gecko/gfx/layers/opengl/ContainerLayerOGL.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "ContainerLayerOGL.h"
namespace mozilla {
namespace layers {
ContainerLayerOGL::ContainerLayerOGL(LayerManagerOGL *aManager)
: ContainerLayer(aManager, NULL)
, LayerOGL(aManager)
{
mImplData = static_cast<LayerOGL*>(this);
}
ContainerLayerOGL::~ContainerLayerOGL()
{
while (mFirstChild) {
RemoveChild(mFirstChild);
}
}
void
ContainerLayerOGL::InsertAfter(Layer* aChild, Layer* aAfter)
{
aChild->SetParent(this);
if (!aAfter) {
Layer *oldFirstChild = GetFirstChild();
mFirstChild = aChild;
aChild->SetNextSibling(oldFirstChild);
aChild->SetPrevSibling(nsnull);
if (oldFirstChild) {
oldFirstChild->SetPrevSibling(aChild);
}
NS_ADDREF(aChild);
return;
}
for (Layer *child = GetFirstChild();
child; child = child->GetNextSibling()) {
if (aAfter == child) {
Layer *oldNextSibling = child->GetNextSibling();
child->SetNextSibling(aChild);
aChild->SetNextSibling(oldNextSibling);
if (oldNextSibling) {
oldNextSibling->SetPrevSibling(aChild);
}
aChild->SetPrevSibling(child);
NS_ADDREF(aChild);
return;
}
}
NS_WARNING("Failed to find aAfter layer!");
}
void
ContainerLayerOGL::RemoveChild(Layer *aChild)
{
if (GetFirstChild() == aChild) {
mFirstChild = GetFirstChild()->GetNextSibling();
if (mFirstChild) {
mFirstChild->SetPrevSibling(nsnull);
}
aChild->SetNextSibling(nsnull);
aChild->SetPrevSibling(nsnull);
aChild->SetParent(nsnull);
NS_RELEASE(aChild);
return;
}
Layer *lastChild = nsnull;
for (Layer *child = GetFirstChild(); child;
child = child->GetNextSibling()) {
if (child == aChild) {
// We're sure this is not our first child. So lastChild != NULL.
lastChild->SetNextSibling(child->GetNextSibling());
if (child->GetNextSibling()) {
child->GetNextSibling()->SetPrevSibling(lastChild);
}
child->SetNextSibling(nsnull);
child->SetPrevSibling(nsnull);
child->SetParent(nsnull);
NS_RELEASE(aChild);
return;
}
lastChild = child;
}
}
LayerOGL::LayerType
ContainerLayerOGL::GetType()
{
return TYPE_CONTAINER;
}
Layer*
ContainerLayerOGL::GetLayer()
{
return this;
}
LayerOGL*
ContainerLayerOGL::GetFirstChildOGL()
{
if (!mFirstChild) {
return nsnull;
}
return static_cast<LayerOGL*>(mFirstChild->ImplData());
}
void
ContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset)
{
/**
* Setup our temporary texture for rendering the contents of this container.
*/
GLuint containerSurface;
GLuint frameBuffer;
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nsIntPoint childOffset(aOffset);
bool needsFramebuffer = false;
nsIntRect visibleRect = mVisibleRegion.GetBounds();
float opacity = GetOpacity();
if (opacity != 1.0) {
mOGLManager->CreateFBOWithTexture(visibleRect.width,
visibleRect.height,
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&frameBuffer,
&containerSurface);
childOffset.x = visibleRect.x;
childOffset.y = visibleRect.y;
} else {
frameBuffer = aPreviousFrameBuffer;
}
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/**
* Render this container's contents.
*/
LayerOGL *layerToRender = GetFirstChildOGL();
while (layerToRender) {
const nsIntRect *clipRect = layerToRender->GetLayer()->GetClipRect();
if (clipRect) {
gl()->fScissor(clipRect->x - visibleRect.x,
clipRect->y - visibleRect.y,
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clipRect->width,
clipRect->height);
} else {
gl()->fScissor(0, 0, visibleRect.width, visibleRect.height);
}
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layerToRender->RenderLayer(frameBuffer, childOffset);
Layer *nextSibling = layerToRender->GetLayer()->GetNextSibling();
layerToRender = nextSibling ? static_cast<LayerOGL*>(nextSibling->
ImplData())
: nsnull;
}
if (opacity != 1.0) {
// Unbind the current framebuffer and rebind the previous one.
gl()->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, aPreviousFrameBuffer);
gl()->fDeleteFramebuffers(1, &frameBuffer);
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(mOGLManager->FBOTextureTarget(), containerSurface);
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ColorTextureLayerProgram *rgb = mOGLManager->GetFBOLayerProgram();
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rgb->Activate();
rgb->SetLayerQuadRect(visibleRect);
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rgb->SetLayerTransform(mTransform);
rgb->SetLayerOpacity(opacity);
rgb->SetRenderOffset(aOffset);
rgb->SetTextureUnit(0);
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if (rgb->GetTexCoordMultiplierUniformLocation() != -1) {
// 2DRect case, get the multiplier right for a sampler2DRect
float f[] = { float(visibleRect.width), float(visibleRect.height) };
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rgb->SetUniform(rgb->GetTexCoordMultiplierUniformLocation(),
2, f);
}
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DEBUG_GL_ERROR_CHECK(gl());
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mOGLManager->BindAndDrawQuad(rgb);
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DEBUG_GL_ERROR_CHECK(gl());
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// Clean up resources. This also unbinds the texture.
gl()->fDeleteTextures(1, &containerSurface);
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DEBUG_GL_ERROR_CHECK(gl());
}
}
} /* layers */
} /* mozilla */