gecko/mobile/chrome/content/deckbrowser.xml

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<?xml version="1.0"?>
<!DOCTYPE bindings PUBLIC "-//MOZILLA//DTD XBL V1.0//EN" "http://www.mozilla.org/xbl">
<bindings
xmlns="http://www.mozilla.org/xbl"
xmlns:xbl="http://www.mozilla.org/xbl"
xmlns:html="http://www.w3.org/1999/xhtml"
xmlns:xul="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
<binding id="deckbrowser">
<content>
<xul:deck flex="1">
<xul:stack anonid="cstack" flex="1" style="overflow: hidden;">
<html:canvas anonid="ccanvas"
moz-opaque="true"
style="-moz-stack-sizing: ignore;"/>
</xul:stack>
<xul:browser anonid="browser"
class="deckbrowser-browser"
type="content-primary"
xbl:inherits="contextmenu,autocompletepopup"
style="overflow: hidden; visibility: hidden;"/>
</xul:deck>
</content>
<implementation>
<constructor>
this._zoomLevel = 1;
// panning
this._stack.addEventListener("mousedown", this.stackEventHandler, true);
// need mouseup handled on the window to catch mouseups on e.g. the toolbar
window.addEventListener("mouseup", this.stackEventHandler, true);
this._stack.addEventListener("mousemove", this.stackEventHandler, true);
// zoom
this._stack.addEventListener("dblclick", this.stackEventHandler, true);
this._stack.addEventListener("DOMMouseScroll", this.stackEventHandler, true);
this._scrollStartTimeout = -1;
</constructor>
<field name="dragData">
({
dragging: false,
offX: 0,
offY: 0,
sX: 0,
sY: 0,
scrollableWidth: 0,
scrollableHeight: 0,
canvasH: 0,
canvasW: 0,
pageX: 0,
pageY: 0
})
</field>
<field name="_stack">
document.getAnonymousElementByAttribute(this, "anonid", "cstack");
</field>
<field name="_canvas">
document.getAnonymousElementByAttribute(this, "anonid", "ccanvas");
</field>
<property name="browser" readonly="true">
<getter>
return document.getAnonymousElementByAttribute(this, "anonid", "browser");
</getter>
</property>
<method name="updateCanvasState">
<parameter name="aLocationChanged"/>
<body><![CDATA[
if (aLocationChanged) {
this.dragData.pageX = 0;
this.dragData.pageY = 0;
}
if (this._updateTimeout)
clearTimeout(this._updateTimeout);
var self = this;
this._updateTimeout = setTimeout(function () {
if (!self.dragData.dragging)
self._browserToCanvas();
}, 100);
]]></body>
</method>
<method name="_browserToCanvas">
<body><![CDATA[
this._updateCanvasPosition();
// FIXME: canvas needs to know it's actual width/height
var rect = this._canvas.getBoundingClientRect();
var w = rect.right - rect.left;
var h = rect.bottom - rect.top;
this._canvas.width = w;
this._canvas.height = h;
var ctx = this._canvas.getContext("2d");
ctx.clearRect(0,0,w,h);
//dump("x, y: " + this.dragData.pageX + "," + this.dragData.pageY + "\n");
ctx.save();
ctx.scale(this._zoomLevel, this._zoomLevel);
ctx.drawWindow(this.browser.contentWindow,
-this.dragData.pageX / this._zoomLevel, -this.dragData.pageY / this._zoomLevel,
w / this._zoomLevel, h / this._zoomLevel,
"white");
ctx.restore();
]]></body>
</method>
<method name="_updateCanvasPosition">
<body><![CDATA[
//dump("setting left/top: " + this.dragData.offX + "/" + this.dragData.offY + "\n");
this._canvas.style.marginLeft = this.dragData.offX + "px";
this._canvas.style.marginRight = -this.dragData.offX + "px";
this._canvas.style.marginTop = this.dragData.offY + "px";
this._canvas.style.marginBottom = -this.dragData.offY + "px";
//window.QueryInterface(Components.interfaces.nsIInterfaceRequestor).getInterface(Components.interfaces.nsIDOMWindowUtils).redraw();
]]></body>
</method>
<property name="zoomLevel" readonly="true" onget="return this._zoomLevel;"/>
<method name="zoom">
<parameter name="aDirection"/>
<body><![CDATA[
if (aDirection >= 0)
this._zoomLevel -= 0.05; // 1/20
else
this._zoomLevel += 0.05;
const min = 0.2;
const max = 2.0;
if (this._zoomLevel < min)
this._zoomLevel = min;
if (this._zoomLevel > max)
this._zoomLevel = max;
this._browserToCanvas();
]]></body>
</method>
<method name="_redispatchMouseEvent">
<parameter name="aEvent"/>
<parameter name="aType"/>
<body><![CDATA[
//return;
var cwin = this.browser.contentWindow;
// Scroll the browser so that the event is targeted properly
cwin.scrollTo(-this.dragData.pageX / this._zoomLevel, -this.dragData.pageY / this._zoomLevel);
var cwu = cwin.QueryInterface(Components.interfaces.nsIInterfaceRequestor)
.getInterface(Components.interfaces.nsIDOMWindowUtils);
// Need to adjust for the toolbar height, etc.
var browserTop = this.browser.getBoundingClientRect().top;
cwu.sendMouseEvent(aType || aEvent.type,
(aEvent.clientX) / this._zoomLevel,
(aEvent.clientY - browserTop) / this._zoomLevel,
aEvent.button || 0,
aEvent.clickCount || 1,
0);
]]></body>
</method>
<method name="_doPan">
<parameter name="aDx"/>
<parameter name="aDy"/>
<body><![CDATA[
// constrain offsets to the actual scrollWidth/scrollHeight
var offscreenWidth = this.dragData.scrollableWidth - this.dragData.canvasW;
if (offscreenWidth <= 0) {
// Content is narrower than viewport, no need to pan horizontally
this.dragData.offX = 0;
} else {
var newPageX = Math.max(this.dragData.pageX + aDx, -offscreenWidth);
newPageX = Math.min(newPageX, 0);
var deltaX = newPageX - this.dragData.pageX;
this.dragData.offX = deltaX;
}
var offscreenHeight = this.dragData.scrollableHeight - this.dragData.canvasH;
if (offscreenHeight <= 0) {
// Content is shorter than viewport, no need to pan vertically
this.dragData.offY = 0;
} else {
// min of 0, max of scrollableHeight - canvasHeight
var newPageY = Math.max(this.dragData.pageY + aDy, -offscreenHeight);
newPageY = Math.min(newPageY, 0);
var deltaY = newPageY - this.dragData.pageY;
this.dragData.offY = deltaY;
}
this._updateCanvasPosition();
]]></body>
</method>
<method name="_dragStartTimer">
<body><![CDATA[
this.dragData.lastMouseEvent = Date.now() - 10;
this.dragData.dragging = true;
this._scrollStartTimeout = -1;
]]></body>
</method>
<method name="_endPan">
<body><![CDATA[
// update the pageX/Y coords
this.dragData.pageX += this.dragData.offX;
this.dragData.pageY += this.dragData.offY;
// relocate the canvas to 0x0 in the window
this.dragData.offX = 0;
this.dragData.offY = 0;
// update canvas position and draw the canvas at the new location
this._updateCanvasPosition();
this._browserToCanvas();
this.dragData.dragging = false;
]]></body>
</method>
<field name="stackEventHandler">
<![CDATA[
({
deckbrowser: this,
handleEvent: function seh_handleEvent(aEvent) {
if (!aEvent.type in this) {
dump("MouseController called with unknown event type " + aEvent.type + "\n");
return;
}
this[aEvent.type](aEvent);
},
mousedown: function seh_mousedown(aEvent) {
if (aEvent.button != 0)
return false;
// cancel any pending canvas updates, since we're going to update again
if (this._updateTimeout)
clearTimeout(this._updateTimeout);
this.deckbrowser.dragData.canvasW = this.deckbrowser._canvas.width;
this.deckbrowser.dragData.canvasH = this.deckbrowser._canvas.height;
var cdoc = this.deckbrowser.browser.contentDocument;
var body = cdoc.body;
var html = cdoc.documentElement;
this.deckbrowser.dragData.scrollableWidth = Math.max(body.scrollWidth, html.scrollWidth);
this.deckbrowser.dragData.scrollableWidth *= this.deckbrowser._zoomLevel;
this.deckbrowser.dragData.scrollableHeight = Math.max(body.scrollHeight, html.scrollHeight);
this.deckbrowser.dragData.scrollableHeight *= this.deckbrowser._zoomLevel;
// The start of the current portion drag
this.deckbrowser.dragData.sX = aEvent.screenX;
this.deckbrowser.dragData.sY = aEvent.screenY;
// The total delta between current mouse position and sX/sY
this.deckbrowser.dragData.offX = 0;
this.deckbrowser.dragData.offY = 0;
//this.deckbrowser._updateCanvasPosition();
var self = this.deckbrowser;
this.deckbrowser._scrollStartTimeout = setTimeout(function () {
self._dragStartTimer();
}, 200);
},
mouseup: function seh_mouseup(aEvent) {
if (aEvent.button == 0 && this.deckbrowser.dragData.dragging) {
this.deckbrowser._endPan();
} else if (aEvent.originalTarget == this.deckbrowser._canvas) {
// Mouseup on canvas that isn't releasing from a drag
// cancel scrollStart timer
clearTimeout(this.deckbrowser._scrollStartTimeout);
this.deckbrowser._scrollStartTimeout = -1;
// send mousedown & mouseup
this.deckbrowser._redispatchMouseEvent(aEvent, "mousedown");
this.deckbrowser._redispatchMouseEvent(aEvent);
}
},
mousemove: function seh_mousemove(aEvent) {
if (!this.deckbrowser.dragData.dragging) {
// If we've moved more than N pixels lets go ahead and assume we're dragging
// and not wait for the timeout to complete.
if (this.deckbrowser._scrollStartTimeout != -1 &&
(Math.abs(this.deckbrowser.dragData.sX - aEvent.screenX) > 10 ||
Math.abs(this.deckbrowser.dragData.sY - aEvent.screenY) > 10)) {
clearTimeout(this.deckbrowser._scrollStartTimeout);
this.deckbrowser._dragStartTimer();
} else {
return false;
}
}
var dx = aEvent.screenX - this.deckbrowser.dragData.sX;
var dy = aEvent.screenY - this.deckbrowser.dragData.sY;
this.deckbrowser._doPan(dx, dy);
if (Date.now() - this.deckbrowser.dragData.lastMouseEvent < 75) { // FIXME: make this a constant
//dump("dropping event\n");
return false;
}
this.deckbrowser.dragData.lastMouseEvent = Date.now();
aEvent.preventDefault();
return true;
},
DOMMouseScroll: function seh_DOMMouseScroll(aEvent) {
this.deckbrowser.zoom(aEvent.detail);
},
dblclick: function seh_dblclick(aEvent) {
//dump("Zooming...\n");
var x = aEvent.clientX;
var y = aEvent.clientY;
if (this.deckbrowser._zoomed) {
this.deckbrowser._zoomLevel = 1;
this.deckbrowser._zoomed = false;
} else {
this.deckbrowser._zoomLevel = 2;
this.deckbrowser._zoomed = true;
}
this.deckbrowser._browserToCanvas();
}
});
]]>
</field>
</implementation>
</binding>
</bindings>