gecko/gfx/angle/samples/build_samples.gyp

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# Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
'targets': [
{
'target_name': 'essl_to_glsl',
'type': 'executable',
'dependencies': [
'../src/build_angle.gyp:translator_glsl',
],
'include_dirs': [
'../include',
],
'sources': [
'translator/translator.cpp',
],
},
],
'conditions': [
['OS=="win"', {
'targets': [
{
'target_name': 'essl_to_hlsl',
'type': 'executable',
'dependencies': [
'../src/build_angle.gyp:translator_hlsl',
],
'include_dirs': [
'../include',
'../src',
],
'sources': [
'translator/translator.cpp',
'../src/common/debug.cpp',
],
'msvs_settings': {
'VCLinkerTool': {
'AdditionalLibraryDirectories': ['$(DXSDK_DIR)/lib/x86'],
'AdditionalDependencies': ['d3d9.lib'],
}
}
},
{
'target_name': 'es_util',
'type': 'static_library',
'dependencies': [
'../src/build_angle.gyp:libEGL',
'../src/build_angle.gyp:libGLESv2',
],
'include_dirs': [
'gles2_book/Common',
'../include',
],
'sources': [
'gles2_book/Common/esShader.c',
'gles2_book/Common/esShapes.c',
'gles2_book/Common/esTransform.c',
'gles2_book/Common/esUtil.c',
'gles2_book/Common/esUtil.h',
'gles2_book/Common/esUtil_win.h',
'gles2_book/Common/Win32/esUtil_TGA.c',
'gles2_book/Common/Win32/esUtil_win32.c',
],
'direct_dependent_settings': {
'include_dirs': [
'gles2_book/Common',
'../include',
],
},
},
{
'target_name': 'hello_triangle',
'type': 'executable',
'dependencies': ['es_util'],
'sources': [
'gles2_book/Hello_Triangle/Hello_Triangle.c',
],
},
{
'target_name': 'mip_map_2d',
'type': 'executable',
'dependencies': ['es_util'],
'sources': [
'gles2_book/MipMap2D/MipMap2D.c',
],
},
{
'target_name': 'multi_texture',
'type': 'executable',
'dependencies': ['es_util'],
'sources': [
'gles2_book/MultiTexture/MultiTexture.c',
],
'copies': [
{
'destination': '<(PRODUCT_DIR)',
'files': [
'gles2_book/MultiTexture/basemap.tga',
'gles2_book/MultiTexture/lightmap.tga',
],
},
],
},
{
'target_name': 'particle_system',
'type': 'executable',
'dependencies': ['es_util'],
'sources': [
'gles2_book/ParticleSystem/ParticleSystem.c',
],
'copies': [
{
'destination': '<(PRODUCT_DIR)',
'files': [
'gles2_book/ParticleSystem/smoke.tga',
],
},
],
},
{
'target_name': 'simple_texture_2d',
'type': 'executable',
'dependencies': ['es_util'],
'sources': [
'gles2_book/Simple_Texture2D/Simple_Texture2D.c',
],
},
{
'target_name': 'simple_texture_cubemap',
'type': 'executable',
'dependencies': ['es_util'],
'sources': [
'gles2_book/Simple_TextureCubemap/Simple_TextureCubemap.c',
],
},
{
'target_name': 'simple_vertex_shader',
'type': 'executable',
'dependencies': ['es_util'],
'sources': [
'gles2_book/Simple_VertexShader/Simple_VertexShader.c',
],
},
{
'target_name': 'stencil_test',
'type': 'executable',
'dependencies': ['es_util'],
'sources': [
'gles2_book/Stencil_Test/Stencil_Test.c',
],
},
{
'target_name': 'texture_wrap',
'type': 'executable',
'dependencies': ['es_util'],
'sources': [
'gles2_book/TextureWrap/TextureWrap.c',
],
},
{
'target_name': 'post_sub_buffer',
'type': 'executable',
'dependencies': ['es_util'],
'sources': [
'gles2_book/PostSubBuffer/PostSubBuffer.c',
],
},
],
}],
],
}
# Local Variables:
# tab-width:2
# indent-tabs-mode:nil
# End:
# vim: set expandtab tabstop=2 shiftwidth=2: