gecko/widget/cocoa/nsWindowMap.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Simon Fraser <smfr@smfr.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsWindowMap_h_
#define nsWindowMap_h_
#import <Cocoa/Cocoa.h>
// WindowDataMap
//
// In both mozilla and embedding apps, we need to have a place to put
// per-top-level-window logic and data, to handle such things as IME
// commit when the window gains/loses focus. We can't use a window
// delegate, because an embeddor probably already has one. Nor can we
// subclass NSWindow, again because we can't impose that burden on the
// embeddor.
//
// So we have a global map of NSWindow -> TopLevelWindowData, and set
// up TopLevelWindowData as a notification observer etc.
@interface WindowDataMap : NSObject
{
@private
NSMutableDictionary* mWindowMap; // dict of TopLevelWindowData keyed by address of NSWindow
}
+ (WindowDataMap*)sharedWindowDataMap;
- (void)ensureDataForWindow:(NSWindow*)inWindow;
- (id)dataForWindow:(NSWindow*)inWindow;
// set data for a given window. inData is retained (and any previously set data
// is released).
- (void)setData:(id)inData forWindow:(NSWindow*)inWindow;
// remove the data for the given window. the data is released.
- (void)removeDataForWindow:(NSWindow*)inWindow;
@end
@class ChildView;
// TopLevelWindowData
//
// Class to hold per-window data, and handle window state changes.
@interface TopLevelWindowData : NSObject
{
@private
}
- (id)initWithWindow:(NSWindow*)inWindow;
+ (void)activateInWindow:(NSWindow*)aWindow;
+ (void)deactivateInWindow:(NSWindow*)aWindow;
+ (void)activateInWindowViews:(NSWindow*)aWindow;
+ (void)deactivateInWindowViews:(NSWindow*)aWindow;
@end
#endif // nsWindowMap_h_