2010-09-30 15:53:49 -07:00
|
|
|
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
|
|
* ***** BEGIN LICENSE BLOCK *****
|
|
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
|
|
*
|
|
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
|
|
* the License. You may obtain a copy of the License at
|
|
|
|
* http://www.mozilla.org/MPL/
|
|
|
|
*
|
|
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
|
|
* for the specific language governing rights and limitations under the
|
|
|
|
* License.
|
|
|
|
*
|
|
|
|
* The Original Code is Mozilla Corporation code.
|
|
|
|
*
|
|
|
|
* The Initial Developer of the Original Code is Mozilla Foundation.
|
|
|
|
* Portions created by the Initial Developer are Copyright (C) 2009
|
|
|
|
* the Initial Developer. All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Contributor(s):
|
|
|
|
* Bas Schouten <bschouten@mozilla.com>
|
|
|
|
*
|
|
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
|
|
* the provisions above, a recipient may use your version of this file under
|
|
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
|
|
*
|
|
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
|
|
|
|
#ifndef GFX_THEBESLAYERD3D10_H
|
|
|
|
#define GFX_THEBESLAYERD3D10_H
|
|
|
|
|
|
|
|
#include "Layers.h"
|
|
|
|
#include "LayerManagerD3D10.h"
|
|
|
|
|
|
|
|
namespace mozilla {
|
|
|
|
namespace layers {
|
|
|
|
|
|
|
|
class ThebesLayerD3D10 : public ThebesLayer,
|
|
|
|
public LayerD3D10
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ThebesLayerD3D10(LayerManagerD3D10 *aManager);
|
|
|
|
virtual ~ThebesLayerD3D10();
|
|
|
|
|
|
|
|
/* ThebesLayer implementation */
|
|
|
|
void InvalidateRegion(const nsIntRegion& aRegion);
|
|
|
|
|
|
|
|
/* LayerD3D10 implementation */
|
2010-10-19 12:08:27 -07:00
|
|
|
virtual Layer* GetLayer();
|
2010-11-08 01:06:15 -08:00
|
|
|
virtual void RenderLayer();
|
2011-02-09 06:48:12 -08:00
|
|
|
virtual void Validate();
|
2010-09-30 15:53:49 -07:00
|
|
|
virtual void LayerManagerDestroyed();
|
|
|
|
|
|
|
|
private:
|
|
|
|
/* Texture with our surface data */
|
|
|
|
nsRefPtr<ID3D10Texture2D> mTexture;
|
|
|
|
|
|
|
|
/* Shader resource view for our texture */
|
|
|
|
nsRefPtr<ID3D10ShaderResourceView> mSRView;
|
|
|
|
|
2011-01-27 21:34:31 -08:00
|
|
|
/* Texture for render-on-whitew when doing component alpha */
|
|
|
|
nsRefPtr<ID3D10Texture2D> mTextureOnWhite;
|
|
|
|
|
|
|
|
/* Shader resource view for our render-on-white texture */
|
|
|
|
nsRefPtr<ID3D10ShaderResourceView> mSRViewOnWhite;
|
|
|
|
|
2011-01-27 21:34:25 -08:00
|
|
|
/* Visible region used when we drew the contents of the textures */
|
|
|
|
nsIntRegion mTextureRegion;
|
|
|
|
|
2010-09-30 15:53:49 -07:00
|
|
|
/* Checks if our D2D surface has the right content type */
|
2011-01-27 21:34:31 -08:00
|
|
|
void VerifyContentType(SurfaceMode aMode);
|
2010-09-30 15:53:49 -07:00
|
|
|
|
|
|
|
/* This contains the thebes surface */
|
|
|
|
nsRefPtr<gfxASurface> mD2DSurface;
|
|
|
|
|
2011-01-27 21:34:31 -08:00
|
|
|
/* This contains the thebes surface for our render-on-white texture */
|
|
|
|
nsRefPtr<gfxASurface> mD2DSurfaceOnWhite;
|
|
|
|
|
2010-09-30 15:53:49 -07:00
|
|
|
/* Have a region of our layer drawn */
|
2011-02-08 12:40:34 -08:00
|
|
|
void DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode);
|
2010-09-30 15:53:49 -07:00
|
|
|
|
|
|
|
/* Create a new texture */
|
2011-01-27 21:34:31 -08:00
|
|
|
void CreateNewTextures(const gfxIntSize &aSize, SurfaceMode aMode);
|
2011-01-27 21:34:25 -08:00
|
|
|
|
|
|
|
/* Copy a texture region */
|
|
|
|
void CopyRegion(ID3D10Texture2D* aSrc, const nsIntPoint &aSrcOffset,
|
|
|
|
ID3D10Texture2D* aDest, const nsIntPoint &aDestOffset,
|
2011-02-08 12:40:34 -08:00
|
|
|
const nsIntRegion &aCopyRegion, nsIntRegion* aValidRegion,
|
|
|
|
float aXRes, float aYRes);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate the desired texture resolution based on
|
|
|
|
* the layer managers resolution, and the current
|
|
|
|
* transforms scale factor.
|
|
|
|
*/
|
|
|
|
void GetDesiredResolutions(float& aXRes, float& aYRes);
|
|
|
|
|
|
|
|
/* Check if the current texture resolution matches the stored resolution. */
|
|
|
|
bool ResolutionChanged(float aXRes, float aYRes);
|
2010-09-30 15:53:49 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
} /* layers */
|
|
|
|
} /* mozilla */
|
|
|
|
#endif /* GFX_THEBESLAYERD3D10_H */
|