gecko/testing/mochitest/tests/SimpleTest/EventUtils.js

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/**
* EventUtils provides some utility methods for creating and sending DOM events.
* Current methods:
* sendMouseEvent
* sendChar
* sendString
* sendKey
*/
/**
* Send a mouse event to the node with id aTarget. The "event" passed in to
* aEvent is just a JavaScript object with the properties set that the real
* mouse event object should have. This includes the type of the mouse event.
* E.g. to send an click event to the node with id 'node' you might do this:
*
* sendMouseEvent({type:'click'}, 'node');
*/
function sendMouseEvent(aEvent, aTarget, aWindow) {
if (['click', 'mousedown', 'mouseup', 'mouseover', 'mouseout'].indexOf(aEvent.type) == -1) {
throw new Error("sendMouseEvent doesn't know about event type '"+aEvent.type+"'");
}
if (!aWindow) {
aWindow = window;
}
// For events to trigger the UA's default actions they need to be "trusted"
netscape.security.PrivilegeManager.enablePrivilege('UniversalBrowserWrite');
var event = aWindow.document.createEvent('MouseEvent');
var typeArg = aEvent.type;
var canBubbleArg = true;
var cancelableArg = true;
var viewArg = aWindow;
var detailArg = aEvent.detail || (aEvent.type == 'click' ||
aEvent.type == 'mousedown' ||
aEvent.type == 'mouseup' ? 1 : 0);
var screenXArg = aEvent.screenX || 0;
var screenYArg = aEvent.screenY || 0;
var clientXArg = aEvent.clientX || 0;
var clientYArg = aEvent.clientY || 0;
var ctrlKeyArg = aEvent.ctrlKey || false;
var altKeyArg = aEvent.altKey || false;
var shiftKeyArg = aEvent.shiftKey || false;
var metaKeyArg = aEvent.metaKey || false;
var buttonArg = aEvent.button || 0;
var relatedTargetArg = aEvent.relatedTarget || null;
event.initMouseEvent(typeArg, canBubbleArg, cancelableArg, viewArg, detailArg,
screenXArg, screenYArg, clientXArg, clientYArg,
ctrlKeyArg, altKeyArg, shiftKeyArg, metaKeyArg,
buttonArg, relatedTargetArg);
aWindow.document.getElementById(aTarget).dispatchEvent(event);
}
/**
* Send the char aChar to the node with id aTarget. If aTarget is not
* provided, use "target". This method handles casing of chars (sends the
* right charcode, and sends a shift key for uppercase chars). No other
* modifiers are handled at this point.
*
* For now this method only works for English letters (lower and upper case)
* and the digits 0-9.
*
* Returns true if the keypress event was accepted (no calls to preventDefault
* or anything like that), false otherwise.
*/
function sendChar(aChar, aTarget) {
// DOM event charcodes match ASCII (JS charcodes) for a-zA-Z0-9.
var hasShift = (aChar == aChar.toUpperCase());
var charCode = aChar.charCodeAt(0);
var keyCode = charCode;
if (!hasShift) {
// For lowercase letters, the keyCode is actually 32 less than the charCode
keyCode -= 0x20;
}
return __doEventDispatch(aTarget, charCode, keyCode, hasShift);
}
/**
* Send the string aStr to the node with id aTarget. If aTarget is not
* provided, use "target".
*
* For now this method only works for English letters (lower and upper case)
* and the digits 0-9.
*/
function sendString(aStr, aTarget) {
for (var i = 0; i < aStr.length; ++i) {
sendChar(aStr.charAt(i), aTarget);
}
}
/**
* Send the non-character key aKey to the node with id aTarget. If aTarget is
* not provided, use "target". The name of the key should be a lowercase
* version of the part that comes after "DOM_VK_" in the KeyEvent constant
* name for this key. No modifiers are handled at this point.
*
* Returns true if the keypress event was accepted (no calls to preventDefault
* or anything like that), false otherwise.
*/
function sendKey(aKey, aTarget) {
keyName = "DOM_VK_" + aKey.toUpperCase();
if (!KeyEvent[keyName]) {
throw "Unknown key: " + keyName;
}
return __doEventDispatch(aTarget, 0, KeyEvent[keyName], false);
}
/**
* Actually perform event dispatch given a charCode, keyCode, and boolean for
* whether "shift" was pressed. Send the event to the node with id aTarget. If
* aTarget is not provided, use "target".
*
* Returns true if the keypress event was accepted (no calls to preventDefault
* or anything like that), false otherwise.
*/
function __doEventDispatch(aTarget, aCharCode, aKeyCode, aHasShift) {
if (aTarget === undefined) {
aTarget = "target";
}
// Make our events trusted
netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
var event = document.createEvent("KeyEvents");
event.initKeyEvent("keydown", true, true, document.defaultView,
false, false, aHasShift, false,
aKeyCode, 0);
var accepted = $(aTarget).dispatchEvent(event);
// Preventing the default keydown action also prevents the default
// keypress action.
event = document.createEvent("KeyEvents");
if (aCharCode) {
event.initKeyEvent("keypress", true, true, document.defaultView,
false, false, aHasShift, false,
0, aCharCode);
} else {
event.initKeyEvent("keypress", true, true, document.defaultView,
false, false, aHasShift, false,
aKeyCode, 0);
}
if (!accepted) {
event.preventDefault();
}
accepted = $(aTarget).dispatchEvent(event);
// Always send keyup
var event = document.createEvent("KeyEvents");
event.initKeyEvent("keyup", true, true, document.defaultView,
false, false, aHasShift, false,
aKeyCode, 0);
$(aTarget).dispatchEvent(event);
return accepted;
}
/**
* Parse the key modifier flags from aEvent. Used to share code between
* synthesizeMouse and synthesizeKey.
*/
function _parseModifiers(aEvent)
{
const masks = Components.interfaces.nsIDOMNSEvent;
var mval = 0;
if (aEvent.shiftKey)
mval |= masks.SHIFT_MASK;
if (aEvent.ctrlKey)
mval |= masks.CONTROL_MASK;
if (aEvent.altKey)
mval |= masks.ALT_MASK;
if (aEvent.metaKey)
mval |= masks.META_MASK;
if (aEvent.accelKey)
mval |= (navigator.platform.indexOf("Mac") >= 0) ? masks.META_MASK :
masks.CONTROL_MASK;
return mval;
}
/**
* Synthesize a mouse event on a target. The actual client point is determined
* by taking the aTarget's client box and offseting it by aOffsetX and
* aOffsetY. This allows mouse clicks to be simulated by calling this method.
*
* aEvent is an object which may contain the properties:
* shiftKey, ctrlKey, altKey, metaKey, accessKey, clickCount, button, type
*
* If the type is specified, an mouse event of that type is fired. Otherwise,
* a mousedown followed by a mouse up is performed.
*
* aWindow is optional, and defaults to the current window object.
*/
function synthesizeMouse(aTarget, aOffsetX, aOffsetY, aEvent, aWindow)
{
netscape.security.PrivilegeManager.enablePrivilege('UniversalXPConnect');
if (!aWindow)
aWindow = window;
var utils = aWindow.QueryInterface(Components.interfaces.nsIInterfaceRequestor).
getInterface(Components.interfaces.nsIDOMWindowUtils);
if (utils) {
var button = aEvent.button || 0;
var clickCount = aEvent.clickCount || 1;
var modifiers = _parseModifiers(aEvent);
var rect = aTarget.getBoundingClientRect();
var left = rect.left + aOffsetX;
var top = rect.top + aOffsetY;
if (aEvent.type) {
utils.sendMouseEvent(aEvent.type, left, top, button, clickCount, modifiers);
}
else {
utils.sendMouseEvent("mousedown", left, top, button, clickCount, modifiers);
utils.sendMouseEvent("mouseup", left, top, button, clickCount, modifiers);
}
}
}
/**
* Synthesize a mouse scroll event on a target. The actual client point is determined
* by taking the aTarget's client box and offseting it by aOffsetX and
* aOffsetY.
*
* aEvent is an object which may contain the properties:
* shiftKey, ctrlKey, altKey, metaKey, accessKey, button, type, axis, delta, hasPixels
*
* If the type is specified, a mouse scroll event of that type is fired. Otherwise,
* "DOMMouseScroll" is used.
*
* If the axis is specified, it must be one of "horizontal" or "vertical". If not specified,
* "vertical" is used.
*
* 'delta' is the amount to scroll by (can be positive or negative). It must
* be specified.
*
* 'hasPixels' specifies whether kHasPixels should be set in the scrollFlags.
*
* aWindow is optional, and defaults to the current window object.
*/
function synthesizeMouseScroll(aTarget, aOffsetX, aOffsetY, aEvent, aWindow)
{
netscape.security.PrivilegeManager.enablePrivilege('UniversalXPConnect');
if (!aWindow)
aWindow = window;
var utils = aWindow.QueryInterface(Components.interfaces.nsIInterfaceRequestor).
getInterface(Components.interfaces.nsIDOMWindowUtils);
if (utils) {
// See nsMouseScrollFlags in nsGUIEvent.h
const kIsVertical = 0x02;
const kIsHorizontal = 0x04;
const kHasPixels = 0x08;
var button = aEvent.button || 0;
var modifiers = _parseModifiers(aEvent);
var left = aTarget.boxObject.x;
var top = aTarget.boxObject.y;
var type = aEvent.type || "DOMMouseScroll";
var axis = aEvent.axis || "vertical";
var scrollFlags = (axis == "horizontal") ? kIsHorizontal : kIsVertical;
if (aEvent.hasPixels) {
scrollFlags |= kHasPixels;
}
utils.sendMouseScrollEvent(type, left + aOffsetX, top + aOffsetY, button,
scrollFlags, aEvent.delta, modifiers);
}
}
/**
* Synthesize a key event. It is targeted at whatever would be targeted by an
* actual keypress by the user, typically the focused element.
*
* aKey should be either a character or a keycode starting with VK_ such as
* VK_ENTER.
*
* aEvent is an object which may contain the properties:
* shiftKey, ctrlKey, altKey, metaKey, accessKey, type
*
* If the type is specified, a key event of that type is fired. Otherwise,
* a keydown, a keypress and then a keyup event are fired in sequence.
*
* aWindow is optional, and defaults to the current window object.
*/
function synthesizeKey(aKey, aEvent, aWindow)
{
netscape.security.PrivilegeManager.enablePrivilege('UniversalXPConnect');
if (!aWindow)
aWindow = window;
var utils = aWindow.QueryInterface(Components.interfaces.nsIInterfaceRequestor).
getInterface(Components.interfaces.nsIDOMWindowUtils);
if (utils) {
var keyCode = 0, charCode = 0;
if (aKey.indexOf("VK_") == 0)
keyCode = KeyEvent["DOM_" + aKey];
else
charCode = aKey.charCodeAt(0);
var modifiers = _parseModifiers(aEvent);
if (aEvent.type) {
utils.sendKeyEvent(aEvent.type, keyCode, charCode, modifiers);
}
else {
var keyDownDefaultHappened =
utils.sendKeyEvent("keydown", keyCode, charCode, modifiers);
utils.sendKeyEvent("keypress", keyCode, charCode, modifiers,
!keyDownDefaultHappened);
utils.sendKeyEvent("keyup", keyCode, charCode, modifiers);
}
}
}
var _gSeenEvent = false;
/**
* Indicate that an event with an original target of aExpectedTarget and
* a type of aExpectedEvent is expected to be fired, or not expected to
* be fired.
*/
function _expectEvent(aExpectedTarget, aExpectedEvent, aTestName)
{
if (!aExpectedTarget || !aExpectedEvent)
return null;
_gSeenEvent = false;
var type = (aExpectedEvent.charAt(0) == "!") ?
aExpectedEvent.substring(1) : aExpectedEvent;
var eventHandler = function(event) {
var epassed = (!_gSeenEvent && event.originalTarget == aExpectedTarget &&
event.type == type);
is(epassed, true, aTestName + " " + type + " event target " + (_gSeenEvent ? "twice" : ""));
_gSeenEvent = true;
};
aExpectedTarget.addEventListener(type, eventHandler, false);
return eventHandler;
}
/**
* Check if the event was fired or not. The event handler aEventHandler
* will be removed.
*/
function _checkExpectedEvent(aExpectedTarget, aExpectedEvent, aEventHandler, aTestName)
{
if (aEventHandler) {
var expectEvent = (aExpectedEvent.charAt(0) != "!");
var type = expectEvent ? aExpectedEvent : aExpectedEvent.substring(1);
aExpectedTarget.removeEventListener(type, aEventHandler, false);
var desc = type + " event";
if (!expectEvent)
desc += " not";
is(_gSeenEvent, expectEvent, aTestName + " " + desc + " fired");
}
_gSeenEvent = false;
}
/**
* Similar to synthesizeMouse except that a test is performed to see if an
* event is fired at the right target as a result.
*
* aExpectedTarget - the expected originalTarget of the event.
* aExpectedEvent - the expected type of the event, such as 'select'.
* aTestName - the test name when outputing results
*
* To test that an event is not fired, use an expected type preceded by an
* exclamation mark, such as '!select'. This might be used to test that a
* click on a disabled element doesn't fire certain events for instance.
*
* aWindow is optional, and defaults to the current window object.
*/
function synthesizeMouseExpectEvent(aTarget, aOffsetX, aOffsetY, aEvent,
aExpectedTarget, aExpectedEvent, aTestName,
aWindow)
{
var eventHandler = _expectEvent(aExpectedTarget, aExpectedEvent, aTestName);
synthesizeMouse(aTarget, aOffsetX, aOffsetY, aEvent, aWindow);
_checkExpectedEvent(aExpectedTarget, aExpectedEvent, eventHandler, aTestName);
}
/**
* Similar to synthesizeKey except that a test is performed to see if an
* event is fired at the right target as a result.
*
* aExpectedTarget - the expected originalTarget of the event.
* aExpectedEvent - the expected type of the event, such as 'select'.
* aTestName - the test name when outputing results
*
* To test that an event is not fired, use an expected type preceded by an
* exclamation mark, such as '!select'.
*
* aWindow is optional, and defaults to the current window object.
*/
function synthesizeKeyExpectEvent(key, aEvent, aExpectedTarget, aExpectedEvent,
aTestName, aWindow)
{
var eventHandler = _expectEvent(aExpectedTarget, aExpectedEvent, aTestName);
synthesizeKey(key, aEvent, aWindow);
_checkExpectedEvent(aExpectedTarget, aExpectedEvent, eventHandler, aTestName);
}