gecko/layout/svg/base/src/nsSVGUtils.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SVG project.
*
* The Initial Developer of the Original Code is IBM Corporation.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef NS_SVGUTILS_H
#define NS_SVGUTILS_H
// include math.h to pick up definition of M_SQRT1_2 if the platform defines it
#define _USE_MATH_DEFINES
#include <math.h>
#include "nscore.h"
#include "nsCOMPtr.h"
#include "nsRect.h"
#include "gfxContext.h"
#include "nsRenderingContext.h"
#include "gfxRect.h"
#include "gfxMatrix.h"
#include "nsStyleStruct.h"
class nsIDocument;
class nsPresContext;
class nsIContent;
class nsStyleContext;
class nsStyleCoord;
class nsFrameList;
class nsIFrame;
struct nsStyleSVGPaint;
class nsIDOMSVGElement;
class nsIDOMSVGLength;
class nsIURI;
class nsSVGOuterSVGFrame;
class nsIAtom;
class nsSVGLength2;
class nsSVGElement;
class nsSVGSVGElement;
class nsAttrValue;
class gfxContext;
class gfxASurface;
class gfxPattern;
class gfxImageSurface;
struct gfxSize;
struct nsStyleFont;
class nsSVGEnum;
class nsISVGChildFrame;
class nsSVGGeometryFrame;
class nsSVGPathGeometryFrame;
class nsSVGDisplayContainerFrame;
namespace mozilla {
class SVGAnimatedPreserveAspectRatio;
class SVGPreserveAspectRatio;
namespace dom {
class Element;
} // namespace dom
} // namespace mozilla
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
// SVG Frame state bits
#define NS_STATE_IS_OUTER_SVG NS_FRAME_STATE_BIT(20)
#define NS_STATE_SVG_DIRTY NS_FRAME_STATE_BIT(21)
/* are we the child of a non-display container? */
#define NS_STATE_SVG_NONDISPLAY_CHILD NS_FRAME_STATE_BIT(22)
// If this bit is set, we are a <clipPath> element or descendant.
#define NS_STATE_SVG_CLIPPATH_CHILD NS_FRAME_STATE_BIT(23)
// If this bit is set, redraw is suspended.
#define NS_STATE_SVG_REDRAW_SUSPENDED NS_FRAME_STATE_BIT(24)
/**
* Byte offsets of channels in a native packed gfxColor or cairo image surface.
*/
#ifdef IS_BIG_ENDIAN
#define GFX_ARGB32_OFFSET_A 0
#define GFX_ARGB32_OFFSET_R 1
#define GFX_ARGB32_OFFSET_G 2
#define GFX_ARGB32_OFFSET_B 3
#else
#define GFX_ARGB32_OFFSET_A 3
#define GFX_ARGB32_OFFSET_R 2
#define GFX_ARGB32_OFFSET_G 1
#define GFX_ARGB32_OFFSET_B 0
#endif
// maximum dimension of an offscreen surface - choose so that
// the surface size doesn't overflow a 32-bit signed int using
// 4 bytes per pixel; in line with gfxASurface::CheckSurfaceSize
// In fact Macs can't even manage that
#define NS_SVG_OFFSCREEN_MAX_DIMENSION 4096
#define SVG_WSP_DELIM "\x20\x9\xD\xA"
#define SVG_COMMA_WSP_DELIM "," SVG_WSP_DELIM
inline bool
IsSVGWhitespace(char aChar)
{
return aChar == '\x20' || aChar == '\x9' ||
aChar == '\xD' || aChar == '\xA';
}
inline bool
IsSVGWhitespace(PRUnichar aChar)
{
return aChar == PRUnichar('\x20') || aChar == PRUnichar('\x9') ||
aChar == PRUnichar('\xD') || aChar == PRUnichar('\xA');
}
/*
* Checks the smil enabled preference. Declared as a function to match
* NS_SVGEnabled().
*/
bool NS_SMILEnabled();
// GRRR WINDOWS HATE HATE HATE
#undef CLIP_MASK
class nsSVGRenderState
{
public:
enum RenderMode { NORMAL, CLIP, CLIP_MASK };
/**
* Render SVG to a legacy rendering context
*/
nsSVGRenderState(nsRenderingContext *aContext);
/**
* Render SVG to a modern rendering context
*/
nsSVGRenderState(gfxContext *aContext);
/**
* Render SVG to a temporary surface
*/
nsSVGRenderState(gfxASurface *aSurface);
nsRenderingContext *GetRenderingContext(nsIFrame *aFrame);
gfxContext *GetGfxContext() { return mGfxContext; }
void SetRenderMode(RenderMode aMode) { mRenderMode = aMode; }
RenderMode GetRenderMode() { return mRenderMode; }
void SetPaintingToWindow(bool aPaintingToWindow) {
mPaintingToWindow = aPaintingToWindow;
}
bool IsPaintingToWindow() { return mPaintingToWindow; }
private:
RenderMode mRenderMode;
nsRefPtr<nsRenderingContext> mRenderingContext;
nsRefPtr<gfxContext> mGfxContext;
bool mPaintingToWindow;
};
class nsAutoSVGRenderMode
{
public:
nsAutoSVGRenderMode(nsSVGRenderState *aState,
nsSVGRenderState::RenderMode aMode) : mState(aState) {
mOriginalMode = aState->GetRenderMode();
aState->SetRenderMode(aMode);
}
~nsAutoSVGRenderMode() { mState->SetRenderMode(mOriginalMode); }
private:
nsSVGRenderState *mState;
nsSVGRenderState::RenderMode mOriginalMode;
};
#define NS_ISVGFILTERPROPERTY_IID \
{ 0x9744ee20, 0x1bcf, 0x4c62, \
{ 0x86, 0x7d, 0xd3, 0x7a, 0x91, 0x60, 0x3e, 0xef } }
class nsISVGFilterProperty : public nsISupports
{
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISVGFILTERPROPERTY_IID)
virtual void Invalidate() = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsISVGFilterProperty, NS_ISVGFILTERPROPERTY_IID)
class nsSVGUtils
{
public:
typedef mozilla::SVGAnimatedPreserveAspectRatio SVGAnimatedPreserveAspectRatio;
typedef mozilla::SVGPreserveAspectRatio SVGPreserveAspectRatio;
/*
* Get the parent element of an nsIContent
*/
static mozilla::dom::Element *GetParentElement(nsIContent *aContent);
/*
* Get the outer SVG element of an nsIContent
*/
static nsSVGSVGElement *GetOuterSVGElement(nsSVGElement *aSVGElement);
/*
* Get the number of CSS px (user units) per em (i.e. the em-height in user
* units) for an nsIContent
*
* XXX document the conditions under which these may fail, and what they
* return in those cases.
*/
static float GetFontSize(mozilla::dom::Element *aElement);
static float GetFontSize(nsIFrame *aFrame);
static float GetFontSize(nsStyleContext *aStyleContext);
/*
* Get the number of CSS px (user units) per ex (i.e. the x-height in user
* units) for an nsIContent
*
* XXX document the conditions under which these may fail, and what they
* return in those cases.
*/
static float GetFontXHeight(mozilla::dom::Element *aElement);
static float GetFontXHeight(nsIFrame *aFrame);
static float GetFontXHeight(nsStyleContext *aStyleContext);
/*
* Converts image data from premultipled to unpremultiplied alpha
*/
static void UnPremultiplyImageDataAlpha(PRUint8 *data,
PRInt32 stride,
const nsIntRect &rect);
/*
* Converts image data from unpremultipled to premultiplied alpha
*/
static void PremultiplyImageDataAlpha(PRUint8 *data,
PRInt32 stride,
const nsIntRect &rect);
/*
* Converts image data from premultiplied sRGB to Linear RGB
*/
static void ConvertImageDataToLinearRGB(PRUint8 *data,
PRInt32 stride,
const nsIntRect &rect);
/*
* Converts image data from LinearRGB to premultiplied sRGB
*/
static void ConvertImageDataFromLinearRGB(PRUint8 *data,
PRInt32 stride,
const nsIntRect &rect);
/*
* Report a localized error message to the error console.
*/
static nsresult ReportToConsole(nsIDocument* doc,
const char* aWarning,
const PRUnichar **aParams,
PRUint32 aParamsLength);
/*
* Converts a nsStyleCoord into a userspace value. Handles units
* Factor (straight userspace), Coord (dimensioned), and Percent (of
* the current SVG viewport)
*/
static float CoordToFloat(nsPresContext *aPresContext,
nsSVGElement *aContent,
const nsStyleCoord &aCoord);
static gfxMatrix GetCTM(nsSVGElement *aElement, bool aScreenCTM);
/**
* Check if this is one of the SVG elements that SVG 1.1 Full says
* establishes a viewport: svg, symbol, image or foreignObject.
*/
static bool EstablishesViewport(nsIContent *aContent);
static already_AddRefed<nsIDOMSVGElement>
GetNearestViewportElement(nsIContent *aContent);
/**
* Gets the nearest nsSVGInnerSVGFrame or nsSVGOuterSVGFrame frame. aFrame
* must be an SVG frame. If aFrame is of type nsGkAtoms::svgOuterSVGFrame,
* returns nsnull.
*/
static nsSVGDisplayContainerFrame* GetNearestSVGViewport(nsIFrame *aFrame);
/**
* Figures out the worst case invalidation area for a frame, taking
* filters into account.
* Note that the caller is responsible for making sure that any cached
* covered regions in the frame tree rooted at aFrame are up to date.
* @param aRect the area in app units that needs to be invalidated in aFrame
* @return the rect in app units that should be invalidated, taking
* filters into account. Will return aRect when no filters are present.
*/
static nsRect FindFilterInvalidation(nsIFrame *aFrame, const nsRect& aRect);
/**
* Invalidates the area covered by the frame
*/
static void InvalidateCoveredRegion(nsIFrame *aFrame);
/*
* Update the area covered by the frame allowing for the frame to
* have moved.
*/
static void UpdateGraphic(nsIFrame *aFrame);
/*
* Update the filter invalidation region for ancestor frames, if relevant.
*/
static void NotifyAncestorsOfFilterRegionChange(nsIFrame *aFrame);
/* enum for specifying coordinate direction for ObjectSpace/UserSpace */
enum ctxDirection { X, Y, XY };
/**
* Computes sqrt((aWidth^2 + aHeight^2)/2);
*/
static double ComputeNormalizedHypotenuse(double aWidth, double aHeight);
/* Computes the input length in terms of object space coordinates.
Input: rect - bounding box
length - length to be converted
*/
static float ObjectSpace(const gfxRect &aRect, const nsSVGLength2 *aLength);
/* Computes the input length in terms of user space coordinates.
Input: content - object to be used for determining user space
Input: length - length to be converted
*/
static float UserSpace(nsSVGElement *aSVGElement, const nsSVGLength2 *aLength);
/* Computes the input length in terms of user space coordinates.
Input: aFrame - object to be used for determining user space
length - length to be converted
*/
static float UserSpace(nsIFrame *aFrame, const nsSVGLength2 *aLength);
/* Returns the angle halfway between the two specified angles */
static float
AngleBisect(float a1, float a2);
/* Find the outermost SVG frame of the passed frame */
static nsSVGOuterSVGFrame *
GetOuterSVGFrame(nsIFrame *aFrame);
/**
* Get the covered region for a frame. Return null if it's not an SVG frame.
* @param aRect gets a rectangle in app units
* @return the outer SVG frame which aRect is relative to
*/
static nsIFrame*
GetOuterSVGFrameAndCoveredRegion(nsIFrame* aFrame, nsRect* aRect);
/* Generate a viewbox to viewport tranformation matrix */
static gfxMatrix
GetViewBoxTransform(const nsSVGElement* aElement,
float aViewportWidth, float aViewportHeight,
float aViewboxX, float aViewboxY,
float aViewboxWidth, float aViewboxHeight,
const SVGAnimatedPreserveAspectRatio &aPreserveAspectRatio);
static gfxMatrix
GetViewBoxTransform(const nsSVGElement* aElement,
float aViewportWidth, float aViewportHeight,
float aViewboxX, float aViewboxY,
float aViewboxWidth, float aViewboxHeight,
const SVGPreserveAspectRatio &aPreserveAspectRatio);
/* Paint SVG frame with SVG effects - aDirtyRect is the area being
* redrawn, in device pixel coordinates relative to the outer svg */
static void
PaintFrameWithEffects(nsSVGRenderState *aContext,
const nsIntRect *aDirtyRect,
nsIFrame *aFrame);
/* Hit testing - check if point hits the clipPath of indicated
* frame. Returns true if no clipPath set. */
static bool
HitTestClip(nsIFrame *aFrame, const nsPoint &aPoint);
/* Hit testing - check if point hits any children of frame. */
static nsIFrame *
HitTestChildren(nsIFrame *aFrame, const nsPoint &aPoint);
/*
* Returns the CanvasTM of the indicated frame, whether it's a
* child SVG frame, container SVG frame, or a regular frame.
* For regular frames, we just return an identity matrix.
*/
static gfxMatrix GetCanvasTM(nsIFrame* aFrame);
/*
* Tells child frames that something that might affect them has changed
*/
static void
NotifyChildrenOfSVGChange(nsIFrame *aFrame, PRUint32 aFlags);
/*
* Tells child frames that redraw is suspended
*/
static void
NotifyRedrawSuspended(nsIFrame *aFrame);
/*
* Tells child frames that redraw is no longer suspended
* @return true if any of the child frames are dirty
*/
static void
NotifyRedrawUnsuspended(nsIFrame *aFrame);
/*
* Get frame's covered region by walking the children and doing union.
*/
static nsRect
GetCoveredRegion(const nsFrameList &aFrames);
/*
* Convert a surface size to an integer for use by thebes
* possibly making it smaller in the process so the surface does not
* use excessive memory.
*
* @param aSize the desired surface size
* @param aResultOverflows true if the desired surface size is too big
* @return the surface size to use
*/
static gfxIntSize ConvertToSurfaceSize(const gfxSize& aSize,
bool *aResultOverflows);
/*
* Hit test a given rectangle/matrix.
*/
static bool
HitTestRect(const gfxMatrix &aMatrix,
float aRX, float aRY, float aRWidth, float aRHeight,
float aX, float aY);
/**
* Get the clip rect for the given frame, taking into account the CSS 'clip'
* property. See:
* http://www.w3.org/TR/SVG11/masking.html#OverflowAndClipProperties
* The arguments for aX, aY, aWidth and aHeight should be the dimensions of
* the viewport established by aFrame.
*/
static gfxRect
GetClipRectForFrame(nsIFrame *aFrame,
float aX, float aY, float aWidth, float aHeight);
static void CompositeSurfaceMatrix(gfxContext *aContext,
gfxASurface *aSurface,
const gfxMatrix &aCTM, float aOpacity);
static void CompositePatternMatrix(gfxContext *aContext,
gfxPattern *aPattern,
const gfxMatrix &aCTM, float aWidth, float aHeight, float aOpacity);
static void SetClipRect(gfxContext *aContext,
const gfxMatrix &aCTM,
const gfxRect &aRect);
/**
* Restricts aRect to pixels that intersect aGfxRect.
*/
static void ClipToGfxRect(nsIntRect* aRect, const gfxRect& aGfxRect);
/* Using group opacity instead of fill or stroke opacity on a
* geometry object seems to be a common authoring mistake. If we're
* not applying filters and not both stroking and filling, we can
* generate the same result without going through the overhead of a
* push/pop group. */
static bool
CanOptimizeOpacity(nsIFrame *aFrame);
/* Calculate the maximum expansion of a matrix */
static float
MaxExpansion(const gfxMatrix &aMatrix);
/**
* Take the CTM to userspace for an element, and adjust it to a CTM to its
* object bounding box space if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX.
* (I.e. so that [0,0] is at the top left of its bbox, and [1,1] is at the
* bottom right of its bbox).
*
* If the bbox is empty, this will return a singular matrix.
*/
static gfxMatrix
AdjustMatrixForUnits(const gfxMatrix &aMatrix,
nsSVGEnum *aUnits,
nsIFrame *aFrame);
enum BBoxFlags {
eBBoxIncludeFill = 1 << 0,
eBBoxIgnoreFillIfNone = 1 << 1,
eBBoxIncludeStroke = 1 << 2,
eBBoxIgnoreStrokeIfNone = 1 << 3,
eBBoxIncludeMarkers = 1 << 4
};
/**
* Get the SVG bbox (the SVG spec's simplified idea of bounds) of aFrame in
* aFrame's userspace.
*/
static gfxRect GetBBox(nsIFrame *aFrame, PRUint32 aFlags = eBBoxIncludeFill);
/**
* Compute a rectangle in userSpaceOnUse or objectBoundingBoxUnits.
* @param aXYWH pointer to 4 consecutive nsSVGLength2 objects containing
* the x, y, width and height values in that order
* @param aBBox the bounding box of the object the rect is relative to;
* may be null if aUnits is not SVG_UNIT_TYPE_OBJECTBOUNDINGBOX
* @param aFrame the object in which to interpret user-space units;
* may be null if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX
*/
static gfxRect
GetRelativeRect(PRUint16 aUnits, const nsSVGLength2 *aXYWH,
const gfxRect &aBBox, nsIFrame *aFrame);
/**
* Find the first frame, starting with aStartFrame and going up its
* parent chain, that is not an svgAFrame.
*/
static nsIFrame* GetFirstNonAAncestorFrame(nsIFrame* aStartFrame);
#ifdef DEBUG
static void
WritePPM(const char *fname, gfxImageSurface *aSurface);
#endif
/**
* Compute the maximum possible device space stroke extents of a path given
* the path's device space path extents, its stroke style and its ctm.
*
* This is a workaround for the lack of suitable cairo API for getting the
* tight device space stroke extents of a path. This basically gives us the
* tightest extents that we can guarantee fully enclose the inked stroke
* without doing the calculations for the actual tight extents. We exploit
* the fact that cairo does have an API for getting the tight device space
* fill/path extents.
*
* This should die once bug 478152 is fixed.
*/
static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
nsSVGGeometryFrame* aFrame);
static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
nsSVGPathGeometryFrame* aFrame);
/**
* Convert a floating-point value to a 32-bit integer value, clamping to
* the range of valid integers.
*/
static PRInt32 ClampToInt(double aVal)
{
return NS_lround(NS_MAX(double(PR_INT32_MIN),
NS_MIN(double(PR_INT32_MAX), aVal)));
}
/**
* Given a nsIContent* that is actually an nsSVGSVGElement*, this method
* checks whether it currently has a valid viewBox, and returns true if so.
*
* No other type of element should be passed to this method.
* (In debug builds, anything non-<svg> will trigger an abort; in non-debug
* builds, it will trigger a false return-value as a safe fallback.)
*/
static bool RootSVGElementHasViewbox(const nsIContent *aRootSVGElem);
static void GetFallbackOrPaintColor(gfxContext *aContext,
nsStyleContext *aStyleContext,
nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
float *aOpacity, nscolor *color);
};
#endif