2009-12-03 12:30:05 -08:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=2 et :
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Plugin App.
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*
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* The Initial Developer of the Original Code is
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* Ben Turner <bent.mozilla@gmail.com>
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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2009-09-08 23:31:35 -07:00
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#ifndef dom_plugins_PluginScriptableObjectParent_h
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#define dom_plugins_PluginScriptableObjectParent_h 1
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#include "mozilla/plugins/PPluginScriptableObjectParent.h"
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#include "jsapi.h"
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#include "npfunctions.h"
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#include "npruntime.h"
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namespace mozilla {
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namespace plugins {
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class PluginInstanceParent;
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class PluginScriptableObjectParent;
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class PPluginIdentifierParent;
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struct ParentNPObject : NPObject
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{
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ParentNPObject()
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: NPObject(), parent(NULL), invalidated(false) { }
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// |parent| is always valid as long as the actor is alive. Once the actor is
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// destroyed this will be set to null.
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PluginScriptableObjectParent* parent;
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bool invalidated;
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};
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class PluginScriptableObjectParent : public PPluginScriptableObjectParent
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{
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friend class PluginInstanceParent;
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public:
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PluginScriptableObjectParent(ScriptableObjectType aType);
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virtual ~PluginScriptableObjectParent();
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void
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InitializeProxy();
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void
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InitializeLocal(NPObject* aObject);
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virtual bool
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AnswerHasMethod(PPluginIdentifierParent* aId,
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bool* aHasMethod);
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virtual bool
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AnswerInvoke(PPluginIdentifierParent* aId,
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const InfallibleTArray<Variant>& aArgs,
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Variant* aResult,
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bool* aSuccess);
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virtual bool
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AnswerInvokeDefault(const InfallibleTArray<Variant>& aArgs,
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Variant* aResult,
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bool* aSuccess);
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virtual bool
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AnswerHasProperty(PPluginIdentifierParent* aId,
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bool* aHasProperty);
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virtual bool
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AnswerGetParentProperty(PPluginIdentifierParent* aId,
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Variant* aResult,
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bool* aSuccess);
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virtual bool
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AnswerSetProperty(PPluginIdentifierParent* aId,
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const Variant& aValue,
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bool* aSuccess);
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virtual bool
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AnswerRemoveProperty(PPluginIdentifierParent* aId,
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bool* aSuccess);
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virtual bool
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AnswerEnumerate(InfallibleTArray<PPluginIdentifierParent*>* aProperties,
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bool* aSuccess);
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virtual bool
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AnswerConstruct(const InfallibleTArray<Variant>& aArgs,
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Variant* aResult,
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bool* aSuccess);
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virtual bool
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AnswerNPN_Evaluate(const nsCString& aScript,
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Variant* aResult,
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bool* aSuccess);
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virtual bool
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RecvProtect();
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virtual bool
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RecvUnprotect();
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static const NPClass*
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GetClass()
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{
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return &sNPClass;
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}
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PluginInstanceParent*
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GetInstance() const
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{
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return mInstance;
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}
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NPObject*
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GetObject(bool aCanResurrect);
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// Protect only affects LocalObject actors. It is called by the
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// ProtectedVariant/Actor helper classes before the actor is used as an
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// argument to an IPC call and when the child process resurrects a
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// proxy object to the NPObject associated with this actor.
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void Protect();
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// Unprotect only affects LocalObject actors. It is called by the
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// ProtectedVariant/Actor helper classes after the actor is used as an
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// argument to an IPC call and when the child process is no longer using this
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// actor.
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void Unprotect();
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// DropNPObject is only used for Proxy actors and is called when the parent
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// process is no longer using the NPObject associated with this actor. The
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// child process may subsequently use this actor again in which case a new
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// NPObject will be created and associated with this actor (see
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// ResurrectProxyObject).
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void DropNPObject();
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ScriptableObjectType
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Type() const {
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return mType;
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}
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JSBool GetPropertyHelper(NPIdentifier aName,
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PRBool* aHasProperty,
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PRBool* aHasMethod,
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NPVariant* aResult);
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private:
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static NPObject*
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ScriptableAllocate(NPP aInstance,
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NPClass* aClass);
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static void
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ScriptableInvalidate(NPObject* aObject);
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static void
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ScriptableDeallocate(NPObject* aObject);
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static bool
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ScriptableHasMethod(NPObject* aObject,
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NPIdentifier aName);
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static bool
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ScriptableInvoke(NPObject* aObject,
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NPIdentifier aName,
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const NPVariant* aArgs,
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uint32_t aArgCount,
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NPVariant* aResult);
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static bool
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ScriptableInvokeDefault(NPObject* aObject,
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const NPVariant* aArgs,
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uint32_t aArgCount,
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NPVariant* aResult);
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static bool
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ScriptableHasProperty(NPObject* aObject,
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NPIdentifier aName);
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static bool
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ScriptableGetProperty(NPObject* aObject,
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NPIdentifier aName,
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NPVariant* aResult);
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static bool
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ScriptableSetProperty(NPObject* aObject,
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NPIdentifier aName,
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const NPVariant* aValue);
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static bool
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ScriptableRemoveProperty(NPObject* aObject,
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NPIdentifier aName);
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static bool
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ScriptableEnumerate(NPObject* aObject,
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NPIdentifier** aIdentifiers,
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uint32_t* aCount);
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static bool
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ScriptableConstruct(NPObject* aObject,
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const NPVariant* aArgs,
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uint32_t aArgCount,
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NPVariant* aResult);
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NPObject*
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CreateProxyObject();
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// ResurrectProxyObject is only used with Proxy actors. It is called when the
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// child process uses an actor whose NPObject was deleted by the parent
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// process.
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bool ResurrectProxyObject();
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private:
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PluginInstanceParent* mInstance;
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// This may be a ParentNPObject or some other kind depending on who created
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// it. Have to check its class to find out.
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NPObject* mObject;
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int mProtectCount;
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ScriptableObjectType mType;
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static const NPClass sNPClass;
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};
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2009-08-10 16:28:22 -07:00
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} /* namespace plugins */
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} /* namespace mozilla */
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#endif /* dom_plugins_PluginScriptableObjectParent_h */
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