gecko/dom/audiochannel/tests/TestAudioChannelService.cpp

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TestHarness.h"
#include "AudioChannelService.h"
#include "AudioChannelAgent.h"
#define TEST_ENSURE_BASE(_test, _msg) \
PR_BEGIN_MACRO \
if (!_test) { \
fail(_msg); \
return NS_ERROR_FAILURE; \
} else { \
passed(_msg); \
} \
PR_END_MACRO
using namespace mozilla::dom;
class Agent
{
public:
Agent(AudioChannelType aType)
: mType(aType)
, mRegistered(false)
{
mAgent = do_CreateInstance("@mozilla.org/audiochannelagent;1");
}
nsresult Init()
{
nsresult rv = mAgent->Init(mType, nullptr);
NS_ENSURE_SUCCESS(rv, rv);
return mAgent->SetVisibilityState(false);
}
nsresult StartPlaying(bool *_ret)
{
if (mRegistered)
StopPlaying();
nsresult rv = mAgent->StartPlaying(_ret);
mRegistered = true;
return rv;
}
nsresult StopPlaying()
{
mRegistered = false;
return mAgent->StopPlaying();
}
nsCOMPtr<AudioChannelAgent> mAgent;
AudioChannelType mType;
bool mRegistered;
};
nsresult
TestDoubleStartPlaying()
{
Agent agent(AUDIO_CHANNEL_NORMAL);
nsresult rv = agent.Init();
NS_ENSURE_SUCCESS(rv, rv);
bool playing;
rv = agent.mAgent->StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
rv = agent.mAgent->StartPlaying(&playing);
TEST_ENSURE_BASE(NS_FAILED(rv), "Test0: StartPlaying calling twice should return error");
return NS_OK;
}
nsresult
TestOneNormalChannel()
{
Agent agent(AUDIO_CHANNEL_NORMAL);
nsresult rv = agent.Init();
NS_ENSURE_SUCCESS(rv, rv);
bool playing;
rv = agent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(!playing, "Test1: A normal channel unvisible agent must not be playing");
rv = agent.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
rv = agent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test1: A normal channel visible agent should be playing");
return rv;
}
nsresult
TestTwoNormalChannels()
{
Agent agent1(AUDIO_CHANNEL_NORMAL);
nsresult rv = agent1.Init();
NS_ENSURE_SUCCESS(rv, rv);
Agent agent2(AUDIO_CHANNEL_NORMAL);
rv = agent2.Init();
NS_ENSURE_SUCCESS(rv, rv);
bool playing;
rv = agent1.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(!playing, "Test2: A normal channel unvisible agent1 must not be playing");
rv = agent2.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(!playing, "Test2: A normal channel unvisible agent2 must not be playing");
rv = agent1.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
rv = agent2.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
rv = agent1.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test2: A normal channel visible agent1 should be playing");
rv = agent2.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test2: A normal channel visible agent2 should be playing");
return rv;
}
nsresult
TestContentChannels()
{
Agent agent1(AUDIO_CHANNEL_CONTENT);
nsresult rv = agent1.Init();
NS_ENSURE_SUCCESS(rv, rv);
Agent agent2(AUDIO_CHANNEL_CONTENT);
rv = agent2.Init();
NS_ENSURE_SUCCESS(rv, rv);
rv = agent1.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
rv = agent2.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
bool playing;
rv = agent1.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test3: A content channel unvisible agent1 should be playing");
rv = agent2.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test3: A content channel unvisible agent2 should be playing");
rv = agent1.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
rv = agent2.mAgent->SetVisibilityState(false);
NS_ENSURE_SUCCESS(rv, rv);
rv = agent1.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test3: A content channel visible agent1 should be playing");
rv = agent2.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test3: A content channel unvisible agent2 should be playing");
rv = agent1.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
rv = agent2.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
rv = agent1.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test3: A content channel visible agent1 should be playing");
rv = agent2.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test3: A content channel visible agent2 should be playing");
return rv;
}
nsresult
TestPriorities()
{
Agent normalAgent(AUDIO_CHANNEL_NORMAL);
nsresult rv = normalAgent.Init();
NS_ENSURE_SUCCESS(rv, rv);
Agent contentAgent(AUDIO_CHANNEL_CONTENT);
rv = contentAgent.Init();
NS_ENSURE_SUCCESS(rv, rv);
Agent notificationAgent(AUDIO_CHANNEL_NOTIFICATION);
rv = notificationAgent.Init();
NS_ENSURE_SUCCESS(rv, rv);
Agent alarmAgent(AUDIO_CHANNEL_ALARM);
rv = alarmAgent.Init();
NS_ENSURE_SUCCESS(rv, rv);
Agent telephonyAgent(AUDIO_CHANNEL_TELEPHONY);
rv = telephonyAgent.Init();
NS_ENSURE_SUCCESS(rv, rv);
Agent ringerAgent(AUDIO_CHANNEL_RINGER);
rv = ringerAgent.Init();
NS_ENSURE_SUCCESS(rv, rv);
Agent pNotificationAgent(AUDIO_CHANNEL_PUBLICNOTIFICATION);
rv = pNotificationAgent.Init();
NS_ENSURE_SUCCESS(rv, rv);
bool playing;
// Normal should not be playing because not visible.
rv = normalAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(!playing, "Test4: A normal channel unvisible agent should not be playing");
// Content should be playing.
rv = contentAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: A content channel unvisible agent should be playing");
// Notification should be playing.
rv = notificationAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: An notification channel unvisible agent should be playing");
// Now content should be not playing because of the notification playing.
rv = contentAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(!playing, "Test4: A content channel unvisible agent should not be playing when notification channel is playing");
// Adding an alarm.
rv = alarmAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: An alarm channel unvisible agent should be playing");
// Now notification should be not playing because of the alarm playing.
rv = notificationAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(!playing, "Test4: A notification channel unvisible agent should not be playing when an alarm is playing");
// Adding an telephony.
rv = telephonyAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: An telephony channel unvisible agent should be playing");
// Now alarm should be not playing because of the telephony playing.
rv = alarmAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(!playing, "Test4: A alarm channel unvisible agent should not be playing when a telephony is playing");
// Adding an ringer.
rv = ringerAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: An ringer channel unvisible agent should be playing");
// Now telephony should be not playing because of the ringer playing.
rv = telephonyAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(!playing, "Test4: A telephony channel unvisible agent should not be playing when a riger is playing");
// Adding an pNotification.
rv = pNotificationAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: An pNotification channel unvisible agent should be playing");
// Now ringer should be not playing because of the public notification playing.
rv = ringerAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(!playing, "Test4: A ringer channel unvisible agent should not be playing when a public notification is playing");
// Settings visible the normal channel.
rv = normalAgent.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
// Normal should be playing because visible.
rv = normalAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: A normal channel visible agent should be playing");
// Settings visible the content channel.
rv = contentAgent.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
// Content should be playing because visible.
rv = contentAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: A content channel visible agent should be playing");
// Settings visible the notification channel.
rv = notificationAgent.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
// Notification should be playing because visible.
rv = notificationAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: A notification channel visible agent should be playing");
// Settings visible the alarm channel.
rv = alarmAgent.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
// Alarm should be playing because visible.
rv = alarmAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: A alarm channel visible agent should be playing");
// Settings visible the telephony channel.
rv = telephonyAgent.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
// Telephony should be playing because visible.
rv = telephonyAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: A telephony channel visible agent should be playing");
// Settings visible the ringer channel.
rv = ringerAgent.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
// Ringer should be playing because visible.
rv = ringerAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: A ringer channel visible agent should be playing");
// Settings visible the pNotification channel.
rv = pNotificationAgent.mAgent->SetVisibilityState(true);
NS_ENSURE_SUCCESS(rv, rv);
// pNotification should be playing because visible.
rv = pNotificationAgent.StartPlaying(&playing);
NS_ENSURE_SUCCESS(rv, rv);
TEST_ENSURE_BASE(playing, "Test4: A pNotification channel visible agent should be playing");
return rv;
}
int main(int argc, char** argv)
{
ScopedXPCOM xpcom("AudioChannelService");
if (xpcom.failed())
return 1;
if (NS_FAILED(TestDoubleStartPlaying()))
return 1;
if (NS_FAILED(TestOneNormalChannel()))
return 1;
if (NS_FAILED(TestTwoNormalChannels()))
return 1;
if (NS_FAILED(TestContentChannels()))
return 1;
if (NS_FAILED(TestPriorities()))
return 1;
return 0;
}