mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
98 lines
3.1 KiB
HTML
98 lines
3.1 KiB
HTML
|
<!--
|
||
|
Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
||
|
Use of this source code is governed by a BSD-style license that can be
|
||
|
found in the LICENSE file.
|
||
|
-->
|
||
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||
|
"http://www.w3.org/TR/html4/loose.dtd">
|
||
|
<html>
|
||
|
<head>
|
||
|
<title>WebGL instanceof test.</title>
|
||
|
<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
||
|
<script src="../resources/js-test-pre.js"></script>
|
||
|
<script src="resources/webgl-test.js"> </script>
|
||
|
<script src="resources/webgl-test-utils.js"> </script>
|
||
|
</head>
|
||
|
<body>
|
||
|
<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
|
||
|
<div id="description"></div>
|
||
|
<div id="console"></div>
|
||
|
<script id="vshader" type="x-shader/x-vertex">
|
||
|
attribute vec4 vPosition;
|
||
|
varying vec2 texCoord;
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = vPosition;
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script id="fshader" type="x-shader/x-fragment">
|
||
|
#ifdef GL_ES
|
||
|
precision mediump float;
|
||
|
#endif
|
||
|
uniform vec4 color;
|
||
|
void main()
|
||
|
{
|
||
|
gl_FragColor = color;
|
||
|
}
|
||
|
</script>
|
||
|
<script>
|
||
|
var wtu = WebGLTestUtils;
|
||
|
debug("Tests that instanceof works on WebGL objects.");
|
||
|
debug("");
|
||
|
var gl = create3DContext(document.getElementById("canvas"));
|
||
|
shouldBeTrue('gl instanceof WebGLRenderingContext');
|
||
|
shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer');
|
||
|
shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer');
|
||
|
shouldBeTrue('gl.createProgram() instanceof WebGLProgram');
|
||
|
shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer');
|
||
|
shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader');
|
||
|
shouldBeTrue('gl.createTexture() instanceof WebGLTexture');
|
||
|
|
||
|
var program = wtu.setupProgram(
|
||
|
gl,
|
||
|
[wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
|
||
|
wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
|
||
|
['vPosition'], [0]);
|
||
|
|
||
|
shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation');
|
||
|
shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo');
|
||
|
shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo');
|
||
|
|
||
|
debug("");
|
||
|
debug("Tests that those WebGL objects can not be constructed through new operator");
|
||
|
debug("");
|
||
|
|
||
|
function shouldThrowWithNew(objectType, objectName)
|
||
|
{
|
||
|
try {
|
||
|
new objectType;
|
||
|
testFailed('new ' + objectName + ' did not throw');
|
||
|
} catch (e) {
|
||
|
testPassed('new ' + objectName + ' threw an error');
|
||
|
}
|
||
|
}
|
||
|
|
||
|
shouldThrowWithNew(WebGLRenderingContext, 'WebGLRenderingContext');
|
||
|
shouldThrowWithNew(WebGLActiveInfo, 'WebGLActiveInfo');
|
||
|
shouldThrowWithNew(WebGLBuffer, 'WebGLBuffer');
|
||
|
shouldThrowWithNew(WebGLFramebuffer, 'WebGLFramebuffer');
|
||
|
shouldThrowWithNew(WebGLProgram, 'WebGLProgram');
|
||
|
shouldThrowWithNew(WebGLRenderbuffer, 'WebGLRenderbuffer');
|
||
|
shouldThrowWithNew(WebGLShader, 'WebGLShader');
|
||
|
shouldThrowWithNew(WebGLTexture, 'WebGLTexture');
|
||
|
shouldThrowWithNew(WebGLUniformLocation, 'WebGLUniformLocation');
|
||
|
|
||
|
successfullyParsed = true;
|
||
|
</script>
|
||
|
</body>
|
||
|
<script src="../resources/js-test-post.js"></script>
|
||
|
|
||
|
<script>
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|
||
|
|
||
|
|