gecko/dom/audiochannel/nsIAudioChannelAgent.idl

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
interface nsIDOMWindow;
[uuid(5fe83b24-38b9-4901-a4a1-d1bd57d3fe18)]
interface nsIAudioChannelAgentCallback : nsISupports
{
/**
* Notified when the window volume/mute is changed
*/
void windowVolumeChanged(in float aVolume, in bool aMuted);
/**
* Notified when the capture state is changed.
*/
void windowAudioCaptureChanged();
};
/**
* This interface provides an agent for gecko components to participate
* in the audio channel service. Gecko components are responsible for
* 1. Indicating what channel type they are using (via the init() member
* function).
* 2. Before playing, checking the playable status of the channel.
* 3. Notifying the agent when they start/stop using this channel.
* 4. Notifying the agent of changes to the visibility of the component using
* this channel.
*
* The agent will invoke a callback to notify Gecko components of
* 1. Changes to the playable status of this channel.
*/
[uuid(ee39a34b-a5c7-4b30-b1ac-cd64ceedef67)]
interface nsIAudioChannelAgent : nsISupports
{
const long AUDIO_AGENT_CHANNEL_NORMAL = 0;
const long AUDIO_AGENT_CHANNEL_CONTENT = 1;
const long AUDIO_AGENT_CHANNEL_NOTIFICATION = 2;
const long AUDIO_AGENT_CHANNEL_ALARM = 3;
const long AUDIO_AGENT_CHANNEL_TELEPHONY = 4;
const long AUDIO_AGENT_CHANNEL_RINGER = 5;
const long AUDIO_AGENT_CHANNEL_PUBLICNOTIFICATION = 6;
const long AUDIO_AGENT_CHANNEL_SYSTEM = 7;
const long AUDIO_AGENT_CHANNEL_ERROR = 1000;
const long AUDIO_AGENT_STATE_NORMAL = 0;
const long AUDIO_AGENT_STATE_MUTED = 1;
const long AUDIO_AGENT_STATE_FADED = 2;
/**
* Before init() is called, this returns AUDIO_AGENT_CHANNEL_ERROR.
*/
readonly attribute long audioChannelType;
%{C++
inline int32_t AudioChannelType() {
int32_t channel;
return NS_SUCCEEDED(GetAudioChannelType(&channel)) ? channel : AUDIO_AGENT_CHANNEL_ERROR;
}
%}
/**
* Initialize the agent with a channel type.
* Note: This function should only be called once.
*
* @param window
* The window
* @param channelType
* Audio Channel Type listed as above
* @param callback
* 1. Once the playable status changes, agent uses this callback function
* to notify Gecko component.
* 2. The callback is allowed to be null. Ex: telephony doesn't need to
* listen change of the playable status.
* 3. The AudioChannelAgent keeps a strong reference to the callback
* object.
*/
void init(in nsIDOMWindow window, in long channelType,
in nsIAudioChannelAgentCallback callback);
/**
* This method is just like init(), except the audio channel agent keeps a
* weak reference to the callback object.
*
* In order for this to work, |callback| must implement
* nsISupportsWeakReference.
*/
void initWithWeakCallback(in nsIDOMWindow window, in long channelType,
in nsIAudioChannelAgentCallback callback);
/**
* Notify the agent that we want to start playing.
* Note: Gecko component SHOULD call this function first then start to
* play audio stream only when return value is true.
*
*
* @return
* normal state: the agent has registered with audio channel service and
* the component should start playback.
* muted state: the agent has registered with audio channel service but
* the component should not start playback.
* faded state: the agent has registered with audio channel service the
* component should start playback as well as reducing the volume.
*/
void notifyStartedPlaying(out float volume, out bool muted);
/**
* Notify the agent we no longer want to play.
*
* Note : even if notifyStartedPlaying() returned false, the agent would
* still be registered with the audio channel service and receive callbacks
* for status changes. So notifyStoppedPlaying must still eventually be
* called to unregister the agent with the channel service.
*/
void notifyStoppedPlaying();
};