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51 lines
1.2 KiB
Diff
51 lines
1.2 KiB
Diff
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From: Jacek Caban <jacek@codeweavers.com>
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Bug 840577 - Fix ANGLE cross compilation on case sensitive OSes, relanded
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diff --git a/gfx/angle/src/common/system.h b/gfx/angle/src/common/system.h
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index f071a05..74f659b 100644
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--- a/gfx/angle/src/common/system.h
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+++ b/gfx/angle/src/common/system.h
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@@ -10,17 +10,17 @@
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#define COMMON_SYSTEM_H
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#if !defined(WIN32_LEAN_AND_MEAN)
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <d3d9.h>
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-#include <D3Dcompiler.h>
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+#include <d3dcompiler.h>
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#include <d3d9types.h>
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#include <mmsystem.h>
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#if defined(min)
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#undef min
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#endif
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#if defined(max)
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diff --git a/gfx/angle/src/libEGL/Display.h b/gfx/angle/src/libEGL/Display.h
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index 5859cf2..a1a7870 100644
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--- a/gfx/angle/src/libEGL/Display.h
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+++ b/gfx/angle/src/libEGL/Display.h
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@@ -8,17 +8,17 @@
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// display on which graphics are drawn. Implements EGLDisplay.
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// [EGL 1.4] section 2.1.2 page 3.
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#ifndef LIBEGL_DISPLAY_H_
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#define LIBEGL_DISPLAY_H_
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#include "common/system.h"
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#include <d3d9.h>
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-#include <D3Dcompiler.h>
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+#include <d3dcompiler.h>
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#include <set>
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#include <vector>
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#include "libGLESv2/Context.h"
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#include "libEGL/Config.h"
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#include "libEGL/ShaderCache.h"
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