gecko/mobile/chrome/content/InputHandler.js

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// -*- Mode: js2; tab-width: 2; indent-tabs-mode: nil; js2-basic-offset: 2; js2-skip-preprocessor-directives: t; js2-strict-trailing-comma-warning: nil -*-
/*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Mobile Browser.
*
* The Initial Developer of the Original Code is
* Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2008, 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <stuart@mozilla.com>
* Brad Lassey <blassey@mozilla.com>
* Mark Finkle <mfinkle@mozilla.com>
* Gavin Sharp <gavin.sharp@gmail.com>
* Ben Combee <combee@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
function getScrollboxFromElement(elem) {
// check element for scrollable interface, if not found check parent until we get to root
let scrollbox = null;
while (elem.parentNode) {
try {
if ("scrollBoxObject" in elem && elem.scrollBoxObject) {
scrollbox = elem.scrollBoxObject;
break;
}
else {
scrollbox = elem.boxObject.QueryInterface(Ci.nsIScrollBoxObject);
break;
}
}
catch (e) {
// an exception is OK, we just don't want to propogate it
}
elem = elem.parentNode;
}
return scrollbox;
}
/**
* Everything that is registed in _modules gets called with each event that the
* InputHandler is registered to listen for.
*
* When one of the handlers decides it wants to handle the event, it should call
* grab() on its owner which will cause it to receive all of the events until it
* calls ungrab(). Calling grab will notify the other handlers via a
* cancelPending() notification. This tells them to stop what they're doing and
* give up hope for being the one to process the events.
*/
function InputHandler() {
/* used to stop everything if mouse leaves window on desktop */
window.addEventListener("mouseout", this, true);
let stack = document.getElementById("browser-container");
stack.addEventListener("DOMMouseScroll", this, true);
/* these handle dragging of both chrome elements and content */
//stack.addEventListener("mouseout", this, true);
stack.addEventListener("mousedown", this, true);
stack.addEventListener("mouseup", this, true);
stack.addEventListener("mousemove", this, true);
stack.addEventListener("click", this, true);
let browserCanvas = document.getElementById("browser-canvas");
browserCanvas.addEventListener("keydown", this, true);
browserCanvas.addEventListener("keyup", this, true);
let prefsvc = Cc["@mozilla.org/preferences-service;1"].getService(Ci.nsIPrefBranch2);
let allowKinetic = prefsvc.getBoolPref("browser.ui.panning.kinetic");
this._modules.push(new ChromeInputModule(this, browserCanvas));
this._modules.push(new ContentPanningModule(this, browserCanvas, allowKinetic));
this._modules.push(new ContentClickingModule(this));
this._modules.push(new ScrollwheelModule(this));
}
InputHandler.prototype = {
_modules : [],
_grabbed : null,
_ignoreEvents: false,
grab: function grab(obj) {
this._grabbed = obj;
for each(mod in this._modules) {
if (mod != obj)
mod.cancelPending();
}
// only send events to this object
// call cancel on all modules
},
ungrab: function ungrab(obj) {
this._grabbed = null;
},
startListening: function startListening() {
this._ignoreEvents = false;
},
stopListening: function stopListening() {
this._ignoreEvents = true;
},
handleEvent: function handleEvent(aEvent) {
if (this._ignoreEvents)
return;
// relatedTarget should only be NULL if we move out of window
// if so, ungrab and reset everything. We don't always get
// mouseout events if the mouse movement causes other window
// activity, but this catches many of the cases
if (aEvent.type == "mouseout" && !aEvent.relatedTarget) {
this.grab(null);
return;
}
if (this._grabbed) {
this._grabbed.handleEvent(aEvent);
}
else {
for each(mod in this._modules) {
mod.handleEvent(aEvent);
// if event got grabbed, don't pass to other handlers
if (this._grabbed)
break;
}
}
}
};
/**
* Panning code for chrome elements
*/
function ChromeInputModule(owner, browserCanvas, useKinetic) {
this._owner = owner;
if (useKinetic !== undefined)
this._dragData.useKinetic = useKinetic;
this._browserCanvas = browserCanvas;
}
ChromeInputModule.prototype = {
_owner: null,
_ignoreNextClick: false,
_dragData: {
dragging: false,
sX: 0,
sY: 0,
dragStartTimeout: -1,
targetScrollbox: null,
reset: function reset() {
this.dragging = false;
this.sX = 0;
this.sY = 0;
if (this.dragStartTimeout != -1)
clearTimeout(this.dragStartTimeout);
this.dragStartTimeout = -1;
this.targetScrollbox = null;
}
},
_clickData: {
_events : [],
reset: function reset() {
this._events = [];
}
},
handleEvent: function handleEvent(aEvent) {
switch (aEvent.type) {
case "mousedown":
this._onMouseDown(aEvent);
break;
case "mousemove":
this._onMouseMove(aEvent);
break;
case "mouseup":
this._onMouseUp(aEvent);
break;
case "click":
if (this._ignoreNextClick) {
aEvent.stopPropagation();
aEvent.preventDefault();
this._ignoreNextClick = false;
}
break;
}
},
/* If someone else grabs events ahead of us, cancel any pending
* timeouts we may have.
*/
cancelPending: function cancelPending() {
this._dragData.reset();
},
_dragStart: function _dragStart(sX, sY) {
let dragData = this._dragData;
dragData.dragging = true;
dragData.dragStartTimeout = -1;
// grab all events until we stop the drag
ws.dragStart(sX, sY);
// prevent clicks from being sent once we start drag
this._clickData.reset();
},
_dragStop: function _dragStop(sX, sY) {
let dragData = this._dragData;
if (dragData.targetScrollbox)
dragData.targetScrollbox.scrollBy(dragData.sX - sX, dragData.sY - sY);
},
_dragMove: function _dragMove(sX, sY) {
let dragData = this._dragData;
if (dragData.targetScrollbox)
dragData.targetScrollbox.scrollBy(dragData.sX - sX, dragData.sY - sY);
},
_onMouseDown: function _onMouseDown(aEvent) {
// exit early for events in the content area
if (aEvent.target === this._browserCanvas) {
return;
}
let dragData = this._dragData;
dragData.targetScrollbox = getScrollboxFromElement(aEvent.target);
if (!dragData.targetScrollbox)
return;
// absorb the event for the scrollable XUL element and make all future events grabbed too
this._owner.grab(this);
aEvent.stopPropagation();
aEvent.preventDefault();
dragData.sX = aEvent.screenX;
dragData.sY = aEvent.screenY;
dragData.dragStartTimeout = setTimeout(function(self, sX, sY) { self._dragStart(sX, sY); },
200, this, aEvent.screenX, aEvent.screenY);
// store away the event for possible sending later if a drag doesn't happen
let clickData = this._clickData;
let clickEvent = document.createEvent("MouseEvent");
clickEvent.initMouseEvent(aEvent.type, aEvent.bubbles, aEvent.cancelable,
aEvent.view, aEvent.detail,
aEvent.screenX, aEvent.screenY, aEvent.clientX, aEvent.clientY,
aEvent.ctrlKey, aEvent.altKey, aEvent.shiftKeyArg, aEvent.metaKeyArg,
aEvent.button, aEvent.relatedTarget);
clickData._events.push({event: clickEvent, target: aEvent.target, time: Date.now()});
},
_onMouseUp: function _onMouseUp(aEvent) {
// only process if original mousedown was on a scrollable element
let dragData = this._dragData;
if (!dragData.targetScrollbox)
return;
let clickData = this._clickData;
// keep an eye out for mouseups that didn't start with a mousedown
if (!(clickData._events.length % 2)) {
clickData.reset();
}
else {
let clickEvent = document.createEvent("MouseEvent");
clickEvent.initMouseEvent(aEvent.type, aEvent.bubbles, aEvent.cancelable,
aEvent.view, aEvent.detail,
aEvent.screenX, aEvent.screenY, aEvent.clientX, aEvent.clientY,
aEvent.ctrlKey, aEvent.altKey, aEvent.shiftKeyArg, aEvent.metaKeyArg,
aEvent.button, aEvent.relatedTarget);
clickData._events.push({event: clickEvent, target: aEvent.target, time: Date.now()});
this._ignoreNextClick = true;
this._sendSingleClick();
}
aEvent.stopPropagation();
aEvent.preventDefault();
if (dragData.dragging)
this._dragStop(aEvent.screenX, aEvent.screenY);
dragData.reset(); // be sure to reset the timer
this._owner.ungrab(this);
},
_onMouseMove: function _onMouseMove(aEvent) {
let dragData = this._dragData;
// only process if original mousedown was on a scrollable element
if (!dragData.targetScrollbox)
return;
aEvent.stopPropagation();
aEvent.preventDefault();
let dx = dragData.sX - aEvent.screenX;
let dy = dragData.sY - aEvent.screenY;
if (!dragData.dragging && dragData.dragStartTimeout != -1) {
if (dx*dx + dy*dy > 100) {
clearTimeout(dragData.dragStartTimeout);
this._dragStart(aEvent.screenX, aEvent.screenY);
}
}
if (!dragData.dragging)
return;
this._dragMove(aEvent.screenX, aEvent.screenY);
dragData.sX = aEvent.screenX;
dragData.sY = aEvent.screenY;
},
// resend original events with our handler out of the loop
_sendSingleClick: function _sendSingleClick() {
let clickData = this._clickData;
this._owner.grab(this);
this._owner.stopListening();
// send original mouseDown/mouseUps again
this._redispatchChromeMouseEvent(clickData._events[0].event);
this._redispatchChromeMouseEvent(clickData._events[1].event);
this._owner.startListening();
this._owner.ungrab(this);
clickData.reset();
},
_redispatchChromeMouseEvent: function _redispatchChromeMouseEvent(aEvent) {
if (!(aEvent instanceof MouseEvent)) {
Cu.reportError("_redispatchChromeMouseEvent called with a non-mouse event");
return;
}
var cwu = window.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowUtils);
// Redispatch the mouse event, ignoring the root scroll frame
cwu.sendMouseEvent(aEvent.type, aEvent.clientX, aEvent.clientY,
aEvent.button, aEvent.detail, 0, true);
}
};
/**
* Kinetic panning code for content
*/
function ContentPanningModule(owner, browserCanvas, useKinetic) {
this._owner = owner;
if (useKinetic !== undefined)
this._dragData.useKinetic = useKinetic;
this._browserCanvas = browserCanvas;
}
ContentPanningModule.prototype = {
_owner: null,
_dragData: {
dragging: false,
sX: 0,
sY: 0,
useKinetic: true,
dragStartTimeout: -1,
reset: function reset() {
this.dragging = false;
this.sX = 0;
this.sY = 0;
if (this.dragStartTimeout != -1)
clearTimeout(this.dragStartTimeout);
this.dragStartTimeout = -1;
}
},
_kineticData: {
// const
kineticStepSize: 15,
kineticDecelloration: 0.004,
momentumBufferSize: 3,
momentumBuffer: [],
momentumBufferIndex: 0,
lastTime: 0,
kineticDuration: 0,
kineticDirX: 0,
kineticDirY: 0,
kineticHandle : -1,
kineticStep : 0,
kineticStartX : 0,
kineticStartY : 0,
kineticInitialVel: 0,
reset: function reset() {
if (this.kineticHandle != -1) {
window.clearInterval(this.kineticHandle);
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this.kineticHandle = -1;
}
this.momentumBuffer = [];
this.momentumBufferIndex = 0;
this.lastTime = 0;
this.kineticDuration = 0;
this.kineticDirX = 0;
this.kineticDirY = 0;
this.kineticStep = 0;
this.kineticStartX = 0;
this.kineticStartY = 0;
this.kineticInitialVel = 0;
}
},
handleEvent: function handleEvent(aEvent) {
// exit early for events outside displayed content area
if (aEvent.target !== this._browserCanvas)
return;
switch (aEvent.type) {
case "mousedown":
this._onMouseDown(aEvent);
break;
case "mousemove":
this._onMouseMove(aEvent);
break;
case "mouseup":
this._onMouseUp(aEvent);
break;
}
},
/* If someone else grabs events ahead of us, cancel any pending
* timeouts we may have.
*/
cancelPending: function cancelPending() {
this._dragData.reset();
// XXX we should cancel kinetic here as well
},
_dragStart: function _dragStart(sX, sY) {
let dragData = this._dragData;
dragData.dragging = true;
dragData.dragStartTimeout = -1;
// grab all events until we stop the drag
this._owner.grab(this);
ws.dragStart(sX, sY);
Browser.canvasBrowser.startPanning();
// set the kinetic start time
this._kineticData.lastTime = Date.now();
},
_dragStop: function _dragStop(sX, sY) {
let dragData = this._dragData;
this._owner.ungrab(this);
if (dragData.useKinetic) {
// start kinetic scrolling here for canvas only
if (!this._startKinetic(sX, sY))
this._endKinetic(sX, sY);
}
else {
ws.dragStop(sX, sY);
}
// flush any paints that might be left so that our next pan will be fast
Browser.canvasBrowser.endPanning();
},
_dragMove: function _dragMove(sX, sY) {
let dragData = this._dragData;
ws.dragMove(sX, sY);
},
_onMouseDown: function _onMouseDown(aEvent) {
// if we're in the process of kineticly scrolling, stop and start over
if (this._kineticData.kineticHandle != -1)
this._endKinetic(aEvent.screenX, aEvent.screenY);
let dragData = this._dragData;
dragData.sX = aEvent.screenX;
dragData.sY = aEvent.screenY;
dragData.dragStartTimeout = setTimeout(function(self, sX, sY) { self._dragStart(sX, sY); },
200, this, aEvent.screenX, aEvent.screenY);
},
_onMouseUp: function _onMouseUp(aEvent) {
let dragData = this._dragData;
if (dragData.dragging)
this._dragStop(aEvent.screenX, aEvent.screenY);
dragData.reset(); // be sure to reset the timer
},
_onMouseMove: function _onMouseMove(aEvent) {
// don't do anything if we're in the process of kineticly scrolling
if (this._kineticData.kineticHandle != -1)
return;
let dragData = this._dragData;
let dx = dragData.sX - aEvent.screenX;
let dy = dragData.sY - aEvent.screenY;
if (!dragData.dragging && dragData.dragStartTimeout != -1) {
if (dx*dx + dy*dy > 100) {
clearTimeout(dragData.dragStartTimeout);
this._dragStart(aEvent.screenX, aEvent.screenY);
}
}
if (!dragData.dragging)
return;
this._dragMove(aEvent.screenX, aEvent.screenY);
dragData.sX = aEvent.screenX;
dragData.sY = aEvent.screenY;
if (dragData.useKinetic) {
// update our kinetic data
let kineticData = this._kineticData;
let t = Date.now();
let dt = t - kineticData.lastTime;
kineticData.lastTime = t;
let momentumBuffer = { dx: -dx, dy: -dy, dt: dt };
kineticData.momentumBuffer[kineticData.momentumBufferIndex] = momentumBuffer;
kineticData.momentumBufferIndex++;
kineticData.momentumBufferIndex %= kineticData.momentumBufferSize;
}
},
_startKinetic: function _startKinetic(sX, sY) {
let kineticData = this._kineticData;
let dx = 0;
let dy = 0;
let dt = 0;
if (kineticData.kineticInitialVel)
return true;
if (!kineticData.momentumBuffer)
return false;
for (let i = 0; i < kineticData.momentumBufferSize; i++) {
let me = kineticData.momentumBuffer[(kineticData.momentumBufferIndex + i) % kineticData.momentumBufferSize];
if (!me)
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return false;
dx += me.dx;
dy += me.dy;
dt += me.dt;
}
if (dt <= 0)
return false;
let dist = Math.sqrt(dx*dx+dy*dy);
let vel = dist/dt;
if (vel < 1)
return false;
kineticData.kineticDirX = dx/dist;
kineticData.kineticDirY = dy/dist;
if (kineticData.kineticDirX > 0.9) {
kineticData.kineticDirX = 1;
kineticData.kineticDirY = 0;
}
else if (kineticData.kineticDirY < -0.9) {
kineticData.kineticDirX = 0;
kineticData.kineticDirY = -1;
}
else if (kineticData.kineticDirX < -0.9) {
kineticData.kineticDirX = -1;
kineticData.kineticDirY = 0;
}
else if (kineticData.kineticDirY > 0.9) {
kineticData.kineticDirX = 0;
kineticData.kineticDirY = 1;
}
kineticData.kineticDuration = vel/(2 * kineticData.kineticDecelloration);
kineticData.kineticStep = 0;
kineticData.kineticStartX = sX;
kineticData.kineticStartY = sY;
kineticData.kineticInitialVel = vel;
kineticData.kineticHandle = window.setInterval(this._doKinetic, kineticData.kineticStepSize, this);
return true;
},
_doKinetic: function _doKinetic(self) {
let kineticData = self._kineticData;
let t = kineticData.kineticStep * kineticData.kineticStepSize;
kineticData.kineticStep++;
if (t > kineticData.kineticDuration)
t = kineticData.kineticDuration;
let dist = kineticData.kineticInitialVel * t -
kineticData.kineticDecelloration * t * t;
let newX = Math.floor(kineticData.kineticDirX * dist + kineticData.kineticStartX);
let newY = Math.floor(kineticData.kineticDirY * dist + kineticData.kineticStartY);
self._dragMove(newX, newY);
if(t >= kineticData.kineticDuration)
self._endKinetic(newX, newY);
},
_endKinetic: function _endKinetic(sX, sY) {
ws.dragStop(sX, sY);
this._owner.ungrab(this);
this._dragData.reset();
this._kineticData.reset();
// Make sure that sidebars don't stay partially open
// XXX this should live somewhere else
let [leftVis,] = ws.getWidgetVisibility("tabs-container", false);
let [rightVis,] = ws.getWidgetVisibility("browser-controls", false);
if (leftVis != 0 && leftVis != 1) {
let w = document.getElementById("tabs-container").getBoundingClientRect().width;
if (leftVis >= 0.6666)
ws.panBy(-w, 0, true);
else
ws.panBy(leftVis * w, 0, true);
}
else if (rightVis != 0 && rightVis != 1) {
let w = document.getElementById("browser-controls").getBoundingClientRect().width;
if (rightVis >= 0.6666)
ws.panBy(w, 0, true);
else
ws.panBy(-rightVis * w, 0, true);
}
}
};
/**
* Mouse click handlers
*/
function ContentClickingModule(owner) {
this._owner = owner;
}
ContentClickingModule.prototype = {
_clickTimeout : -1,
_events : [],
_zoomed : false,
handleEvent: function handleEvent(aEvent) {
// exit early for events outside displayed content area
if (aEvent.target !== document.getElementById("browser-canvas"))
return;
switch (aEvent.type) {
// UI panning events
case "mousedown":
this._events.push({event: aEvent, time: Date.now()});
// we're waiting for a click
if (this._clickTimeout != -1) {
// if we just got another mousedown, don't send anything until we get another mousedown
clearTimeout(this._clickTimeout);
this.clickTimeout = -1;
}
break;
case "mouseup":
// keep an eye out for mouseups that didn't start with a mousedown
if (!(this._events.length % 2)) {
this._reset();
break;
}
this._events.push({event: aEvent, time: Date.now()});
if (this._clickTimeout == -1) {
this._clickTimeout = setTimeout(function(self) { self._sendSingleClick(); }, 400, this);
}
else {
clearTimeout(this._clickTimeout);
this._sendDoubleClick();
}
break;
}
},
/* If someone else grabs events ahead of us, cancel any pending
* timeouts we may have.
*/
cancelPending: function cancelPending() {
this._reset();
},
_reset: function _reset() {
if (this._clickTimeout != -1)
clearTimeout(this._clickTimeout);
this._clickTimeout = -1;
this._events = [];
},
_sendSingleClick: function _sendSingleClick() {
this._owner.grab(this);
this._dispatchContentMouseEvent(this._events[0].event);
this._dispatchContentMouseEvent(this._events[1].event);
this._owner.ungrab(this);
this._reset();
},
_sendDoubleClick: function _sendDoubleClick() {
this._owner.grab(this);
function optimalElementForPoint(cX, cY) {
var element = Browser.canvasBrowser.elementFromPoint(cX, cY);
if (!element)
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return null;
// Find the nearest non-inline ancestor
while (element.parentNode) {
let display = window.getComputedStyle(element, "").getPropertyValue("display");
let zoomable = /table/.test(display) || /block/.test(display);
if (zoomable)
break;
element = element.parentNode;
}
return element;
}
let firstEvent = this._events[0].event;
let zoomElement = optimalElementForPoint(firstEvent.clientX, firstEvent.clientY);
if (zoomElement) {
if (this._zoomed) {
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// zoom out
this._zoomed = false;
Browser.canvasBrowser.zoomFromElement(zoomElement);
}
else {
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// zoom in
this._zoomed = true;
Browser.canvasBrowser.zoomToElement(zoomElement);
}
}
this._owner.ungrab(this);
this._reset();
},
_dispatchContentMouseEvent: function _dispatchContentMouseEvent(aEvent, aType) {
if (!(aEvent instanceof MouseEvent)) {
Cu.reportError("_dispatchContentMouseEvent called with a non-mouse event");
return;
}
let cb = Browser.canvasBrowser;
var [x, y] = cb._clientToContentCoords(aEvent.clientX, aEvent.clientY);
var cwu = cb.contentDOMWindowUtils;
// Redispatch the mouse event, ignoring the root scroll frame
cwu.sendMouseEvent(aType || aEvent.type,
x, y,
aEvent.button || 0,
aEvent.detail || 1,
0, true);
}
};
/**
* Scrollwheel zooming handler
*/
function ScrollwheelModule(owner) {
this._owner = owner;
}
ScrollwheelModule.prototype = {
handleEvent: function handleEvent(aEvent) {
switch (aEvent.type) {
// UI panning events
case "DOMMouseScroll":
this._owner.grab(this);
Browser.canvasBrowser.zoom(aEvent.detail);
this._owner.ungrab(this);
break;
}
},
/* If someone else grabs events ahead of us, cancel any pending
* timeouts we may have.
*/
cancelPending: function cancelPending() {
}
};