gecko/dom/webidl/PopupBoxObject.webidl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2012-05-21 04:12:37 -07:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
[Func="IsChromeOrXBL"]
interface PopupBoxObject : BoxObject
{
/**
* This method is deprecated. Use openPopup or openPopupAtScreen instead.
*/
void showPopup(Element? srcContent, Element popupContent,
long xpos, long ypos,
optional DOMString popupType = "",
optional DOMString anchorAlignment = "",
optional DOMString popupAlignment = "");
/**
* Hide the popup if it is open. The cancel argument is used as a hint that
* the popup is being closed because it has been cancelled, rather than
* something being selected within the panel.
*
* @param cancel if true, then the popup is being cancelled.
*/
void hidePopup(optional boolean cancel = false);
/**
* Allow the popup to automatically position itself.
*/
attribute boolean autoPosition;
/**
* If keyboard navigation is enabled, the keyboard may be used to navigate
* the menuitems on the popup. Enabling keyboard navigation is the default
* behaviour and will install capturing key event listeners on the popup
* that do not propagate key events to the contents. If you wish to place
* elements in a popup which accept key events, such as textboxes, keyboard
* navigation should be disabled.
*
* Setting ignorekeys="true" on the popup element also disables keyboard
* navigation, and is recommended over calling this method.
*/
void enableKeyboardNavigator(boolean enableKeyboardNavigator);
/**
* Enable automatic popup dismissal. This only has effect when called
* on an open popup.
*/
void enableRollup(boolean enableRollup);
/**
* Control whether the event that caused the popup to be automatically
* dismissed ("rolled up") should be consumed, or dispatched as a
* normal event. This should be set immediately before calling showPopup()
* if non-default behavior is desired.
*/
const unsigned long ROLLUP_DEFAULT = 0; /* widget/platform default */
const unsigned long ROLLUP_CONSUME = 1; /* consume the rollup event */
const unsigned long ROLLUP_NO_CONSUME = 2; /* don't consume the rollup event */
void setConsumeRollupEvent(unsigned long consume);
/**
* Size the popup to the given dimensions
*/
void sizeTo(long width, long height);
/**
* Move the popup to a point on screen in CSS pixels.
*/
void moveTo(long left, long top);
/**
* Open the popup relative to a specified node at a specific location.
*
* The popup may be either anchored to another node or opened freely.
* To anchor a popup to a node, supply an anchor node and set the position
* to a string indicating the manner in which the popup should be anchored.
* Possible values for position are:
* before_start, before_end, after_start, after_end,
* start_before, start_after, end_before, end_after,
* overlap, after_pointer
*
* The anchor node does not need to be in the same document as the popup.
*
* If the attributesOverride argument is true, the popupanchor, popupalign
* and position attributes on the popup node override the position value
* argument. If attributesOverride is false, the attributes are only used
* if position is empty.
*
* For an anchored popup, the x and y arguments may be used to offset the
* popup from its anchored position by some distance, measured in CSS pixels.
* x increases to the right and y increases down. Negative values may also
* be used to move to the left and upwards respectively.
*
* Unanchored popups may be created by supplying null as the anchor node.
* An unanchored popup appears at the position specified by x and y,
* relative to the viewport of the document containing the popup node. In
* this case, position and attributesOverride are ignored.
*
* @param anchorElement the node to anchor the popup to, may be null
* @param position manner is which to anchor the popup to node
* @param x horizontal offset
* @param y vertical offset
* @param isContextMenu true for context menus, false for other popups
* @param attributesOverride true if popup node attributes override position
* @param triggerEvent the event that triggered this popup (mouse click for example)
*/
void openPopup(Element? anchorElement,
optional DOMString position = "",
long x,
long y,
boolean isContextMenu,
boolean attributesOverride,
Event? triggerEvent);
/**
* Open the popup at a specific screen position specified by x and y. This
* position may be adjusted if it would cause the popup to be off of the
* screen. The x and y coordinates are measured in CSS pixels, and like all
* screen coordinates, are given relative to the top left of the primary
* screen.
*
* @param isContextMenu true for context menus, false for other popups
* @param x horizontal screen position
* @param y vertical screen position
* @param triggerEvent the event that triggered this popup (mouse click for example)
*/
void openPopupAtScreen(long x, long y,
boolean isContextMenu,
Event? triggerEvent);
/**
* Returns the state of the popup:
* closed - the popup is closed
* open - the popup is open
* showing - the popup is in the process of being shown
* hiding - the popup is in the process of being hidden
*/
readonly attribute DOMString popupState;
/**
* The node that triggered the popup. If the popup is not open, will return
* null.
*/
readonly attribute Node? triggerNode;
/**
* Retrieve the anchor that was specified to openPopup or for menupopups in a
* menu, the parent menu.
*/
readonly attribute Element? anchorNode;
/**
* Retrieve the screen rectangle of the popup, including the area occupied by
* any titlebar or borders present.
*/
DOMRect getOuterScreenRect();
/**
* Move an open popup to the given anchor position. The arguments have the same
* meaning as the corresponding argument to openPopup. This method has no effect
* on popups that are not open.
*/
void moveToAnchor(Element? anchorElement,
optional DOMString position = "",
long x, long y,
boolean attributesOverride);
/** Returns the alignment position where the popup has appeared relative to its
* anchor node or point, accounting for any flipping that occurred.
*/
readonly attribute DOMString alignmentPosition;
readonly attribute long alignmentOffset;
};