gecko/gfx/layers/d3d11/CompositorD3D11.h

175 lines
4.9 KiB
C
Raw Normal View History

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_COMPOSITORD3D11_H
#define MOZILLA_GFX_COMPOSITORD3D11_H
#include "mozilla/layers/Compositor.h"
#include "TextureD3D11.h"
#include <d3d11.h>
class nsWidget;
namespace mozilla {
namespace layers {
#define LOGD3D11(param)
struct VertexShaderConstants
{
float layerTransform[4][4];
float projection[4][4];
float renderTargetOffset[4];
gfx::Rect textureCoords;
gfx::Rect layerQuad;
gfx::Rect maskQuad;
};
struct PixelShaderConstants
{
float layerColor[4];
float layerOpacity[4];
};
struct DeviceAttachmentsD3D11;
class CompositorD3D11 : public Compositor
{
public:
CompositorD3D11(nsIWidget *aWidget);
~CompositorD3D11();
virtual bool Initialize();
virtual void Destroy() { }
virtual TextureFactoryIdentifier
GetTextureFactoryIdentifier() MOZ_OVERRIDE;
virtual bool CanUseCanvasLayerForSize(const gfxIntSize &aSize) MOZ_OVERRIDE;
virtual int32_t GetMaxTextureSize() const MOZ_FINAL;
virtual void SetTargetContext(gfxContext *aTarget) { mTarget = aTarget; }
virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) { }
virtual TemporaryRef<CompositingRenderTarget>
CreateRenderTarget(const gfx::IntRect &aRect,
SurfaceInitMode aInit) MOZ_OVERRIDE;
virtual TemporaryRef<CompositingRenderTarget>
CreateRenderTargetFromSource(const gfx::IntRect &aRect,
const CompositingRenderTarget *aSource) MOZ_OVERRIDE;
virtual void SetRenderTarget(CompositingRenderTarget *aSurface) MOZ_OVERRIDE;
virtual CompositingRenderTarget* GetCurrentRenderTarget() MOZ_OVERRIDE
{
return mCurrentRT;
}
virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE { }
/**
* Declare an offset to use when rendering layers. This will be ignored when
* rendering to a target instead of the screen.
*/
virtual void SetScreenRenderOffset(const gfx::Point& aOffset) MOZ_OVERRIDE {
if (aOffset.x || aOffset.y) {
NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D11.");
}
// If the offset is 0, 0 that's okay.
}
virtual void DrawQuad(const gfx::Rect &aRect, const gfx::Rect &aClipRect,
const EffectChain &aEffectChain,
gfx::Float aOpacity, const gfx::Matrix4x4 &aTransform,
const gfx::Point &aOffset) MOZ_OVERRIDE;
/**
* Start a new frame. If aClipRectIn is null, sets *aClipRectOut to the screen dimensions.
*/
virtual void BeginFrame(const gfx::Rect *aClipRectIn,
const gfxMatrix& aTransform,
const gfx::Rect& aRenderBounds,
gfx::Rect *aClipRectOut = nullptr,
gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE;
/**
* Flush the current frame to the screen.
*/
virtual void EndFrame() MOZ_OVERRIDE;
/**
* Post rendering stuff if the rendering is outside of this Compositor
* e.g., by Composer2D
*/
virtual void EndFrameForExternalComposition(const gfxMatrix& aTransform) MOZ_OVERRIDE { }
/**
* Tidy up if BeginFrame has been called, but EndFrame won't be
*/
virtual void AbortFrame() MOZ_OVERRIDE { }
/**
* Setup the viewport and projection matrix for rendering
* to a window of the given dimensions.
*/
virtual void PrepareViewport(const gfx::IntSize& aSize,
const gfxMatrix& aWorldTransform) MOZ_OVERRIDE;
virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE { return true; }
#ifdef MOZ_DUMP_PAINTING
virtual const char* Name() const MOZ_OVERRIDE { return "Direct3D 11"; }
#endif
virtual void NotifyLayersTransaction() MOZ_OVERRIDE { }
virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; }
virtual const nsIntSize& GetWidgetSize() MOZ_OVERRIDE;
ID3D11Device *GetDevice() { return mDevice; }
private:
enum MaskMode {
UNMASKED = 0,
MASKED = 1,
MASKED3D
};
void VerifyBufferSize();
void UpdateRenderTarget();
bool CreateShaders();
void UpdateConstantBuffers();
void SetSamplerForFilter(gfx::Filter aFilter);
void SetPSForEffect(Effect *aEffect, MaskMode aMaskMode);
void PaintToTarget();
RefPtr<ID3D11DeviceContext> mContext;
RefPtr<ID3D11Device> mDevice;
RefPtr<IDXGISwapChain> mSwapChain;
RefPtr<CompositingRenderTargetD3D11> mDefaultRT;
RefPtr<CompositingRenderTargetD3D11> mCurrentRT;
DeviceAttachmentsD3D11 *mAttachments;
nsRefPtr<gfxContext> mTarget;
nsIWidget *mWidget;
// XXX - Bas - wth?
nsIntSize mSize;
HWND mHwnd;
D3D_FEATURE_LEVEL mFeatureLevel;
VertexShaderConstants mVSConstants;
PixelShaderConstants mPSConstants;
};
}
}
#endif