gecko/content/canvas/src/WebGLContextReporter.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "WebGLContext.h"
#include "nsIMemoryReporter.h"
using namespace mozilla;
class WebGLMemoryMultiReporter MOZ_FINAL : public nsIMemoryMultiReporter
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIMEMORYMULTIREPORTER
};
NS_IMPL_ISUPPORTS1(WebGLMemoryMultiReporter, nsIMemoryMultiReporter)
NS_IMETHODIMP
WebGLMemoryMultiReporter::GetName(nsACString &aName)
{
aName.AssignLiteral("webgl");
return NS_OK;
}
NS_IMETHODIMP
WebGLMemoryMultiReporter::GetExplicitNonHeap(PRInt64 *aAmount)
{
// WebGLMemoryMultiReporterWrapper has no KIND_NONHEAP measurements.
*aAmount = 0;
return NS_OK;
}
NS_IMETHODIMP
WebGLMemoryMultiReporter::CollectReports(nsIMemoryMultiReporterCallback* aCb,
nsISupports* aClosure)
{
aCb->Callback(
EmptyCString(),
NS_LITERAL_CSTRING("webgl-texture-memory"),
nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_BYTES,
WebGLMemoryMultiReporterWrapper::GetTextureMemoryUsed(),
NS_LITERAL_CSTRING("Memory used by WebGL textures.The OpenGL"
" implementation is free to store these textures in either video"
" memory or main memory. This measurement is only a lower bound,"
" actual memory usage may be higher for example if the storage"
" is strided."),
aClosure);
aCb->Callback(
EmptyCString(),
NS_LITERAL_CSTRING("webgl-texture-count"),
nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
WebGLMemoryMultiReporterWrapper::GetTextureCount(),
NS_LITERAL_CSTRING("Number of WebGL textures."),
aClosure);
aCb->Callback(
EmptyCString(),
NS_LITERAL_CSTRING("webgl-buffer-memory"),
nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_BYTES,
WebGLMemoryMultiReporterWrapper::GetBufferMemoryUsed(),
NS_LITERAL_CSTRING("Memory used by WebGL buffers. The OpenGL"
" implementation is free to store these buffers in either video"
" memory or main memory. This measurement is only a lower bound,"
" actual memory usage may be higher for example if the storage"
" is strided."),
aClosure);
aCb->Callback(
EmptyCString(),
NS_LITERAL_CSTRING("explicit/webgl/buffer-cache-memory"),
nsIMemoryReporter::KIND_HEAP, nsIMemoryReporter::UNITS_BYTES,
WebGLMemoryMultiReporterWrapper::GetBufferCacheMemoryUsed(),
NS_LITERAL_CSTRING("Memory used by WebGL buffer caches. The WebGL"
" implementation caches the contents of element array buffers"
" only.This adds up with the webgl-buffer-memory value, but"
" contrary to it, this one represents bytes on the heap,"
" not managed by OpenGL."),
aClosure);
aCb->Callback(
EmptyCString(), NS_LITERAL_CSTRING("webgl-buffer-count"),
nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
WebGLMemoryMultiReporterWrapper::GetBufferCount(),
NS_LITERAL_CSTRING("Number of WebGL buffers."),
aClosure);
aCb->Callback(
EmptyCString(),
NS_LITERAL_CSTRING("webgl-renderbuffer-memory"),
nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_BYTES,
WebGLMemoryMultiReporterWrapper::GetRenderbufferMemoryUsed(),
NS_LITERAL_CSTRING("Memory used by WebGL renderbuffers. The OpenGL"
" implementation is free to store these renderbuffers in either"
" video memory or main memory. This measurement is only a lower"
" bound, actual memory usage may be higher for example if the"
" storage is strided."),
aClosure);
aCb->Callback(
EmptyCString(),
NS_LITERAL_CSTRING("webgl-renderbuffer-count"),
nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
WebGLMemoryMultiReporterWrapper::GetRenderbufferCount(),
NS_LITERAL_CSTRING("Number of WebGL renderbuffers."),
aClosure);
aCb->Callback(
EmptyCString(),
NS_LITERAL_CSTRING("explicit/webgl/shader"),
nsIMemoryReporter::KIND_HEAP, nsIMemoryReporter::UNITS_BYTES,
WebGLMemoryMultiReporterWrapper::GetShaderSize(),
NS_LITERAL_CSTRING("Combined size of WebGL shader ASCII sources and"
" translation logs cached on the heap."),
aClosure);
aCb->Callback(
EmptyCString(),
NS_LITERAL_CSTRING("webgl-shader-count"),
nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
WebGLMemoryMultiReporterWrapper::GetShaderCount(),
NS_LITERAL_CSTRING("Number of WebGL shaders."),
aClosure);
aCb->Callback(
EmptyCString(),
NS_LITERAL_CSTRING("webgl-context-count"),
nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
WebGLMemoryMultiReporterWrapper::GetContextCount(),
NS_LITERAL_CSTRING("Number of WebGL contexts."),
aClosure);
return NS_OK;
}
WebGLMemoryMultiReporterWrapper* WebGLMemoryMultiReporterWrapper::sUniqueInstance = nsnull;
WebGLMemoryMultiReporterWrapper* WebGLMemoryMultiReporterWrapper::UniqueInstance()
{
if (!sUniqueInstance) {
sUniqueInstance = new WebGLMemoryMultiReporterWrapper;
}
return sUniqueInstance;
}
WebGLMemoryMultiReporterWrapper::WebGLMemoryMultiReporterWrapper()
{
mReporter = new WebGLMemoryMultiReporter;
NS_RegisterMemoryMultiReporter(mReporter);
}
WebGLMemoryMultiReporterWrapper::~WebGLMemoryMultiReporterWrapper()
{
NS_UnregisterMemoryMultiReporter(mReporter);
}
NS_MEMORY_REPORTER_MALLOC_SIZEOF_FUN(WebGLBufferMallocSizeOfFun, "webgl-buffer")
PRInt64
WebGLMemoryMultiReporterWrapper::GetBufferCacheMemoryUsed() {
const ContextsArrayType & contexts = Contexts();
PRInt64 result = 0;
for (size_t i = 0; i < contexts.Length(); ++i) {
for (size_t j = 0; j < contexts[i]->mBuffers.Length(); ++j)
if (contexts[i]->mBuffers[j]->Target() == LOCAL_GL_ELEMENT_ARRAY_BUFFER)
result += contexts[i]->mBuffers[j]->SizeOfIncludingThis(WebGLBufferMallocSizeOfFun);
}
return result;
}
NS_MEMORY_REPORTER_MALLOC_SIZEOF_FUN(WebGLShaderMallocSizeOfFun, "webgl-shader")
PRInt64
WebGLMemoryMultiReporterWrapper::GetShaderSize() {
const ContextsArrayType & contexts = Contexts();
PRInt64 result = 0;
for (size_t i = 0; i < contexts.Length(); ++i) {
for (size_t j = 0; j < contexts[i]->mShaders.Length(); ++j)
result += contexts[i]->mShaders[j]->SizeOfIncludingThis(WebGLShaderMallocSizeOfFun);
}
return result;
}