gecko/dom/canvas/WebGL2ContextBuffers.cpp

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL2Context.h"
#include "GLContext.h"
using namespace mozilla;
using namespace mozilla::dom;
bool
WebGL2Context::ValidateBufferTarget(GLenum target, const char* info)
{
switch (target) {
case LOCAL_GL_ARRAY_BUFFER:
case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
return true;
default:
ErrorInvalidEnumInfo(info, target);
return false;
}
}
bool
WebGL2Context::ValidateBufferIndexedTarget(GLenum target, const char* info)
{
switch (target) {
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
case LOCAL_GL_UNIFORM_BUFFER:
return true;
default:
ErrorInvalidEnumInfo(info, target);
return false;
}
}
// -------------------------------------------------------------------------
// Buffer objects
void
WebGL2Context::CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset,
GLintptr writeOffset, GLsizeiptr size)
{
MakeContextCurrent();
gl->fCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
void
WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset, const dom::ArrayBuffer& returnedData)
{
MOZ_CRASH("Not Implemented.");
}
void
WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset, const dom::ArrayBufferView& returnedData)
{
MOZ_CRASH("Not Implemented.");
}