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92 lines
3.3 KiB
Plaintext
92 lines
3.3 KiB
Plaintext
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is canvas 3D.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2007
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Vladimir Vukicevic <vladimir@pobox.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsISupports.idl"
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interface nsICanvasRenderingContextGL;
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[scriptable, uuid(14eb51cd-febe-41fa-b833-4c599719121e)]
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interface nsICanvasRenderingContextGLBuffer : nsISupports
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{
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readonly attribute nsICanvasRenderingContextGL ownerContext;
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readonly attribute PRBool disposed;
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// immediately free the memory held by this buffer,
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// even before this object is destroyed (e.g. by the JS GC)
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void dispose();
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readonly attribute PRUint32 usage; // either STATIC_DRAW or DYNAMIC_DRAW
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readonly attribute PRUint32 length; // number of elements
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readonly attribute PRUint32 type; // type of each element
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};
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[scriptable, uuid(27a45ca4-0847-4f2e-8e32-6d4966ff3e56)]
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interface nsICanvasRenderingContextGLTexture : nsISupports
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{
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readonly attribute nsICanvasRenderingContextGL ownerContext;
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readonly attribute PRBool disposed;
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const PRUint32 TARGET_2D = 0;
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const PRUint32 TARGET_RECT = 1;
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readonly attribute PRUint32 target;
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// in pixels; the texture coordinates
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// are 0..w/h for TARGET_RECT, or 0.0 .. 1.0
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// for TARGET_2D
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readonly attribute PRUint32 width;
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readonly attribute PRUint32 height;
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const PRUint32 FILTER_TYPE_MAG = 0;
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const PRUint32 FILTER_TYPE_MIN = 1;
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const PRUint32 FILTER_NEAREST = 0;
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const PRUint32 FILTER_LINER = 1;
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void setFilter (in PRUint32 filterType, in PRUint32 filterMode);
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const PRUint32 WRAP_TYPE_S = 0;
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const PRUint32 WRAP_TYPE_T = 0;
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const PRUint32 WRAP_CLAMP_TO_EDGE = 1;
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const PRUint32 WRAP_REPEAT = 3;
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const PRUint32 WRAP_MIRRORED_REPEAT = 4;
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void setWrap (in PRUint32 wrapType, in PRUint32 wrapMode);
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};
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