2010-06-04 12:03:40 -07:00
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<!--
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Copyright (C) 2009 Apple Computer, Inc. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-->
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<html>
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<head>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description("Test of drawElements with out-of-bounds parameters");
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var context = create3DContext();
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var program = loadStandardProgram(context);
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context.useProgram(program);
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var vertexObject = context.createBuffer();
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context.enableVertexAttribArray(0);
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context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
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2010-07-16 07:30:32 -07:00
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context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW);
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2010-06-04 12:03:40 -07:00
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context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
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var indexObject = context.createBuffer();
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debug("Test empty index buffer")
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context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
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2010-07-16 07:30:32 -07:00
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context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ ]), context.STATIC_DRAW);
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2010-06-04 12:03:40 -07:00
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
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2010-07-16 07:30:32 -07:00
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)");
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2010-06-04 12:03:40 -07:00
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, 0)");
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2010-06-08 15:14:43 -07:00
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
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2010-07-16 07:30:32 -07:00
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shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)");
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2010-06-04 12:03:40 -07:00
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
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2010-06-08 15:14:43 -07:00
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
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2010-06-04 12:03:40 -07:00
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debug("")
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debug("Test buffer with 3 byte indexes")
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context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
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2010-07-16 07:30:32 -07:00
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context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2 ]), context.STATIC_DRAW);
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2010-06-04 12:03:40 -07:00
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shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
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2010-07-16 07:30:32 -07:00
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_INT, 0)");
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(0x0009, 3, context.UNSIGNED_BYTE, 0)"); // GL_POLYGON
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2010-06-04 12:03:40 -07:00
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 2)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
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2010-07-16 07:30:32 -07:00
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)");
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2010-06-04 12:03:40 -07:00
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
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2010-11-16 20:33:04 -08:00
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shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 4)");
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2010-07-16 07:30:32 -07:00
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_BYTE, 0)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0x7fffffff)");
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2010-06-04 12:03:40 -07:00
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2011-02-01 17:43:55 -08:00
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shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ELEMENT_ARRAY_BUFFER, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1), context.STATIC_DRAW)");
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2010-08-25 16:09:26 -07:00
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shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([ 3, 0, 1]))");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
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2011-02-01 17:43:55 -08:00
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shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1))");
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2010-08-25 16:09:26 -07:00
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shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
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2010-10-09 12:44:24 -07:00
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shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)");
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2010-08-25 16:09:26 -07:00
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2010-06-08 15:14:43 -07:00
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debug("")
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debug("Test buffer with interleaved (3+2) float vectors")
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var program2 = createProgram(context,
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2010-08-25 16:09:26 -07:00
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"attribute vec3 aOne;" +
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"attribute vec2 aTwo;" +
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"void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }",
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"void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
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[ "aOne", "aTwo" ]);
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2010-06-08 15:14:43 -07:00
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if (!program2) {
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testFailed("failed to create test program");
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}
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context.useProgram(program2);
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var vbo = context.createBuffer();
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context.bindBuffer(context.ARRAY_BUFFER, vbo);
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// enough for 9 vertices, so 3 triangles
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2010-07-16 07:30:32 -07:00
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context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW);
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2010-06-08 15:14:43 -07:00
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// bind first 3 elements, with a stride of 5 float elements
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context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0);
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// bind 2 elements, starting after the first 3; same stride of 5 float elements
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context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4);
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context.enableVertexAttribArray(0);
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context.enableVertexAttribArray(1);
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var ebo = context.createBuffer();
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context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, ebo);
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2011-03-03 08:02:36 -08:00
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context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array(
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[ 0, 1, 2,
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1, 2, 0,
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2, 0, 1,
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200, 200, 200,
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0x7fff, 0x7fff, 0x7fff,
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0xffff, 0xffff, 0xffff ]),
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context.STATIC_DRAW);
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2010-06-08 15:14:43 -07:00
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shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 0)");
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// invalid type arguments
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.FLOAT, 0)");
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.SHORT, 0)");
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_INT, 0)");
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// invalid operation with indices that would be valid with correct bindings
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 1000)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 12, context.UNSIGNED_SHORT, 0)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 15, context.UNSIGNED_SHORT, 0)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 18, context.UNSIGNED_SHORT, 0)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_SHORT, 2*15)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_SHORT, 0)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_SHORT, 0)");
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2010-10-09 12:44:24 -07:00
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shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_SHORT, 0)");
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2011-03-03 08:02:36 -08:00
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// invalid operation with offset that's not a multiple of the type size
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shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 1)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
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// invalid operation if no buffer is bound to ELEMENT_ARRAY_BUFFER
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context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, null);
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)");
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context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, ebo);
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debug("")
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debug("Test buffer setting attrib 0 to a buffer too small and disable it.");
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var smallVBO = context.createBuffer();
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shouldBeNonNull('smallVBO');
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context.bindBuffer(context.ARRAY_BUFFER, smallVBO);
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context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW);
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context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0x10);
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context.disableVertexAttribArray(0);
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shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
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context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, null);
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
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2010-06-04 12:03:40 -07:00
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debug("")
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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