gecko/layout/svg/base/src/nsSVGClipPathFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SVG project.
*
* The Initial Developer of the Original Code is IBM Corporation.
* Portions created by the Initial Developer are Copyright (C) 2004
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef __NS_SVGCLIPPATHFRAME_H__
#define __NS_SVGCLIPPATHFRAME_H__
#include "nsSVGContainerFrame.h"
#include "gfxMatrix.h"
class nsRenderingContext;
typedef nsSVGContainerFrame nsSVGClipPathFrameBase;
class nsSVGClipPathFrame : public nsSVGClipPathFrameBase
{
friend nsIFrame*
NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
protected:
nsSVGClipPathFrame(nsStyleContext* aContext)
: nsSVGClipPathFrameBase(aContext)
, mInUse(false)
{
AddStateBits(NS_STATE_SVG_NONDISPLAY_CHILD);
}
public:
NS_DECL_FRAMEARENA_HELPERS
// nsSVGClipPathFrame methods:
nsresult ClipPaint(nsRenderingContext* aContext,
nsIFrame* aParent,
const gfxMatrix &aMatrix);
bool ClipHitTest(nsIFrame* aParent,
const gfxMatrix &aMatrix,
const nsPoint &aPoint);
// Check if this clipPath is made up of more than one geometry object.
// If so, the clipping API in cairo isn't enough and we need to use
// mask based clipping.
bool IsTrivial();
bool IsValid();
// nsIFrame interface:
NS_IMETHOD AttributeChanged(PRInt32 aNameSpaceID,
nsIAtom* aAttribute,
PRInt32 aModType);
NS_IMETHOD Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow);
/**
* Get the "type" of the frame
*
* @see nsGkAtoms::svgClipPathFrame
*/
virtual nsIAtom* GetType() const;
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("SVGClipPath"), aResult);
}
#endif
private:
// A helper class to allow us to paint clip paths safely. The helper
// automatically sets and clears the mInUse flag on the clip path frame
// (to prevent nasty reference loops). It's easy to mess this up
// and break things, so this helper makes the code far more robust.
class AutoClipPathReferencer
{
public:
AutoClipPathReferencer(nsSVGClipPathFrame *aFrame)
: mFrame(aFrame) {
NS_ASSERTION(!mFrame->mInUse, "reference loop!");
mFrame->mInUse = true;
}
~AutoClipPathReferencer() {
mFrame->mInUse = false;
}
private:
nsSVGClipPathFrame *mFrame;
};
nsIFrame *mClipParent;
nsAutoPtr<gfxMatrix> mClipParentMatrix;
// recursion prevention flag
bool mInUse;
// nsSVGContainerFrame methods:
virtual gfxMatrix GetCanvasTM();
};
#endif