gecko/widget/windows/nsdefs.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef NSDEFS_H
#define NSDEFS_H
#include <windows.h>
#ifdef _DEBUG
#define BREAK_TO_DEBUGGER DebugBreak()
#else
#define BREAK_TO_DEBUGGER
#endif
#ifdef _DEBUG
#define VERIFY(exp) if (!(exp)) { GetLastError(); BREAK_TO_DEBUGGER; }
#else // !_DEBUG
#define VERIFY(exp) (exp)
#endif // !_DEBUG
// NSPR Win32 modules:
// nsWindow, nsSound, and nsClipboard
//
// Logging can be changed at runtime without recompiling in the General
// property page of Visual Studio under the "Environment" property.
//
// Two variables are of importance to be set:
// NSPR_LOG_MODULES and NSPR_LOG_FILE
//
// NSPR_LOG_MODULES:
// NSPR_LOG_MODULES=all:5 (To log everything completely)
// NSPR_LOG_MODULES=nsWindow:5,nsSound:5,nsClipboard:5
// (To log windows widget stuff)
// NSPR_LOG_MODULES= (To turn off logging)
//
// NSPR_LOG_FILE:
// NSPR_LOG_FILE=C:\nsprlog.txt (To a file on disk)
// NSPR_LOG_FILE=WinDebug (To the debug window)
// NSPR_LOG_FILE= (To stdout/stderr)
#endif // NSDEFS_H