2012-02-19 19:58:08 -08:00
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "WebGLContext.h"
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#include "nsIMemoryReporter.h"
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using namespace mozilla;
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2012-02-27 11:37:32 -08:00
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class WebGLMemoryMultiReporter MOZ_FINAL : public nsIMemoryMultiReporter
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2012-02-19 19:58:08 -08:00
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIMEMORYMULTIREPORTER
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};
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NS_IMPL_ISUPPORTS1(WebGLMemoryMultiReporter, nsIMemoryMultiReporter)
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NS_IMETHODIMP
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WebGLMemoryMultiReporter::GetName(nsACString &aName)
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{
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aName.AssignLiteral("webgl");
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return NS_OK;
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}
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NS_IMETHODIMP
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WebGLMemoryMultiReporter::GetExplicitNonHeap(PRInt64 *aAmount)
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{
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// WebGLMemoryMultiReporterWrapper has no KIND_NONHEAP measurements.
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*aAmount = 0;
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return NS_OK;
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}
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NS_IMETHODIMP
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WebGLMemoryMultiReporter::CollectReports(nsIMemoryMultiReporterCallback* aCb,
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nsISupports* aClosure)
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{
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aCb->Callback(
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EmptyCString(),
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NS_LITERAL_CSTRING("webgl-texture-memory"),
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nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_BYTES,
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WebGLMemoryMultiReporterWrapper::GetTextureMemoryUsed(),
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NS_LITERAL_CSTRING("Memory used by WebGL textures.The OpenGL"
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" implementation is free to store these textures in either video"
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" memory or main memory. This measurement is only a lower bound,"
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" actual memory usage may be higher for example if the storage"
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" is strided."),
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aClosure);
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aCb->Callback(
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EmptyCString(),
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NS_LITERAL_CSTRING("webgl-texture-count"),
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nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
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WebGLMemoryMultiReporterWrapper::GetTextureCount(),
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NS_LITERAL_CSTRING("Number of WebGL textures."),
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aClosure);
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aCb->Callback(
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EmptyCString(),
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NS_LITERAL_CSTRING("webgl-buffer-memory"),
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nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_BYTES,
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WebGLMemoryMultiReporterWrapper::GetBufferMemoryUsed(),
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NS_LITERAL_CSTRING("Memory used by WebGL buffers. The OpenGL"
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" implementation is free to store these buffers in either video"
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" memory or main memory. This measurement is only a lower bound,"
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" actual memory usage may be higher for example if the storage"
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" is strided."),
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aClosure);
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aCb->Callback(
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EmptyCString(),
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NS_LITERAL_CSTRING("explicit/webgl/buffer-cache-memory"),
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nsIMemoryReporter::KIND_HEAP, nsIMemoryReporter::UNITS_BYTES,
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WebGLMemoryMultiReporterWrapper::GetBufferCacheMemoryUsed(),
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NS_LITERAL_CSTRING("Memory used by WebGL buffer caches. The WebGL"
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" implementation caches the contents of element array buffers"
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" only.This adds up with the webgl-buffer-memory value, but"
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" contrary to it, this one represents bytes on the heap,"
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" not managed by OpenGL."),
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aClosure);
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aCb->Callback(
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EmptyCString(), NS_LITERAL_CSTRING("webgl-buffer-count"),
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nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
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WebGLMemoryMultiReporterWrapper::GetBufferCount(),
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NS_LITERAL_CSTRING("Number of WebGL buffers."),
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aClosure);
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aCb->Callback(
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EmptyCString(),
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NS_LITERAL_CSTRING("webgl-renderbuffer-memory"),
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nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_BYTES,
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WebGLMemoryMultiReporterWrapper::GetRenderbufferMemoryUsed(),
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NS_LITERAL_CSTRING("Memory used by WebGL renderbuffers. The OpenGL"
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" implementation is free to store these renderbuffers in either"
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" video memory or main memory. This measurement is only a lower"
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" bound, actual memory usage may be higher for example if the"
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" storage is strided."),
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aClosure);
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aCb->Callback(
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EmptyCString(),
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NS_LITERAL_CSTRING("webgl-renderbuffer-count"),
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nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
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WebGLMemoryMultiReporterWrapper::GetRenderbufferCount(),
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NS_LITERAL_CSTRING("Number of WebGL renderbuffers."),
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aClosure);
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aCb->Callback(
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EmptyCString(),
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NS_LITERAL_CSTRING("explicit/webgl/shader"),
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nsIMemoryReporter::KIND_HEAP, nsIMemoryReporter::UNITS_BYTES,
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WebGLMemoryMultiReporterWrapper::GetShaderSize(),
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NS_LITERAL_CSTRING("Combined size of WebGL shader ASCII sources and"
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" translation logs cached on the heap."),
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aClosure);
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aCb->Callback(
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EmptyCString(),
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NS_LITERAL_CSTRING("webgl-shader-count"),
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nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
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WebGLMemoryMultiReporterWrapper::GetShaderCount(),
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NS_LITERAL_CSTRING("Number of WebGL shaders."),
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aClosure);
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aCb->Callback(
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EmptyCString(),
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NS_LITERAL_CSTRING("webgl-context-count"),
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nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
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WebGLMemoryMultiReporterWrapper::GetContextCount(),
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NS_LITERAL_CSTRING("Number of WebGL contexts."),
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aClosure);
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return NS_OK;
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}
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WebGLMemoryMultiReporterWrapper* WebGLMemoryMultiReporterWrapper::sUniqueInstance = nsnull;
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WebGLMemoryMultiReporterWrapper* WebGLMemoryMultiReporterWrapper::UniqueInstance()
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{
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if (!sUniqueInstance) {
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sUniqueInstance = new WebGLMemoryMultiReporterWrapper;
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}
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return sUniqueInstance;
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}
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WebGLMemoryMultiReporterWrapper::WebGLMemoryMultiReporterWrapper()
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{
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mReporter = new WebGLMemoryMultiReporter;
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NS_RegisterMemoryMultiReporter(mReporter);
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}
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WebGLMemoryMultiReporterWrapper::~WebGLMemoryMultiReporterWrapper()
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{
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NS_UnregisterMemoryMultiReporter(mReporter);
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}
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NS_MEMORY_REPORTER_MALLOC_SIZEOF_FUN(WebGLBufferMallocSizeOfFun, "webgl-buffer")
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PRInt64
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WebGLMemoryMultiReporterWrapper::GetBufferCacheMemoryUsed() {
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const ContextsArrayType & contexts = Contexts();
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PRInt64 result = 0;
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for (size_t i = 0; i < contexts.Length(); ++i) {
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for (size_t j = 0; j < contexts[i]->mBuffers.Length(); ++j)
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if (contexts[i]->mBuffers[j]->Target() == LOCAL_GL_ELEMENT_ARRAY_BUFFER)
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result += contexts[i]->mBuffers[j]->SizeOfIncludingThis(WebGLBufferMallocSizeOfFun);
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}
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return result;
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}
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NS_MEMORY_REPORTER_MALLOC_SIZEOF_FUN(WebGLShaderMallocSizeOfFun, "webgl-shader")
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PRInt64
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WebGLMemoryMultiReporterWrapper::GetShaderSize() {
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const ContextsArrayType & contexts = Contexts();
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PRInt64 result = 0;
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for (size_t i = 0; i < contexts.Length(); ++i) {
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for (size_t j = 0; j < contexts[i]->mShaders.Length(); ++j)
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result += contexts[i]->mShaders[j]->SizeOfIncludingThis(WebGLShaderMallocSizeOfFun);
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}
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return result;
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}
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