gecko/gfx/layers/Makefile.in

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#
# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is Mozilla Corporation code.
#
# The Initial Developer of the Original Code is Mozilla Foundation.
# Portions created by the Initial Developer are Copyright (C) 2009
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
# Robert O'Callahan <robert@ocallahan.org>
#
# Alternatively, the contents of this file may be used under the terms of
# either of the GNU General Public License Version 2 or later (the "GPL"),
# or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
# use your version of this file under the terms of the MPL, indicate your
# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****
DEPTH = ../..
topsrcdir = @top_srcdir@
srcdir = @srcdir@
VPATH = \
$(srcdir) \
$(srcdir)/basic \
$(srcdir)/opengl \
$(srcdir)/d3d9 \
$(srcdir)/d3d10 \
$(srcdir)/ipc \
$(NULL)
include $(DEPTH)/config/autoconf.mk
MODULE = thebes
LIBRARY_NAME = layers
LIBXUL_LIBRARY = 1
FORCE_STATIC_LIB = 1
DEFINES += -DIMPL_THEBES
ifdef MOZ_DEBUG
DEFINES += -DD3D_DEBUG_INFO
endif
EXPORTS = \
BasicLayers.h \
ImageLayers.h \
Layers.h \
LayerManagerOGL.h \
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LayerManagerOGLProgram.h \
ReadbackLayer.h \
LayerSorter.h \
$(NULL)
CPPSRCS = \
BasicImages.cpp \
BasicLayers.cpp \
Layers.cpp \
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RenderTrace.cpp \
ReadbackProcessor.cpp \
ThebesLayerBuffer.cpp \
CanvasLayerOGL.cpp \
ColorLayerOGL.cpp \
ContainerLayerOGL.cpp \
ImageLayerOGL.cpp \
LayerManagerOGL.cpp \
ThebesLayerOGL.cpp \
LayerSorter.cpp \
ImageLayers.cpp \
$(NULL)
ifeq ($(MOZ_WIDGET_TOOLKIT),windows)
ifdef MOZ_ENABLE_D3D9_LAYER
EXPORTS += \
LayerManagerD3D9.h \
DeviceManagerD3D9.h \
$(NULL)
CPPSRCS += \
LayerManagerD3D9.cpp \
ThebesLayerD3D9.cpp \
ContainerLayerD3D9.cpp \
ImageLayerD3D9.cpp \
ColorLayerD3D9.cpp \
CanvasLayerD3D9.cpp \
ShadowBufferD3D9.cpp \
DeviceManagerD3D9.cpp \
Nv3DVUtils.cpp \
$(NULL)
endif
ifdef MOZ_ENABLE_D3D10_LAYER
EXPORTS += \
LayerManagerD3D10.h \
ReadbackManagerD3D10.h \
$(NULL)
CPPSRCS += \
CanvasLayerD3D10.cpp \
ColorLayerD3D10.cpp \
ContainerLayerD3D10.cpp \
ImageLayerD3D10.cpp \
LayerManagerD3D10.cpp \
ReadbackManagerD3D10.cpp \
ShadowLayerUtilsD3D10.cpp \
ThebesLayerD3D10.cpp \
$(NULL)
endif
endif
EXPORTS_NAMESPACES = gfxipc mozilla/layers
EXPORTS_gfxipc = ShadowLayerUtils.h
EXPORTS_mozilla/layers =\
CompositorCocoaWidgetHelper.h \
CompositorChild.h \
CompositorParent.h \
ShadowLayers.h \
ShadowLayersChild.h \
ShadowLayersParent.h \
ShadowLayersManager.h \
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RenderTrace.h \
$(NULL)
CPPSRCS += \
CompositorCocoaWidgetHelper.cpp \
CompositorChild.cpp \
CompositorParent.cpp \
ShadowLayers.cpp \
ShadowLayerChild.cpp \
ShadowLayersChild.cpp \
ShadowLayerParent.cpp \
ShadowLayersParent.cpp \
$(NULL)
ifdef MOZ_X11 #{
EXPORTS_mozilla/layers += ShadowLayerUtilsX11.h
CPPSRCS += ShadowLayerUtilsX11.cpp
endif #}
ifdef MOZ_ENABLE_D3D10_LAYER
EXPORTS_mozilla/layers += ShadowLayerUtilsD3D10.h
DEFINES += -DMOZ_ENABLE_D3D10_LAYER
endif
include $(topsrcdir)/config/rules.mk
include $(topsrcdir)/ipc/chromium/chromium-config.mk
CXXFLAGS += $(MOZ_CAIRO_CFLAGS) $(TK_CFLAGS)
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LayerManagerOGLShaders.h: LayerManagerOGLShaders.txt genshaders.py $(GLOBAL_DEPS)
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$(PYTHON) $(srcdir)/opengl/genshaders.py $< $@
LayerManagerOGL.$(OBJ_SUFFIX): LayerManagerOGLShaders.h
GARBAGE += LayerManagerOGLShaders.h