gecko/gfx/thebes/nsCoreAnimationSupport.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:set ts=2 sts=2 sw=2 et cin:
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla.org code.
*
* The Initial Developer of the Original Code is
* Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2008
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* bgirard <b56girard@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsCoreAnimationSupport_h__
#define nsCoreAnimationSupport_h__
#ifdef XP_MACOSX
#import <OpenGL/OpenGL.h>
#import "ApplicationServices/ApplicationServices.h"
#include "nscore.h"
#include "gfxTypes.h"
#include "nsAutoPtr.h"
#include "nsIOSurface.h"
// Get the system color space.
CGColorSpaceRef THEBES_API CreateSystemColorSpace();
// Manages a CARenderer
struct _CGLPBufferObject;
struct _CGLContextObject;
enum AllowOfflineRendererEnum { ALLOW_OFFLINE_RENDERER, DISALLOW_OFFLINE_RENDERER };
class THEBES_API nsCARenderer {
NS_INLINE_DECL_REFCOUNTING(nsCARenderer)
public:
nsCARenderer() : mCARenderer(nsnull), mFBOTexture(nsnull), mOpenGLContext(nsnull),
mCGImage(nsnull), mCGData(nsnull), mIOSurface(nsnull), mFBO(nsnull),
mIOTexture(nsnull),
mUnsupportedWidth(UINT32_MAX), mUnsupportedHeight(UINT32_MAX),
mAllowOfflineRenderer(DISALLOW_OFFLINE_RENDERER) {}
~nsCARenderer();
nsresult SetupRenderer(void* aCALayer, int aWidth, int aHeight,
AllowOfflineRendererEnum aAllowOfflineRenderer);
nsresult Render(int aWidth, int aHeight, CGImageRef *aOutCAImage);
bool isInit() { return mCARenderer != nsnull; }
/*
* Render the CALayer to an IOSurface. If no IOSurface
* is attached then an internal pixel buffer will be
* used.
*/
void AttachIOSurface(nsRefPtr<nsIOSurface> aSurface);
IOSurfaceID GetIOSurfaceID();
static nsresult DrawSurfaceToCGContext(CGContextRef aContext,
nsIOSurface *surf,
CGColorSpaceRef aColorSpace,
int aX, int aY,
size_t aWidth, size_t aHeight);
// Remove & Add the layer without destroying
// the renderer for fast back buffer swapping.
void DettachCALayer();
void AttachCALayer(void *aCALayer);
#ifdef DEBUG
static void SaveToDisk(nsIOSurface *surf);
#endif
private:
void SetBounds(int aWidth, int aHeight);
void SetViewport(int aWidth, int aHeight);
void Destroy();
void *mCARenderer;
GLuint mFBOTexture;
_CGLContextObject *mOpenGLContext;
CGImageRef mCGImage;
void *mCGData;
nsRefPtr<nsIOSurface> mIOSurface;
uint32_t mFBO;
uint32_t mIOTexture;
uint32_t mUnsupportedWidth;
uint32_t mUnsupportedHeight;
AllowOfflineRendererEnum mAllowOfflineRenderer;
};
#endif // XP_MACOSX
#endif // nsCoreAnimationSupport_h__