gecko/layout/style/nsAnimationManager.cpp

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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsAnimationManager.h"
#include "nsTransitionManager.h"
#include "mozilla/EventDispatcher.h"
#include "mozilla/MemoryReporting.h"
#include "nsPresContext.h"
#include "nsRuleProcessorData.h"
#include "nsStyleSet.h"
#include "nsStyleChangeList.h"
#include "nsCSSRules.h"
#include "RestyleManager.h"
#include "nsStyleAnimation.h"
#include "nsLayoutUtils.h"
#include "nsIFrame.h"
#include "nsIDocument.h"
#include <math.h>
using namespace mozilla;
using namespace mozilla::css;
ElementAnimations::ElementAnimations(mozilla::dom::Element *aElement,
nsIAtom *aElementProperty,
nsAnimationManager *aAnimationManager,
TimeStamp aNow)
: CommonElementAnimationData(aElement, aElementProperty,
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
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aAnimationManager, aNow)
{
}
static void
ElementAnimationsPropertyDtor(void *aObject,
nsIAtom *aPropertyName,
void *aPropertyValue,
void *aData)
{
ElementAnimations *ea = static_cast<ElementAnimations*>(aPropertyValue);
#ifdef DEBUG
NS_ABORT_IF_FALSE(!ea->mCalledPropertyDtor, "can't call dtor twice");
ea->mCalledPropertyDtor = true;
#endif
delete ea;
}
void
ElementAnimations::GetEventsAt(TimeStamp aRefreshTime,
EventArray& aEventsToDispatch)
{
for (uint32_t animIdx = mAnimations.Length(); animIdx-- != 0; ) {
ElementAnimation* anim = mAnimations[animIdx];
TimeDuration localTime = anim->GetLocalTimeAt(aRefreshTime);
ComputedTiming computedTiming =
ElementAnimation::GetComputedTimingAt(localTime, anim->mTiming);
switch (computedTiming.mPhase) {
case ComputedTiming::AnimationPhase_Before:
// Do nothing
break;
case ComputedTiming::AnimationPhase_Active:
// Dispatch 'animationstart' or 'animationiteration' when needed.
if (computedTiming.mCurrentIteration != anim->mLastNotification) {
// Notify 'animationstart' even if a negative delay puts us
// past the first iteration.
// Note that when somebody changes the animation-duration
// dynamically, this will fire an extra iteration event
// immediately in many cases. It's not clear to me if that's the
// right thing to do.
uint32_t message =
anim->mLastNotification == ElementAnimation::LAST_NOTIFICATION_NONE
? NS_ANIMATION_START : NS_ANIMATION_ITERATION;
anim->mLastNotification = computedTiming.mCurrentIteration;
TimeDuration iterationStart =
anim->mTiming.mIterationDuration *
computedTiming.mCurrentIteration;
TimeDuration elapsedTime =
std::max(iterationStart, anim->InitialAdvance());
AnimationEventInfo ei(mElement, anim->mName, message,
elapsedTime, PseudoElement());
aEventsToDispatch.AppendElement(ei);
}
break;
case ComputedTiming::AnimationPhase_After:
TimeDuration activeDuration =
ElementAnimation::ActiveDuration(anim->mTiming);
// If we skipped the animation interval entirely, dispatch
// 'animationstart' first
if (anim->mLastNotification ==
ElementAnimation::LAST_NOTIFICATION_NONE) {
// Notifying for start of 0th iteration.
// (This is overwritten below but we set it here to maintain
// internal consistency.)
anim->mLastNotification = 0;
TimeDuration elapsedTime =
std::min(anim->InitialAdvance(), activeDuration);
AnimationEventInfo ei(mElement, anim->mName, NS_ANIMATION_START,
elapsedTime, PseudoElement());
aEventsToDispatch.AppendElement(ei);
}
// Dispatch 'animationend' when needed.
if (anim->mLastNotification !=
ElementAnimation::LAST_NOTIFICATION_END) {
anim->mLastNotification = ElementAnimation::LAST_NOTIFICATION_END;
AnimationEventInfo ei(mElement, anim->mName, NS_ANIMATION_END,
activeDuration, PseudoElement());
aEventsToDispatch.AppendElement(ei);
}
break;
}
}
}
ElementAnimations*
nsAnimationManager::GetElementAnimations(dom::Element *aElement,
nsCSSPseudoElements::Type aPseudoType,
bool aCreateIfNeeded)
{
if (!aCreateIfNeeded && PR_CLIST_IS_EMPTY(&mElementData)) {
// Early return for the most common case.
return nullptr;
}
nsIAtom *propName;
if (aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement) {
propName = nsGkAtoms::animationsProperty;
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_before) {
propName = nsGkAtoms::animationsOfBeforeProperty;
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_after) {
propName = nsGkAtoms::animationsOfAfterProperty;
} else {
NS_ASSERTION(!aCreateIfNeeded,
"should never try to create transitions for pseudo "
"other than :before or :after");
return nullptr;
}
ElementAnimations *ea = static_cast<ElementAnimations*>(
aElement->GetProperty(propName));
if (!ea && aCreateIfNeeded) {
// FIXME: Consider arena-allocating?
ea = new ElementAnimations(aElement, propName, this,
mPresContext->RefreshDriver()->MostRecentRefresh());
nsresult rv = aElement->SetProperty(propName, ea,
ElementAnimationsPropertyDtor, false);
if (NS_FAILED(rv)) {
NS_WARNING("SetProperty failed");
delete ea;
return nullptr;
}
if (propName == nsGkAtoms::animationsProperty) {
aElement->SetMayHaveAnimations();
}
AddElementData(ea);
}
return ea;
}
void
nsAnimationManager::UpdateStyleAndEvents(ElementAnimations* aEA,
TimeStamp aRefreshTime,
EnsureStyleRuleFlags aFlags)
{
aEA->EnsureStyleRuleFor(aRefreshTime, aFlags);
aEA->GetEventsAt(aRefreshTime, mPendingEvents);
CheckNeedsRefresh();
}
/* virtual */ void
nsAnimationManager::RulesMatching(ElementRuleProcessorData* aData)
{
NS_ABORT_IF_FALSE(aData->mPresContext == mPresContext,
"pres context mismatch");
nsIStyleRule *rule =
GetAnimationRule(aData->mElement,
nsCSSPseudoElements::ePseudo_NotPseudoElement);
if (rule) {
aData->mRuleWalker->Forward(rule);
}
}
/* virtual */ void
nsAnimationManager::RulesMatching(PseudoElementRuleProcessorData* aData)
{
NS_ABORT_IF_FALSE(aData->mPresContext == mPresContext,
"pres context mismatch");
if (aData->mPseudoType != nsCSSPseudoElements::ePseudo_before &&
aData->mPseudoType != nsCSSPseudoElements::ePseudo_after) {
return;
}
// FIXME: Do we really want to be the only thing keeping a
// pseudo-element alive? I *think* the non-animation restyle should
// handle that, but should add a test.
nsIStyleRule *rule = GetAnimationRule(aData->mElement, aData->mPseudoType);
if (rule) {
aData->mRuleWalker->Forward(rule);
}
}
/* virtual */ void
nsAnimationManager::RulesMatching(AnonBoxRuleProcessorData* aData)
{
}
#ifdef MOZ_XUL
/* virtual */ void
nsAnimationManager::RulesMatching(XULTreeRuleProcessorData* aData)
{
}
#endif
/* virtual */ size_t
nsAnimationManager::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
return CommonAnimationManager::SizeOfExcludingThis(aMallocSizeOf);
// Measurement of the following members may be added later if DMD finds it is
// worthwhile:
// - mPendingEvents
}
/* virtual */ size_t
nsAnimationManager::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
nsIStyleRule*
nsAnimationManager::CheckAnimationRule(nsStyleContext* aStyleContext,
mozilla::dom::Element* aElement)
{
if (!mPresContext->IsProcessingAnimationStyleChange()) {
if (!mPresContext->IsDynamic()) {
// For print or print preview, ignore animations.
return nullptr;
}
// Everything that causes our animation data to change triggers a
// style change, which in turn triggers a non-animation restyle.
// Likewise, when we initially construct frames, we're not in a
// style change, but also not in an animation restyle.
const nsStyleDisplay *disp = aStyleContext->StyleDisplay();
ElementAnimations *ea =
GetElementAnimations(aElement, aStyleContext->GetPseudoType(), false);
if (!ea &&
disp->mAnimationNameCount == 1 &&
disp->mAnimations[0].GetName().IsEmpty()) {
return nullptr;
}
// build the animations list
ElementAnimationPtrArray newAnimations;
BuildAnimations(aStyleContext, newAnimations);
if (newAnimations.IsEmpty()) {
if (ea) {
ea->Destroy();
}
return nullptr;
}
TimeStamp refreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
if (ea) {
ea->mStyleRule = nullptr;
ea->mStyleRuleRefreshTime = TimeStamp();
ea->UpdateAnimationGeneration(mPresContext);
// Copy over the start times and (if still paused) pause starts
// for each animation (matching on name only) that was also in the
// old list of animations.
// This means that we honor dynamic changes, which isn't what the
// spec says to do, but WebKit seems to honor at least some of
// them. See
// http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html
// In order to honor what the spec said, we'd copy more data over
// (or potentially optimize BuildAnimations to avoid rebuilding it
// in the first place).
if (!ea->mAnimations.IsEmpty()) {
for (uint32_t newIdx = 0, newEnd = newAnimations.Length();
newIdx != newEnd; ++newIdx) {
nsRefPtr<ElementAnimation> newAnim = newAnimations[newIdx];
// Find the matching animation with this name in the old list
// of animations. Because of this code, they must all have
// the same start time, though they might differ in pause
// state. So if a page uses multiple copies of the same
// animation in one element's animation list, and gives them
// different pause states, they, well, get what they deserve.
// We'll use the last one since it's more likely to be the one
// doing something.
const ElementAnimation* oldAnim = nullptr;
for (uint32_t oldIdx = ea->mAnimations.Length(); oldIdx-- != 0; ) {
const ElementAnimation* a = ea->mAnimations[oldIdx];
if (a->mName == newAnim->mName) {
oldAnim = a;
break;
}
}
if (!oldAnim) {
continue;
}
newAnim->mStartTime = oldAnim->mStartTime;
newAnim->mLastNotification = oldAnim->mLastNotification;
if (oldAnim->IsPaused()) {
if (newAnim->IsPaused()) {
// Copy pause start just like start time.
newAnim->mPauseStart = oldAnim->mPauseStart;
} else {
// Handle change in pause state by adjusting start
// time to unpause.
newAnim->mStartTime += refreshTime - oldAnim->mPauseStart;
}
}
}
}
} else {
ea = GetElementAnimations(aElement, aStyleContext->GetPseudoType(),
true);
}
ea->mAnimations.SwapElements(newAnimations);
ea->mNeedsRefreshes = true;
UpdateStyleAndEvents(ea, refreshTime, EnsureStyleRule_IsNotThrottled);
// We don't actually dispatch the mPendingEvents now. We'll either
// dispatch them the next time we get a refresh driver notification
// or the next time somebody calls
// nsPresShell::FlushPendingNotifications.
if (!mPendingEvents.IsEmpty()) {
mPresContext->Document()->SetNeedStyleFlush();
}
}
return GetAnimationRule(aElement, aStyleContext->GetPseudoType());
}
class PercentageHashKey : public PLDHashEntryHdr
{
public:
typedef const float& KeyType;
typedef const float* KeyTypePointer;
PercentageHashKey(KeyTypePointer aKey) : mValue(*aKey) { }
PercentageHashKey(const PercentageHashKey& toCopy) : mValue(toCopy.mValue) { }
~PercentageHashKey() { }
KeyType GetKey() const { return mValue; }
bool KeyEquals(KeyTypePointer aKey) const { return *aKey == mValue; }
static KeyTypePointer KeyToPointer(KeyType aKey) { return &aKey; }
static PLDHashNumber HashKey(KeyTypePointer aKey) {
Bug 895322 - Part 1: Replace the usages of MOZ_STATIC_ASSERT with C++11 static_assert; r=Waldo This patch was mostly generated by running the following scripts on the codebase, with some manual changes made afterwards: # static_assert.sh #!/bin/bash # Command to convert an NSPR integer type to the equivalent standard integer type function convert() { echo "Converting $1 to $2..." find . ! -wholename "*nsprpub*" \ ! -wholename "*security/nss*" \ ! -wholename "*/.hg*" \ ! -wholename "obj-ff-dbg*" \ ! -name nsXPCOMCID.h \ ! -name prtypes.h \ -type f \ \( -iname "*.cpp" \ -o -iname "*.h" \ -o -iname "*.cc" \ -o -iname "*.mm" \) | \ xargs -n 1 `dirname $0`/assert_replacer.py #sed -i -e "s/\b$1\b/$2/g" } convert MOZ_STATIC_ASSERT static_assert hg rev --no-backup mfbt/Assertions.h \ media/webrtc/signaling/src/sipcc/core/includes/ccapi.h \ modules/libmar/src/mar_private.h \ modules/libmar/src/mar.h # assert_replacer.py #!/usr/bin/python import sys import re pattern = re.compile(r"\bMOZ_STATIC_ASSERT\b") def replaceInPlace(fname): print fname f = open(fname, "rw+") lines = f.readlines() for i in range(0, len(lines)): while True: index = re.search(pattern, lines[i]) if index != None: index = index.start() lines[i] = lines[i][0:index] + "static_assert" + lines[i][index+len("MOZ_STATIC_ASSERT"):] for j in range(i + 1, len(lines)): if lines[j].find(" ", index) == index: lines[j] = lines[j][0:index] + lines[j][index+4:] else: break else: break f.seek(0, 0) f.truncate() f.write("".join(lines)) f.close() argc = len(sys.argv) for i in range(1, argc): replaceInPlace(sys.argv[i]) --HG-- extra : rebase_source : 4b4a4047d82f2c205b9fad8d56dfc3f1afc0b045
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static_assert(sizeof(PLDHashNumber) == sizeof(uint32_t),
"this hash function assumes PLDHashNumber is uint32_t");
static_assert(PLDHashNumber(-1) > PLDHashNumber(0),
"this hash function assumes PLDHashNumber is uint32_t");
float key = *aKey;
NS_ABORT_IF_FALSE(0.0f <= key && key <= 1.0f, "out of range");
return PLDHashNumber(key * UINT32_MAX);
}
enum { ALLOW_MEMMOVE = true };
private:
const float mValue;
};
struct KeyframeData {
float mKey;
uint32_t mIndex; // store original order since sort algorithm is not stable
nsCSSKeyframeRule *mRule;
};
struct KeyframeDataComparator {
bool Equals(const KeyframeData& A, const KeyframeData& B) const {
return A.mKey == B.mKey && A.mIndex == B.mIndex;
}
bool LessThan(const KeyframeData& A, const KeyframeData& B) const {
return A.mKey < B.mKey || (A.mKey == B.mKey && A.mIndex < B.mIndex);
}
};
class ResolvedStyleCache {
public:
ResolvedStyleCache() : mCache(16) {}
nsStyleContext* Get(nsPresContext *aPresContext,
nsStyleContext *aParentStyleContext,
nsCSSKeyframeRule *aKeyframe);
private:
nsRefPtrHashtable<nsPtrHashKey<nsCSSKeyframeRule>, nsStyleContext> mCache;
};
nsStyleContext*
ResolvedStyleCache::Get(nsPresContext *aPresContext,
nsStyleContext *aParentStyleContext,
nsCSSKeyframeRule *aKeyframe)
{
// FIXME (spec): The css3-animations spec isn't very clear about how
// properties are resolved when they have values that depend on other
// properties (e.g., values in 'em'). I presume that they're resolved
// relative to the other styles of the element. The question is
// whether they are resolved relative to other animations: I assume
// that they're not, since that would prevent us from caching a lot of
// data that we'd really like to cache (in particular, the
// nsStyleAnimation::Value values in AnimationPropertySegment).
nsStyleContext *result = mCache.GetWeak(aKeyframe);
if (!result) {
nsCOMArray<nsIStyleRule> rules;
rules.AppendObject(aKeyframe);
nsRefPtr<nsStyleContext> resultStrong = aPresContext->StyleSet()->
ResolveStyleByAddingRules(aParentStyleContext, rules);
mCache.Put(aKeyframe, resultStrong);
result = resultStrong;
}
return result;
}
void
nsAnimationManager::BuildAnimations(nsStyleContext* aStyleContext,
ElementAnimationPtrArray& aAnimations)
{
NS_ABORT_IF_FALSE(aAnimations.IsEmpty(), "expect empty array");
ResolvedStyleCache resolvedStyles;
const nsStyleDisplay *disp = aStyleContext->StyleDisplay();
TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
for (uint32_t animIdx = 0, animEnd = disp->mAnimationNameCount;
animIdx != animEnd; ++animIdx) {
const nsAnimation& src = disp->mAnimations[animIdx];
nsRefPtr<ElementAnimation> dest =
*aAnimations.AppendElement(new ElementAnimation());
dest->mName = src.GetName();
dest->mTiming.mIterationDuration =
TimeDuration::FromMilliseconds(src.GetDuration());
dest->mTiming.mDelay = TimeDuration::FromMilliseconds(src.GetDelay());
dest->mTiming.mIterationCount = src.GetIterationCount();
dest->mTiming.mDirection = src.GetDirection();
dest->mTiming.mFillMode = src.GetFillMode();
dest->mStartTime = now;
dest->mPlayState = src.GetPlayState();
if (dest->IsPaused()) {
dest->mPauseStart = now;
} else {
dest->mPauseStart = TimeStamp();
}
nsCSSKeyframesRule* rule =
mPresContext->StyleSet()->KeyframesRuleForName(mPresContext,
dest->mName);
if (!rule) {
// no segments
continue;
}
// While current drafts of css3-animations say that later keyframes
// with the same key entirely replace earlier ones (no cascading),
// this is a bad idea and contradictory to the rest of CSS. So
// we're going to keep all the keyframes for each key and then do
// the replacement on a per-property basis rather than a per-rule
// basis, just like everything else in CSS.
AutoInfallibleTArray<KeyframeData, 16> sortedKeyframes;
for (uint32_t ruleIdx = 0, ruleEnd = rule->StyleRuleCount();
ruleIdx != ruleEnd; ++ruleIdx) {
css::Rule* cssRule = rule->GetStyleRuleAt(ruleIdx);
NS_ABORT_IF_FALSE(cssRule, "must have rule");
NS_ABORT_IF_FALSE(cssRule->GetType() == css::Rule::KEYFRAME_RULE,
"must be keyframe rule");
nsCSSKeyframeRule *kfRule = static_cast<nsCSSKeyframeRule*>(cssRule);
const nsTArray<float> &keys = kfRule->GetKeys();
for (uint32_t keyIdx = 0, keyEnd = keys.Length();
keyIdx != keyEnd; ++keyIdx) {
float key = keys[keyIdx];
// FIXME (spec): The spec doesn't say what to do with
// out-of-range keyframes. We'll ignore them.
// (And PercentageHashKey currently assumes we either ignore or
// clamp them.)
if (0.0f <= key && key <= 1.0f) {
KeyframeData *data = sortedKeyframes.AppendElement();
data->mKey = key;
data->mIndex = ruleIdx;
data->mRule = kfRule;
}
}
}
sortedKeyframes.Sort(KeyframeDataComparator());
if (sortedKeyframes.Length() == 0) {
// no segments
continue;
}
// Record the properties that are present in any keyframe rules we
// are using.
nsCSSPropertySet properties;
for (uint32_t kfIdx = 0, kfEnd = sortedKeyframes.Length();
kfIdx != kfEnd; ++kfIdx) {
css::Declaration *decl = sortedKeyframes[kfIdx].mRule->Declaration();
for (uint32_t propIdx = 0, propEnd = decl->Count();
propIdx != propEnd; ++propIdx) {
nsCSSProperty prop = decl->GetPropertyAt(propIdx);
if (prop != eCSSPropertyExtra_variable) {
// CSS Variables are not animatable
properties.AddProperty(prop);
}
}
}
for (nsCSSProperty prop = nsCSSProperty(0);
prop < eCSSProperty_COUNT_no_shorthands;
prop = nsCSSProperty(prop + 1)) {
if (!properties.HasProperty(prop) ||
nsCSSProps::kAnimTypeTable[prop] == eStyleAnimType_None) {
continue;
}
// Build a list of the keyframes to use for this property. This
// means we need every keyframe with the property in it, except
// for those keyframes where a later keyframe with the *same key*
// also has the property.
AutoInfallibleTArray<uint32_t, 16> keyframesWithProperty;
float lastKey = 100.0f; // an invalid key
for (uint32_t kfIdx = 0, kfEnd = sortedKeyframes.Length();
kfIdx != kfEnd; ++kfIdx) {
KeyframeData &kf = sortedKeyframes[kfIdx];
if (!kf.mRule->Declaration()->HasProperty(prop)) {
continue;
}
if (kf.mKey == lastKey) {
// Replace previous occurrence of same key.
keyframesWithProperty[keyframesWithProperty.Length() - 1] = kfIdx;
} else {
keyframesWithProperty.AppendElement(kfIdx);
}
lastKey = kf.mKey;
}
AnimationProperty &propData = *dest->mProperties.AppendElement();
propData.mProperty = prop;
KeyframeData *fromKeyframe = nullptr;
nsRefPtr<nsStyleContext> fromContext;
bool interpolated = true;
for (uint32_t wpIdx = 0, wpEnd = keyframesWithProperty.Length();
wpIdx != wpEnd; ++wpIdx) {
uint32_t kfIdx = keyframesWithProperty[wpIdx];
KeyframeData &toKeyframe = sortedKeyframes[kfIdx];
nsRefPtr<nsStyleContext> toContext =
resolvedStyles.Get(mPresContext, aStyleContext, toKeyframe.mRule);
if (fromKeyframe) {
interpolated = interpolated &&
BuildSegment(propData.mSegments, prop, src,
fromKeyframe->mKey, fromContext,
fromKeyframe->mRule->Declaration(),
toKeyframe.mKey, toContext);
} else {
if (toKeyframe.mKey != 0.0f) {
// There's no data for this property at 0%, so use the
// cascaded value above us.
interpolated = interpolated &&
BuildSegment(propData.mSegments, prop, src,
0.0f, aStyleContext, nullptr,
toKeyframe.mKey, toContext);
}
}
fromContext = toContext;
fromKeyframe = &toKeyframe;
}
if (fromKeyframe->mKey != 1.0f) {
// There's no data for this property at 100%, so use the
// cascaded value above us.
interpolated = interpolated &&
BuildSegment(propData.mSegments, prop, src,
fromKeyframe->mKey, fromContext,
fromKeyframe->mRule->Declaration(),
1.0f, aStyleContext);
}
// If we failed to build any segments due to inability to
// interpolate, remove the property from the animation. (It's not
// clear if this is the right thing to do -- we could run some of
// the segments, but it's really not clear whether we should skip
// values (which?) or skip segments, so best to skip the whole
// thing for now.)
if (!interpolated) {
dest->mProperties.RemoveElementAt(dest->mProperties.Length() - 1);
}
}
aAnimations.AppendElement(dest);
}
}
bool
nsAnimationManager::BuildSegment(InfallibleTArray<AnimationPropertySegment>&
aSegments,
nsCSSProperty aProperty,
const nsAnimation& aAnimation,
float aFromKey, nsStyleContext* aFromContext,
mozilla::css::Declaration* aFromDeclaration,
float aToKey, nsStyleContext* aToContext)
{
nsStyleAnimation::Value fromValue, toValue, dummyValue;
if (!ExtractComputedValueForTransition(aProperty, aFromContext, fromValue) ||
!ExtractComputedValueForTransition(aProperty, aToContext, toValue) ||
// Check that we can interpolate between these values
// (If this is ever a performance problem, we could add a
// CanInterpolate method, but it seems fine for now.)
!nsStyleAnimation::Interpolate(aProperty, fromValue, toValue,
0.5, dummyValue)) {
return false;
}
AnimationPropertySegment &segment = *aSegments.AppendElement();
segment.mFromValue = fromValue;
segment.mToValue = toValue;
segment.mFromKey = aFromKey;
segment.mToKey = aToKey;
const nsTimingFunction *tf;
if (aFromDeclaration &&
aFromDeclaration->HasProperty(eCSSProperty_animation_timing_function)) {
tf = &aFromContext->StyleDisplay()->mAnimations[0].GetTimingFunction();
} else {
tf = &aAnimation.GetTimingFunction();
}
segment.mTimingFunction.Init(*tf);
return true;
}
nsIStyleRule*
nsAnimationManager::GetAnimationRule(mozilla::dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType)
{
NS_ABORT_IF_FALSE(
aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement ||
aPseudoType == nsCSSPseudoElements::ePseudo_before ||
aPseudoType == nsCSSPseudoElements::ePseudo_after,
"forbidden pseudo type");
if (!mPresContext->IsDynamic()) {
// For print or print preview, ignore animations.
return nullptr;
}
ElementAnimations *ea =
GetElementAnimations(aElement, aPseudoType, false);
if (!ea) {
return nullptr;
}
if (mPresContext->IsProcessingRestyles() &&
!mPresContext->IsProcessingAnimationStyleChange()) {
// During the non-animation part of processing restyles, we don't
// add the animation rule.
if (ea->mStyleRule) {
ea->PostRestyleForAnimation(mPresContext);
}
return nullptr;
}
NS_WARN_IF_FALSE(!ea->mNeedsRefreshes ||
ea->mStyleRuleRefreshTime ==
mPresContext->RefreshDriver()->MostRecentRefresh(),
"should already have refreshed style rule");
return ea->mStyleRule;
}
/* virtual */ void
nsAnimationManager::WillRefresh(mozilla::TimeStamp aTime)
{
NS_ABORT_IF_FALSE(mPresContext,
"refresh driver should not notify additional observers "
"after pres context has been destroyed");
if (!mPresContext->GetPresShell()) {
// Someone might be keeping mPresContext alive past the point
// where it has been torn down; don't bother doing anything in
// this case. But do get rid of all our transitions so we stop
// triggering refreshes.
RemoveAllElementData();
return;
}
FlushAnimations(Can_Throttle);
}
void
nsAnimationManager::AddElementData(CommonElementAnimationData* aData)
{
if (!mObservingRefreshDriver) {
NS_ASSERTION(static_cast<ElementAnimations*>(aData)->mNeedsRefreshes,
"Added data which doesn't need refreshing?");
// We need to observe the refresh driver.
mPresContext->RefreshDriver()->AddRefreshObserver(this, Flush_Style);
mObservingRefreshDriver = true;
}
PR_INSERT_BEFORE(aData, &mElementData);
}
void
nsAnimationManager::CheckNeedsRefresh()
{
for (PRCList *l = PR_LIST_HEAD(&mElementData); l != &mElementData;
l = PR_NEXT_LINK(l)) {
if (static_cast<ElementAnimations*>(l)->mNeedsRefreshes) {
if (!mObservingRefreshDriver) {
mPresContext->RefreshDriver()->AddRefreshObserver(this, Flush_Style);
mObservingRefreshDriver = true;
}
return;
}
}
if (mObservingRefreshDriver) {
mObservingRefreshDriver = false;
mPresContext->RefreshDriver()->RemoveRefreshObserver(this, Flush_Style);
}
}
void
nsAnimationManager::FlushAnimations(FlushFlags aFlags)
{
// FIXME: check that there's at least one style rule that's not
// in its "done" state, and if there isn't, remove ourselves from
// the refresh driver (but leave the animations!).
TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
bool didThrottle = false;
for (PRCList *l = PR_LIST_HEAD(&mElementData); l != &mElementData;
l = PR_NEXT_LINK(l)) {
ElementAnimations *ea = static_cast<ElementAnimations*>(l);
bool canThrottleTick = aFlags == Can_Throttle &&
ea->CanPerformOnCompositorThread(
CommonElementAnimationData::CanAnimateFlags(0)) &&
ea->CanThrottleAnimation(now);
nsRefPtr<css::AnimValuesStyleRule> oldStyleRule = ea->mStyleRule;
UpdateStyleAndEvents(ea, now, canThrottleTick
? EnsureStyleRule_IsThrottled
: EnsureStyleRule_IsNotThrottled);
if (oldStyleRule != ea->mStyleRule) {
ea->PostRestyleForAnimation(mPresContext);
} else {
didThrottle = true;
}
}
if (didThrottle) {
mPresContext->Document()->SetNeedStyleFlush();
}
DispatchEvents(); // may destroy us
}
void
nsAnimationManager::DoDispatchEvents()
{
EventArray events;
mPendingEvents.SwapElements(events);
for (uint32_t i = 0, i_end = events.Length(); i < i_end; ++i) {
AnimationEventInfo &info = events[i];
EventDispatcher::Dispatch(info.mElement, mPresContext, &info.mEvent);
if (!mPresContext) {
break;
}
}
}
void
nsAnimationManager::UpdateThrottledStylesForSubtree(nsIContent* aContent,
nsStyleContext* aParentStyle,
nsStyleChangeList& aChangeList)
{
dom::Element* element;
if (aContent->IsElement()) {
element = aContent->AsElement();
} else {
element = nullptr;
}
nsRefPtr<nsStyleContext> newStyle;
ElementAnimations* ea;
if (element &&
(ea = GetElementAnimations(element,
nsCSSPseudoElements::ePseudo_NotPseudoElement,
false))) {
// re-resolve our style
newStyle = UpdateThrottledStyle(element, aParentStyle, aChangeList);
// remove the current transition from the working set
ea->mFlushGeneration = mPresContext->RefreshDriver()->MostRecentRefresh();
} else {
newStyle = ReparentContent(aContent, aParentStyle);
}
// walk the children
if (newStyle) {
for (nsIContent *child = aContent->GetFirstChild(); child;
child = child->GetNextSibling()) {
UpdateThrottledStylesForSubtree(child, newStyle, aChangeList);
}
}
}
IMPL_UPDATE_ALL_THROTTLED_STYLES_INTERNAL(nsAnimationManager,
GetElementAnimations)
void
nsAnimationManager::UpdateAllThrottledStyles()
{
if (PR_CLIST_IS_EMPTY(&mElementData)) {
// no throttled animations, leave early
mPresContext->TickLastUpdateThrottledAnimationStyle();
return;
}
if (mPresContext->ThrottledAnimationStyleIsUpToDate()) {
// throttled transitions are up to date, leave early
return;
}
mPresContext->TickLastUpdateThrottledAnimationStyle();
UpdateAllThrottledStylesInternal();
}