2012-01-09 14:15:10 -08:00
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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2012-05-21 04:12:37 -07:00
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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2012-01-09 14:15:10 -08:00
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#ifndef MOZILLA_GFX_PATH_CAIRO_H_
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#define MOZILLA_GFX_PATH_CAIRO_H_
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#include "2D.h"
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#include "cairo.h"
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namespace mozilla {
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namespace gfx {
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class DrawTargetCairo;
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// A reference to a cairo context that can maintain and set a path.
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//
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// This class exists to make it possible for us to not construct paths manually
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// using cairo_path_t, which in the common case is a speed and memory
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// optimization (as the cairo_t maintains the path for us, and we don't have to
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// use cairo_append_path). Instead, we can share a cairo_t with a DrawTarget,
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// and have it inform us when we need to make a copy of the path.
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//
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// Exactly one Path* object represents the current path on a given DrawTarget's
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// context. That Path* object registers its CairoPathContext with the
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// DrawTarget it's associated with. If that DrawTarget is going to change its
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// path, it has to tell the CairoPathContext beforehand so the path can be
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// saved off.
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// The path ownership is transferred to every new instance of CairoPathContext
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// in the constructor. We inform the draw target of the new context object,
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// which causes us to save off a copy of the path, as we're not going to be
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// informed upon changes any more.
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// Any transformation on aCtx is not applied to this path, though a path can be
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// transformed separately from its context by passing a matrix to the
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// constructor.
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class CairoPathContext : public RefCounted<CairoPathContext>
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{
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public:
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// Construct a new empty CairoPathContext that uses the given draw target and
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// its cairo context. Using the existing context may save having to copy the
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// path later.
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CairoPathContext(cairo_t* aCtx, DrawTargetCairo* aDrawTarget);
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// Copy the path.
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CairoPathContext(CairoPathContext& aPathContext);
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~CairoPathContext();
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// Copy the path on mContext to be the path on aToContext, if they aren't the
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// same. At this point we set the fill rule for the destination context as
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// there is little point in doing this earlier.
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void CopyPathTo(cairo_t* aToContext, Matrix& aTransform);
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// This method must be called by the draw target before it changes the path
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// currently on the cairo context.
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void PathWillChange();
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// This method must be called as the draw target is dying. In this case, we
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// forget our reference to the draw target, and become the only reference to
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// our context.
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void ForgetDrawTarget();
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// Create a duplicate context, and copy this path to that context.
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void DuplicateContextAndPath();
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// Returns true if this CairoPathContext represents path.
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bool ContainsPath(const Path* path);
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cairo_t* GetContext() const { return mContext; }
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DrawTargetCairo* GetDrawTarget() const { return mDrawTarget; }
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operator cairo_t* () const { return mContext; }
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private: // data
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cairo_t* mContext;
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// Not a RefPtr to avoid cycles.
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DrawTargetCairo* mDrawTarget;
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};
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class PathBuilderCairo : public PathBuilder
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{
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public:
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// Creates a new empty path. It also implicitly takes ownership of aCtx by
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// calling aDrawTarget->SetPathObserver(). Therefore, if the draw target has a
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// path observer, this constructor will cause it to copy out its path.
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PathBuilderCairo(cairo_t* aCtx, DrawTargetCairo* aDrawTarget, FillRule aFillRule);
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// Creates a path builder out of an existing CairoPathContext with a new fill
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// rule and transform.
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PathBuilderCairo(CairoPathContext* aContext, FillRule aFillRule, const Matrix& aTransform = Matrix());
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virtual void MoveTo(const Point &aPoint);
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virtual void LineTo(const Point &aPoint);
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virtual void BezierTo(const Point &aCP1,
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const Point &aCP2,
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const Point &aCP3);
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virtual void QuadraticBezierTo(const Point &aCP1,
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const Point &aCP2);
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virtual void Close();
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virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle,
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float aEndAngle, bool aAntiClockwise = false);
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virtual Point CurrentPoint() const;
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virtual TemporaryRef<Path> Finish();
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TemporaryRef<CairoPathContext> GetPathContext();
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private: // data
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void PrepareForWrite();
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RefPtr<CairoPathContext> mPathContext;
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Matrix mTransform;
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FillRule mFillRule;
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};
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class PathCairo : public Path
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{
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public:
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PathCairo(CairoPathContext* aPathContex, Matrix& aTransform, FillRule aFillRule);
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virtual BackendType GetBackendType() const { return BACKEND_CAIRO; }
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virtual TemporaryRef<PathBuilder> CopyToBuilder(FillRule aFillRule = FILL_WINDING) const;
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virtual TemporaryRef<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform,
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FillRule aFillRule = FILL_WINDING) const;
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virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const;
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virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const;
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virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions,
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const Matrix &aTransform = Matrix()) const;
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virtual FillRule GetFillRule() const { return mFillRule; }
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TemporaryRef<CairoPathContext> GetPathContext();
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// Set this path to be the current path for aContext (if it's not already
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// aContext's path). You must pass the draw target associated with the
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// context as aDrawTarget.
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void CopyPathTo(cairo_t* aContext, DrawTargetCairo* aDrawTarget);
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private:
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RefPtr<CairoPathContext> mPathContext;
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Matrix mTransform;
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FillRule mFillRule;
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};
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}
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}
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#endif /* MOZILLA_GFX_PATH_CAIRO_H_ */
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