gecko/dom/media/MediaDecoderStateMachineScheduler.cpp

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/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MediaDecoderStateMachineScheduler.h"
#include "SharedThreadPool.h"
#include "mozilla/Preferences.h"
#include "mozilla/ReentrantMonitor.h"
#include "nsITimer.h"
#include "nsComponentManagerUtils.h"
#include "VideoUtils.h"
namespace {
class TimerEvent : public nsITimerCallback, public nsRunnable {
typedef mozilla::MediaDecoderStateMachineScheduler Scheduler;
NS_DECL_ISUPPORTS_INHERITED
public:
TimerEvent(Scheduler* aScheduler, int aTimerId)
: mScheduler(aScheduler), mTimerId(aTimerId) {}
NS_IMETHOD Run() MOZ_OVERRIDE {
return mScheduler->TimeoutExpired(mTimerId);
}
NS_IMETHOD Notify(nsITimer* aTimer) MOZ_OVERRIDE {
return mScheduler->TimeoutExpired(mTimerId);
}
private:
~TimerEvent() {}
Scheduler* const mScheduler;
const int mTimerId;
};
NS_IMPL_ISUPPORTS_INHERITED(TimerEvent, nsRunnable, nsITimerCallback);
} // anonymous namespace
static already_AddRefed<nsIEventTarget>
CreateStateMachineThread()
{
using mozilla::SharedThreadPool;
using mozilla::RefPtr;
RefPtr<SharedThreadPool> threadPool(
SharedThreadPool::Get(NS_LITERAL_CSTRING("Media State Machine"), 1));
nsCOMPtr<nsIEventTarget> rv = threadPool.get();
return rv.forget();
}
namespace mozilla {
MediaDecoderStateMachineScheduler::MediaDecoderStateMachineScheduler(
ReentrantMonitor& aMonitor,
nsresult (*aTimeoutCallback)(void*),
void* aClosure, bool aRealTime)
: mTimeoutCallback(aTimeoutCallback)
, mClosure(aClosure)
// Only enable realtime mode when "media.realtime_decoder.enabled" is true.
, mRealTime(aRealTime &&
Preferences::GetBool("media.realtime_decoder.enabled", false))
, mMonitor(aMonitor)
, mEventTarget(CreateStateMachineThread())
, mTimer(do_CreateInstance("@mozilla.org/timer;1"))
, mTimerId(0)
, mState(SCHEDULER_STATE_NONE)
, mInRunningStateMachine(false)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_COUNT_CTOR(MediaDecoderStateMachineScheduler);
}
MediaDecoderStateMachineScheduler::~MediaDecoderStateMachineScheduler()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_COUNT_DTOR(MediaDecoderStateMachineScheduler);
}
nsresult
MediaDecoderStateMachineScheduler::Init()
{
MOZ_ASSERT(NS_IsMainThread());
NS_ENSURE_TRUE(mEventTarget, NS_ERROR_FAILURE);
nsresult rv = mTimer->SetTarget(mEventTarget);
NS_ENSURE_SUCCESS(rv, rv);
return NS_OK;
}
nsresult
MediaDecoderStateMachineScheduler::Schedule(int64_t aUsecs)
{
mMonitor.AssertCurrentThreadIn();
switch(mState) {
case SCHEDULER_STATE_SHUTDOWN:
return NS_ERROR_FAILURE;
case SCHEDULER_STATE_FROZEN:
mState = SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
case SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK:
return NS_OK;
case SCHEDULER_STATE_NONE:
break;
}
aUsecs = std::max<int64_t>(aUsecs, 0);
TimeStamp timeout = TimeStamp::Now() +
TimeDuration::FromMilliseconds(static_cast<double>(aUsecs) / USECS_PER_MS);
if (!mTimeout.IsNull() && timeout >= mTimeout) {
// We've already scheduled a timer set to expire at or before this time,
// or have an event dispatched to run the state machine.
return NS_OK;
}
uint32_t ms = static_cast<uint32_t>((aUsecs / USECS_PER_MS) & 0xFFFFFFFF);
if (IsRealTime() && ms > 40) {
ms = 40;
}
// Don't cancel the timer here for this function will be called from
// different threads.
nsresult rv = NS_ERROR_FAILURE;
nsRefPtr<TimerEvent> event = new TimerEvent(this, mTimerId+1);
if (ms == 0) {
// Dispatch a runnable to the state machine thread when delay is 0.
// It will has less latency than dispatching a runnable to the state
// machine thread which will then schedule a zero-delay timer.
rv = mEventTarget->Dispatch(event, NS_DISPATCH_NORMAL);
} else if (OnStateMachineThread()) {
rv = mTimer->InitWithCallback(event, ms, nsITimer::TYPE_ONE_SHOT);
} else {
MOZ_ASSERT(false, "non-zero delay timer should be only "
"scheduled in state machine thread");
}
if (NS_SUCCEEDED(rv)) {
mTimeout = timeout;
++mTimerId;
} else {
NS_WARNING("Failed to schedule state machine");
}
return rv;
}
nsresult
MediaDecoderStateMachineScheduler::TimeoutExpired(int aTimerId)
{
ReentrantMonitorAutoEnter mon(mMonitor);
MOZ_ASSERT(OnStateMachineThread());
MOZ_ASSERT(!mInRunningStateMachine,
"State machine cycles must run in sequence!");
mInRunningStateMachine = true;
// Only run state machine cycles when id matches.
nsresult rv = NS_OK;
if (mTimerId == aTimerId) {
ResetTimer();
rv = mTimeoutCallback(mClosure);
}
mInRunningStateMachine = false;
return rv;
}
void
MediaDecoderStateMachineScheduler::ScheduleAndShutdown()
{
mMonitor.AssertCurrentThreadIn();
if (IsFrozen()) {
ThawScheduling();
}
// Schedule next cycle to handle SHUTDOWN in state machine thread.
Schedule();
// This must be set after calling Schedule()
// which does nothing in shutdown state.
mState = SCHEDULER_STATE_SHUTDOWN;
}
bool
MediaDecoderStateMachineScheduler::OnStateMachineThread() const
{
bool rv = false;
mEventTarget->IsOnCurrentThread(&rv);
return rv;
}
bool
MediaDecoderStateMachineScheduler::IsScheduled() const
{
mMonitor.AssertCurrentThreadIn();
return !mTimeout.IsNull();
}
void
MediaDecoderStateMachineScheduler::ResetTimer()
{
mMonitor.AssertCurrentThreadIn();
mTimer->Cancel();
mTimeout = TimeStamp();
}
void MediaDecoderStateMachineScheduler::FreezeScheduling()
{
mMonitor.AssertCurrentThreadIn();
if (mState == SCHEDULER_STATE_SHUTDOWN) {
return;
}
MOZ_ASSERT(mState == SCHEDULER_STATE_NONE);
mState = !IsScheduled() ? SCHEDULER_STATE_FROZEN :
SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
// Nullify pending timer task if any.
++mTimerId;
mTimeout = TimeStamp();
}
void MediaDecoderStateMachineScheduler::ThawScheduling()
{
mMonitor.AssertCurrentThreadIn();
if (mState == SCHEDULER_STATE_SHUTDOWN) {
return;
}
// We should be in frozen state and no pending timer task.
MOZ_ASSERT(IsFrozen() && !IsScheduled());
bool pendingTask = mState == SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
mState = SCHEDULER_STATE_NONE;
if (pendingTask) {
Schedule();
}
}
} // namespace mozilla