gecko/layout/svg/base/src/nsSVGContainerFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SVG project.
*
* The Initial Developer of the Original Code is IBM Corporation.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef NS_SVGCONTAINERFRAME_H
#define NS_SVGCONTAINERFRAME_H
#include "nsContainerFrame.h"
#include "nsISVGChildFrame.h"
#include "nsSVGSVGElement.h"
#include "gfxRect.h"
#include "gfxMatrix.h"
class nsRenderingContext;
typedef nsContainerFrame nsSVGContainerFrameBase;
class nsSVGContainerFrame : public nsSVGContainerFrameBase
{
friend nsIFrame* NS_NewSVGContainerFrame(nsIPresShell* aPresShell,
nsStyleContext* aContext);
protected:
nsSVGContainerFrame(nsStyleContext* aContext) :
nsSVGContainerFrameBase(aContext) {}
public:
NS_DECL_QUERYFRAME_TARGET(nsSVGContainerFrame)
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS
// Returns the transform to our gfxContext (to device pixels, not CSS px)
virtual gfxMatrix GetCanvasTM() { return gfxMatrix(); }
// nsIFrame:
NS_IMETHOD AppendFrames(ChildListID aListID,
nsFrameList& aFrameList);
NS_IMETHOD InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList);
NS_IMETHOD RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame);
virtual bool IsFrameOfType(PRUint32 aFlags) const
{
return nsSVGContainerFrameBase::IsFrameOfType(
aFlags & ~(nsIFrame::eSVG | nsIFrame::eSVGContainer));
}
};
class nsSVGDisplayContainerFrame : public nsSVGContainerFrame,
public nsISVGChildFrame
{
protected:
nsSVGDisplayContainerFrame(nsStyleContext* aContext) :
nsSVGContainerFrame(aContext) {}
public:
NS_DECL_QUERYFRAME_TARGET(nsSVGDisplayContainerFrame)
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS
// nsIFrame:
NS_IMETHOD InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList);
NS_IMETHOD RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame);
NS_IMETHOD Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow);
// nsISVGChildFrame interface:
NS_IMETHOD PaintSVG(nsRenderingContext* aContext,
const nsIntRect *aDirtyRect);
NS_IMETHOD_(nsIFrame*) GetFrameForPoint(const nsPoint &aPoint);
NS_IMETHOD_(nsRect) GetCoveredRegion();
NS_IMETHOD UpdateCoveredRegion();
NS_IMETHOD InitialUpdate();
virtual void NotifySVGChanged(PRUint32 aFlags);
virtual void NotifyRedrawSuspended();
virtual void NotifyRedrawUnsuspended();
virtual gfxRect GetBBoxContribution(const gfxMatrix &aToBBoxUserspace,
PRUint32 aFlags);
NS_IMETHOD_(bool) IsDisplayContainer() { return true; }
NS_IMETHOD_(bool) HasValidCoveredRect() { return false; }
};
#endif