gracefully. No need
// to warn, the texture update would have already caught this.
return;
}
nsIntRect screenBounds = aScreenRegion.GetBounds();
Matrix mat = aTransform.As2D();
Rect quad(screenBounds.x, screenBounds.y, screenBounds.width, screenBounds.height);
quad = mat.TransformBounds(quad);
if (!quad.Intersects(aClipRect)) {
return;
}
AutoLockTextureHost autoLock(aTile.mTextureHost);
if (autoLock.Failed()) {
NS_WARNING("Failed to lock tile");
return;
}
RefPtr<NewTextureSource> source = aTile.mTextureHost->GetTextureSources();
if (!source) {
return;
}
RefPtr<TexturedEffect> effect =
CreateTexturedEffect(aTile.mTextureHost->GetFormat(), source, aFilter);
if (!effect) {
return;
}
aEffectChain.mPrimaryEffect = effect;
nsIntRegionRectIterator it(aScreenRegion);
for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
Rect graphicsRect(rect->x, rect->y, rect->width, rect->height);
Rect textureRect(rect->x - aTextureOffset.x, rect->y - aTextureOffset.y,
rect->width, rect->height);
effect->mTextureCoords = Rect(textureRect.x / aTextureBounds.width,
textureRect.y / aTextureBounds.height,
textureRect.width / aTextureBounds.width,
textureRect.height / aTextureBounds.height);
mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, aOpacity, aTransform);
}
mCompositor->DrawDiagnostics(DIAGNOSTIC_CONTENT|DIAGNOSTIC_TILE,
aScreenRegion, aClipRect, aTransform);
}
void
TiledContentHost::RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
const nsIntRegion& aValidRegion,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Filter& aFilter,
const gfx::Rect& aClipRect,
const nsIntRegion& aMaskRegion,
nsIntRect aVisibleRect,
gfx::Matrix4x4 aTransform)
{
if (!mCompositor) {
NS_WARNING("Can't render tiled content host - no compositor");
return;
}
float resolution = aLayerBuffer.GetResolution();
gfx::Size layerScale(1, 1);
// We assume that the current frame resolution is the one used in our primary
// layer buffer. Compensate for a changing frame resolution.
if (aLayerBuffer.GetFrameResolution() != mTiledBuffer.GetFrameResolution()) {
const CSSToScreenScale& layerResolution = aLayerBuffer.GetFrameResolution();
const CSSToScreenScale& localResolution = mTiledBuffer.GetFrameResolution();
layerScale.width = layerScale.height = layerResolution.scale / localResolution.scale;
aVisibleRect.ScaleRoundOut(layerScale.width, layerScale.height);
}
aTransform.Scale(1/(resolution * layerScale.width),
1/(resolution * layerScale.height), 1);
uint32_t rowCount = 0;
uint32_t tileX = 0;
for (int32_t x = aVisibleRect.x; x < aVisibleRect.x + aVisibleRect.width;) {
rowCount++;
int32_t tileStartX = aLayerBuffer.GetTileStart(x);
int32_t w = aLayerBuffer.GetScaledTileLength() - tileStartX;
if (x + w > aVisibleRect.x + aVisibleRect.width) {
w = aVisibleRect.x + aVisibleRect.width - x;
}
int tileY = 0;
for (int32_t y = aVisibleRect.y; y < aVisibleRect.y + aVisibleRect.height;) {
int32_t tileStartY = aLayerBuffer.GetTileStart(y);
int32_t h = aLayerBuffer.GetScaledTileLength() - tileStartY;
if (y + h > aVisibleRect.y + aVisibleRect.height) {
h = aVisibleRect.y + aVisibleRect.height - y;
}
TileHost tileTexture = aLayerBuffer.
GetTile(nsIntPoint(aLayerBuffer.RoundDownToTileEdge(x),
aLayerBuffer.RoundDownToTileEdge(y)));
if (tileTexture != aLayerBuffer.GetPlaceholderTile()) {
nsIntRegion tileDrawRegion;
tileDrawRegion.And(aValidRegion,
nsIntRect(x * layerScale.width,
y * layerScale.height,
w * layerScale.width,
h * layerScale.height));
tileDrawRegion.Sub(tileDrawRegion, aMaskRegion);
if (!tileDrawRegion.IsEmpty()) {
tileDrawRegion.ScaleRoundOut(resolution / layerScale.width,
resolution / layerScale.height);
nsIntPoint tileOffset((x - tileStartX) * resolution,
(y - tileStartY) * resolution);
uint32_t tileSize = aLayerBuffer.GetTileLength();
RenderTile(tileTexture, aEffectChain, aOpacity, aTransform, aFilter, aClipRect, tileDrawRegion,
tileOffset, nsIntSize(tileSize, tileSize));
}
}
tileY++;
y += h;
}
tileX++;
x += w;
}
gfx::Rect rect(aVisibleRect.x, aVisibleRect.y,
aVisibleRect.width, aVisibleRect.height);
GetCompositor()->DrawDiagnostics(DIAGNOSTIC_CONTENT,
rect, aClipRect, aTransform);
}
void
TiledContentHost::PrintInfo(nsACString& aTo, const char* aPrefix)
{
aTo += aPrefix;
aTo += nsPrintfCString("TiledContentHost (0x%p)", this);
}
#ifdef MOZ_DUMP_PAINTING
void
TiledContentHost::Dump(FILE* aFile,
const char* aPrefix,
bool aDumpHtml)
{
if (!aFile) {
aFile = stderr;
}
TiledLayerBufferComposite::Iterator it = mTiledBuffer.TilesBegin();
TiledLayerBufferComposite::Iterator stop = mTiledBuffer.TilesEnd();
if (aDumpHtml) {
fprintf_stderr(aFile, "<ul>");
}
for (;it != stop; ++it) {
fprintf_stderr(aFile, "%s", aPrefix);
fprintf_stderr(aFile, aDumpHtml ? "<li> <a href=" : "Tile ");
if (it->IsPlaceholderTile()) {
fprintf_stderr(aFile, "empty tile");
} else {
DumpTextureHost(aFile, it->mTextureHost);
}
fprintf_stderr(aFile, aDumpHtml ? " >Tile</a></li>" : " ");
}
if (aDumpHtml) {
fprintf_stderr(aFile, "</ul>");
}
}
#endif
} // namespace
} // namespace