gecko/layout/svg/base/src/nsSVGTextContainerFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SVG project.
*
* The Initial Developer of the Original Code is IBM Corporation.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef NS_SVGTEXTCONTAINERFRAME_H
#define NS_SVGTEXTCONTAINERFRAME_H
#include "nsFrame.h"
#include "nsIFrame.h"
#include "nsISVGChildFrame.h"
#include "nsQueryFrame.h"
#include "nsSVGContainerFrame.h"
#include "nsTArray.h"
class nsFrameList;
class nsIDOMSVGPoint;
class nsIDOMSVGRect;
class nsISVGGlyphFragmentNode;
class nsStyleContext;
class nsSVGGlyphFrame;
class nsSVGTextFrame;
class nsSVGTextContainerFrame : public nsSVGDisplayContainerFrame
{
protected:
nsSVGTextContainerFrame(nsStyleContext* aContext) :
nsSVGDisplayContainerFrame(aContext) {}
public:
void NotifyGlyphMetricsChange();
virtual void GetXY(SVGUserUnitList *aX, SVGUserUnitList *aY);
virtual void GetDxDy(SVGUserUnitList *aDx, SVGUserUnitList *aDy);
virtual const SVGNumberList *GetRotate();
NS_DECL_QUERYFRAME_TARGET(nsSVGTextContainerFrame)
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS
// nsIFrame
NS_IMETHOD InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList);
NS_IMETHOD RemoveFrame(ChildListID aListID, nsIFrame *aOldFrame);
NS_IMETHOD GetStartPositionOfChar(PRUint32 charnum, nsIDOMSVGPoint **_retval);
NS_IMETHOD GetEndPositionOfChar(PRUint32 charnum, nsIDOMSVGPoint **_retval);
NS_IMETHOD GetExtentOfChar(PRUint32 charnum, nsIDOMSVGRect **_retval);
NS_IMETHOD GetRotationOfChar(PRUint32 charnum, float *_retval);
/*
* Returns the number of characters in a string
*/
virtual PRUint32 GetNumberOfChars();
/*
* Determines the length of a string
*/
virtual float GetComputedTextLength();
/*
* Determines the length of a substring
*/
virtual float GetSubStringLength(PRUint32 charnum, PRUint32 nchars);
/*
* Get the character at the specified position
*/
virtual PRInt32 GetCharNumAtPosition(nsIDOMSVGPoint *point);
void GetEffectiveXY(nsTArray<float> &aX, nsTArray<float> &aY);
void GetEffectiveDxDy(nsTArray<float> &aDx, nsTArray<float> &aDy);
void GetEffectiveRotate(nsTArray<float> &aRotate);
protected:
/*
* Returns the first child node for a frame
*/
nsISVGGlyphFragmentNode *
GetFirstGlyphFragmentChildNode();
/*
* Returns the next child node for a frame
*/
nsISVGGlyphFragmentNode *
GetNextGlyphFragmentChildNode(nsISVGGlyphFragmentNode *node);
void CopyPositionList(nsTArray<float> *parentList,
SVGUserUnitList *selfList,
nsTArray<float> &dstList,
PRUint32 aOffset);
void CopyRotateList(nsTArray<float> *parentList,
const SVGNumberList *selfList,
nsTArray<float> &dstList,
PRUint32 aOffset);
PRUint32 BuildPositionList(PRUint32 aOffset, PRUint32 aDepth);
void SetWhitespaceCompression();
private:
/*
* Returns the glyph frame containing a particular character
*/
static nsSVGGlyphFrame *
GetGlyphFrameAtCharNum(nsISVGGlyphFragmentNode* node,
PRUint32 charnum,
PRUint32 *offset);
/*
* Returns the text frame ancestor of this frame (or the frame itself
* if this is a text frame)
*/
nsSVGTextFrame * GetTextFrame();
nsTArray<float> mX;
nsTArray<float> mY;
nsTArray<float> mDx;
nsTArray<float> mDy;
nsTArray<float> mRotate;
};
#endif