mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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273 lines
8.9 KiB
C++
273 lines
8.9 KiB
C++
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DisplayItemClip.h"
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#include "gfxContext.h"
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#include "nsPresContext.h"
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#include "nsDisplayList.h"
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#include "nsCSSRendering.h"
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#include "nsLayoutUtils.h"
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namespace mozilla {
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DisplayItemClip::DisplayItemClip(const DisplayItemClip& aOther, nsDisplayItem* aClipItem)
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: mRoundedClipRects(aOther.mRoundedClipRects),
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mHaveClipRect(true)
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{
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nsDisplayItem::Type type = aClipItem->GetType();
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NS_ABORT_IF_FALSE(type == nsDisplayItem::TYPE_CLIP ||
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type == nsDisplayItem::TYPE_CLIP_ROUNDED_RECT,
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"unexpected display item type");
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nsDisplayClip* item = static_cast<nsDisplayClip*>(aClipItem);
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// Always intersect with mClipRect, even if we're going to add a
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// rounded rect.
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if (aOther.mHaveClipRect) {
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mClipRect.IntersectRect(aOther.mClipRect, item->GetClipRect());
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} else {
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mClipRect = item->GetClipRect();
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}
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if (type == nsDisplayItem::TYPE_CLIP_ROUNDED_RECT) {
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RoundedRect *rr = mRoundedClipRects.AppendElement();
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if (rr) {
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rr->mRect = item->GetClipRect();
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static_cast<nsDisplayClipRoundedRect*>(item)->GetRadii(rr->mRadii);
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}
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}
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// FIXME: Optimize away excess rounded rectangles due to the new addition.
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}
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void
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DisplayItemClip::ApplyTo(gfxContext* aContext,
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nsPresContext* aPresContext,
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uint32_t aBegin, uint32_t aEnd)
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{
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int32_t A2D = aPresContext->AppUnitsPerDevPixel();
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ApplyRectTo(aContext, A2D);
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ApplyRoundedRectsTo(aContext, A2D, aBegin, aEnd);
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}
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void
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DisplayItemClip::ApplyRectTo(gfxContext* aContext, int32_t A2D) const
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{
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aContext->NewPath();
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gfxRect clip = nsLayoutUtils::RectToGfxRect(mClipRect, A2D);
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aContext->Rectangle(clip, true);
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aContext->Clip();
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}
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void
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DisplayItemClip::ApplyRoundedRectsTo(gfxContext* aContext,
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int32_t A2D,
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uint32_t aBegin, uint32_t aEnd) const
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{
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aEnd = std::min<uint32_t>(aEnd, mRoundedClipRects.Length());
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for (uint32_t i = aBegin; i < aEnd; ++i) {
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AddRoundedRectPathTo(aContext, A2D, mRoundedClipRects[i]);
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aContext->Clip();
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}
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}
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void
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DisplayItemClip::DrawRoundedRectsTo(gfxContext* aContext,
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int32_t A2D,
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uint32_t aBegin, uint32_t aEnd) const
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{
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aEnd = std::min<uint32_t>(aEnd, mRoundedClipRects.Length());
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if (aEnd - aBegin == 0)
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return;
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// If there is just one rounded rect we can just fill it, if there are more then we
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// must clip the rest to get the intersection of clips
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ApplyRoundedRectsTo(aContext, A2D, aBegin, aEnd - 1);
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AddRoundedRectPathTo(aContext, A2D, mRoundedClipRects[aEnd - 1]);
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aContext->Fill();
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}
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void
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DisplayItemClip::AddRoundedRectPathTo(gfxContext* aContext,
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int32_t A2D,
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const RoundedRect &aRoundRect) const
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{
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gfxCornerSizes pixelRadii;
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nsCSSRendering::ComputePixelRadii(aRoundRect.mRadii, A2D, &pixelRadii);
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gfxRect clip = nsLayoutUtils::RectToGfxRect(aRoundRect.mRect, A2D);
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clip.Round();
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clip.Condition();
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aContext->NewPath();
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aContext->RoundedRectangle(clip, pixelRadii);
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}
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nsRect
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DisplayItemClip::ApproximateIntersect(const nsRect& aRect) const
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{
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nsRect r = aRect;
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if (mHaveClipRect) {
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r.IntersectRect(r, mClipRect);
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}
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for (uint32_t i = 0, iEnd = mRoundedClipRects.Length();
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i < iEnd; ++i) {
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const RoundedRect &rr = mRoundedClipRects[i];
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nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(rr.mRect, rr.mRadii, r);
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r = rgn.GetLargestRectangle();
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}
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return r;
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}
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// Test if (aXPoint, aYPoint) is in the ellipse with center (aXCenter, aYCenter)
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// and radii aXRadius, aYRadius.
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bool IsInsideEllipse(nscoord aXRadius, nscoord aXCenter, nscoord aXPoint,
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nscoord aYRadius, nscoord aYCenter, nscoord aYPoint)
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{
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float scaledX = float(aXPoint - aXCenter) / float(aXRadius);
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float scaledY = float(aYPoint - aYCenter) / float(aYRadius);
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return scaledX * scaledX + scaledY * scaledY < 1.0f;
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}
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bool
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DisplayItemClip::IsRectClippedByRoundedCorner(const nsRect& aRect) const
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{
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if (mRoundedClipRects.IsEmpty())
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return false;
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nsRect rect;
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rect.IntersectRect(aRect, NonRoundedIntersection());
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for (uint32_t i = 0, iEnd = mRoundedClipRects.Length();
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i < iEnd; ++i) {
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const RoundedRect &rr = mRoundedClipRects[i];
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// top left
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if (rect.x < rr.mRect.x + rr.mRadii[NS_CORNER_TOP_LEFT_X] &&
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rect.y < rr.mRect.y + rr.mRadii[NS_CORNER_TOP_LEFT_Y]) {
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if (!IsInsideEllipse(rr.mRadii[NS_CORNER_TOP_LEFT_X],
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rr.mRect.x + rr.mRadii[NS_CORNER_TOP_LEFT_X],
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rect.x,
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rr.mRadii[NS_CORNER_TOP_LEFT_Y],
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rr.mRect.y + rr.mRadii[NS_CORNER_TOP_LEFT_Y],
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rect.y)) {
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return true;
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}
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}
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// top right
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if (rect.XMost() > rr.mRect.XMost() - rr.mRadii[NS_CORNER_TOP_RIGHT_X] &&
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rect.y < rr.mRect.y + rr.mRadii[NS_CORNER_TOP_RIGHT_Y]) {
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if (!IsInsideEllipse(rr.mRadii[NS_CORNER_TOP_RIGHT_X],
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rr.mRect.XMost() - rr.mRadii[NS_CORNER_TOP_RIGHT_X],
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rect.XMost(),
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rr.mRadii[NS_CORNER_TOP_RIGHT_Y],
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rr.mRect.y + rr.mRadii[NS_CORNER_TOP_RIGHT_Y],
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rect.y)) {
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return true;
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}
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}
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// bottom left
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if (rect.x < rr.mRect.x + rr.mRadii[NS_CORNER_BOTTOM_LEFT_X] &&
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rect.YMost() > rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y]) {
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if (!IsInsideEllipse(rr.mRadii[NS_CORNER_BOTTOM_LEFT_X],
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rr.mRect.x + rr.mRadii[NS_CORNER_BOTTOM_LEFT_X],
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rect.x,
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rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y],
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rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_LEFT_Y],
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rect.YMost())) {
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return true;
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}
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}
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// bottom right
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if (rect.XMost() > rr.mRect.XMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X] &&
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rect.YMost() > rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y]) {
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if (!IsInsideEllipse(rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X],
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rr.mRect.XMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_X],
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rect.XMost(),
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rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y],
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rr.mRect.YMost() - rr.mRadii[NS_CORNER_BOTTOM_RIGHT_Y],
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rect.YMost())) {
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return true;
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}
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}
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}
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return false;
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}
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nsRect
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DisplayItemClip::NonRoundedIntersection() const
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{
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NS_ASSERTION(mHaveClipRect, "Must have a clip rect!");
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nsRect result = mClipRect;
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for (uint32_t i = 0, iEnd = mRoundedClipRects.Length();
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i < iEnd; ++i) {
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result.IntersectRect(result, mRoundedClipRects[i].mRect);
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}
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return result;
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}
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nsRect
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DisplayItemClip::ApplyNonRoundedIntersection(const nsRect& aRect) const
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{
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if (!mHaveClipRect) {
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return aRect;
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}
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nsRect result = aRect.Intersect(mClipRect);
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for (uint32_t i = 0, iEnd = mRoundedClipRects.Length();
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i < iEnd; ++i) {
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result.Intersect(mRoundedClipRects[i].mRect);
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}
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return result;
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}
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void
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DisplayItemClip::RemoveRoundedCorners()
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{
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if (mRoundedClipRects.IsEmpty())
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return;
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mClipRect = NonRoundedIntersection();
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mRoundedClipRects.Clear();
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}
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static void
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AccumulateRectDifference(const nsRect& aR1, const nsRect& aR2, nsRegion* aOut)
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{
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if (aR1.IsEqualInterior(aR2))
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return;
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nsRegion r;
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r.Xor(aR1, aR2);
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aOut->Or(*aOut, r);
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}
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void
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DisplayItemClip::AddOffsetAndComputeDifference(const nsPoint& aOffset,
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const nsRect& aBounds,
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const DisplayItemClip& aOther,
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const nsRect& aOtherBounds,
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nsRegion* aDifference)
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{
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if (mHaveClipRect != aOther.mHaveClipRect ||
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mRoundedClipRects.Length() != aOther.mRoundedClipRects.Length()) {
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aDifference->Or(*aDifference, aBounds);
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aDifference->Or(*aDifference, aOtherBounds);
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return;
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}
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if (mHaveClipRect) {
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AccumulateRectDifference((mClipRect + aOffset).Intersect(aBounds),
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aOther.mClipRect.Intersect(aOtherBounds),
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aDifference);
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}
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for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) {
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if (mRoundedClipRects[i] + aOffset != aOther.mRoundedClipRects[i]) {
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// The corners make it tricky so we'll just add both rects here.
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aDifference->Or(*aDifference, mRoundedClipRects[i].mRect.Intersect(aBounds));
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aDifference->Or(*aDifference, aOther.mRoundedClipRects[i].mRect.Intersect(aOtherBounds));
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}
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}
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}
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}
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