gecko/modules/plugin/sdk/samples/npthread/windows/thread.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
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*
* ***** END LICENSE BLOCK ***** */
#ifndef __THREAD_H__
#define __THREAD_H__
typedef enum {
ts_dead = 0,
ts_ready,
ts_busy
} ThreadState;
class CThread {
private:
HANDLE mThread;
DWORD mID;
HANDLE mEventThreadInitializationFinished;
HANDLE mEventThreadShutdownFinished;
DWORD mInitTimeOut;
DWORD mShutTimeOut;
HANDLE mEventDo;
ThreadState mState;
protected:
int mAction;
public:
BOOL setInitEvent();
BOOL setShutEvent();
BOOL isAlive();
BOOL isBusy();
HANDLE getHandle();
void run();
// outside thread interface
CThread(DWORD aInitTimeOut = INFINITE, DWORD aShutTimeOut = INFINITE);
virtual ~CThread();
BOOL open(CThread * aThread);
void close(CThread * aThread);
BOOL tryAction(int aAction);
BOOL doAction(int aAction);
// virtuals
virtual BOOL init() = 0;
virtual void shut() = 0;
virtual void dispatch() = 0;
};
BOOL InitThreadLib(HINSTANCE aInstance);
void ShutThreadLib(HINSTANCE aInstance);
#endif // THREAD_HPP__