gecko/layout/xul/base/src/nsBoxFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/**
Eric D Vaughan
nsBoxFrame is a frame that can lay its children out either vertically or horizontally.
It lays them out according to a min max or preferred size.
**/
#ifndef nsBoxFrame_h___
#define nsBoxFrame_h___
#include "nsCOMPtr.h"
#include "nsContainerFrame.h"
class nsBoxLayoutState;
// flags from box
#define NS_STATE_BOX_CHILD_RESERVED 0x00100000
#define NS_STATE_STACK_NOT_POSITIONED 0x00200000
//#define NS_STATE_IS_HORIZONTAL 0x00400000 moved to nsIFrame.h
#define NS_STATE_AUTO_STRETCH 0x00800000
//#define NS_STATE_IS_ROOT 0x01000000 moved to nsIFrame.h
#define NS_STATE_CURRENTLY_IN_DEBUG 0x02000000
//#define NS_STATE_SET_TO_DEBUG 0x04000000 moved to nsIFrame.h
//#define NS_STATE_DEBUG_WAS_SET 0x08000000 moved to nsIFrame.h
#define NS_STATE_IS_COLLAPSED 0x10000000
//#define NS_STATE_STYLE_CHANGE 0x20000000 moved to nsIFrame.h
#define NS_STATE_EQUAL_SIZE 0x40000000
//#define NS_STATE_IS_DIRECTION_NORMAL 0x80000000 moved to nsIFrame.h
nsIFrame* NS_NewBoxFrame(nsIPresShell* aPresShell,
nsStyleContext* aContext,
PRBool aIsRoot = PR_FALSE,
nsIBoxLayout* aLayoutManager = nsnull);
class nsBoxFrame : public nsContainerFrame
{
public:
friend nsIFrame* NS_NewBoxFrame(nsIPresShell* aPresShell,
nsStyleContext* aContext,
PRBool aIsRoot,
nsIBoxLayout* aLayoutManager);
// gets the rect inside our border and debug border. If you wish to paint inside a box
// call this method to get the rect so you don't draw on the debug border or outer border.
// ------ nsIBox -------------
NS_IMETHOD SetLayoutManager(nsIBoxLayout* aLayout);
NS_IMETHOD GetLayoutManager(nsIBoxLayout** aLayout);
NS_IMETHOD RelayoutChildAtOrdinal(nsBoxLayoutState& aState, nsIBox* aChild);
virtual nsSize GetPrefSize(nsBoxLayoutState& aBoxLayoutState);
virtual nsSize GetMinSize(nsBoxLayoutState& aBoxLayoutState);
virtual nsSize GetMaxSize(nsBoxLayoutState& aBoxLayoutState);
virtual nscoord GetFlex(nsBoxLayoutState& aBoxLayoutState);
virtual nscoord GetBoxAscent(nsBoxLayoutState& aBoxLayoutState);
#ifdef DEBUG_LAYOUT
NS_IMETHOD SetDebug(nsBoxLayoutState& aBoxLayoutState, PRBool aDebug);
NS_IMETHOD GetDebug(PRBool& aDebug);
#endif
virtual Valignment GetVAlign() const { return mValign; }
virtual Halignment GetHAlign() const { return mHalign; }
NS_IMETHOD DoLayout(nsBoxLayoutState& aBoxLayoutState);
virtual PRBool GetMouseThrough() const;
virtual PRBool ComputesOwnOverflowArea() { return PR_FALSE; }
// ----- child and sibling operations ---
// ----- public methods -------
NS_IMETHOD Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* asPrevInFlow);
NS_IMETHOD AttributeChanged(PRInt32 aNameSpaceID,
nsIAtom* aAttribute,
PRInt32 aModType);
virtual void MarkIntrinsicWidthsDirty();
virtual nscoord GetMinWidth(nsIRenderingContext *aRenderingContext);
virtual nscoord GetPrefWidth(nsIRenderingContext *aRenderingContext);
NS_IMETHOD Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus);
NS_IMETHOD AppendFrames(nsIAtom* aListName,
nsIFrame* aFrameList);
NS_IMETHOD InsertFrames(nsIAtom* aListName,
nsIFrame* aPrevFrame,
nsIFrame* aFrameList);
NS_IMETHOD RemoveFrame(nsIAtom* aListName,
nsIFrame* aOldFrame);
NS_IMETHOD SetInitialChildList(nsIAtom* aListName,
nsIFrame* aChildList);
NS_IMETHOD DidSetStyleContext();
virtual nsIAtom* GetType() const;
virtual PRBool IsFrameOfType(PRUint32 aFlags) const
{
// This is bogus, but it's what we've always done.
// (Given that we're replaced, we need to say we're a replaced element
// that contains a block so nsHTMLReflowState doesn't tell us to be
// NS_INTRINSICSIZE wide.)
return nsContainerFrame::IsFrameOfType(aFlags &
~(nsIFrame::eReplaced | nsIFrame::eReplacedContainsBlock | eXULBox));
}
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const;
#endif
NS_IMETHOD DidReflow(nsPresContext* aPresContext,
const nsHTMLReflowState* aReflowState,
nsDidReflowStatus aStatus);
virtual ~nsBoxFrame();
nsBoxFrame(nsIPresShell* aPresShell, nsStyleContext* aContext, PRBool aIsRoot = nsnull, nsIBoxLayout* aLayoutManager = nsnull);
static nsresult CreateViewForFrame(nsPresContext* aPresContext,
nsIFrame* aChild,
nsStyleContext* aStyleContext,
PRBool aForce);
// virtual so nsStackFrame, nsButtonBoxFrame, nsSliderFrame and nsMenuFrame
// can override it
NS_IMETHOD BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists);
NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists);
#ifdef DEBUG_LAYOUT
virtual void SetDebugOnChildList(nsBoxLayoutState& aState, nsIBox* aChild, PRBool aDebug);
nsresult DisplayDebugInfoFor(nsIBox* aBox,
nsPoint& aPoint);
#endif
static nsresult LayoutChildAt(nsBoxLayoutState& aState, nsIBox* aBox, const nsRect& aRect);
// Fire DOM event. If no aContent argument use frame's mContent.
// XXX This will be deprecated, because it is not good to fire synchronous DOM events
// from layout. It's better to use nsFrame::FireDOMEvent() which is asynchronous.
void FireDOMEventSynch(const nsAString& aDOMEventName, nsIContent *aContent = nsnull);
/**
* Utility method to redirect events on descendants to this frame.
* Supports 'allowevents' attribute on descendant elements to allow those
* elements and their descendants to receive events.
*/
nsresult WrapListsInRedirector(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aIn,
const nsDisplayListSet& aOut);
protected:
#ifdef DEBUG_LAYOUT
virtual void GetBoxName(nsAutoString& aName);
void PaintXULDebugBackground(nsIRenderingContext& aRenderingContext,
nsPoint aPt);
void PaintXULDebugOverlay(nsIRenderingContext& aRenderingContext,
nsPoint aPt);
#endif
virtual PRBool GetWasCollapsed(nsBoxLayoutState& aState);
virtual void SetWasCollapsed(nsBoxLayoutState& aState, PRBool aWas);
virtual PRBool GetInitialEqualSize(PRBool& aEqualSize);
virtual void GetInitialOrientation(PRBool& aIsHorizontal);
virtual void GetInitialDirection(PRBool& aIsNormal);
virtual PRBool GetInitialHAlignment(Halignment& aHalign);
virtual PRBool GetInitialVAlignment(Valignment& aValign);
virtual PRBool GetInitialAutoStretch(PRBool& aStretch);
virtual void Destroy();
nsSize mPrefSize;
nsSize mMinSize;
nsSize mMaxSize;
nscoord mFlex;
nscoord mAscent;
nsCOMPtr<nsIBoxLayout> mLayoutManager;
protected:
nsresult RegUnregAccessKey(PRBool aDoReg);
NS_HIDDEN_(void) CheckBoxOrder(nsBoxLayoutState& aState);
private:
#ifdef DEBUG_LAYOUT
nsresult SetDebug(nsPresContext* aPresContext, PRBool aDebug);
PRBool GetInitialDebug(PRBool& aDebug);
void GetDebugPref(nsPresContext* aPresContext);
void GetDebugBorder(nsMargin& aInset);
void GetDebugPadding(nsMargin& aInset);
void GetDebugMargin(nsMargin& aInset);
nsresult GetFrameSizeWithMargin(nsIBox* aBox, nsSize& aSize);
void PixelMarginToTwips(nsPresContext* aPresContext, nsMargin& aMarginPixels);
void GetValue(nsPresContext* aPresContext, const nsSize& a, const nsSize& b, char* value);
void GetValue(nsPresContext* aPresContext, PRInt32 a, PRInt32 b, char* value);
void DrawSpacer(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, PRBool aHorizontal, PRInt32 flex, nscoord x, nscoord y, nscoord size, nscoord spacerSize);
void DrawLine(nsIRenderingContext& aRenderingContext, PRBool aHorizontal, nscoord x1, nscoord y1, nscoord x2, nscoord y2);
void FillRect(nsIRenderingContext& aRenderingContext, PRBool aHorizontal, nscoord x, nscoord y, nscoord width, nscoord height);
#endif
void UpdateMouseThrough();
void CacheAttributes();
// instance variables.
Halignment mHalign;
Valignment mValign;
eMouseThrough mMouseThrough;
#ifdef DEBUG_LAYOUT
static PRBool gDebug;
static nsIBox* mDebugChild;
#endif
}; // class nsBoxFrame
#endif