gecko/layout/xul/base/src/nsGroupBoxFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// YY need to pass isMultiple before create called
#include "nsBoxFrame.h"
#include "nsCSSRendering.h"
#include "nsStyleContext.h"
#include "nsDisplayList.h"
class nsGroupBoxFrame : public nsBoxFrame {
public:
nsGroupBoxFrame(nsIPresShell* aShell, nsStyleContext* aContext):
nsBoxFrame(aShell, aContext) {}
NS_IMETHOD GetBorderAndPadding(nsMargin& aBorderAndPadding);
NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists);
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const {
return MakeFrameName(NS_LITERAL_STRING("GroupBoxFrame"), aResult);
}
#endif
void PaintBorderBackground(nsIRenderingContext& aRenderingContext,
nsPoint aPt, const nsRect& aDirtyRect);
// make sure we our kids get our orient and align instead of us.
// our child box has no content node so it will search for a parent with one.
// that will be us.
virtual void GetInitialOrientation(PRBool& aHorizontal) { aHorizontal = PR_FALSE; }
virtual PRBool GetInitialHAlignment(Halignment& aHalign) { aHalign = hAlign_Left; return PR_TRUE; }
virtual PRBool GetInitialVAlignment(Valignment& aValign) { aValign = vAlign_Top; return PR_TRUE; }
virtual PRBool GetInitialAutoStretch(PRBool& aStretch) { aStretch = PR_TRUE; return PR_TRUE; }
nsIBox* GetCaptionBox(nsPresContext* aPresContext, nsRect& aCaptionRect);
};
/*
class nsGroupBoxInnerFrame : public nsBoxFrame {
public:
nsGroupBoxInnerFrame(nsIPresShell* aShell, nsStyleContext* aContext):
nsBoxFrame(aShell, aContext) {}
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsString& aResult) const {
return MakeFrameName("GroupBoxFrameInner", aResult);
}
#endif
// we are always flexible
virtual PRBool GetDefaultFlex(PRInt32& aFlex) { aFlex = 1; return PR_TRUE; }
};
*/
nsIFrame*
NS_NewGroupBoxFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsGroupBoxFrame(aPresShell, aContext);
}
class nsDisplayXULGroupBackground : public nsDisplayItem {
public:
nsDisplayXULGroupBackground(nsGroupBoxFrame* aFrame) : nsDisplayItem(aFrame) {
MOZ_COUNT_CTOR(nsDisplayXULGroupBackground);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayXULGroupBackground() {
MOZ_COUNT_DTOR(nsDisplayXULGroupBackground);
}
#endif
virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt,
HitTestState* aState) { return mFrame; }
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
const nsRect& aDirtyRect);
NS_DISPLAY_DECL_NAME("XULGroupBackground")
};
void
nsDisplayXULGroupBackground::Paint(nsDisplayListBuilder* aBuilder,
nsIRenderingContext* aCtx, const nsRect& aDirtyRect)
{
static_cast<nsGroupBoxFrame*>(mFrame)->
PaintBorderBackground(*aCtx, aBuilder->ToReferenceFrame(mFrame), aDirtyRect);
}
NS_IMETHODIMP
nsGroupBoxFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
// Paint our background and border
if (IsVisibleForPainting(aBuilder)) {
nsresult rv = aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayXULGroupBackground(this));
NS_ENSURE_SUCCESS(rv, rv);
rv = DisplayOutline(aBuilder, aLists);
NS_ENSURE_SUCCESS(rv, rv);
}
return BuildDisplayListForChildren(aBuilder, aDirtyRect, aLists);
// REVIEW: Debug borders now painted by nsFrame::BuildDisplayListForChild
}
void
nsGroupBoxFrame::PaintBorderBackground(nsIRenderingContext& aRenderingContext,
nsPoint aPt, const nsRect& aDirtyRect) {
PRIntn skipSides = 0;
const nsStyleBorder* borderStyleData = GetStyleBorder();
const nsStylePadding* paddingStyleData = GetStylePadding();
const nsMargin& border = borderStyleData->GetBorder();
nscoord yoff = 0;
nsPresContext* presContext = PresContext();
nsRect groupRect;
nsIBox* groupBox = GetCaptionBox(presContext, groupRect);
if (groupBox) {
// if the border is smaller than the legend. Move the border down
// to be centered on the legend.
nsMargin groupMargin;
groupBox->GetStyleMargin()->GetMargin(groupMargin);
groupRect.Inflate(groupMargin);
if (border.top < groupRect.height)
yoff = (groupRect.height - border.top)/2 + groupRect.y;
}
nsRect rect(aPt.x, aPt.y + yoff, mRect.width, mRect.height - yoff);
groupRect += aPt;
nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyleData,
*paddingStyleData, PR_FALSE);
if (groupBox) {
// we should probably use PaintBorderEdges to do this but for now just use clipping
// to achieve the same effect.
// draw left side
nsRect clipRect(rect);
clipRect.width = groupRect.x - rect.x;
clipRect.height = border.top;
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyleData, mStyleContext, skipSides);
aRenderingContext.PopState();
// draw right side
clipRect = rect;
clipRect.x = groupRect.XMost();
clipRect.width = rect.XMost() - groupRect.XMost();
clipRect.height = border.top;
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyleData, mStyleContext, skipSides);
aRenderingContext.PopState();
// draw bottom
clipRect = rect;
clipRect.y += border.top;
clipRect.height = mRect.height - (yoff + border.top);
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyleData, mStyleContext, skipSides);
aRenderingContext.PopState();
} else {
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, nsRect(aPt, GetSize()),
*borderStyleData, mStyleContext, skipSides);
}
}
nsIBox*
nsGroupBoxFrame::GetCaptionBox(nsPresContext* aPresContext, nsRect& aCaptionRect)
{
// first child is our grouped area
nsIBox* box = GetChildBox();
// no area fail.
if (!box)
return nsnull;
// get the first child in the grouped area, that is the caption
box = box->GetChildBox();
// nothing in the area? fail
if (!box)
return nsnull;
// now get the caption itself. It is in the caption frame.
nsIBox* child = box->GetChildBox();
if (child) {
// convert to our coordinates.
nsRect parentRect(box->GetRect());
aCaptionRect = child->GetRect();
aCaptionRect.x += parentRect.x;
aCaptionRect.y += parentRect.y;
}
return child;
}
NS_IMETHODIMP
nsGroupBoxFrame::GetBorderAndPadding(nsMargin& aBorderAndPadding)
{
aBorderAndPadding.SizeTo(0,0,0,0);
return NS_OK;
}