gecko/layout/svg/base/src/nsSVGMaskFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SVG project.
*
* The Initial Developer of the Original Code is IBM Corporation.
* Portions created by the Initial Developer are Copyright (C) 2004
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsIDocument.h"
#include "nsSVGMaskFrame.h"
#include "nsIDOMSVGAnimatedEnum.h"
#include "nsSVGContainerFrame.h"
#include "nsSVGMaskElement.h"
#include "nsIDOMSVGMatrix.h"
#include "gfxContext.h"
#include "nsIDOMSVGRect.h"
#include "gfxImageSurface.h"
//----------------------------------------------------------------------
// Implementation
nsIFrame*
NS_NewSVGMaskFrame(nsIPresShell* aPresShell, nsIContent* aContent, nsStyleContext* aContext)
{
return new (aPresShell) nsSVGMaskFrame(aContext);
}
nsIContent *
NS_GetSVGMaskElement(nsIURI *aURI, nsIContent *aContent)
{
nsIContent* content = nsContentUtils::GetReferencedElement(aURI, aContent);
nsCOMPtr<nsIDOMSVGMaskElement> mask = do_QueryInterface(content);
if (mask)
return content;
return nsnull;
}
NS_IMETHODIMP
nsSVGMaskFrame::InitSVG()
{
nsresult rv = nsSVGMaskFrameBase::InitSVG();
if (NS_FAILED(rv))
return rv;
mMaskParentMatrix = nsnull;
mInUse = PR_FALSE;
nsCOMPtr<nsIDOMSVGMaskElement> mask = do_QueryInterface(mContent);
NS_ASSERTION(mask, "wrong content element");
return NS_OK;
}
already_AddRefed<gfxPattern>
nsSVGMaskFrame::ComputeMaskAlpha(nsSVGRenderState *aContext,
nsISVGChildFrame* aParent,
nsIDOMSVGMatrix* aMatrix,
float aOpacity)
{
// If the flag is set when we get here, it means this mask frame
// has already been used painting the current mask, and the document
// has a mask reference loop.
if (mInUse) {
NS_WARNING("Mask loop detected!");
return nsnull;
}
AutoMaskReferencer maskRef(this);
gfxContext *gfx = aContext->GetGfxContext();
gfx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
{
nsIFrame *frame;
CallQueryInterface(aParent, &frame);
nsSVGElement *parent = NS_STATIC_CAST(nsSVGElement*, frame->GetContent());
float x, y, width, height;
nsSVGMaskElement *mask = NS_STATIC_CAST(nsSVGMaskElement*, mContent);
nsSVGLength2 *tmpX, *tmpY, *tmpWidth, *tmpHeight;
tmpX = &mask->mLengthAttributes[nsSVGMaskElement::X];
tmpY = &mask->mLengthAttributes[nsSVGMaskElement::Y];
tmpWidth = &mask->mLengthAttributes[nsSVGMaskElement::WIDTH];
tmpHeight = &mask->mLengthAttributes[nsSVGMaskElement::HEIGHT];
PRUint16 units;
mask->mMaskUnits->GetAnimVal(&units);
if (units == nsIDOMSVGMaskElement::SVG_MUNITS_OBJECTBOUNDINGBOX) {
aParent->SetMatrixPropagation(PR_FALSE);
aParent->NotifyCanvasTMChanged(PR_TRUE);
nsCOMPtr<nsIDOMSVGRect> bbox;
aParent->GetBBox(getter_AddRefs(bbox));
aParent->SetMatrixPropagation(PR_TRUE);
aParent->NotifyCanvasTMChanged(PR_TRUE);
if (!bbox)
return nsnull;
#ifdef DEBUG_tor
bbox->GetX(&x);
bbox->GetY(&y);
bbox->GetWidth(&width);
bbox->GetHeight(&height);
fprintf(stderr, "mask bbox: %f,%f %fx%f\n", x, y, width, height);
#endif
bbox->GetX(&x);
x += nsSVGUtils::ObjectSpace(bbox, tmpX);
bbox->GetY(&y);
y += nsSVGUtils::ObjectSpace(bbox, tmpY);
width = nsSVGUtils::ObjectSpace(bbox, tmpWidth);
height = nsSVGUtils::ObjectSpace(bbox, tmpHeight);
} else {
x = nsSVGUtils::UserSpace(parent, tmpX);
y = nsSVGUtils::UserSpace(parent, tmpY);
width = nsSVGUtils::UserSpace(parent, tmpWidth);
height = nsSVGUtils::UserSpace(parent, tmpHeight);
}
#ifdef DEBUG_tor
fprintf(stderr, "mask clip: %f,%f %fx%f\n", x, y, width, height);
#endif
gfx->Save();
nsSVGUtils::SetClipRect(gfx, aMatrix, x, y, width, height);
}
mMaskParent = aParent,
mMaskParentMatrix = aMatrix;
for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsSVGUtils::PaintChildWithEffects(aContext, nsnull, kid);
}
gfx->Restore();
nsRefPtr<gfxPattern> pattern = gfx->PopGroup();
if (!pattern)
return nsnull;
nsRefPtr<gfxASurface> surface = pattern->GetSurface();
gfxRect clipExtents = gfx->GetClipExtents();
#ifdef DEBUG_tor
fprintf(stderr, "clip extent: %f,%f %fx%f\n",
clipExtents.X(), clipExtents.Y(),
clipExtents.Width(), clipExtents.Height());
#endif
PRBool resultOverflows;
gfxIntSize surfaceSize =
nsSVGUtils::ConvertToSurfaceSize(gfxSize(clipExtents.Width(),
clipExtents.Height()),
&resultOverflows);
// 0 disables mask, < 0 is an error
if (surfaceSize.width <= 0 || surfaceSize.height <= 0)
return nsnull;
if (resultOverflows)
return nsnull;
nsRefPtr<gfxImageSurface> image =
new gfxImageSurface(surfaceSize, gfxASurface::ImageFormatARGB32);
if (!image || !image->Data())
return nsnull;
gfxContext transferCtx(image);
transferCtx.SetOperator(gfxContext::OPERATOR_SOURCE);
transferCtx.SetSource(surface, -clipExtents.pos);
transferCtx.Paint();
PRUint32 width = surfaceSize.width;
PRUint32 height = surfaceSize.height;
PRUint8 *data = image->Data();
PRInt32 stride = image->Stride();
nsRect rect(0, 0, width, height);
nsSVGUtils::UnPremultiplyImageDataAlpha(data, stride, rect);
nsSVGUtils::ConvertImageDataToLinearRGB(data, stride, rect);
for (PRUint32 y = 0; y < height; y++)
for (PRUint32 x = 0; x < width; x++) {
PRUint8 *pixel = data + stride * y + 4 * x;
/* linearRGB -> intensity */
PRUint8 alpha =
NS_STATIC_CAST(PRUint8,
(pixel[GFX_ARGB32_OFFSET_R] * 0.2125 +
pixel[GFX_ARGB32_OFFSET_G] * 0.7154 +
pixel[GFX_ARGB32_OFFSET_B] * 0.0721) *
(pixel[GFX_ARGB32_OFFSET_A] / 255.0) * aOpacity);
memset(pixel, alpha, 4);
}
gfxPattern *retval = new gfxPattern(image);
if (retval) {
retval->SetMatrix(gfxMatrix().Translate(-clipExtents.pos));
NS_ADDREF(retval);
}
return retval;
}
nsIAtom *
nsSVGMaskFrame::GetType() const
{
return nsGkAtoms::svgMaskFrame;
}
already_AddRefed<nsIDOMSVGMatrix>
nsSVGMaskFrame::GetCanvasTM()
{
NS_ASSERTION(mMaskParentMatrix, "null parent matrix");
nsCOMPtr<nsIDOMSVGMatrix> canvasTM = mMaskParentMatrix;
/* object bounding box? */
nsSVGMaskElement *mask = NS_STATIC_CAST(nsSVGMaskElement*, mContent);
PRUint16 contentUnits;
mask->mMaskContentUnits->GetAnimVal(&contentUnits);
if (mMaskParent &&
contentUnits == nsIDOMSVGMaskElement::SVG_MUNITS_OBJECTBOUNDINGBOX) {
nsCOMPtr<nsIDOMSVGRect> rect;
nsresult rv = mMaskParent->GetBBox(getter_AddRefs(rect));
if (NS_SUCCEEDED(rv)) {
float minx, miny, width, height;
rect->GetX(&minx);
rect->GetY(&miny);
rect->GetWidth(&width);
rect->GetHeight(&height);
nsCOMPtr<nsIDOMSVGMatrix> tmp, fini;
canvasTM->Translate(minx, miny, getter_AddRefs(tmp));
tmp->ScaleNonUniform(width, height, getter_AddRefs(fini));
canvasTM = fini;
}
}
nsIDOMSVGMatrix* retval = canvasTM.get();
NS_IF_ADDREF(retval);
return retval;
}