2014-07-11 00:11:00 -07:00
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MediaDecoderStateMachineScheduler.h"
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#include "SharedThreadPool.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/ReentrantMonitor.h"
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#include "nsITimer.h"
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#include "nsComponentManagerUtils.h"
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#include "VideoUtils.h"
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namespace {
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class TimerEvent : public nsITimerCallback, public nsRunnable {
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typedef mozilla::MediaDecoderStateMachineScheduler Scheduler;
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NS_DECL_ISUPPORTS_INHERITED
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public:
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TimerEvent(Scheduler* aScheduler, int aTimerId)
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: mScheduler(aScheduler), mTimerId(aTimerId) {}
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NS_IMETHOD Run() MOZ_OVERRIDE {
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return mScheduler->TimeoutExpired(mTimerId);
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}
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NS_IMETHOD Notify(nsITimer* aTimer) MOZ_OVERRIDE {
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return mScheduler->TimeoutExpired(mTimerId);
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}
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private:
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~TimerEvent() {}
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Scheduler* const mScheduler;
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const int mTimerId;
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};
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2014-07-14 12:21:34 -07:00
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NS_IMPL_ISUPPORTS_INHERITED(TimerEvent, nsRunnable, nsITimerCallback);
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} // anonymous namespace
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static already_AddRefed<nsIEventTarget>
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CreateStateMachineThread()
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{
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using mozilla::SharedThreadPool;
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using mozilla::RefPtr;
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RefPtr<SharedThreadPool> threadPool(
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SharedThreadPool::Get(NS_LITERAL_CSTRING("Media State Machine"), 1));
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nsCOMPtr<nsIEventTarget> rv = threadPool.get();
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return rv.forget();
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}
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namespace mozilla {
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MediaDecoderStateMachineScheduler::MediaDecoderStateMachineScheduler(
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ReentrantMonitor& aMonitor,
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nsresult (*aTimeoutCallback)(void*),
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void* aClosure, bool aRealTime)
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: mTimeoutCallback(aTimeoutCallback)
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, mClosure(aClosure)
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// Only enable realtime mode when "media.realtime_decoder.enabled" is true.
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, mRealTime(aRealTime &&
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Preferences::GetBool("media.realtime_decoder.enabled", false))
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, mMonitor(aMonitor)
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, mEventTarget(CreateStateMachineThread())
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, mTimer(do_CreateInstance("@mozilla.org/timer;1"))
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, mTimerId(0)
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, mState(SCHEDULER_STATE_NONE)
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, mInRunningStateMachine(false)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_COUNT_CTOR(MediaDecoderStateMachineScheduler);
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}
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MediaDecoderStateMachineScheduler::~MediaDecoderStateMachineScheduler()
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_COUNT_DTOR(MediaDecoderStateMachineScheduler);
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}
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nsresult
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MediaDecoderStateMachineScheduler::Init()
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{
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MOZ_ASSERT(NS_IsMainThread());
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NS_ENSURE_TRUE(mEventTarget, NS_ERROR_FAILURE);
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nsresult rv = mTimer->SetTarget(mEventTarget);
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NS_ENSURE_SUCCESS(rv, rv);
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return NS_OK;
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}
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nsresult
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MediaDecoderStateMachineScheduler::Schedule(int64_t aUsecs)
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{
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mMonitor.AssertCurrentThreadIn();
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switch(mState) {
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case SCHEDULER_STATE_SHUTDOWN:
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return NS_ERROR_FAILURE;
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case SCHEDULER_STATE_FROZEN:
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mState = SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
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case SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK:
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return NS_OK;
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case SCHEDULER_STATE_NONE:
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break;
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}
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aUsecs = std::max<int64_t>(aUsecs, 0);
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TimeStamp timeout = TimeStamp::Now() +
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TimeDuration::FromMilliseconds(static_cast<double>(aUsecs) / USECS_PER_MS);
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if (!mTimeout.IsNull() && timeout >= mTimeout) {
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// We've already scheduled a timer set to expire at or before this time,
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// or have an event dispatched to run the state machine.
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return NS_OK;
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}
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uint32_t ms = static_cast<uint32_t>((aUsecs / USECS_PER_MS) & 0xFFFFFFFF);
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if (IsRealTime() && ms > 40) {
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ms = 40;
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}
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// Don't cancel the timer here for this function will be called from
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// different threads.
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nsresult rv = NS_ERROR_FAILURE;
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nsRefPtr<TimerEvent> event = new TimerEvent(this, mTimerId+1);
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if (ms == 0) {
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// Dispatch a runnable to the state machine thread when delay is 0.
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// It will has less latency than dispatching a runnable to the state
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// machine thread which will then schedule a zero-delay timer.
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rv = mEventTarget->Dispatch(event, NS_DISPATCH_NORMAL);
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} else if (OnStateMachineThread()) {
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rv = mTimer->InitWithCallback(event, ms, nsITimer::TYPE_ONE_SHOT);
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} else {
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MOZ_ASSERT(false, "non-zero delay timer should be only "
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"scheduled in state machine thread");
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}
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if (NS_SUCCEEDED(rv)) {
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mTimeout = timeout;
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++mTimerId;
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} else {
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NS_WARNING("Failed to schedule state machine");
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}
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return rv;
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}
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nsresult
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MediaDecoderStateMachineScheduler::TimeoutExpired(int aTimerId)
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{
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ReentrantMonitorAutoEnter mon(mMonitor);
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MOZ_ASSERT(OnStateMachineThread());
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MOZ_ASSERT(!mInRunningStateMachine,
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"State machine cycles must run in sequence!");
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mInRunningStateMachine = true;
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// Only run state machine cycles when id matches.
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nsresult rv = NS_OK;
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if (mTimerId == aTimerId) {
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ResetTimer();
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rv = mTimeoutCallback(mClosure);
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}
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mInRunningStateMachine = false;
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return rv;
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}
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void
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MediaDecoderStateMachineScheduler::ScheduleAndShutdown()
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{
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mMonitor.AssertCurrentThreadIn();
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if (IsFrozen()) {
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ThawScheduling();
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}
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// Schedule next cycle to handle SHUTDOWN in state machine thread.
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Schedule();
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// This must be set after calling Schedule()
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// which does nothing in shutdown state.
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mState = SCHEDULER_STATE_SHUTDOWN;
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}
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bool
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MediaDecoderStateMachineScheduler::OnStateMachineThread() const
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{
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bool rv = false;
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mEventTarget->IsOnCurrentThread(&rv);
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return rv;
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}
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bool
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MediaDecoderStateMachineScheduler::IsScheduled() const
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{
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mMonitor.AssertCurrentThreadIn();
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return !mTimeout.IsNull();
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}
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void
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MediaDecoderStateMachineScheduler::ResetTimer()
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{
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mMonitor.AssertCurrentThreadIn();
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mTimer->Cancel();
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mTimeout = TimeStamp();
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}
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2014-07-11 00:11:00 -07:00
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void MediaDecoderStateMachineScheduler::FreezeScheduling()
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{
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mMonitor.AssertCurrentThreadIn();
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if (mState == SCHEDULER_STATE_SHUTDOWN) {
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return;
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}
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MOZ_ASSERT(mState == SCHEDULER_STATE_NONE);
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mState = !IsScheduled() ? SCHEDULER_STATE_FROZEN :
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SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
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// Nullify pending timer task if any.
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++mTimerId;
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mTimeout = TimeStamp();
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}
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void MediaDecoderStateMachineScheduler::ThawScheduling()
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{
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mMonitor.AssertCurrentThreadIn();
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if (mState == SCHEDULER_STATE_SHUTDOWN) {
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return;
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}
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// We should be in frozen state and no pending timer task.
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MOZ_ASSERT(IsFrozen() && !IsScheduled());
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bool pendingTask = mState == SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
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mState = SCHEDULER_STATE_NONE;
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if (pendingTask) {
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Schedule();
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}
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}
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2014-07-11 00:11:00 -07:00
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} // namespace mozilla
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