gecko/services/sync/modules/status.js

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/***************************** BEGIN LICENSE BLOCK *****************************
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
* the specific language governing rights and limitations under the License.
*
* The Original Code is Weave Status.
*
* The Initial Developer of the Original Code is Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2009 the Initial
* Developer. All Rights Reserved.
*
* Contributor(s):
* Edward Lee <edilee@mozilla.com> (original author)
*
* Alternatively, the contents of this file may be used under the terms of either
* the GNU General Public License Version 2 or later (the "GPL"), or the GNU
* Lesser General Public License Version 2.1 or later (the "LGPL"), in which case
* the provisions of the GPL or the LGPL are applicable instead of those above.
* If you wish to allow use of your version of this file only under the terms of
* either the GPL or the LGPL, and not to allow others to use your version of
* this file under the terms of the MPL, indicate your decision by deleting the
* provisions above and replace them with the notice and other provisions
* required by the GPL or the LGPL. If you do not delete the provisions above, a
* recipient may use your version of this file under the terms of any one of the
* MPL, the GPL or the LGPL.
*
****************************** END LICENSE BLOCK ******************************/
const EXPORTED_SYMBOLS = ["Status"];
const Cc = Components.classes;
const Ci = Components.interfaces;
const Cr = Components.results;
const Cu = Components.utils;
Cu.import("resource://weave/constants.js");
let Status = {
get login() this._login,
set login(code) {
this._login = code;
if (code != LOGIN_SUCCEEDED)
this.service = LOGIN_FAILED;
else
this.service = STATUS_OK;
},
get sync() this._sync,
set sync(code) {
this._sync = code;
this.service = code == SYNC_SUCCEEDED ? STATUS_OK : SYNC_FAILED;
},
get engines() this._engines,
set engines([name, code]) {
this._engines[name] = code;
if (code != ENGINE_SUCCEEDED)
this.service = SYNC_FAILED_PARTIAL;
},
resetBackoff: function resetBackoff() {
this.enforceBackoff = false;
this.backoffInterval = 0;
this.minimumNextSync = 0;
},
resetSync: function resetSync() {
this._engines = {};
this.partial = false;
},
};
// Initialize various status values
Status.resetBackoff();
Status.resetSync();