gecko/gfx/gl/moz.build

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# -*- Mode: python; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*-
# vim: set filetype=python:
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
MODULE = 'gl'
# NOTE: Please keep gl_provider in sync with Makefile.in until all variables
# are moved over.
gl_provider = 'Null'
if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows':
gl_provider = 'WGL'
elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'cocoa':
gl_provider = 'CGL'
elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gtk2':
if CONFIG['fdef MOZ_PLATFORM_MAEMO']:
gl_provider = 'EGL'
else:
if CONFIG['MOZ_EGL_XRENDER_COMPOSITE']:
gl_provider = 'EGL'
else:
gl_provider = 'GLX'
elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'qt':
if CONFIG['fdef MOZ_PLATFORM_MAEMO']:
gl_provider = 'EGL'
else:
gl_provider = 'GLX'
elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'android':
gl_provider = 'EGL'
elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gonk':
gl_provider = 'EGL'
if CONFIG['MOZ_GL_PROVIDER']:
gl_provider = CONFIG['MOZ_GL_PROVIDER']
EXPORTS += [
'ForceDiscreteGPUHelperCGL.h',
'GLContext.h',
'GLContextProvider.h',
'GLContextProviderImpl.h',
'GLContextSymbols.h',
'GLContextTypes.h',
'GLDefs.h',
'GLLibraryEGL.h',
'GLLibraryLoader.h',
'GLScreenBuffer.h',
'GLTextureImage.h',
'SharedSurface.h',
'SharedSurfaceEGL.h',
'SharedSurfaceGL.h',
'SurfaceFactory.h',
'SurfaceStream.h',
'SurfaceTypes.h',
]
if CONFIG['MOZ_X11']:
EXPORTS += ['GLXLibrary.h']
# Win32 is a special snowflake, for ANGLE
if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows':
EXPORTS += [
'SharedSurfaceANGLE.h',
'WGLLibrary.h',
]
CPP_SOURCES += [
'GLContextProviderEGL.cpp',
'GLLibraryEGL.cpp',
'SharedSurfaceANGLE.cpp',
]
if CONFIG['MOZ_ENABLE_SKIA_GPU']:
EXPORTS += ['GLContextSkia.h']
CPP_SOURCES += [
'GLContextSkia.cpp',
]
if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gonk':
CPP_SOURCES += ['SharedSurfaceGralloc.cpp']
EXPORTS += ['SharedSurfaceGralloc.h']
if gl_provider == 'CGL':
# TODO: CMMSRCS
pass
else:
CPP_SOURCES += [
'GLContextProvider%s.cpp' % gl_provider,
]
if gl_provider == 'EGL':
CPP_SOURCES += [
'GLLibraryEGL.cpp',
]
CPP_SOURCES += [
'GLContext.cpp',
'GLContextTypes.cpp',
'GLContextUtils.cpp',
'GLLibraryLoader.cpp',
'GLScreenBuffer.cpp',
'GLTextureImage.cpp',
'SharedSurface.cpp',
'SharedSurfaceEGL.cpp',
'SharedSurfaceGL.cpp',
'SurfaceFactory.cpp',
'SurfaceStream.cpp',
]