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124 lines
6.6 KiB
Properties
124 lines
6.6 KiB
Properties
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# ***** BEGIN LICENSE BLOCK *****
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# Version: MPL 1.1/GPL 2.0/LGPL 2.1
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#
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# The contents of this file are subject to the Mozilla Public License Version
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# 1.1 (the "License"); you may not use this file except in compliance with
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# the License. You may obtain a copy of the License at
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# http://www.mozilla.org/MPL/
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#
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# Software distributed under the License is distributed on an "AS IS" basis,
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# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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# for the specific language governing rights and limitations under the
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# License.
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#
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# The Original Code is Mozilla MathML Project.
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#
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# The Initial Developer of the Original Code is
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# The University of Queensland.
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# Portions created by the Initial Developer are Copyright (C) 2001
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# the Initial Developer. All Rights Reserved.
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#
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# Contributor(s):
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# Roger B. Sidje <rbs@maths.uq.edu.au>
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# Karl Tomlinson <karlt+@karlt.net>, Mozilla Corporation
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#
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# Alternatively, the contents of this file may be used under the terms of
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# either the GNU General Public License Version 2 or later (the "GPL"), or
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# the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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# in which case the provisions of the GPL or the LGPL are applicable instead
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# of those above. If you wish to allow use of your version of this file only
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# under the terms of either the GPL or the LGPL, and not to allow others to
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# use your version of this file under the terms of the MPL, indicate your
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# decision by deleting the provisions above and replace them with the notice
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# and other provisions required by the GPL or the LGPL. If you do not delete
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# the provisions above, a recipient may use your version of this file under
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# the terms of any one of the MPL, the GPL or the LGPL.
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#
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# ***** END LICENSE BLOCK *****
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# LOCALIZATION NOTE: FILE
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# Do not translate anything in this file
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# This file contains the list of all stretchy MathML chars that
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# can be rendered using only Unicode code points.
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# [ T/L | M | B/R | G | size0 ... size{N-1} ]
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\u0028 = \u239B\uFFFD\u239D\u239C\u0028 # (
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\u0029 = \u239E\uFFFD\u23A0\u239F\u0029 # )
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\u005B = \u23A1\uFFFD\u23A3\u23A2\u005B # [
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\u005D = \u23A4\uFFFD\u23A6\u23A5\u005D # ]
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\u007B = \u23A7\u23A8\u23A9\u23AA\u007B # {
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\u007C = \uFFFD\uFFFD\uFFFD\u007C\u007C # |
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\u007D = \u23AB\u23AC\u23AD\u23AA\u007D # }
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# OverBar is stretched with U+0305 COMBINING OVERLINE which "connects on left and right"
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\u00AF = \uFFFD\uFFFD\uFFFD\u0305\u00AF # OverBar
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#\u0305 doesn't appear to be referenced by the MathML spec
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\u0332 = \uFFFD\uFFFD\uFFFD\u0332\u0332 # COMBINING LOW LINE, UnderBar
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\u2016 = \uFFFD\uFFFD\uFFFD\u2016\u2016 # DOUBLE VERTICAL LINE, Vert, Verbar
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\u2190 = \u2190\uFFFD\uFFFD\u23AF\u2190\u27F5 # LeftArrow, larr, leftarrow
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\u2191 = \u2191\uFFFD\uFFFD\u23D0\u2191 # UpArrow, uarr, uparrow
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\u2192 = \uFFFD\uFFFD\u2192\u23AF\u2192\u27F6 # RightArrow, rarr, rightarrow
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\u2193 = \uFFFD\uFFFD\u2193\u23D0\u2193 # DownArrow, darr, downarrow
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\u2194 = \u2190\uFFFD\u2192\u23AF\u2194\u27F7 # LeftRightArrow, harr, leftrightarrow
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\u2195 = \u2191\uFFFD\u2193\u23D0\u2195 # UpDownArrow, updownarrow, varr
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# For STIXGeneral U+22A2/U+22A3 RIGHT/LEFT TACK are different heights to U+23AF.
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# Could use LONG RIGHT/LEFT TACK instead, but STIXNonUnicode provides
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# E0B6 stix-maps-to-relation tail
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#\u21A4 = \u2190\uFFFD\u27DE\u23AF\u21A6\u27FB # LeftTeeArrow, mapstoleft
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#\u21A6 = \u27DD\uFFFD\u2192\u23AF\u21A6\u27FC # RightTeeArrow, map, mapsto
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#\u295A = \u21BC\uFFFD\u27DE\u23AF\u295A # LeftTeeVector
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#\u295B = \u27DD\uFFFD\u21C0\u23AF\u295B # RIGHTWARDS HARPOON WITH BARB UP FROM BAR, RightTeeVector
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#\u295E = \u21BD\uFFFD\u27DE\u23AF\u295E # DownLeftTeeVector
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#\u295F = \u27DD\uFFFD\u21C1\u23AF\u295F # RIGHTWARDS HARPOON WITH BARB DOWN FROM BAR, DownRightTeeVector
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# Cambria Math does not have U+27DD/U+27DE
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\u21A4 = \u2190\uFFFD\u22A3\u23AF\u21A6\u27FB # LeftTeeArrow, mapstoleft
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\u21A6 = \u22A2\uFFFD\u2192\u23AF\u21A6\u27FC # RightTeeArrow, map, mapsto
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\u295A = \u21BC\uFFFD\u22A3\u23AF\u295A # LeftTeeVector
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\u295B = \u22A2\uFFFD\u21C0\u23AF\u295B # RIGHTWARDS HARPOON WITH BARB UP FROM BAR, RightTeeVector
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\u295E = \u21BD\uFFFD\u22A3\u23AF\u295E # DownLeftTeeVector
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\u295F = \u22A2\uFFFD\u21C1\u23AF\u295F # RIGHTWARDS HARPOON WITH BARB DOWN FROM BAR, DownRightTeeVector
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\u21C0 = \uFFFD\uFFFD\u21C0\u23AF\u21C0 # RightVector, rharu, rightharpoonup
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\u21C1 = \uFFFD\uFFFD\u21C1\u23AF\u21C1 # DownRightVector, rhard, rightharpoon down
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\u21BC = \u21BC\uFFFD\uFFFD\u23AF\u21BC # LeftVector, leftharpoonup, lharu
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\u21BD = \u21BD\uFFFD\uFFFD\u23AF\u21BD # DownLeftVector, leftharpoondown, lhard
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\u21D0 = \uFFFD\uFFFD\uFFFD\uFFFD\u21D0\u27F8 # DoubleLeftArrow, Leftarrow, lArr
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\u21D2 = \uFFFD\uFFFD\uFFFD\uFFFD\u21D2\u27F9 # DoubleRightArrow, Implies, Rightarro
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\u21D4 = \uFFFD\uFFFD\uFFFD\uFFFD\u21D4\u27FA # DoubleLeftRightArrow, Leftrightarrow, hArr, iff
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# \u221A radical may be made from RADICAL SYMBOL BOTTOM U+23B7 but few fonts
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# support this character and it is not clear what the appropriate vertical
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# glue whould be.
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\u2223 = \uFFFD\uFFFD\uFFFD\u2223\u2223 # VerticalBar, mid
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\u2225 = \uFFFD\uFFFD\uFFFD\u2225\u2225 # DoubleVerticalBar, par, parallel
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# If fonts have U+23AE INTEGRAL EXTENSION:
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# (STIXSize1, Cambria Math, DejaVu Sans/Serif, Apple's Symbol)
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\u222B = \u2320\uFFFD\u2321\u23AE\u222B # Integral, int
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# Many fonts don't have U+23AE. For these fonts, a rule can be used as glue:
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# \u222B = \u2320\uFFFD\u2321\uFFFD\u222B # Integral, int
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# Using parts of [ and ] (could use box drawings instead)
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\u2308 = \u23A1\uFFFD\uFFFD\u23A2\u2308 # LeftCeiling, lceil
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\u2309 = \u23A4\uFFFD\uFFFD\u23A5\u2309 # RightCeiling, rceil
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\u230A = \uFFFD\uFFFD\u23A3\u23A2\u230A # LeftFloor, lfloor
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\u230B = \uFFFD\uFFFD\u23A6\u23A5\u230B # RightFloor, rfloor
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# Support for l/r moustache from the parts of lbrace { and rbrace }
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\u23B0 = \u23A7\uFFFD\u23AD\u23AA\u23B0 # lmoustache, lmoust
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\u23B1 = \u23AB\uFFFD\u23A9\u23AA\u23B1 # rmoustache, rmoust
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# Using normal arrows as heads instead of long arrows for the sake of
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# Apple's Symbol font.
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\u27F5 = \u2190\uFFFD\uFFFD\u23AF\u27F5 # LongLeftArrow
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\u27F6 = \uFFFD\uFFFD\u2192\u23AF\u27F6 # LongRightArrow
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\u27F7 = \u2190\uFFFD\u2192\u23AF\u27F7 # LongLeftRightArrow
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\u294E = \u21BC\uFFFD\u21C0\u23AF\u294E #LEFT BARB UP RIGHT BARB UP HARPOON, LeftRightVector
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\u2950 = \u21BD\uFFFD\u21C1\u23AF\u2950 #LEFT BARB DOWN RIGHT BARB DOWN HARPOON , DownLeftRightVector
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