gecko/dom/bindings/Codegen.py

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# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this file,
# You can obtain one at http://mozilla.org/MPL/2.0/.
# Common codegen classes.
import os
import string
import operator
from WebIDL import *
from Configuration import NoSuchDescriptorError
AUTOGENERATED_WARNING_COMMENT = \
"/* THIS FILE IS AUTOGENERATED - DO NOT EDIT */\n\n"
ADDPROPERTY_HOOK_NAME = '_addProperty'
FINALIZE_HOOK_NAME = '_finalize'
TRACE_HOOK_NAME = '_trace'
CONSTRUCT_HOOK_NAME = '_constructor'
HASINSTANCE_HOOK_NAME = '_hasInstance'
def replaceFileIfChanged(filename, newContents):
"""
Read a copy of the old file, so that we don't touch it if it hasn't changed.
Returns True if the file was updated, false otherwise.
"""
oldFileContents = ""
try:
oldFile = open(filename, 'rb')
oldFileContents = ''.join(oldFile.readlines())
oldFile.close()
except:
pass
if newContents == oldFileContents:
return False
f = open(filename, 'wb')
f.write(newContents)
f.close()
def toStringBool(arg):
return str(not not arg).lower()
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
def toBindingNamespace(arg):
return re.sub("((_workers)?$)", "Binding\\1", arg);
class CGThing():
"""
Abstract base class for things that spit out code.
"""
def __init__(self):
pass # Nothing for now
def declare(self):
"""Produce code for a header file."""
assert(False) # Override me!
def define(self):
"""Produce code for a cpp file."""
assert(False) # Override me!
class CGNativePropertyHooks(CGThing):
"""
Generate a NativePropertyHooks for a given descriptor
"""
def __init__(self, descriptor, properties):
CGThing.__init__(self)
self.descriptor = descriptor
self.properties = properties
def declare(self):
if self.descriptor.workers:
return ""
return "extern const NativePropertyHooks sNativePropertyHooks;\n"
def define(self):
if self.descriptor.workers:
return ""
if self.descriptor.concrete and self.descriptor.proxy:
resolveOwnProperty = "ResolveOwnProperty"
enumerateOwnProperties = "EnumerateOwnProperties"
else:
resolveOwnProperty = "nullptr"
enumerateOwnProperties = "nullptr"
if self.properties.hasNonChromeOnly():
regular = "&sNativeProperties"
else:
regular = "nullptr"
if self.properties.hasChromeOnly():
chrome = "&sChromeOnlyNativeProperties"
else:
chrome = "nullptr"
constructorID = "constructors::id::"
if self.descriptor.interface.hasInterfaceObject():
constructorID += self.descriptor.name
else:
constructorID += "_ID_Count"
prototypeID = "prototypes::id::"
if self.descriptor.interface.hasInterfacePrototypeObject():
prototypeID += self.descriptor.name
else:
prototypeID += "_ID_Count"
parent = self.descriptor.interface.parent
parentHooks = ("&" + toBindingNamespace(parent.identifier.name) + "::sNativePropertyHooks"
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
if parent else 'NULL')
return CGWrapper(CGIndenter(CGList([CGGeneric(resolveOwnProperty),
CGGeneric(enumerateOwnProperties),
CGWrapper(CGList([CGGeneric(regular),
CGGeneric(chrome)],
", "),
pre="{ ", post=" }"),
CGGeneric(prototypeID),
CGGeneric(constructorID),
CGGeneric(parentHooks)],
",\n")),
pre="const NativePropertyHooks sNativePropertyHooks = {\n",
post="\n};\n").define()
def NativePropertyHooks(descriptor):
return "&sWorkerNativePropertyHooks" if descriptor.workers else "&sNativePropertyHooks"
def DOMClass(descriptor):
protoList = ['prototypes::id::' + proto for proto in descriptor.prototypeChain]
# Pad out the list to the right length with _ID_Count so we
# guarantee that all the lists are the same length. _ID_Count
# is never the ID of any prototype, so it's safe to use as
# padding.
protoList.extend(['prototypes::id::_ID_Count'] * (descriptor.config.maxProtoChainLength - len(protoList)))
prototypeChainString = ', '.join(protoList)
if descriptor.workers or descriptor.nativeOwnership != 'refcounted':
participant = "nullptr"
else:
participant = "NS_CYCLE_COLLECTION_PARTICIPANT(%s)" % descriptor.nativeType
return """{
{ %s },
%s,
%s,
%s
}""" % (prototypeChainString, toStringBool(descriptor.nativeOwnership == 'nsisupports'),
NativePropertyHooks(descriptor),
participant)
class CGDOMJSClass(CGThing):
"""
Generate a DOMJSClass for a given descriptor
"""
def __init__(self, descriptor):
CGThing.__init__(self)
self.descriptor = descriptor
# Our current reserved slot situation is unsafe for globals. Fix bug 760095!
assert "Window" not in descriptor.interface.identifier.name
def declare(self):
return "extern DOMJSClass Class;\n"
def define(self):
traceHook = TRACE_HOOK_NAME if self.descriptor.customTrace else 'NULL'
return """
DOMJSClass Class = {
{ "%s",
JSCLASS_IS_DOMJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(2),
%s, /* addProperty */
JS_PropertyStub, /* delProperty */
JS_PropertyStub, /* getProperty */
JS_StrictPropertyStub, /* setProperty */
JS_EnumerateStub,
JS_ResolveStub,
JS_ConvertStub,
%s, /* finalize */
NULL, /* checkAccess */
NULL, /* call */
NULL, /* hasInstance */
NULL, /* construct */
%s, /* trace */
JSCLASS_NO_INTERNAL_MEMBERS
},
%s
};
""" % (self.descriptor.interface.identifier.name,
ADDPROPERTY_HOOK_NAME if self.descriptor.concrete and not self.descriptor.workers and self.descriptor.wrapperCache else 'JS_PropertyStub',
FINALIZE_HOOK_NAME, traceHook,
CGIndenter(CGGeneric(DOMClass(self.descriptor))).define())
class CGPrototypeJSClass(CGThing):
def __init__(self, descriptor, properties):
CGThing.__init__(self)
self.descriptor = descriptor
self.properties = properties
def declare(self):
# We're purely for internal consumption
return ""
def define(self):
return """static DOMIfaceAndProtoJSClass PrototypeClass = {
{
"%sPrototype",
JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(2),
JS_PropertyStub, /* addProperty */
JS_PropertyStub, /* delProperty */
JS_PropertyStub, /* getProperty */
JS_StrictPropertyStub, /* setProperty */
JS_EnumerateStub,
JS_ResolveStub,
JS_ConvertStub,
nullptr, /* finalize */
nullptr, /* checkAccess */
nullptr, /* call */
nullptr, /* hasInstance */
nullptr, /* construct */
nullptr, /* trace */
JSCLASS_NO_INTERNAL_MEMBERS
},
eInterfacePrototype,
%s
};
""" % (self.descriptor.interface.identifier.name,
NativePropertyHooks(self.descriptor))
class CGInterfaceObjectJSClass(CGThing):
def __init__(self, descriptor, properties):
CGThing.__init__(self)
self.descriptor = descriptor
self.properties = properties
def declare(self):
# We're purely for internal consumption
return ""
def define(self):
if not self.descriptor.hasInstanceInterface:
return ""
if self.descriptor.interface.ctor():
ctorname = CONSTRUCT_HOOK_NAME
else:
ctorname = "ThrowingConstructor"
hasinstance = HASINSTANCE_HOOK_NAME
return """
static DOMIfaceAndProtoJSClass InterfaceObjectClass = {
{
"Function",
JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(2),
JS_PropertyStub, /* addProperty */
JS_PropertyStub, /* delProperty */
JS_PropertyStub, /* getProperty */
JS_StrictPropertyStub, /* setProperty */
JS_EnumerateStub,
JS_ResolveStub,
JS_ConvertStub,
nullptr, /* finalize */
nullptr, /* checkAccess */
%s, /* call */
%s, /* hasInstance */
%s, /* construct */
nullptr, /* trace */
JSCLASS_NO_INTERNAL_MEMBERS
},
eInterface,
%s
};
""" % (ctorname, hasinstance, ctorname, NativePropertyHooks(self.descriptor))
class CGList(CGThing):
"""
Generate code for a list of GCThings. Just concatenates them together, with
an optional joiner string. "\n" is a common joiner.
"""
def __init__(self, children, joiner=""):
CGThing.__init__(self)
self.children = children
self.joiner = joiner
def append(self, child):
self.children.append(child)
def prepend(self, child):
self.children.insert(0, child)
def join(self, generator):
return self.joiner.join(filter(lambda s: len(s) > 0, (child for child in generator)))
def declare(self):
return self.join(child.declare() for child in self.children if child is not None)
def define(self):
return self.join(child.define() for child in self.children if child is not None)
class CGGeneric(CGThing):
"""
A class that spits out a fixed string into the codegen. Can spit out a
separate string for the declaration too.
"""
def __init__(self, define="", declare=""):
self.declareText = declare
self.defineText = define
def declare(self):
return self.declareText
def define(self):
return self.defineText
# We'll want to insert the indent at the beginnings of lines, but we
# don't want to indent empty lines. So only indent lines that have a
# non-newline character on them.
lineStartDetector = re.compile("^(?=[^\n#])", re.MULTILINE)
class CGIndenter(CGThing):
"""
A class that takes another CGThing and generates code that indents that
CGThing by some number of spaces. The default indent is two spaces.
"""
def __init__(self, child, indentLevel=2, declareOnly=False):
CGThing.__init__(self)
self.child = child
self.indent = " " * indentLevel
self.declareOnly = declareOnly
def declare(self):
decl = self.child.declare()
if decl is not "":
return re.sub(lineStartDetector, self.indent, decl)
else:
return ""
def define(self):
defn = self.child.define()
if defn is not "" and not self.declareOnly:
return re.sub(lineStartDetector, self.indent, defn)
else:
return defn
class CGWrapper(CGThing):
"""
Generic CGThing that wraps other CGThings with pre and post text.
"""
def __init__(self, child, pre="", post="", declarePre=None,
declarePost=None, definePre=None, definePost=None,
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
declareOnly=False, defineOnly=False, reindent=False):
CGThing.__init__(self)
self.child = child
self.declarePre = declarePre or pre
self.declarePost = declarePost or post
self.definePre = definePre or pre
self.definePost = definePost or post
self.declareOnly = declareOnly
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
self.defineOnly = defineOnly
self.reindent = reindent
def declare(self):
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
if self.defineOnly:
return ''
decl = self.child.declare()
if self.reindent:
# We don't use lineStartDetector because we don't want to
# insert whitespace at the beginning of our _first_ line.
decl = stripTrailingWhitespace(
decl.replace("\n", "\n" + (" " * len(self.declarePre))))
return self.declarePre + decl + self.declarePost
def define(self):
if self.declareOnly:
return ''
defn = self.child.define()
if self.reindent:
# We don't use lineStartDetector because we don't want to
# insert whitespace at the beginning of our _first_ line.
defn = stripTrailingWhitespace(
defn.replace("\n", "\n" + (" " * len(self.definePre))))
return self.definePre + defn + self.definePost
class CGIfWrapper(CGWrapper):
def __init__(self, child, condition):
pre = CGWrapper(CGGeneric(condition), pre="if (", post=") {\n",
reindent=True)
CGWrapper.__init__(self, CGIndenter(child), pre=pre.define(),
post="\n}")
class CGNamespace(CGWrapper):
def __init__(self, namespace, child, declareOnly=False):
pre = "namespace %s {\n" % namespace
post = "} // namespace %s\n" % namespace
CGWrapper.__init__(self, child, pre=pre, post=post,
declareOnly=declareOnly)
@staticmethod
def build(namespaces, child, declareOnly=False):
"""
Static helper method to build multiple wrapped namespaces.
"""
if not namespaces:
return CGWrapper(child, declareOnly=declareOnly)
inner = CGNamespace.build(namespaces[1:], child, declareOnly=declareOnly)
return CGNamespace(namespaces[0], inner, declareOnly=declareOnly)
class CGIncludeGuard(CGWrapper):
"""
Generates include guards for a header.
"""
def __init__(self, prefix, child):
"""|prefix| is the filename without the extension."""
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
define = 'mozilla_dom_%s_h__' % prefix
CGWrapper.__init__(self, child,
declarePre='#ifndef %s\n#define %s\n\n' % (define, define),
declarePost='\n#endif // %s\n' % define)
def getTypesFromDescriptor(descriptor):
"""
Get all argument and return types for all members of the descriptor
"""
members = [m for m in descriptor.interface.members]
if descriptor.interface.ctor():
members.append(descriptor.interface.ctor())
signatures = [s for m in members if m.isMethod() for s in m.signatures()]
types = []
for s in signatures:
assert len(s) == 2
(returnType, arguments) = s
types.append(returnType)
types.extend(a.type for a in arguments)
types.extend(a.type for a in members if a.isAttr())
return types
def getTypesFromDictionary(dictionary):
"""
Get all member types for this dictionary
"""
types = []
curDict = dictionary
while curDict:
types.extend([m.type for m in curDict.members])
curDict = curDict.parent
return types
def getTypesFromCallback(callback):
"""
Get the types this callback depends on: its return type and the
types of its arguments.
"""
sig = callback.signatures()[0]
types = [sig[0]] # Return type
types.extend(arg.type for arg in sig[1]) # Arguments
return types
def getRelevantProviders(descriptor, dictionary, config):
assert not descriptor or not dictionary
if descriptor is not None:
return [descriptor]
if dictionary is not None:
# Do both the non-worker and worker versions
return [
config.getDescriptorProvider(False),
config.getDescriptorProvider(True)
]
# Do non-workers only for callbacks
return [ config.getDescriptorProvider(False) ]
def callForEachType(descriptors, dictionaries, callbacks, func):
for d in descriptors:
if d.interface.isExternal():
continue
for t in getTypesFromDescriptor(d):
func(t, descriptor=d)
for dictionary in dictionaries:
for t in getTypesFromDictionary(dictionary):
func(t, dictionary=dictionary)
for callback in callbacks:
for t in getTypesFromCallback(callback):
func(t)
class CGHeaders(CGWrapper):
"""
Generates the appropriate include statements.
"""
def __init__(self, descriptors, dictionaries, callbacks, declareIncludes,
defineIncludes, child, config=None):
"""
Builds a set of includes to cover |descriptors|.
Also includes the files in |declareIncludes| in the header
file and the files in |defineIncludes| in the .cpp.
"""
# Determine the filenames for which we need headers.
interfaceDeps = [d.interface for d in descriptors]
ancestors = []
for iface in interfaceDeps:
while iface.parent:
ancestors.append(iface.parent)
iface = iface.parent
interfaceDeps.extend(ancestors)
bindingIncludes = set(self.getDeclarationFilename(d) for d in interfaceDeps)
# Grab all the implementation declaration files we need.
implementationIncludes = set(d.headerFile for d in descriptors)
# Now find all the things we'll need as arguments because we
# need to wrap or unwrap them.
bindingHeaders = set()
def addHeadersForType(t, descriptor=None, dictionary=None):
"""
Add the relevant headers for this type. We use descriptor and
dictionary, if passed, to decide what to do with interface types.
"""
assert not descriptor or not dictionary
if t.unroll().isUnion():
# UnionConversions.h includes UnionTypes.h
bindingHeaders.add("mozilla/dom/UnionConversions.h")
elif t.unroll().isInterface():
if t.unroll().isSpiderMonkeyInterface():
bindingHeaders.add("jsfriendapi.h")
bindingHeaders.add("mozilla/dom/TypedArray.h")
else:
providers = getRelevantProviders(descriptor, dictionary,
config)
for p in providers:
try:
typeDesc = p.getDescriptor(t.unroll().inner.identifier.name)
except NoSuchDescriptorError:
continue
implementationIncludes.add(typeDesc.headerFile)
bindingHeaders.add(self.getDeclarationFilename(typeDesc.interface))
elif t.unroll().isDictionary():
bindingHeaders.add(self.getDeclarationFilename(t.unroll().inner))
elif t.unroll().isCallback():
# Callbacks are both a type and an object
bindingHeaders.add(self.getDeclarationFilename(t.unroll()))
callForEachType(descriptors, dictionaries, callbacks, addHeadersForType)
declareIncludes = set(declareIncludes)
for d in dictionaries:
if d.parent:
declareIncludes.add(self.getDeclarationFilename(d.parent))
bindingHeaders.add(self.getDeclarationFilename(d))
for c in callbacks:
bindingHeaders.add(self.getDeclarationFilename(c))
if len(callbacks) != 0:
# We need CallbackFunction to serve as our parent class
declareIncludes.add("mozilla/dom/CallbackFunction.h")
# Let the machinery do its thing.
def _includeString(includes):
return ''.join(['#include "%s"\n' % i for i in includes]) + '\n'
CGWrapper.__init__(self, child,
declarePre=_includeString(sorted(declareIncludes)),
definePre=_includeString(sorted(set(defineIncludes) |
bindingIncludes |
bindingHeaders |
implementationIncludes)))
@staticmethod
def getDeclarationFilename(decl):
# Use our local version of the header, not the exported one, so that
# test bindings, which don't export, will work correctly.
basename = os.path.basename(decl.filename())
return basename.replace('.webidl', 'Binding.h')
def SortedTuples(l):
"""
Sort a list of tuples based on the first item in the tuple
"""
return sorted(l, key=operator.itemgetter(0))
def SortedDictValues(d):
"""
Returns a list of values from the dict sorted by key.
"""
# Create a list of tuples containing key and value, sorted on key.
d = SortedTuples(d.items())
# We're only interested in the values.
return (i[1] for i in d)
def UnionTypes(descriptors, dictionaries, callbacks, config):
"""
Returns a tuple containing a set of header filenames to include in
UnionTypes.h, a set of header filenames to include in UnionTypes.cpp, a set
of tuples containing a type declaration and a boolean if the type is a
struct for member types of the unions and a CGList containing CGUnionStructs
for every union.
"""
# Now find all the things we'll need as arguments and return values because
# we need to wrap or unwrap them.
headers = set()
implheaders = set(["UnionTypes.h"])
declarations = set()
unionStructs = dict()
def addInfoForType(t, descriptor=None, dictionary=None):
"""
Add info for the given type. descriptor and dictionary, if passed, are
used to figure out what to do with interface types.
"""
assert not descriptor or not dictionary
t = t.unroll()
if not t.isUnion():
return
name = str(t)
if not name in unionStructs:
providers = getRelevantProviders(descriptor, dictionary,
config)
# FIXME: Unions are broken in workers. See bug 809899.
unionStructs[name] = CGUnionStruct(t, providers[0])
for f in t.flatMemberTypes:
f = f.unroll()
if f.isInterface():
if f.isSpiderMonkeyInterface():
headers.add("jsfriendapi.h")
headers.add("mozilla/dom/TypedArray.h")
else:
for p in providers:
try:
typeDesc = p.getDescriptor(f.inner.identifier.name)
except NoSuchDescriptorError:
continue
declarations.add((typeDesc.nativeType, False))
implheaders.add(typeDesc.headerFile)
elif f.isDictionary():
declarations.add((f.inner.identifier.name, True))
implheaders.add(CGHeaders.getDeclarationFilename(f.inner))
callForEachType(descriptors, dictionaries, callbacks, addInfoForType)
return (headers, implheaders, declarations,
CGList(SortedDictValues(unionStructs), "\n"))
def UnionConversions(descriptors):
"""
Returns a CGThing to declare all union argument conversion helper structs.
"""
# Now find all the things we'll need as arguments because we
# need to unwrap them.
unionConversions = dict()
for d in descriptors:
if d.interface.isExternal():
continue
def addUnionTypes(type):
if type.isUnion():
type = type.unroll()
name = str(type)
if not name in unionConversions:
unionConversions[name] = CGUnionConversionStruct(type, d)
members = [m for m in d.interface.members]
if d.interface.ctor():
members.append(d.interface.ctor())
signatures = [s for m in members if m.isMethod() for s in m.signatures()]
for s in signatures:
assert len(s) == 2
(_, arguments) = s
for a in arguments:
addUnionTypes(a.type)
for m in members:
if m.isAttr() and not m.readonly:
addUnionTypes(m.type)
return CGWrapper(CGList(SortedDictValues(unionConversions), "\n"),
post="\n\n")
class Argument():
"""
A class for outputting the type and name of an argument
"""
def __init__(self, argType, name):
self.argType = argType
self.name = name
def __str__(self):
return self.argType + ' ' + self.name
class CGAbstractMethod(CGThing):
"""
An abstract class for generating code for a method. Subclasses
should override definition_body to create the actual code.
descriptor is the descriptor for the interface the method is associated with
name is the name of the method as a string
returnType is the IDLType of the return value
args is a list of Argument objects
inline should be True to generate an inline method, whose body is
part of the declaration.
alwaysInline should be True to generate an inline method annotated with
MOZ_ALWAYS_INLINE.
static should be True to generate a static method, which only has
a definition.
If templateArgs is not None it should be a list of strings containing
template arguments, and the function will be templatized using those
arguments.
"""
def __init__(self, descriptor, name, returnType, args, inline=False, alwaysInline=False, static=False, templateArgs=None):
CGThing.__init__(self)
self.descriptor = descriptor
self.name = name
self.returnType = returnType
self.args = args
self.inline = inline
self.alwaysInline = alwaysInline
self.static = static
self.templateArgs = templateArgs
def _argstring(self):
return ', '.join([str(a) for a in self.args])
def _template(self):
if self.templateArgs is None:
return ''
return 'template <%s>\n' % ', '.join(self.templateArgs)
def _decorators(self):
decorators = []
if self.alwaysInline:
decorators.append('MOZ_ALWAYS_INLINE')
elif self.inline:
decorators.append('inline')
if self.static:
decorators.append('static')
decorators.append(self.returnType)
maybeNewline = " " if self.inline else "\n"
return ' '.join(decorators) + maybeNewline
def declare(self):
if self.inline:
return self._define()
return "%s%s%s(%s);\n" % (self._template(), self._decorators(), self.name, self._argstring())
def _define(self):
return self.definition_prologue() + "\n" + self.definition_body() + self.definition_epilogue()
def define(self):
return "" if self.inline else self._define()
def definition_prologue(self):
return "%s%s%s(%s)\n{" % (self._template(), self._decorators(),
self.name, self._argstring())
def definition_epilogue(self):
return "\n}\n"
def definition_body(self):
assert(False) # Override me!
class CGAbstractStaticMethod(CGAbstractMethod):
"""
Abstract base class for codegen of implementation-only (no
declaration) static methods.
"""
def __init__(self, descriptor, name, returnType, args):
CGAbstractMethod.__init__(self, descriptor, name, returnType, args,
inline=False, static=True)
def declare(self):
# We only have implementation
return ""
class CGAbstractClassHook(CGAbstractStaticMethod):
"""
Meant for implementing JSClass hooks, like Finalize or Trace. Does very raw
'this' unwrapping as it assumes that the unwrapped type is always known.
"""
def __init__(self, descriptor, name, returnType, args):
CGAbstractStaticMethod.__init__(self, descriptor, name, returnType,
args)
def definition_body_prologue(self):
return """
%s* self = UnwrapDOMObject<%s>(obj, eRegularDOMObject);
""" % (self.descriptor.nativeType, self.descriptor.nativeType)
def definition_body(self):
return self.definition_body_prologue() + self.generate_code()
def generate_code(self):
# Override me
assert(False)
class CGAddPropertyHook(CGAbstractClassHook):
"""
A hook for addProperty, used to preserve our wrapper from GC.
"""
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSHandleObject', 'obj'),
Argument('JSHandleId', 'id'), Argument('JSMutableHandleValue', 'vp')]
CGAbstractClassHook.__init__(self, descriptor, ADDPROPERTY_HOOK_NAME,
'JSBool', args)
def generate_code(self):
assert not self.descriptor.workers and self.descriptor.wrapperCache
if self.descriptor.nativeOwnership == 'nsisupports':
preserveArgs = "reinterpret_cast<nsISupports*>(self), self"
else:
preserveArgs = "self, self, NS_CYCLE_COLLECTION_PARTICIPANT(%s)" % self.descriptor.nativeType
return """ nsContentUtils::PreserveWrapper(%s);
return true;""" % preserveArgs
def DeferredFinalizeSmartPtr(descriptor):
if descriptor.nativeOwnership == 'owned':
smartPtr = 'nsAutoPtr<%s>'
else:
assert descriptor.nativeOwnership == 'refcounted'
smartPtr = 'nsRefPtr<%s>'
return smartPtr % descriptor.nativeType
class CGDeferredFinalizePointers(CGThing):
def __init__(self, descriptor):
CGThing.__init__(self)
self.descriptor = descriptor
def declare(self):
return ""
def define(self):
return """nsTArray<%s >* sDeferredFinalizePointers;
""" % DeferredFinalizeSmartPtr(self.descriptor)
class CGGetDeferredFinalizePointers(CGAbstractStaticMethod):
def __init__(self, descriptor):
CGAbstractStaticMethod.__init__(self, descriptor, "GetDeferredFinalizePointers", "void*", [])
def definition_body(self):
return """ nsTArray<%s >* pointers = sDeferredFinalizePointers;
sDeferredFinalizePointers = nullptr;
return pointers;""" % DeferredFinalizeSmartPtr(self.descriptor)
class CGDeferredFinalize(CGAbstractStaticMethod):
def __init__(self, descriptor):
CGAbstractStaticMethod.__init__(self, descriptor, "DeferredFinalize", "bool", [Argument('int32_t', 'slice'), Argument('void*', 'data')])
def definition_body(self):
smartPtr = DeferredFinalizeSmartPtr(self.descriptor)
return """ nsTArray<%(smartPtr)s >* pointers = static_cast<nsTArray<%(smartPtr)s >*>(data);
uint32_t oldLen = pointers->Length();
if (slice == -1 || slice > oldLen) {
slice = oldLen;
}
uint32_t newLen = oldLen - slice;
pointers->RemoveElementsAt(newLen, slice);
if (newLen == 0) {
delete pointers;
return true;
}
return false;""" % { 'smartPtr': smartPtr }
def finalizeHook(descriptor, hookName, context):
if descriptor.customFinalize:
return """if (self) {
self->%s(%s);
}""" % (hookName, context)
clearWrapper = "ClearWrapper(self, self);\n" if descriptor.wrapperCache else ""
if descriptor.workers:
release = "self->Release();"
elif descriptor.nativeOwnership == 'nsisupports':
release = """XPCJSRuntime *rt = nsXPConnect::GetRuntimeInstance();
if (rt) {
rt->DeferredRelease(reinterpret_cast<nsISupports*>(self));
} else {
NS_RELEASE(self);
}"""
else:
smartPtr = DeferredFinalizeSmartPtr(descriptor)
release = """static bool registered = false;
if (!registered) {
XPCJSRuntime *rt = nsXPConnect::GetRuntimeInstance();
if (!rt) {
%(smartPtr)s dying;
Take(dying, self);
return;
}
rt->RegisterDeferredFinalize(GetDeferredFinalizePointers, DeferredFinalize);
registered = true;
}
if (!sDeferredFinalizePointers) {
sDeferredFinalizePointers = new nsAutoTArray<%(smartPtr)s, 16>();
}
%(smartPtr)s* defer = sDeferredFinalizePointers->AppendElement();
if (!defer) {
%(smartPtr)s dying;
Take(dying, self);
return;
}
Take(*defer, self);""" % { 'smartPtr': smartPtr }
return clearWrapper + release
class CGClassFinalizeHook(CGAbstractClassHook):
"""
A hook for finalize, used to release our native object.
"""
def __init__(self, descriptor):
args = [Argument('JSFreeOp*', 'fop'), Argument('JSObject*', 'obj')]
CGAbstractClassHook.__init__(self, descriptor, FINALIZE_HOOK_NAME,
'void', args)
def generate_code(self):
return CGIndenter(CGGeneric(finalizeHook(self.descriptor, self.name, self.args[0].name))).define()
class CGClassTraceHook(CGAbstractClassHook):
"""
A hook to trace through our native object; used for GC and CC
"""
def __init__(self, descriptor):
args = [Argument('JSTracer*', 'trc'), Argument('JSObject*', 'obj')]
CGAbstractClassHook.__init__(self, descriptor, TRACE_HOOK_NAME, 'void',
args)
def generate_code(self):
return """ if (self) {
self->%s(%s);
}""" % (self.name, self.args[0].name)
class CGClassConstructHook(CGAbstractStaticMethod):
"""
JS-visible constructor for our objects
"""
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('unsigned', 'argc'), Argument('JS::Value*', 'vp')]
CGAbstractStaticMethod.__init__(self, descriptor, CONSTRUCT_HOOK_NAME,
'JSBool', args)
self._ctor = self.descriptor.interface.ctor()
def define(self):
if not self._ctor:
return ""
return CGAbstractStaticMethod.define(self)
def definition_body(self):
return self.generate_code()
def generate_code(self):
preamble = """
JSObject* obj = JS_GetGlobalForObject(cx, JSVAL_TO_OBJECT(JS_CALLEE(cx, vp)));
"""
if self.descriptor.workers:
preArgs = ["cx", "obj"]
else:
preamble += """
nsISupports* global;
xpc_qsSelfRef globalRef;
{
nsresult rv;
JS::Value val = OBJECT_TO_JSVAL(obj);
rv = xpc_qsUnwrapArg<nsISupports>(cx, val, &global, &globalRef.ptr, &val);
if (NS_FAILED(rv)) {
return ThrowErrorMessage(cx, MSG_GLOBAL_NOT_NATIVE);
}
}
"""
preArgs = ["global"]
name = self._ctor.identifier.name
nativeName = MakeNativeName(self.descriptor.binaryNames.get(name, name))
callGenerator = CGMethodCall(preArgs, nativeName, True,
self.descriptor, self._ctor)
return preamble + callGenerator.define();
class CGClassConstructHookHolder(CGGeneric):
def __init__(self, descriptor):
if descriptor.interface.ctor():
constructHook = CONSTRUCT_HOOK_NAME
else:
constructHook = "ThrowingConstructor"
CGGeneric.__init__(self,
"JSNativeHolder " + CONSTRUCT_HOOK_NAME + "_holder = {\n" +
" " + constructHook + ",\n" +
" " + NativePropertyHooks(descriptor) + "\n" +
"};\n")
class CGClassHasInstanceHook(CGAbstractStaticMethod):
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSHandleObject', 'obj'),
Argument('JSMutableHandleValue', 'vp'), Argument('JSBool*', 'bp')]
CGAbstractStaticMethod.__init__(self, descriptor, HASINSTANCE_HOOK_NAME,
'JSBool', args)
def define(self):
if not self.descriptor.hasInstanceInterface:
return ""
return CGAbstractStaticMethod.define(self)
def definition_body(self):
return self.generate_code()
def generate_code(self):
assert self.descriptor.nativeOwnership == 'nsisupports'
return """ if (!vp.isObject()) {
*bp = false;
return true;
}
jsval protov;
if (!JS_GetProperty(cx, obj, "prototype", &protov))
return false;
if (!protov.isObject()) {
JS_ReportErrorNumber(cx, js_GetErrorMessage, NULL, JSMSG_BAD_PROTOTYPE,
"%s");
return false;
}
JSObject *objProto = &protov.toObject();
JSObject* instance = &vp.toObject();
JSObject* proto;
if (!JS_GetPrototype(cx, instance, &proto))
return false;
while (proto) {
if (proto == objProto) {
*bp = true;
return true;
}
if (!JS_GetPrototype(cx, proto, &proto))
return false;
}
nsISupports* native =
nsContentUtils::XPConnect()->GetNativeOfWrapper(cx, instance);
nsCOMPtr<%s> qiResult = do_QueryInterface(native);
*bp = !!qiResult;
return true;
""" % (self.descriptor.name, self.descriptor.hasInstanceInterface)
def isChromeOnly(m):
return m.getExtendedAttribute("ChromeOnly")
class PropertyDefiner:
"""
A common superclass for defining things on prototype objects.
Subclasses should implement generateArray to generate the actual arrays of
things we're defining. They should also set self.chrome to the list of
things only exposed to chrome and self.regular to the list of things exposed
to both chrome and web pages.
"""
def __init__(self, descriptor, name):
self.descriptor = descriptor
self.name = name
# self.prefCacheData will store an array of (prefname, bool*)
# pairs for our bool var caches. generateArray will fill it
# in as needed.
self.prefCacheData = []
def hasChromeOnly(self):
return len(self.chrome) > 0
def hasNonChromeOnly(self):
return len(self.regular) > 0
def variableName(self, chrome):
if chrome:
if self.hasChromeOnly():
return "sChrome" + self.name
else:
if self.hasNonChromeOnly():
return "s" + self.name
return "nullptr"
def usedForXrays(self):
# We only need Xrays for methods, attributes and constants, but in
# workers there are no Xrays.
return (self.name is "Methods" or self.name is "Attributes" or
self.name is "UnforgeableAttributes" or
self.name is "Constants") and not self.descriptor.workers
def __str__(self):
# We only need to generate id arrays for things that will end
# up used via ResolveProperty or EnumerateProperties.
str = self.generateArray(self.regular, self.variableName(False),
self.usedForXrays())
if self.hasChromeOnly():
str += self.generateArray(self.chrome, self.variableName(True),
self.usedForXrays())
return str
@staticmethod
def getControllingPref(interfaceMember):
prefName = interfaceMember.getExtendedAttribute("Pref")
if prefName is None:
return None
# It's a list of strings
assert(len(prefName) is 1)
assert(prefName[0] is not None)
return prefName[0]
def generatePrefableArray(self, array, name, specTemplate, specTerminator,
specType, getPref, getDataTuple, doIdArrays):
"""
This method generates our various arrays.
array is an array of interface members as passed to generateArray
name is the name as passed to generateArray
specTemplate is a template for each entry of the spec array
specTerminator is a terminator for the spec array (inserted every time
our controlling pref changes and at the end of the array)
specType is the actual typename of our spec
getPref is a callback function that takes an array entry and returns
the corresponding pref value.
getDataTuple is a callback function that takes an array entry and
returns a tuple suitable for substitution into specTemplate.
"""
# We want to generate a single list of specs, but with specTerminator
# inserted at every point where the pref name controlling the member
# changes. That will make sure the order of the properties as exposed
# on the interface and interface prototype objects does not change when
# pref control is added to members while still allowing us to define all
# the members in the smallest number of JSAPI calls.
assert(len(array) is not 0)
lastPref = getPref(array[0]) # So we won't put a specTerminator
# at the very front of the list.
specs = []
prefableSpecs = []
if doIdArrays:
prefableIds = []
prefableTemplate = ' { true, &%s[%d] }'
prefCacheTemplate = '&%s[%d].enabled'
def switchToPref(props, pref):
# Remember the info about where our pref-controlled
# booleans live.
if pref is not None:
props.prefCacheData.append(
(pref, prefCacheTemplate % (name, len(prefableSpecs)))
)
# Set up pointers to the new sets of specs and ids
# inside prefableSpecs and prefableIds
prefableSpecs.append(prefableTemplate %
(name + "_specs", len(specs)))
switchToPref(self, lastPref)
for member in array:
curPref = getPref(member)
if lastPref != curPref:
# Terminate previous list
specs.append(specTerminator)
# And switch to our new pref
switchToPref(self, curPref)
lastPref = curPref
# And the actual spec
specs.append(specTemplate % getDataTuple(member))
specs.append(specTerminator)
prefableSpecs.append(" { false, NULL }");
arrays = (("static %s %s_specs[] = {\n" +
',\n'.join(specs) + "\n" +
"};\n\n" +
"static Prefable<%s> %s[] = {\n" +
',\n'.join(prefableSpecs) + "\n" +
"};\n\n") % (specType, name, specType, name))
if doIdArrays:
arrays += ("static jsid %s_ids[%i] = { JSID_VOID };\n\n" %
(name, len(specs)))
return arrays
# The length of a method is the maximum of the lengths of the
# argument lists of all its overloads.
def methodLength(method):
signatures = method.signatures()
return max([len(arguments) for (retType, arguments) in signatures])
class MethodDefiner(PropertyDefiner):
"""
A class for defining methods on a prototype object.
"""
def __init__(self, descriptor, name, static):
PropertyDefiner.__init__(self, descriptor, name)
# FIXME https://bugzilla.mozilla.org/show_bug.cgi?id=772822
# We should be able to check for special operations without an
# identifier. For now we check if the name starts with __
methods = [m for m in descriptor.interface.members if
m.isMethod() and m.isStatic() == static and
not m.isIdentifierLess()]
self.chrome = []
self.regular = []
for m in methods:
method = { "name": m.identifier.name,
"methodInfo": not m.isStatic(),
"length": methodLength(m),
"flags": "JSPROP_ENUMERATE",
"pref": PropertyDefiner.getControllingPref(m) }
if isChromeOnly(m):
self.chrome.append(method)
else:
self.regular.append(method)
# FIXME Check for an existing iterator on the interface first.
if any(m.isGetter() and m.isIndexed() for m in methods):
self.regular.append({"name": 'iterator',
"methodInfo": False,
"nativeName": "JS_ArrayIterator",
"length": 0,
"flags": "JSPROP_ENUMERATE",
"pref": None })
if (not descriptor.interface.parent and not static and
descriptor.nativeOwnership == 'nsisupports' and
descriptor.interface.hasInterfacePrototypeObject()):
self.chrome.append({"name": 'QueryInterface',
"methodInfo": False,
"length": 1,
"flags": "0",
"pref": None })
if not static:
stringifier = descriptor.operations['Stringifier']
if stringifier:
toStringDesc = { "name": "toString",
"nativeName": stringifier.identifier.name,
"length": 0,
"flags": "JSPROP_ENUMERATE",
"pref": PropertyDefiner.getControllingPref(stringifier) }
if isChromeOnly(stringifier):
self.chrome.append(toStringDesc)
else:
self.regular.append(toStringDesc)
if static:
if not descriptor.interface.hasInterfaceObject():
# static methods go on the interface object
assert not self.hasChromeOnly() and not self.hasNonChromeOnly()
else:
if not descriptor.interface.hasInterfacePrototypeObject():
# non-static methods go on the interface prototype object
assert not self.hasChromeOnly() and not self.hasNonChromeOnly()
def generateArray(self, array, name, doIdArrays):
if len(array) == 0:
return ""
def pref(m):
return m["pref"]
def specData(m):
accessor = m.get("nativeName", m["name"])
if m.get("methodInfo", True):
jitinfo = ("&%s_methodinfo" % accessor)
accessor = "genericMethod"
else:
jitinfo = "nullptr"
return (m["name"], accessor, jitinfo, m["length"], m["flags"])
return self.generatePrefableArray(
array, name,
' JS_FNINFO("%s", %s, %s, %s, %s)',
' JS_FS_END',
'JSFunctionSpec',
pref, specData, doIdArrays)
class AttrDefiner(PropertyDefiner):
def __init__(self, descriptor, name, static, unforgeable=False):
assert not (static and unforgeable)
PropertyDefiner.__init__(self, descriptor, name)
self.name = name
attributes = [m for m in descriptor.interface.members if
m.isAttr() and m.isStatic() == static and
m.isUnforgeable() == unforgeable]
self.chrome = [m for m in attributes if isChromeOnly(m)]
self.regular = [m for m in attributes if not isChromeOnly(m)]
self.static = static
self.unforgeable = unforgeable
if static:
if not descriptor.interface.hasInterfaceObject():
# static attributes go on the interface object
assert not self.hasChromeOnly() and not self.hasNonChromeOnly()
else:
if not descriptor.interface.hasInterfacePrototypeObject():
# non-static attributes go on the interface prototype object
assert not self.hasChromeOnly() and not self.hasNonChromeOnly()
if unforgeable and len(attributes) != 0 and descriptor.proxy:
raise TypeError("Unforgeable properties are not supported on "
"proxy bindings without [NamedPropertiesObject]. "
"And not even supported on the ones with "
"[NamedPropertiesObject] yet, but we should fix "
"that, since they're safe there.")
def generateArray(self, array, name, doIdArrays):
if len(array) == 0:
return ""
def flags(attr):
unforgeable = " | JSPROP_PERMANENT" if self.unforgeable else ""
return ("JSPROP_SHARED | JSPROP_ENUMERATE | JSPROP_NATIVE_ACCESSORS" +
unforgeable)
def getter(attr):
if self.static:
accessor = 'get_' + attr.identifier.name
jitinfo = "nullptr"
else:
accessor = ("genericLenientGetter" if attr.hasLenientThis()
else "genericGetter")
jitinfo = "&%s_getterinfo" % attr.identifier.name
return "{ (JSPropertyOp)%s, %s }" % (accessor, jitinfo)
def setter(attr):
if attr.readonly and attr.getExtendedAttribute("PutForwards") is None:
return "JSOP_NULLWRAPPER"
if self.static:
accessor = 'set_' + attr.identifier.name
jitinfo = "nullptr"
else:
accessor = ("genericLenientSetter" if attr.hasLenientThis()
else "genericSetter")
jitinfo = "&%s_setterinfo" % attr.identifier.name
return "{ (JSStrictPropertyOp)%s, %s }" % (accessor, jitinfo)
def specData(attr):
return (attr.identifier.name, flags(attr), getter(attr),
setter(attr))
return self.generatePrefableArray(
array, name,
' { "%s", 0, %s, %s, %s}',
' { 0, 0, 0, JSOP_NULLWRAPPER, JSOP_NULLWRAPPER }',
'JSPropertySpec',
PropertyDefiner.getControllingPref, specData, doIdArrays)
class ConstDefiner(PropertyDefiner):
"""
A class for definining constants on the interface object
"""
def __init__(self, descriptor, name):
PropertyDefiner.__init__(self, descriptor, name)
self.name = name
constants = [m for m in descriptor.interface.members if m.isConst()]
self.chrome = [m for m in constants if isChromeOnly(m)]
self.regular = [m for m in constants if not isChromeOnly(m)]
def generateArray(self, array, name, doIdArrays):
if len(array) == 0:
return ""
def specData(const):
return (const.identifier.name,
convertConstIDLValueToJSVal(const.value))
return self.generatePrefableArray(
array, name,
' { "%s", %s }',
' { 0, JSVAL_VOID }',
'ConstantSpec',
PropertyDefiner.getControllingPref, specData, doIdArrays)
class PropertyArrays():
def __init__(self, descriptor):
self.staticMethods = MethodDefiner(descriptor, "StaticMethods",
static=True)
self.staticAttrs = AttrDefiner(descriptor, "StaticAttributes",
static=True)
self.methods = MethodDefiner(descriptor, "Methods", static=False)
self.attrs = AttrDefiner(descriptor, "Attributes", static=False)
self.unforgeableAttrs = AttrDefiner(descriptor, "UnforgeableAttributes",
static=False, unforgeable=True)
self.consts = ConstDefiner(descriptor, "Constants")
@staticmethod
def arrayNames():
return [ "staticMethods", "staticAttrs", "methods", "attrs",
"unforgeableAttrs", "consts" ]
@staticmethod
def xrayRelevantArrayNames():
return [ "methods", "attrs", "unforgeableAttrs", "consts" ]
def hasChromeOnly(self):
return any(getattr(self, a).hasChromeOnly() for a in self.arrayNames())
def hasNonChromeOnly(self):
return any(getattr(self, a).hasNonChromeOnly() for a in self.arrayNames())
def __str__(self):
define = ""
for array in self.arrayNames():
define += str(getattr(self, array))
return define
class CGNativeProperties(CGList):
def __init__(self, descriptor, properties):
def generateNativeProperties(name, chrome):
def check(p):
return p.hasChromeOnly() if chrome else p.hasNonChromeOnly()
nativeProps = []
for array in properties.arrayNames():
propertyArray = getattr(properties, array)
if check(propertyArray):
if descriptor.workers:
props = "%(name)s, nullptr, %(name)s_specs"
else:
if propertyArray.usedForXrays():
ids = "%(name)s_ids"
else:
ids = "nullptr"
props = "%(name)s, " + ids + ", %(name)s_specs"
props = (props %
{ 'name': propertyArray.variableName(chrome) })
else:
props = "nullptr, nullptr, nullptr"
nativeProps.append(CGGeneric(props))
return CGWrapper(CGIndenter(CGList(nativeProps, ",\n")),
pre="static const NativeProperties %s = {\n" % name,
post="\n};")
regular = generateNativeProperties("sNativeProperties", False)
chrome = generateNativeProperties("sChromeOnlyNativeProperties", True)
CGList.__init__(self, [regular, chrome], "\n\n")
def declare(self):
return ""
class CGCreateInterfaceObjectsMethod(CGAbstractMethod):
"""
Generate the CreateInterfaceObjects method for an interface descriptor.
properties should be a PropertyArrays instance.
"""
def __init__(self, descriptor, properties):
args = [Argument('JSContext*', 'aCx'), Argument('JSObject*', 'aGlobal'),
Argument('JSObject**', 'protoAndIfaceArray')]
CGAbstractMethod.__init__(self, descriptor, 'CreateInterfaceObjects', 'void', args)
self.properties = properties
def definition_body(self):
protoChain = self.descriptor.prototypeChain
if len(protoChain) == 1:
getParentProto = "JS_GetObjectPrototype(aCx, aGlobal)"
else:
parentProtoName = self.descriptor.prototypeChain[-2]
getParentProto = ("%s::GetProtoObject(aCx, aGlobal)" %
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
toBindingNamespace(parentProtoName))
needInterfaceObject = self.descriptor.interface.hasInterfaceObject()
needInterfacePrototypeObject = self.descriptor.interface.hasInterfacePrototypeObject()
# if we don't need to create anything, why are we generating this?
assert needInterfaceObject or needInterfacePrototypeObject
idsToInit = []
# There is no need to init any IDs in workers, because worker bindings
# don't have Xrays.
if not self.descriptor.workers:
for var in self.properties.xrayRelevantArrayNames():
props = getattr(self.properties, var)
# We only have non-chrome ids to init if we have no chrome ids.
if props.hasChromeOnly():
idsToInit.append(props.variableName(True))
if props.hasNonChromeOnly():
idsToInit.append(props.variableName(False))
if len(idsToInit) > 0:
initIds = CGList(
[CGGeneric("!InitIds(aCx, %s, %s_ids)" % (varname, varname)) for
varname in idsToInit], ' ||\n')
if len(idsToInit) > 1:
initIds = CGWrapper(initIds, pre="(", post=")", reindent=True)
initIds = CGList(
[CGGeneric("%s_ids[0] == JSID_VOID &&" % idsToInit[0]), initIds],
"\n")
initIds = CGWrapper(initIds, pre="if (", post=") {", reindent=True)
initIds = CGList(
[initIds,
CGGeneric((" %s_ids[0] = JSID_VOID;\n"
" return;") % idsToInit[0]),
CGGeneric("}")],
"\n")
else:
initIds = None
prefCacheData = []
for var in self.properties.arrayNames():
props = getattr(self.properties, var)
prefCacheData.extend(props.prefCacheData)
if len(prefCacheData) is not 0:
prefCacheData = [
CGGeneric('Preferences::AddBoolVarCache(%s, "%s");' % (ptr, pref)) for
(pref, ptr) in prefCacheData]
prefCache = CGWrapper(CGIndenter(CGList(prefCacheData, "\n")),
pre=("static bool sPrefCachesInited = false;\n"
"if (!sPrefCachesInited) {\n"
" sPrefCachesInited = true;\n"),
post="\n}")
else:
prefCache = None
getParentProto = ("JSObject* parentProto = %s;\n" +
"if (!parentProto) {\n" +
" return;\n" +
"}\n") % getParentProto
needConstructor = (needInterfaceObject and
not self.descriptor.hasInstanceInterface)
constructHook = "&" + CONSTRUCT_HOOK_NAME + "_holder"
if self.descriptor.interface.ctor():
constructArgs = methodLength(self.descriptor.interface.ctor())
else:
constructArgs = 0
if needInterfacePrototypeObject:
protoClass = "&PrototypeClass.mBase"
protoCache = "&protoAndIfaceArray[prototypes::id::%s]" % self.descriptor.name
else:
protoClass = "nullptr"
protoCache = "nullptr"
if needInterfaceObject:
if self.descriptor.hasInstanceInterface:
interfaceClass = "&InterfaceObjectClass.mBase"
else:
interfaceClass = "nullptr"
interfaceCache = "&protoAndIfaceArray[constructors::id::%s]" % self.descriptor.name
else:
interfaceClass = "nullptr"
interfaceCache = "nullptr"
if self.descriptor.concrete:
if self.descriptor.proxy:
domClass = "&Class"
else:
domClass = "&Class.mClass"
else:
domClass = "nullptr"
if self.properties.hasNonChromeOnly():
properties = "&sNativeProperties"
else:
properties = "nullptr"
if self.properties.hasChromeOnly():
accessCheck = GetAccessCheck(self.descriptor, "aGlobal")
chromeProperties = accessCheck + " ? &sChromeOnlyNativeProperties : nullptr"
else:
chromeProperties = "nullptr"
call = ("dom::CreateInterfaceObjects(aCx, aGlobal, parentProto,\n"
" %s, %s,\n"
" %s, %s, %d, %s,\n"
" %s,\n"
" %s,\n"
" %s,\n"
" %s);" % (
protoClass, protoCache,
interfaceClass, constructHook if needConstructor else "nullptr",
constructArgs, interfaceCache,
domClass,
properties,
chromeProperties,
'"' + self.descriptor.interface.identifier.name + '"' if needInterfaceObject else "NULL"))
functionBody = CGList(
[CGGeneric(getParentProto), initIds, prefCache, CGGeneric(call)],
"\n\n")
return CGIndenter(functionBody).define()
class CGGetPerInterfaceObject(CGAbstractMethod):
"""
A method for getting a per-interface object (a prototype object or interface
constructor object).
"""
def __init__(self, descriptor, name, idPrefix=""):
args = [Argument('JSContext*', 'aCx'), Argument('JSObject*', 'aGlobal')]
CGAbstractMethod.__init__(self, descriptor, name,
'JSObject*', args, inline=True)
self.id = idPrefix + "id::" + self.descriptor.name
def definition_body(self):
return """
/* Make sure our global is sane. Hopefully we can remove this sometime */
if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
return NULL;
}
/* Check to see whether the interface objects are already installed */
JSObject** protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
JSObject* cachedObject = protoAndIfaceArray[%s];
if (!cachedObject) {
CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
cachedObject = protoAndIfaceArray[%s];
}
/* cachedObject might _still_ be null, but that's OK */
return cachedObject;""" % (self.id, self.id)
class CGGetProtoObjectMethod(CGGetPerInterfaceObject):
"""
A method for getting the interface prototype object.
"""
def __init__(self, descriptor):
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
CGGetPerInterfaceObject.__init__(self, descriptor, "GetProtoObject",
"prototypes::")
def definition_body(self):
return """
/* Get the interface prototype object for this class. This will create the
object as needed. */""" + CGGetPerInterfaceObject.definition_body(self)
class CGGetConstructorObjectMethod(CGGetPerInterfaceObject):
"""
A method for getting the interface constructor object.
"""
def __init__(self, descriptor):
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
CGGetPerInterfaceObject.__init__(self, descriptor, "GetConstructorObject",
"constructors::")
def definition_body(self):
return """
/* Get the interface object for this class. This will create the object as
needed. */""" + CGGetPerInterfaceObject.definition_body(self)
def CheckPref(descriptor, globalName, varName, retval, wrapperCache = None):
"""
Check whether bindings should be enabled for this descriptor. If not, set
varName to false and return retval.
"""
if not descriptor.prefable:
return ""
if wrapperCache:
wrapperCache = " %s->ClearIsDOMBinding();\n" % (wrapperCache)
else:
wrapperCache = ""
failureCode = (" %s = false;\n" +
" return %s;") % (varName, retval)
return """
{
XPCWrappedNativeScope* scope = xpc::GetObjectScope(%s);
if (!scope) {
%s
}
if (!scope->ExperimentalBindingsEnabled()) {
%s%s
}
}
""" % (globalName, failureCode, wrapperCache, failureCode)
class CGDefineDOMInterfaceMethod(CGAbstractMethod):
"""
A method for resolve hooks to try to lazily define the interface object for
a given interface.
"""
def __init__(self, descriptor):
args = [Argument('JSContext*', 'aCx'), Argument('JSObject*', 'aGlobal'),
Argument('bool*', 'aEnabled')]
CGAbstractMethod.__init__(self, descriptor, 'DefineDOMInterface', 'JSObject*', args)
def declare(self):
if self.descriptor.workers:
return ''
return CGAbstractMethod.declare(self)
def define(self):
if self.descriptor.workers:
return ''
return CGAbstractMethod.define(self)
def definition_body(self):
return (CheckPref(self.descriptor, "aGlobal", "*aEnabled", "nullptr") +
"""
*aEnabled = true;
return GetConstructorObject(aCx, aGlobal);""")
class CGPrefEnabled(CGAbstractMethod):
"""
A method for testing whether the preference controlling this
interface is enabled. When it's not, the interface should not be
visible on the global.
"""
def __init__(self, descriptor):
CGAbstractMethod.__init__(self, descriptor, 'PrefEnabled', 'bool', [])
def declare(self):
return CGAbstractMethod.declare(self)
def define(self):
return CGAbstractMethod.define(self)
def definition_body(self):
return " return %s::PrefEnabled();" % self.descriptor.nativeType
class CGIsMethod(CGAbstractMethod):
def __init__(self, descriptor):
args = [Argument('JSObject*', 'obj')]
CGAbstractMethod.__init__(self, descriptor, 'Is', 'bool', args)
def definition_body(self):
# Non-proxy implementation would check
# js::GetObjectJSClass(obj) == &Class.mBase
return """ return IsProxy(obj);"""
def CreateBindingJSObject(descriptor, parent):
if descriptor.proxy:
create = """ JSObject *obj = NewProxyObject(aCx, DOMProxyHandler::getInstance(),
JS::PrivateValue(aObject), proto, %s);
if (!obj) {
return NULL;
}
"""
else:
create = """ JSObject* obj = JS_NewObject(aCx, &Class.mBase, proto, %s);
if (!obj) {
return NULL;
}
js::SetReservedSlot(obj, DOM_OBJECT_SLOT, PRIVATE_TO_JSVAL(aObject));
"""
if descriptor.nativeOwnership in ['refcounted', 'nsisupports']:
create += """ NS_ADDREF(aObject);
"""
else:
assert descriptor.nativeOwnership == 'owned'
create += """ // Make sure the native objects inherit from NonRefcountedDOMObject so that we
// log their ctor and dtor.
MustInheritFromNonRefcountedDOMObject(aObject);
"""
return create % parent
def GetAccessCheck(descriptor, globalName):
"""
globalName is the name of the global JSObject*
returns a string
"""
if descriptor.workers:
accessCheck = "mozilla::dom::workers::GetWorkerPrivateFromContext(aCx)->IsChromeWorker()"
else:
accessCheck = "xpc::AccessCheck::isChrome(%s)" % globalName
return accessCheck
def InitUnforgeableProperties(descriptor, properties):
"""
properties is a PropertyArrays instance
"""
defineUnforgeables = ("if (!DefineUnforgeableAttributes(aCx, obj, %s)) {\n"
" return nullptr;\n"
"}")
unforgeableAttrs = properties.unforgeableAttrs
unforgeables = []
if unforgeableAttrs.hasNonChromeOnly():
unforgeables.append(CGGeneric(defineUnforgeables %
unforgeableAttrs.variableName(False)))
if unforgeableAttrs.hasChromeOnly():
unforgeables.append(
CGIfWrapper(CGGeneric(defineUnforgeables %
unforgeableAttrs.variableName(True)),
GetAccessCheck(descriptor, "global")))
return CGIndenter(CGWrapper(
CGList(unforgeables, "\n"),
pre=("\n"
"// Important: do unforgeable property setup after we have handed\n"
"// over ownership of the C++ object to obj as needed, so that if\n"
"// we fail and it ends up GCed it won't have problems in the\n"
"// finalizer trying to drop its ownership of the C++ object.\n"),
post="\n")).define() if len(unforgeables) > 0 else ""
class CGWrapWithCacheMethod(CGAbstractMethod):
"""
Create a wrapper JSObject for a given native that implements nsWrapperCache.
properties should be a PropertyArrays instance.
"""
def __init__(self, descriptor, properties):
assert descriptor.interface.hasInterfacePrototypeObject()
args = [Argument('JSContext*', 'aCx'), Argument('JSObject*', 'aScope'),
Argument(descriptor.nativeType + '*', 'aObject'),
Argument('nsWrapperCache*', 'aCache'),
Argument('bool*', 'aTriedToWrap')]
CGAbstractMethod.__init__(self, descriptor, 'Wrap', 'JSObject*', args)
self.properties = properties
def definition_body(self):
if self.descriptor.workers:
return """ *aTriedToWrap = true;
return aObject->GetJSObject();"""
return """ *aTriedToWrap = true;
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
JSObject* parent = WrapNativeParent(aCx, aScope, aObject->GetParentObject());
if (!parent) {
return NULL;
}
JSAutoCompartment ac(aCx, parent);
JSObject* global = JS_GetGlobalForObject(aCx, parent);
%s
JSObject* proto = GetProtoObject(aCx, global);
if (!proto) {
return NULL;
}
%s
%s
aCache->SetWrapper(obj);
return obj;""" % (CheckPref(self.descriptor, "global", "*aTriedToWrap", "NULL", "aCache"),
CreateBindingJSObject(self.descriptor, "parent"),
InitUnforgeableProperties(self.descriptor, self.properties))
class CGWrapMethod(CGAbstractMethod):
def __init__(self, descriptor):
# XXX can we wrap if we don't have an interface prototype object?
assert descriptor.interface.hasInterfacePrototypeObject()
args = [Argument('JSContext*', 'aCx'), Argument('JSObject*', 'aScope'),
Argument('T*', 'aObject'), Argument('bool*', 'aTriedToWrap')]
CGAbstractMethod.__init__(self, descriptor, 'Wrap', 'JSObject*', args, inline=True, templateArgs=["class T"])
def definition_body(self):
return " return Wrap(aCx, aScope, aObject, aObject, aTriedToWrap);"
class CGWrapNonWrapperCacheMethod(CGAbstractMethod):
"""
Create a wrapper JSObject for a given native that does not implement
nsWrapperCache.
properties should be a PropertyArrays instance.
"""
def __init__(self, descriptor, properties):
# XXX can we wrap if we don't have an interface prototype object?
assert descriptor.interface.hasInterfacePrototypeObject()
args = [Argument('JSContext*', 'aCx'), Argument('JSObject*', 'aScope'),
Argument(descriptor.nativeType + '*', 'aObject')]
CGAbstractMethod.__init__(self, descriptor, 'Wrap', 'JSObject*', args)
self.properties = properties
def definition_body(self):
return """
JSObject* global = JS_GetGlobalForObject(aCx, aScope);
JSObject* proto = GetProtoObject(aCx, global);
if (!proto) {
return NULL;
}
%s
%s
return obj;""" % (CreateBindingJSObject(self.descriptor, "global"),
InitUnforgeableProperties(self.descriptor, self.properties))
builtinNames = {
IDLType.Tags.bool: 'bool',
IDLType.Tags.int8: 'int8_t',
IDLType.Tags.int16: 'int16_t',
IDLType.Tags.int32: 'int32_t',
IDLType.Tags.int64: 'int64_t',
IDLType.Tags.uint8: 'uint8_t',
IDLType.Tags.uint16: 'uint16_t',
IDLType.Tags.uint32: 'uint32_t',
IDLType.Tags.uint64: 'uint64_t',
IDLType.Tags.float: 'float',
IDLType.Tags.double: 'double'
}
numericTags = [
IDLType.Tags.int8, IDLType.Tags.uint8,
IDLType.Tags.int16, IDLType.Tags.uint16,
IDLType.Tags.int32, IDLType.Tags.uint32,
IDLType.Tags.int64, IDLType.Tags.uint64,
IDLType.Tags.float, IDLType.Tags.double
]
class CastableObjectUnwrapper():
"""
A class for unwrapping an object named by the "source" argument
based on the passed-in descriptor and storing it in a variable
called by the name in the "target" argument.
codeOnFailure is the code to run if unwrapping fails.
"""
def __init__(self, descriptor, source, target, codeOnFailure):
assert descriptor.castable
self.substitution = { "type" : descriptor.nativeType,
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
"protoID" : "prototypes::id::" + descriptor.name,
"source" : source,
"target" : target,
"codeOnFailure" : CGIndenter(CGGeneric(codeOnFailure), 4).define() }
if descriptor.hasXPConnectImpls:
# We don't use xpc_qsUnwrapThis because it will always throw on
# unwrap failure, whereas we want to control whether we throw or
# not.
self.substitution["codeOnFailure"] = CGIndenter(CGGeneric(string.Template(
"${type} *objPtr;\n"
"xpc_qsSelfRef objRef;\n"
"JS::Value val = JS::ObjectValue(*${source});\n"
"nsresult rv = xpc_qsUnwrapArg<${type}>(cx, val, &objPtr, &objRef.ptr, &val);\n"
"if (NS_FAILED(rv)) {\n"
"${codeOnFailure}\n"
"}\n"
"// We should be castable!\n"
"MOZ_ASSERT(!objRef.ptr);\n"
"// We should have an object, too!\n"
"MOZ_ASSERT(objPtr);\n"
"${target} = objPtr;").substitute(self.substitution)), 4).define()
def __str__(self):
return string.Template(
"""{
nsresult rv = UnwrapObject<${protoID}, ${type}>(cx, ${source}, ${target});
if (NS_FAILED(rv)) {
${codeOnFailure}
}
}""").substitute(self.substitution)
class FailureFatalCastableObjectUnwrapper(CastableObjectUnwrapper):
"""
As CastableObjectUnwrapper, but defaulting to throwing if unwrapping fails
"""
def __init__(self, descriptor, source, target, exceptionCode):
CastableObjectUnwrapper.__init__(
self, descriptor, source, target,
'ThrowErrorMessage(cx, MSG_DOES_NOT_IMPLEMENT_INTERFACE, "%s");\n'
'%s' % (descriptor.name, exceptionCode))
class CallbackObjectUnwrapper:
"""
A class for unwrapping objects implemented in JS.
|source| is the JSObject we want to use in native code.
|target| is an nsCOMPtr of the appropriate type in which we store the result.
"""
def __init__(self, descriptor, source, target, exceptionCode,
codeOnFailure=None):
if codeOnFailure is None:
codeOnFailure = (
'ThrowErrorMessage(cx, MSG_DOES_NOT_IMPLEMENT_INTERFACE, "%s");\n'
'%s' % (descriptor.name, exceptionCode))
self.descriptor = descriptor
self.substitution = { "nativeType" : descriptor.nativeType,
"source" : source,
"target" : target,
"codeOnFailure" : CGIndenter(CGGeneric(codeOnFailure)).define() }
def __str__(self):
if self.descriptor.workers:
return string.Template(
"${target} = ${source};"
).substitute(self.substitution)
return string.Template(
"""nsresult rv;
XPCCallContext ccx(JS_CALLER, cx);
if (!ccx.IsValid()) {
rv = NS_ERROR_XPC_BAD_CONVERT_JS;
${codeOnFailure}
}
const nsIID& iid = NS_GET_IID(${nativeType});
nsRefPtr<nsXPCWrappedJS> wrappedJS;
rv = nsXPCWrappedJS::GetNewOrUsed(ccx, ${source}, iid,
NULL, getter_AddRefs(wrappedJS));
if (NS_FAILED(rv) || !wrappedJS) {
${codeOnFailure}
}
// Use a temp nsCOMPtr for the null-check, because ${target} might be
// OwningNonNull, not an nsCOMPtr.
nsCOMPtr<${nativeType}> tmp = do_QueryObject(wrappedJS.get());
if (!tmp) {
${codeOnFailure}
}
${target} = tmp.forget();""").substitute(self.substitution)
def dictionaryHasSequenceMember(dictionary):
return (any(typeIsSequenceOrHasSequenceMember(m.type) for m in
dictionary.members) or
(dictionary.parent and
dictionaryHasSequenceMember(dictionary.parent)))
def typeIsSequenceOrHasSequenceMember(type):
if type.nullable():
type = type.inner
if type.isSequence():
return True
if type.isArray():
elementType = type.inner
return typeIsSequenceOrHasSequenceMember(elementType)
if type.isDictionary():
return dictionaryHasSequenceMember(type.inner)
if type.isUnion():
return any(typeIsSequenceOrHasSequenceMember(m.type) for m in
type.flatMemberTypes)
return False
# If this function is modified, modify CGNativeMember.getArg and
# CGNativeMember.getRetvalInfo accordingly. The latter cares about the decltype
# and holdertype we end up using.
def getJSToNativeConversionTemplate(type, descriptorProvider, failureCode=None,
isDefinitelyObject=False,
isMember=False,
isOptional=False,
invalidEnumValueFatal=True,
defaultValue=None,
treatNullAs="Default",
treatUndefinedAs="Default",
isEnforceRange=False,
isClamp=False,
isNullOrUndefined=False,
exceptionCode=None):
"""
Get a template for converting a JS value to a native object based on the
given type and descriptor. If failureCode is given, then we're actually
testing whether we can convert the argument to the desired type. That
means that failures to convert due to the JS value being the wrong type of
value need to use failureCode instead of throwing exceptions. Failures to
convert that are due to JS exceptions (from toString or valueOf methods) or
out of memory conditions need to throw exceptions no matter what
failureCode is. However what actually happens when throwing an exception
can be controlled by exceptionCode. The only requirement on that is that
exceptionCode must end up doing a return, and every return from this
function must happen via exceptionCode if exceptionCode is not None.
If isDefinitelyObject is True, that means we know the value
isObject() and we have no need to recheck that.
if isMember is True, we're being converted from a property of some
JS object, not from an actual method argument, so we can't rely on
our jsval being rooted or outliving us in any way. Any caller
passing true needs to ensure that it is handled correctly in
typeIsSequenceOrHasSequenceMember.
If isOptional is true, then we are doing conversion of an optional
argument with no default value.
invalidEnumValueFatal controls whether an invalid enum value conversion
attempt will throw (if true) or simply return without doing anything (if
false).
If defaultValue is not None, it's the IDL default value for this conversion
If isEnforceRange is true, we're converting an integer and throwing if the
value is out of range.
If isClamp is true, we're converting an integer and clamping if the
value is out of range.
The return value from this function is a tuple consisting of four things:
1) A string representing the conversion code. This will have template
substitution performed on it as follows:
${val} replaced by an expression for the JS::Value in question
${valPtr} is a pointer to the JS::Value in question
${holderName} replaced by the holder's name, if any
${declName} replaced by the declaration's name
${haveValue} replaced by an expression that evaluates to a boolean
for whether we have a JS::Value. Only used when
defaultValue is not None.
${obj} replaced by an object which, when unwrapped, tells us which
compartment we really want to be working with here, in case
that matters for our conversion. This is allowed to be null if
we just want to work with the compartment we're already in.
2) A CGThing representing the native C++ type we're converting to
(declType). This is allowed to be None if the conversion code is
supposed to be used as-is.
3) A CGThing representing the type of a "holder" (holderType) which will
hold a possible reference to the C++ thing whose type we returned in #1,
or None if no such holder is needed.
4) A boolean indicating whether the caller has to do optional-argument handling.
This will only be true if isOptional is true and if the returned template
expects both declType and holderType to be wrapped in Optional<>, with
${declName} and ${holderName} adjusted to point to the Value() of the
Optional, and Construct() calls to be made on the Optional<>s as needed.
${declName} must be in scope before the generated code is entered.
If holderType is not None then ${holderName} must be in scope
before the generated code is entered.
"""
# If we have a defaultValue then we're not actually optional for
# purposes of what we need to be declared as.
assert(defaultValue is None or not isOptional)
# Also, we should not have a defaultValue if we know we're an object
assert(not isDefinitelyObject or defaultValue is None)
# And we can't both be an object and be null or undefined
assert not isDefinitelyObject or not isNullOrUndefined
# If exceptionCode is not set, we'll just rethrow the exception we got.
# Note that we can't just set failureCode to exceptionCode, because setting
# failureCode will prevent pending exceptions from being set in cases when
# they really should be!
if exceptionCode is None:
exceptionCode = "return false;"
# We often want exceptionCode to be indented, since it often appears in an
# if body.
exceptionCodeIndented = CGIndenter(CGGeneric(exceptionCode))
# Helper functions for dealing with failures due to the JS value being the
# wrong type of value
def onFailureNotAnObject(failureCode):
return CGWrapper(CGGeneric(
failureCode or
('ThrowErrorMessage(cx, MSG_NOT_OBJECT);\n'
'%s' % exceptionCode)), post="\n")
def onFailureBadType(failureCode, typeName):
return CGWrapper(CGGeneric(
failureCode or
('ThrowErrorMessage(cx, MSG_DOES_NOT_IMPLEMENT_INTERFACE, "%s");'
'%s' % (typeName, exceptionCode))), post="\n")
def onFailureNotCallable(failureCode):
return CGWrapper(CGGeneric(
failureCode or
('ThrowErrorMessage(cx, MSG_NOT_CALLABLE);\n'
'%s' % exceptionCode)), post="\n")
# A helper function for handling default values. Takes a template
# body and the C++ code to set the default value and wraps the
# given template body in handling for the default value.
def handleDefault(template, setDefault):
if defaultValue is None:
return template
return CGWrapper(
CGIndenter(CGGeneric(template)),
pre="if (${haveValue}) {\n",
post=("\n"
"} else {\n"
"%s;\n"
"}" %
CGIndenter(CGGeneric(setDefault)).define())).define()
# A helper function for handling null default values. Much like
# handleDefault, but checks that the default value, if it exists, is null.
def handleDefaultNull(template, codeToSetNull):
if (defaultValue is not None and
not isinstance(defaultValue, IDLNullValue)):
raise TypeError("Can't handle non-null default value here")
return handleDefault(template, codeToSetNull)
# A helper function for wrapping up the template body for
# possibly-nullable objecty stuff
def wrapObjectTemplate(templateBody, type, codeToSetNull, failureCode=None):
if isNullOrUndefined:
assert type.nullable()
# Just ignore templateBody and set ourselves to null.
# Note that wedon't have to worry about default values
# here either, since we already examined this value.
return "%s;" % codeToSetNull
if not isDefinitelyObject:
# Handle the non-object cases by wrapping up the whole
# thing in an if cascade.
templateBody = (
"if (${val}.isObject()) {\n" +
CGIndenter(CGGeneric(templateBody)).define() + "\n")
if type.nullable():
templateBody += (
"} else if (${val}.isNullOrUndefined()) {\n"
" %s;\n" % codeToSetNull)
templateBody += (
"} else {\n" +
CGIndenter(onFailureNotAnObject(failureCode)).define() +
"}")
if type.nullable():
templateBody = handleDefaultNull(templateBody, codeToSetNull)
else:
assert(defaultValue is None)
return templateBody
assert not (isEnforceRange and isClamp) # These are mutually exclusive
if type.isArray():
raise TypeError("Can't handle array arguments yet")
if type.isSequence():
assert not isEnforceRange and not isClamp
if failureCode is None:
notSequence = ("ThrowErrorMessage(cx, MSG_NOT_SEQUENCE);\n"
"%s" % exceptionCode)
else:
notSequence = failureCode
nullable = type.nullable();
# Be very careful not to change "type": we need it later
if nullable:
elementType = type.inner.inner
else:
elementType = type.inner
# We have to be careful with reallocation behavior for arrays. In
# particular, if we have a sequence of elements which are themselves
# sequences (so nsAutoTArrays) or have sequences as members, we have a
# problem. In that case, resizing the outermost nsAutoTarray to the
# right size will memmove its elements, but nsAutoTArrays are not
# memmovable and hence will end up with pointers to bogus memory, which
# is bad. To deal with this, we disallow sequences, arrays,
# dictionaries, and unions which contain sequences as sequence item
# types. If WebIDL ever adds another container type, we'd have to
# disallow it as well.
if typeIsSequenceOrHasSequenceMember(elementType):
raise TypeError("Can't handle a sequence containing another "
"sequence as an element or member of an element. "
"See the big comment explaining why.\n%s" %
str(type.location))
(elementTemplate, elementDeclType,
elementHolderType, dealWithOptional) = getJSToNativeConversionTemplate(
elementType, descriptorProvider, isMember=True,
exceptionCode=exceptionCode)
if dealWithOptional:
raise TypeError("Shouldn't have optional things in sequences")
if elementHolderType is not None:
raise TypeError("Shouldn't need holders for sequences")
typeName = CGWrapper(elementDeclType, pre="Sequence< ", post=" >")
if nullable:
typeName = CGWrapper(typeName, pre="Nullable< ", post=" >")
arrayRef = "${declName}.Value()"
else:
arrayRef = "${declName}"
# If we're optional, the const will come from the Optional
mutableTypeName = typeName
if not isOptional:
typeName = CGWrapper(typeName, pre="const ")
templateBody = ("""JSObject* seq = &${val}.toObject();\n
if (!IsArrayLike(cx, seq)) {
%s
}
uint32_t length;
// JS_GetArrayLength actually works on all objects
if (!JS_GetArrayLength(cx, seq, &length)) {
%s
}
Sequence< %s > &arr = const_cast< Sequence< %s >& >(%s);
if (!arr.SetCapacity(length)) {
JS_ReportOutOfMemory(cx);
%s
}
for (uint32_t i = 0; i < length; ++i) {
jsval temp;
if (!JS_GetElement(cx, seq, i, &temp)) {
%s
}
""" % (CGIndenter(CGGeneric(notSequence)).define(),
exceptionCodeIndented.define(),
elementDeclType.define(),
elementDeclType.define(),
arrayRef,
exceptionCodeIndented.define(),
CGIndenter(exceptionCodeIndented).define()))
templateBody += CGIndenter(CGGeneric(
string.Template(elementTemplate).substitute(
{
"val" : "temp",
"valPtr": "&temp",
"declName" : "(*arr.AppendElement())",
# Use the same ${obj} as for the sequence itself
"obj": "${obj}"
}
))).define()
templateBody += "\n}"
templateBody = wrapObjectTemplate(templateBody, type,
"const_cast< %s & >(${declName}).SetNull()" % mutableTypeName.define())
return (templateBody, typeName, None, isOptional)
if type.isUnion():
if isMember:
raise TypeError("Can't handle unions as members, we have a "
"holderType")
nullable = type.nullable();
if nullable:
type = type.inner
assert(defaultValue is None or
(isinstance(defaultValue, IDLNullValue) and nullable))
unionArgumentObj = "${holderName}"
if isOptional or nullable:
unionArgumentObj += ".ref()"
memberTypes = type.flatMemberTypes
names = []
interfaceMemberTypes = filter(lambda t: t.isNonCallbackInterface(), memberTypes)
if len(interfaceMemberTypes) > 0:
interfaceObject = []
for memberType in interfaceMemberTypes:
if type.isGeckoInterface():
name = memberType.inner.identifier.name
else:
name = memberType.name
interfaceObject.append(CGGeneric("(failed = !%s.TrySetTo%s(cx, ${obj}, ${val}, ${valPtr}, tryNext)) || !tryNext" % (unionArgumentObj, name)))
names.append(name)
interfaceObject = CGWrapper(CGList(interfaceObject, " ||\n"), pre="done = ", post=";\n", reindent=True)
else:
interfaceObject = None
arrayObjectMemberTypes = filter(lambda t: t.isArray() or t.isSequence(), memberTypes)
if len(arrayObjectMemberTypes) > 0:
assert len(arrayObjectMemberTypes) == 1
memberType = arrayObjectMemberTypes[0]
name = memberType.name
arrayObject = CGGeneric("done = (failed = !%s.TrySetTo%s(cx, ${obj}, ${val}, ${valPtr}, tryNext)) || !tryNext;" % (unionArgumentObj, name))
# XXX Now we're supposed to check for an array or a platform object
# that supports indexed properties... skip that last for now. It's a
# bit of a pain.
arrayObject = CGWrapper(CGIndenter(arrayObject),
pre="if (IsArrayLike(cx, &argObj)) {\n",
post="}")
names.append(name)
else:
arrayObject = None
dateObjectMemberTypes = filter(lambda t: t.isDate(), memberTypes)
if len(dateObjectMemberTypes) > 0:
assert len(dateObjectMemberTypes) == 1
memberType = dateObjectMemberTypes[0]
name = memberType.name
dateObject = CGGeneric("%s.SetTo%s(cx, ${val}, ${valPtr});\n"
"done = true;" % (unionArgumentObj, name))
dateObject = CGWrapper(CGIndenter(dateObject),
pre="if (JS_ObjectIsDate(cx, &argObj)) {\n",
post="\n}")
names.append(name)
else:
dateObject = None
callbackMemberTypes = filter(lambda t: t.isCallback() or t.isCallbackInterface(), memberTypes)
if len(callbackMemberTypes) > 0:
assert len(callbackMemberTypes) == 1
memberType = callbackMemberTypes[0]
name = memberType.name
callbackObject = CGGeneric("done = (failed = !%s.TrySetTo%s(cx, ${obj}, ${val}, ${valPtr}, tryNext)) || !tryNext;" % (unionArgumentObj, name))
names.append(name)
else:
callbackObject = None
dictionaryMemberTypes = filter(lambda t: t.isDictionary(), memberTypes)
if len(dictionaryMemberTypes) > 0:
raise TypeError("No support for unwrapping dictionaries as member "
"of a union")
else:
dictionaryObject = None
if callbackObject or dictionaryObject:
nonPlatformObject = CGList([callbackObject, dictionaryObject], "\n")
nonPlatformObject = CGWrapper(CGIndenter(nonPlatformObject),
pre="if (!IsPlatformObject(cx, &argObj)) {\n",
post="\n}")
else:
nonPlatformObject = None
objectMemberTypes = filter(lambda t: t.isObject(), memberTypes)
if len(objectMemberTypes) > 0:
object = CGGeneric("%s.SetToObject(&argObj);\n"
"done = true;" % unionArgumentObj)
else:
object = None
hasObjectTypes = interfaceObject or arrayObject or dateObject or nonPlatformObject or object
if hasObjectTypes:
# If we try more specific object types first then we need to check
# whether that succeeded before converting to object.
if object and (interfaceObject or arrayObject or dateObject or nonPlatformObject):
object = CGWrapper(CGIndenter(object), pre="if (!done) {\n",
post=("\n}"))
if arrayObject or dateObject or nonPlatformObject:
# An object can be both an array object and not a platform
# object, but we shouldn't have both in the union's members
# because they are not distinguishable.
assert not (arrayObject and nonPlatformObject)
templateBody = CGList([arrayObject, dateObject, nonPlatformObject], " else ")
else:
templateBody = None
if interfaceObject:
if templateBody:
templateBody = CGList([templateBody, object], "\n")
templateBody = CGWrapper(CGIndenter(templateBody),
pre="if (!done) {\n", post=("\n}"))
templateBody = CGList([interfaceObject, templateBody], "\n")
else:
templateBody = CGList([templateBody, object], "\n")
if any([arrayObject, dateObject, nonPlatformObject, object]):
templateBody.prepend(CGGeneric("JSObject& argObj = ${val}.toObject();"))
templateBody = CGWrapper(CGIndenter(templateBody),
pre="if (${val}.isObject()) {\n",
post="\n}")
else:
templateBody = CGGeneric()
otherMemberTypes = filter(lambda t: t.isString() or t.isEnum(),
memberTypes)
otherMemberTypes.extend(t for t in memberTypes if t.isPrimitive())
if len(otherMemberTypes) > 0:
assert len(otherMemberTypes) == 1
memberType = otherMemberTypes[0]
if memberType.isEnum():
name = memberType.inner.identifier.name
else:
name = memberType.name
other = CGGeneric("done = (failed = !%s.TrySetTo%s(cx, ${obj}, ${val}, ${valPtr}, tryNext)) || !tryNext;" % (unionArgumentObj, name))
names.append(name)
if hasObjectTypes:
other = CGWrapper(CGIndenter(other), "{\n", post="\n}")
if object:
join = " else "
else:
other = CGWrapper(other, pre="if (!done) ")
join = "\n"
templateBody = CGList([templateBody, other], join)
else:
other = None
templateBody = CGWrapper(templateBody, pre="bool done = false, failed = false, tryNext;\n")
throw = CGGeneric("if (failed) {\n"
"%s\n"
"}\n"
"if (!done) {\n"
" ThrowErrorMessage(cx, MSG_NOT_IN_UNION, \"%s\");\n"
"%s\n"
"}" % (exceptionCodeIndented.define(),
", ".join(names),
exceptionCodeIndented.define()))
templateBody = CGWrapper(CGIndenter(CGList([templateBody, throw], "\n")), pre="{\n", post="\n}")
typeName = type.name
argumentTypeName = typeName + "Argument"
if nullable:
typeName = "Nullable<" + typeName + " >"
if isOptional:
nonConstDecl = "const_cast<Optional<" + typeName + " >& >(${declName})"
else:
nonConstDecl = "const_cast<" + typeName + "& >(${declName})"
typeName = "const " + typeName
def handleNull(templateBody, setToNullVar, extraConditionForNull=""):
null = CGGeneric("if (%s${val}.isNullOrUndefined()) {\n"
" %s.SetNull();\n"
"}" % (extraConditionForNull, setToNullVar))
templateBody = CGWrapper(CGIndenter(templateBody), pre="{\n", post="\n}")
return CGList([null, templateBody], " else ")
if type.hasNullableType:
templateBody = handleNull(templateBody, unionArgumentObj)
declType = CGGeneric(typeName)
holderType = CGGeneric(argumentTypeName)
if isOptional:
mutableDecl = nonConstDecl + ".Value()"
declType = CGWrapper(declType, pre="const Optional<", post=" >")
holderType = CGWrapper(holderType, pre="Maybe<", post=" >")
constructDecl = CGGeneric(nonConstDecl + ".Construct();")
if nullable:
constructHolder = CGGeneric("${holderName}.construct(%s.SetValue());" % mutableDecl)
else:
constructHolder = CGGeneric("${holderName}.construct(${declName}.Value());")
else:
mutableDecl = nonConstDecl
constructDecl = None
if nullable:
holderType = CGWrapper(holderType, pre="Maybe<", post=" >")
constructHolder = CGGeneric("${holderName}.construct(%s.SetValue());" % mutableDecl)
else:
constructHolder = CGWrapper(holderType, post=" ${holderName}(${declName});")
holderType = None
templateBody = CGList([constructHolder, templateBody], "\n")
if nullable:
if defaultValue:
assert(isinstance(defaultValue, IDLNullValue))
valueMissing = "!(${haveValue}) || "
else:
valueMissing = ""
templateBody = handleNull(templateBody, mutableDecl,
extraConditionForNull=valueMissing)
templateBody = CGList([constructDecl, templateBody], "\n")
return templateBody.define(), declType, holderType, False
if type.isGeckoInterface():
assert not isEnforceRange and not isClamp
descriptor = descriptorProvider.getDescriptor(
type.unroll().inner.identifier.name)
# This is an interface that we implement as a concrete class
# or an XPCOM interface.
# Allow null pointers for nullable types and old-binding classes
argIsPointer = type.nullable() or type.unroll().inner.isExternal()
# Sequences and non-worker callbacks have to hold a strong ref to the
# thing being passed down.
forceOwningType = (descriptor.interface.isCallback() and
not descriptor.workers) or isMember
typeName = descriptor.nativeType
typePtr = typeName + "*"
# Compute a few things:
# - declType is the type we want to return as the first element of our
# tuple.
# - holderType is the type we want to return as the third element
# of our tuple.
# Set up some sensible defaults for these things insofar as we can.
holderType = None
if argIsPointer:
if forceOwningType:
declType = "nsRefPtr<" + typeName + ">"
else:
declType = typePtr
else:
if forceOwningType:
declType = "OwningNonNull<" + typeName + ">"
else:
declType = "NonNull<" + typeName + ">"
templateBody = ""
if descriptor.castable:
if descriptor.prefable:
raise TypeError("We don't support prefable castable object "
"arguments (like %s), because we don't know "
"how to handle them being preffed off" %
descriptor.interface.identifier.name)
if descriptor.interface.isConsequential():
raise TypeError("Consequential interface %s being used as an "
"argument but flagged as castable" %
descriptor.interface.identifier.name)
if failureCode is not None:
templateBody += str(CastableObjectUnwrapper(
descriptor,
"&${val}.toObject()",
"${declName}",
failureCode))
else:
templateBody += str(FailureFatalCastableObjectUnwrapper(
descriptor,
"&${val}.toObject()",
"${declName}",
exceptionCode))
elif descriptor.interface.isCallback():
templateBody += str(CallbackObjectUnwrapper(
descriptor,
"&${val}.toObject()",
"${declName}",
exceptionCode,
codeOnFailure=failureCode))
elif descriptor.workers:
templateBody += "${declName} = &${val}.toObject();"
else:
# Either external, or new-binding non-castable. We always have a
# holder for these, because we don't actually know whether we have
# to addref when unwrapping or not. So we just pass an
# getter_AddRefs(nsRefPtr) to XPConnect and if we'll need a release
# it'll put a non-null pointer in there.
if forceOwningType:
# Don't return a holderType in this case; our declName
# will just own stuff.
templateBody += "nsRefPtr<" + typeName + "> ${holderName};\n"
else:
holderType = "nsRefPtr<" + typeName + ">"
templateBody += (
"jsval tmpVal = ${val};\n" +
typePtr + " tmp;\n"
"if (NS_FAILED(xpc_qsUnwrapArg<" + typeName + ">(cx, ${val}, &tmp, static_cast<" + typeName + "**>(getter_AddRefs(${holderName})), &tmpVal))) {\n")
templateBody += CGIndenter(onFailureBadType(failureCode,
descriptor.interface.identifier.name)).define()
templateBody += ("}\n"
"MOZ_ASSERT(tmp);\n")
if not isDefinitelyObject:
# Our tmpVal will go out of scope, so we can't rely on it
# for rooting
templateBody += (
"if (tmpVal != ${val} && !${holderName}) {\n"
" // We have to have a strong ref, because we got this off\n"
" // some random object that might get GCed\n"
" ${holderName} = tmp;\n"
"}\n")
# And store our tmp, before it goes out of scope.
templateBody += "${declName} = tmp;"
templateBody = wrapObjectTemplate(templateBody, type,
"${declName} = NULL",
failureCode)
declType = CGGeneric(declType)
if holderType is not None:
holderType = CGGeneric(holderType)
return (templateBody, declType, holderType, isOptional)
if type.isSpiderMonkeyInterface():
assert not isEnforceRange and not isClamp
if isMember:
raise TypeError("Can't handle member arraybuffers or "
"arraybuffer views because making sure all the "
"objects are properly rooted is hard")
name = type.name
# By default, we use a Maybe<> to hold our typed array. And in the optional
# non-nullable case we want to pass Optional<TypedArray> to consumers, not
# Optional<NonNull<TypedArray> >, so jump though some hoops to do that.
holderType = "Maybe<%s>" % name
constructLoc = "${holderName}"
constructMethod = "construct"
constructInternal = "ref"
if type.nullable():
if isOptional:
declType = "const Optional<" + name + "*>"
else:
declType = name + "*"
else:
if isOptional:
declType = "const Optional<" + name + ">"
# We don't need a holder in this case
holderType = None
constructLoc = "(const_cast<Optional<" + name + ">& >(${declName}))"
constructMethod = "Construct"
constructInternal = "Value"
else:
declType = "NonNull<" + name + ">"
template = (
"%s.%s(cx, &${val}.toObject());\n"
"if (!%s.%s().inited()) {\n"
"%s" # No newline here because onFailureBadType() handles that
"}\n" %
(constructLoc, constructMethod, constructLoc, constructInternal,
CGIndenter(onFailureBadType(failureCode, type.name)).define()))
nullableTarget = ""
if type.nullable():
if isOptional:
mutableDecl = "(const_cast<Optional<" + name + "*>& >(${declName}))"
template += "%s.Construct();\n" % mutableDecl
nullableTarget = "%s.Value()" % mutableDecl
else:
nullableTarget = "${declName}"
template += "%s = ${holderName}.addr();" % nullableTarget
elif not isOptional:
template += "${declName} = ${holderName}.addr();"
template = wrapObjectTemplate(template, type,
"%s = NULL" % nullableTarget,
failureCode)
if holderType is not None:
holderType = CGGeneric(holderType)
# We handle all the optional stuff ourselves; no need for caller to do it.
return (template, CGGeneric(declType), holderType, False)
if type.isString():
assert not isEnforceRange and not isClamp
treatAs = {
"Default": "eStringify",
"EmptyString": "eEmpty",
"Null": "eNull"
}
if type.nullable():
# For nullable strings null becomes a null string.
treatNullAs = "Null"
# For nullable strings undefined becomes a null string unless
# specified otherwise.
if treatUndefinedAs == "Default":
treatUndefinedAs = "Null"
nullBehavior = treatAs[treatNullAs]
if treatUndefinedAs == "Missing":
raise TypeError("We don't support [TreatUndefinedAs=Missing]")
undefinedBehavior = treatAs[treatUndefinedAs]
def getConversionCode(varName):
conversionCode = (
"if (!ConvertJSValueToString(cx, ${val}, ${valPtr}, %s, %s, %s)) {\n"
"%s\n"
"}" % (nullBehavior, undefinedBehavior, varName,
exceptionCodeIndented.define()))
if defaultValue is None:
return conversionCode
if isinstance(defaultValue, IDLNullValue):
assert(type.nullable())
return handleDefault(conversionCode,
"%s.SetNull()" % varName)
return handleDefault(
conversionCode,
("static const PRUnichar data[] = { %s };\n"
"%s.SetData(data, ArrayLength(data) - 1)" %
(", ".join(["'" + char + "'" for char in defaultValue.value] + ["0"]),
varName)))
if isMember:
# We have to make a copy, because our jsval may well not
# live as long as our string needs to.
declType = CGGeneric("nsString")
return (
"{\n"
" FakeDependentString str;\n"
"%s\n"
" ${declName} = str;\n"
"}\n" % CGIndenter(CGGeneric(getConversionCode("str"))).define(),
declType, None, isOptional)
if isOptional:
declType = "Optional<nsAString>"
else:
declType = "NonNull<nsAString>"
return (
"%s\n"
"const_cast<%s&>(${declName}) = &${holderName};" %
(getConversionCode("${holderName}"), declType),
CGGeneric("const " + declType), CGGeneric("FakeDependentString"),
# No need to deal with Optional here; we have handled it already
False)
if type.isEnum():
assert not isEnforceRange and not isClamp
if type.nullable():
raise TypeError("We don't support nullable enumerated arguments "
"yet")
enum = type.inner.identifier.name
if invalidEnumValueFatal:
handleInvalidEnumValueCode = " MOZ_ASSERT(index >= 0);\n"
else:
# invalidEnumValueFatal is false only for attributes. So we won't
# have a non-default exceptionCode here unless attribute "arg
# conversion" code starts passing in an exceptionCode. At which
# point we'll need to figure out what that even means.
assert exceptionCode == "return false;"
handleInvalidEnumValueCode = (
" if (index < 0) {\n"
" return true;\n"
" }\n")
template = (
"{\n"
" bool ok;\n"
" int index = FindEnumStringIndex<%(invalidEnumValueFatal)s>(cx, ${val}, %(values)s, \"%(enumtype)s\", &ok);\n"
" if (!ok) {\n"
"%(exceptionCode)s\n"
" }\n"
"%(handleInvalidEnumValueCode)s"
" ${declName} = static_cast<%(enumtype)s>(index);\n"
"}" % { "enumtype" : enum,
"values" : enum + "Values::strings",
"invalidEnumValueFatal" : toStringBool(invalidEnumValueFatal),
"handleInvalidEnumValueCode" : handleInvalidEnumValueCode,
"exceptionCode" : CGIndenter(exceptionCodeIndented).define() })
if defaultValue is not None:
assert(defaultValue.type.tag() == IDLType.Tags.domstring)
template = handleDefault(template,
("${declName} = %sValues::%s" %
(enum,
getEnumValueName(defaultValue.value))))
return (template, CGGeneric(enum), None, isOptional)
if type.isCallback():
assert not isEnforceRange and not isClamp
assert not type.treatNonCallableAsNull() or type.nullable()
if isMember:
raise TypeError("Can't handle member callbacks; need to sort out "
"rooting issues")
if descriptorProvider.workers:
if type.nullable():
declType = CGGeneric("JSObject*")
else:
declType = CGGeneric("NonNull<JSObject>")
conversion = " ${declName} = &${val}.toObject();\n"
else:
name = type.unroll().identifier.name
if type.nullable():
declType = CGGeneric("nsRefPtr<%s>" % name);
else:
declType = CGGeneric("OwningNonNull<%s>" % name)
conversion = (
" bool inited;\n"
" ${declName} = new %s(cx, ${obj}, &${val}.toObject(), &inited);\n"
" if (!inited) {\n"
"%s\n"
" }\n" % (name, CGIndenter(exceptionCodeIndented).define()))
if type.treatNonCallableAsNull():
haveCallable = "JS_ObjectIsCallable(cx, &${val}.toObject())"
if not isDefinitelyObject:
haveCallable = "${val}.isObject() && " + haveCallable
if defaultValue is not None:
assert(isinstance(defaultValue, IDLNullValue))
haveCallable = "${haveValue} && " + haveCallable
template = (
("if (%s) {\n" % haveCallable) +
conversion +
"} else {\n"
" ${declName} = nullptr;\n"
"}")
else:
template = wrapObjectTemplate(
"if (JS_ObjectIsCallable(cx, &${val}.toObject())) {\n" +
conversion +
"} else {\n"
"%s"
"}" % CGIndenter(onFailureNotCallable(failureCode)).define(),
type,
"${declName} = nullptr",
failureCode)
return (template, declType, None, isOptional)
if type.isAny():
assert not isEnforceRange and not isClamp
if isMember:
raise TypeError("Can't handle member 'any'; need to sort out "
"rooting issues")
templateBody = "${declName} = ${val};"
templateBody = handleDefaultNull(templateBody,
"${declName} = JS::NullValue()")
return (templateBody, CGGeneric("JS::Value"), None, isOptional)
if type.isObject():
assert not isEnforceRange and not isClamp
if isMember:
raise TypeError("Can't handle member 'object'; need to sort out "
"rooting issues")
template = wrapObjectTemplate("${declName} = &${val}.toObject();",
type,
"${declName} = NULL",
failureCode)
if type.nullable():
declType = CGGeneric("JSObject*")
else:
declType = CGGeneric("NonNull<JSObject>")
return (template, declType, None, isOptional)
if type.isDictionary():
if failureCode is not None:
raise TypeError("Can't handle dictionaries when failureCode is not None")
# There are no nullable dictionaries
assert not type.nullable()
# All optional dictionaries always have default values, so we
# should be able to assume not isOptional here.
assert not isOptional
typeName = CGDictionary.makeDictionaryName(type.inner,
descriptorProvider.workers)
actualTypeName = typeName
selfRef = "${declName}"
declType = CGGeneric(actualTypeName)
# If we're a member of something else, the const
# will come from the Optional or our container.
if not isMember:
declType = CGWrapper(declType, pre="const ")
selfRef = "const_cast<%s&>(%s)" % (typeName, selfRef)
# We do manual default value handling here, because we
# actually do want a jsval, and we only handle null anyway
if defaultValue is not None:
assert(isinstance(defaultValue, IDLNullValue))
val = "(${haveValue}) ? ${val} : JSVAL_NULL"
else:
val = "${val}"
template = ("if (!%s.Init(cx, ${obj}, %s)) {\n"
"%s\n"
"}" % (selfRef, val, exceptionCodeIndented.define()))
return (template, declType, None, False)
if type.isVoid():
assert not isOptional
# This one only happens for return values, and its easy: Just
# ignore the jsval.
return ("", None, None, False)
if not type.isPrimitive():
raise TypeError("Need conversion for argument type '%s'" % str(type))
typeName = builtinNames[type.tag()]
conversionBehavior = "eDefault"
if isEnforceRange:
conversionBehavior = "eEnforceRange"
elif isClamp:
conversionBehavior = "eClamp"
if type.nullable():
declType = CGGeneric("Nullable<" + typeName + ">")
mutableType = declType.define() + "&"
if not isOptional and not isMember:
declType = CGWrapper(declType, pre="const ")
dataLoc = ("const_cast< %s >(${declName}).SetValue()" % mutableType)
nullCondition = "${val}.isNullOrUndefined()"
if defaultValue is not None and isinstance(defaultValue, IDLNullValue):
nullCondition = "!(${haveValue}) || " + nullCondition
template = (
"if (%s) {\n"
" const_cast< %s >(${declName}).SetNull();\n"
"} else if (!ValueToPrimitive<%s, %s>(cx, ${val}, &%s)) {\n"
"%s\n"
"}" % (nullCondition, mutableType, typeName, conversionBehavior, dataLoc,
exceptionCodeIndented.define()))
else:
assert(defaultValue is None or
not isinstance(defaultValue, IDLNullValue))
dataLoc = "${declName}"
template = (
"if (!ValueToPrimitive<%s, %s>(cx, ${val}, &%s)) {\n"
"%s\n"
"}" % (typeName, conversionBehavior, dataLoc,
exceptionCodeIndented.define()))
declType = CGGeneric(typeName)
if (defaultValue is not None and
# We already handled IDLNullValue, so just deal with the other ones
not isinstance(defaultValue, IDLNullValue)):
tag = defaultValue.type.tag()
if tag in numericTags:
defaultStr = defaultValue.value
else:
assert(tag == IDLType.Tags.bool)
defaultStr = toStringBool(defaultValue.value)
template = CGWrapper(CGIndenter(CGGeneric(template)),
pre="if (${haveValue}) {\n",
post=("\n"
"} else {\n"
" %s = %s;\n"
"}" % (dataLoc, defaultStr))).define()
return (template, declType, None, isOptional)
def instantiateJSToNativeConversionTemplate(templateTuple, replacements,
argcAndIndex=None):
"""
Take a tuple as returned by getJSToNativeConversionTemplate and a set of
replacements as required by the strings in such a tuple, and generate code
to convert into stack C++ types.
If argcAndIndex is not None it must be a dict that can be used to
replace ${argc} and ${index}, where ${index} is the index of this
argument (0-based) and ${argc} is the total number of arguments.
"""
(templateBody, declType, holderType, dealWithOptional) = templateTuple
if dealWithOptional and argcAndIndex is None:
raise TypeError("Have to deal with optional things, but don't know how")
if argcAndIndex is not None and declType is None:
raise TypeError("Need to predeclare optional things, so they will be "
"outside the check for big enough arg count!");
result = CGList([], "\n")
# Make a copy of "replacements" since we may be about to start modifying it
replacements = dict(replacements)
originalHolderName = replacements["holderName"]
if holderType is not None:
if dealWithOptional:
replacements["holderName"] = (
"const_cast< %s & >(%s.Value())" %
(holderType.define(), originalHolderName))
mutableHolderType = CGWrapper(holderType, pre="Optional< ", post=" >")
holderType = CGWrapper(mutableHolderType, pre="const ")
result.append(
CGList([holderType, CGGeneric(" "),
CGGeneric(originalHolderName),
CGGeneric(";")]))
originalDeclName = replacements["declName"]
if declType is not None:
if dealWithOptional:
replacements["declName"] = (
"const_cast< %s & >(%s.Value())" %
(declType.define(), originalDeclName))
mutableDeclType = CGWrapper(declType, pre="Optional< ", post=" >")
declType = CGWrapper(mutableDeclType, pre="const ")
result.append(
CGList([declType, CGGeneric(" "),
CGGeneric(originalDeclName),
CGGeneric(";")]))
conversion = CGGeneric(
string.Template(templateBody).substitute(replacements)
)
if argcAndIndex is not None:
if dealWithOptional:
declConstruct = CGIndenter(
CGGeneric("const_cast< %s &>(%s).Construct();" %
(mutableDeclType.define(), originalDeclName)))
if holderType is not None:
holderConstruct = CGIndenter(
CGGeneric("const_cast< %s &>(%s).Construct();" %
(mutableHolderType.define(), originalHolderName)))
else:
holderConstruct = None
else:
declConstruct = None
holderConstruct = None
conversion = CGList(
[CGGeneric(
string.Template("if (${index} < ${argc}) {").substitute(
argcAndIndex
)),
declConstruct,
holderConstruct,
CGIndenter(conversion),
CGGeneric("}")],
"\n")
result.append(conversion)
# Add an empty CGGeneric to get an extra newline after the argument
# conversion.
result.append(CGGeneric(""))
return result;
def convertConstIDLValueToJSVal(value):
if isinstance(value, IDLNullValue):
return "JSVAL_NULL"
tag = value.type.tag()
if tag in [IDLType.Tags.int8, IDLType.Tags.uint8, IDLType.Tags.int16,
IDLType.Tags.uint16, IDLType.Tags.int32]:
return "INT_TO_JSVAL(%s)" % (value.value)
if tag == IDLType.Tags.uint32:
return "UINT_TO_JSVAL(%s)" % (value.value)
if tag in [IDLType.Tags.int64, IDLType.Tags.uint64]:
return "DOUBLE_TO_JSVAL(%s)" % (value.value)
if tag == IDLType.Tags.bool:
return "JSVAL_TRUE" if value.value else "JSVAL_FALSE"
if tag in [IDLType.Tags.float, IDLType.Tags.double]:
return "DOUBLE_TO_JSVAL(%s)" % (value.value)
raise TypeError("Const value of unhandled type: " + value.type)
class CGArgumentConverter(CGThing):
"""
A class that takes an IDL argument object, its index in the
argument list, and the argv and argc strings and generates code to
unwrap the argument to the right native type.
"""
def __init__(self, argument, index, argv, argc, descriptorProvider,
invalidEnumValueFatal=True):
CGThing.__init__(self)
self.argument = argument
if argument.variadic:
raise TypeError("We don't support variadic arguments yet " +
str(argument.location))
assert(not argument.defaultValue or argument.optional)
replacer = {
"index" : index,
"argc" : argc,
"argv" : argv
}
self.replacementVariables = {
"declName" : "arg%d" % index,
"holderName" : ("arg%d" % index) + "_holder",
"obj" : "obj"
}
self.replacementVariables["val"] = string.Template(
"${argv}[${index}]"
).substitute(replacer)
self.replacementVariables["valPtr"] = (
"&" + self.replacementVariables["val"])
if argument.defaultValue:
self.replacementVariables["haveValue"] = string.Template(
"${index} < ${argc}").substitute(replacer)
self.descriptorProvider = descriptorProvider
if self.argument.optional and not self.argument.defaultValue:
self.argcAndIndex = replacer
else:
self.argcAndIndex = None
self.invalidEnumValueFatal = invalidEnumValueFatal
def define(self):
return instantiateJSToNativeConversionTemplate(
getJSToNativeConversionTemplate(self.argument.type,
self.descriptorProvider,
isOptional=(self.argcAndIndex is not None),
invalidEnumValueFatal=self.invalidEnumValueFatal,
defaultValue=self.argument.defaultValue,
treatNullAs=self.argument.treatNullAs,
treatUndefinedAs=self.argument.treatUndefinedAs,
isEnforceRange=self.argument.enforceRange,
isClamp=self.argument.clamp),
self.replacementVariables,
self.argcAndIndex).define()
def getWrapTemplateForType(type, descriptorProvider, result, successCode,
isCreator, exceptionCode):
"""
Reflect a C++ value stored in "result", of IDL type "type" into JS. The
"successCode" is the code to run once we have successfully done the
conversion. The resulting string should be used with string.Template, it
needs the following keys when substituting: jsvalPtr/jsvalRef/obj.
Returns (templateString, infallibility of conversion template)
"""
if successCode is None:
successCode = "return true;"
# We often want exceptionCode to be indented, since it often appears in an
# if body.
exceptionCodeIndented = CGIndenter(CGGeneric(exceptionCode))
def setValue(value, callWrapValue=False):
"""
Returns the code to set the jsval to value. If "callWrapValue" is true
MaybeWrapValue will be called on the jsval.
"""
if not callWrapValue:
tail = successCode
else:
tail = ("if (!MaybeWrapValue(cx, ${obj}, ${jsvalPtr})) {\n" +
("%s\n" % exceptionCodeIndented.define()) +
"}\n" +
successCode)
return ("${jsvalRef} = %s;\n" +
tail) % (value)
def wrapAndSetPtr(wrapCall, failureCode=None):
"""
Returns the code to set the jsval by calling "wrapCall". "failureCode"
is the code to run if calling "wrapCall" fails
"""
if failureCode is None:
failureCode = exceptionCode
str = ("if (!%s) {\n" +
CGIndenter(CGGeneric(failureCode)).define() + "\n" +
"}\n" +
successCode) % (wrapCall)
return str
if type is None or type.isVoid():
return (setValue("JSVAL_VOID"), True)
if type.isArray():
raise TypeError("Can't handle array return values yet")
if type.isSequence():
if type.nullable():
# Nullable sequences are Nullable< nsTArray<T> >
(recTemplate, recInfall) = getWrapTemplateForType(type.inner, descriptorProvider,
"%s.Value()" % result, successCode,
isCreator, exceptionCode)
return ("""
if (%s.IsNull()) {
%s
}
%s""" % (result, CGIndenter(CGGeneric(setValue("JSVAL_NULL"))).define(), recTemplate), recInfall)
# Now do non-nullable sequences. We use setting the element
# in the array as our succcess code because when we succeed in
# wrapping that's what we should do.
innerTemplate = wrapForType(
type.inner, descriptorProvider,
{
'result' : "%s[i]" % result,
'successCode': "break;",
'jsvalRef': "tmp",
'jsvalPtr': "&tmp",
'isCreator': isCreator,
'exceptionCode': exceptionCode,
'obj': "returnArray"
}
)
innerTemplate = CGIndenter(CGGeneric(innerTemplate), 6).define()
return (("""
uint32_t length = %s.Length();
JSObject *returnArray = JS_NewArrayObject(cx, length, NULL);
if (!returnArray) {
%s
}
// Scope for 'tmp'
{
jsval tmp;
for (uint32_t i = 0; i < length; ++i) {
// Control block to let us common up the JS_DefineElement calls when there
// are different ways to succeed at wrapping the object.
do {
%s
} while (0);
if (!JS_DefineElement(cx, returnArray, i, tmp,
nullptr, nullptr, JSPROP_ENUMERATE)) {
%s
}
}
}\n""" % (result, exceptionCodeIndented.define(),
innerTemplate,
CGIndenter(exceptionCodeIndented, 4).define())) +
setValue("JS::ObjectValue(*returnArray)"), False)
if type.isGeckoInterface():
descriptor = descriptorProvider.getDescriptor(type.unroll().inner.identifier.name)
if type.nullable():
wrappingCode = ("if (!%s) {\n" % (result) +
CGIndenter(CGGeneric(setValue("JSVAL_NULL"))).define() + "\n" +
"}\n")
else:
wrappingCode = ""
if descriptor.interface.isCallback():
wrap = "WrapCallbackInterface(cx, ${obj}, %s, ${jsvalPtr})" % result
failed = None
elif not descriptor.interface.isExternal() and not descriptor.skipGen:
if descriptor.wrapperCache:
wrapMethod = "WrapNewBindingObject"
else:
if not isCreator:
raise MethodNotCreatorError(descriptor.interface.identifier.name)
wrapMethod = "WrapNewBindingNonWrapperCachedObject"
wrap = "%s(cx, ${obj}, %s, ${jsvalPtr})" % (wrapMethod, result)
# We don't support prefable stuff in workers.
assert(not descriptor.prefable or not descriptor.workers)
if not descriptor.prefable:
# Non-prefable bindings can only fail to wrap as a new-binding object
# if they already threw an exception. Same thing for
# non-prefable bindings.
failed = ("MOZ_ASSERT(JS_IsExceptionPending(cx));\n" +
"%s" % exceptionCode)
else:
if descriptor.notflattened:
raise TypeError("%s is prefable but not flattened; "
"fallback won't work correctly" %
descriptor.interface.identifier.name)
# Try old-style wrapping for bindings which might be preffed off.
failed = wrapAndSetPtr("HandleNewBindingWrappingFailure(cx, ${obj}, %s, ${jsvalPtr})" % result)
else:
if descriptor.notflattened:
getIID = "&NS_GET_IID(%s), " % descriptor.nativeType
else:
getIID = ""
wrap = "WrapObject(cx, ${obj}, %s, %s${jsvalPtr})" % (result, getIID)
failed = None
wrappingCode += wrapAndSetPtr(wrap, failed)
return (wrappingCode, False)
if type.isString():
if type.nullable():
return (wrapAndSetPtr("xpc::StringToJsval(cx, %s, ${jsvalPtr})" % result), False)
else:
return (wrapAndSetPtr("xpc::NonVoidStringToJsval(cx, %s, ${jsvalPtr})" % result), False)
if type.isEnum():
if type.nullable():
raise TypeError("We don't support nullable enumerated return types "
"yet")
return ("""MOZ_ASSERT(uint32_t(%(result)s) < ArrayLength(%(strings)s));
JSString* %(resultStr)s = JS_NewStringCopyN(cx, %(strings)s[uint32_t(%(result)s)].value, %(strings)s[uint32_t(%(result)s)].length);
if (!%(resultStr)s) {
%(exceptionCode)s
}
""" % { "result" : result,
"resultStr" : result + "_str",
"strings" : type.inner.identifier.name + "Values::strings",
"exceptionCode" : exceptionCode } +
setValue("JS::StringValue(%s_str)" % result), False)
if type.isCallback():
assert not type.isInterface()
# XXXbz we're going to assume that callback types are always
# nullable and always have [TreatNonCallableAsNull] for now.
# See comments in WrapNewBindingObject explaining why we need
# to wrap here.
# NB: setValue(..., True) calls JS_WrapValue(), so is fallible
if descriptorProvider.workers:
return (setValue("JS::ObjectOrNullValue(%s)" % result, True), False)
wrapCode = (("if (%(result)s) {\n" +
CGIndenter(CGGeneric(setValue(
"JS::ObjectValue(*%(result)s->Callable())", True))).define() +
"} else {\n" +
setValue("JS::NullValue()") +
"}") % { "result": result })
return wrapCode, False
if type.tag() == IDLType.Tags.any:
# See comments in WrapNewBindingObject explaining why we need
# to wrap here.
# NB: setValue(..., True) calls JS_WrapValue(), so is fallible
return (setValue(result, True), False)
if type.isObject() or type.isSpiderMonkeyInterface():
# See comments in WrapNewBindingObject explaining why we need
# to wrap here.
if type.nullable():
toValue = "JS::ObjectOrNullValue(%s)"
else:
toValue = "JS::ObjectValue(*%s)"
# NB: setValue(..., True) calls JS_WrapValue(), so is fallible
return (setValue(toValue % result, True), False)
if type.isDictionary():
assert not type.nullable()
return (wrapAndSetPtr("%s.ToObject(cx, ${obj}, ${jsvalPtr})" % result),
False)
if type.isUnion():
if type.nullable():
prefix = "%s->"
else:
prefix = "%s."
return (wrapAndSetPtr((prefix % result) +
"ToJSVal(cx, ${obj}, ${jsvalPtr})"), False)
if not type.isPrimitive():
raise TypeError("Need to learn to wrap %s" % type)
if type.nullable():
(recTemplate, recInfal) = getWrapTemplateForType(type.inner, descriptorProvider,
"%s.Value()" % result, successCode,
isCreator, exceptionCode)
return ("if (%s.IsNull()) {\n" % result +
CGIndenter(CGGeneric(setValue("JSVAL_NULL"))).define() + "\n" +
"}\n" + recTemplate, recInfal)
tag = type.tag()
if tag in [IDLType.Tags.int8, IDLType.Tags.uint8, IDLType.Tags.int16,
IDLType.Tags.uint16, IDLType.Tags.int32]:
return (setValue("INT_TO_JSVAL(int32_t(%s))" % result), True)
elif tag in [IDLType.Tags.int64, IDLType.Tags.uint64, IDLType.Tags.float,
IDLType.Tags.double]:
# XXXbz will cast to double do the "even significand" thing that webidl
# calls for for 64-bit ints? Do we care?
return (setValue("JS_NumberValue(double(%s))" % result), True)
elif tag == IDLType.Tags.uint32:
return (setValue("UINT_TO_JSVAL(%s)" % result), True)
elif tag == IDLType.Tags.bool:
return (setValue("BOOLEAN_TO_JSVAL(%s)" % result), True)
else:
raise TypeError("Need to learn to wrap primitive: %s" % type)
def wrapForType(type, descriptorProvider, templateValues):
"""
Reflect a C++ value of IDL type "type" into JS. TemplateValues is a dict
that should contain:
* 'jsvalRef': a C++ reference to the jsval in which to store the result of
the conversion
* 'jsvalPtr': a C++ pointer to the jsval in which to store the result of
the conversion
* 'obj' (optional): the name of the variable that contains the JSObject to
use as a scope when wrapping, if not supplied 'obj'
will be used as the name
* 'result' (optional): the name of the variable in which the C++ value is
stored, if not supplied 'result' will be used as
the name
* 'successCode' (optional): the code to run once we have successfully done
the conversion, if not supplied 'return true;'
will be used as the code
* 'isCreator' (optional): If true, we're wrapping for the return value of
a [Creator] method. Assumed false if not set.
* 'exceptionCode' (optional): Code to run when a JS exception is thrown.
The default is "return false;". The code
passed here must return.
"""
wrap = getWrapTemplateForType(type, descriptorProvider,
templateValues.get('result', 'result'),
templateValues.get('successCode', None),
templateValues.get('isCreator', False),
templateValues.get('exceptionCode',
"return false;"))[0]
defaultValues = {'obj': 'obj'}
return string.Template(wrap).substitute(defaultValues, **templateValues)
def infallibleForMember(member, type, descriptorProvider):
"""
Determine the fallibility of changing a C++ value of IDL type "type" into
JS for the given attribute. Apart from isCreator, all the defaults are used,
since the fallbility does not change based on the boolean values,
and the template will be discarded.
CURRENT ASSUMPTIONS:
We assume that successCode for wrapping up return values cannot contain
failure conditions.
"""
return getWrapTemplateForType(type, descriptorProvider, 'result', None,\
memberIsCreator(member), "return false;")[1]
def typeNeedsCx(type, descriptorProvider, retVal=False):
if type is None:
return False
if type.nullable():
type = type.inner
if type.isSequence() or type.isArray():
type = type.inner
if type.isUnion():
return any(typeNeedsCx(t, descriptorProvider) for t in
type.unroll().flatMemberTypes)
if retVal and type.isSpiderMonkeyInterface():
return True
if type.isCallback():
return descriptorProvider.workers
return type.isAny() or type.isObject()
# Returns a tuple consisting of a CGThing containing the type of the return
# value, or None if there is no need for a return value, and a boolean signaling
# whether the return value is passed in an out parameter.
#
# Whenever this is modified, please update CGNativeMember.getRetvalInfo as
# needed
def getRetvalDeclarationForType(returnType, descriptorProvider,
resultAlreadyAddRefed):
if returnType is None or returnType.isVoid():
# Nothing to declare
return None, False
if returnType.isPrimitive() and returnType.tag() in builtinNames:
result = CGGeneric(builtinNames[returnType.tag()])
if returnType.nullable():
result = CGWrapper(result, pre="Nullable<", post=">")
return result, False
if returnType.isString():
return CGGeneric("nsString"), True
if returnType.isEnum():
if returnType.nullable():
raise TypeError("We don't support nullable enum return values")
return CGGeneric(returnType.inner.identifier.name), False
if returnType.isGeckoInterface():
result = CGGeneric(descriptorProvider.getDescriptor(
returnType.unroll().inner.identifier.name).nativeType)
if resultAlreadyAddRefed:
result = CGWrapper(result, pre="nsRefPtr<", post=">")
else:
result = CGWrapper(result, post="*")
return result, False
if returnType.isCallback():
name = returnType.unroll().identifier.name
if descriptorProvider.workers:
return CGGeneric("JSObject*"), False
return CGGeneric("nsRefPtr<%s>" % name), False
if returnType.isAny():
return CGGeneric("JS::Value"), False
if returnType.isObject() or returnType.isSpiderMonkeyInterface():
return CGGeneric("JSObject*"), False
if returnType.isSequence():
nullable = returnType.nullable()
if nullable:
returnType = returnType.inner
# If our result is already addrefed, use the right type in the
# sequence argument here.
(result, _) = getRetvalDeclarationForType(returnType.inner,
descriptorProvider,
resultAlreadyAddRefed)
result = CGWrapper(result, pre="nsTArray< ", post=" >")
if nullable:
result = CGWrapper(result, pre="Nullable< ", post=" >")
return result, True
if returnType.isDictionary():
assert not returnType.nullable()
result = CGGeneric(
CGDictionary.makeDictionaryName(returnType.unroll().inner,
descriptorProvider.workers) +
"Initializer")
return result, True
if returnType.isUnion():
raise TypeError("Need to sort out ownership model for union retvals");
raise TypeError("Don't know how to declare return value for %s" %
returnType)
def isResultAlreadyAddRefed(descriptor, extendedAttributes):
# Default to already_AddRefed on the main thread, raw pointer in workers
return not descriptor.workers and not 'resultNotAddRefed' in extendedAttributes
def needCx(returnType, arguments, extendedAttributes, descriptorProvider):
return (typeNeedsCx(returnType, descriptorProvider, True) or
any(typeNeedsCx(a.type, descriptorProvider) for (a, _) in arguments) or
'implicitJSContext' in extendedAttributes)
class CGCallGenerator(CGThing):
"""
A class to generate an actual call to a C++ object. Assumes that the C++
object is stored in a variable whose name is given by the |object| argument.
errorReport should be a CGThing for an error report or None if no
error reporting is needed.
"""
def __init__(self, errorReport, arguments, argsPre, returnType,
extendedAttributes, descriptorProvider, nativeMethodName,
static, object="self"):
CGThing.__init__(self)
assert errorReport is None or isinstance(errorReport, CGThing)
isFallible = errorReport is not None
resultAlreadyAddRefed = isResultAlreadyAddRefed(descriptorProvider,
extendedAttributes)
(result, resultOutParam) = getRetvalDeclarationForType(returnType,
descriptorProvider,
resultAlreadyAddRefed)
args = CGList([CGGeneric(arg) for arg in argsPre], ", ")
for (a, name) in arguments:
# This is a workaround for a bug in Apple's clang.
if a.type.isObject() and not a.type.nullable() and not a.optional:
name = "(JSObject&)" + name
args.append(CGGeneric(name))
# Return values that go in outparams go here
if resultOutParam:
args.append(CGGeneric("result"))
if isFallible:
args.append(CGGeneric("rv"))
needsCx = needCx(returnType, arguments, extendedAttributes,
descriptorProvider)
if not "cx" in argsPre and needsCx:
args.prepend(CGGeneric("cx"))
# Build up our actual call
self.cgRoot = CGList([], "\n")
call = CGGeneric(nativeMethodName)
if static:
call = CGWrapper(call, pre="%s::" % descriptorProvider.nativeType)
else:
call = CGWrapper(call, pre="%s->" % object)
call = CGList([call, CGWrapper(args, pre="(", post=");")])
if result is not None:
result = CGWrapper(result, post=" result;")
self.cgRoot.prepend(result)
if not resultOutParam:
call = CGWrapper(call, pre="result = ")
call = CGWrapper(call)
self.cgRoot.append(call)
if isFallible:
self.cgRoot.prepend(CGGeneric("ErrorResult rv;"))
self.cgRoot.append(CGGeneric("if (rv.Failed()) {"))
self.cgRoot.append(CGIndenter(errorReport))
self.cgRoot.append(CGGeneric("}"))
def define(self):
return self.cgRoot.define()
class MethodNotCreatorError(Exception):
def __init__(self, typename):
self.typename = typename
class CGPerSignatureCall(CGThing):
"""
This class handles the guts of generating code for a particular
call signature. A call signature consists of four things:
1) A return type, which can be None to indicate that there is no
actual return value (e.g. this is an attribute setter) or an
IDLType if there's an IDL type involved (including |void|).
2) An argument list, which is allowed to be empty.
3) A name of a native method to call.
4) Whether or not this method is static.
We also need to know whether this is a method or a getter/setter
to do error reporting correctly.
The idlNode parameter can be either a method or an attr. We can query
|idlNode.identifier| in both cases, so we can be agnostic between the two.
"""
# XXXbz For now each entry in the argument list is either an
# IDLArgument or a FakeArgument, but longer-term we may want to
# have ways of flagging things like JSContext* or optional_argc in
# there.
def __init__(self, returnType, argsPre, arguments, nativeMethodName, static,
descriptor, idlNode, argConversionStartsAt=0,
getter=False, setter=False):
CGThing.__init__(self)
self.returnType = returnType
self.descriptor = descriptor
self.idlNode = idlNode
self.extendedAttributes = descriptor.getExtendedAttributes(idlNode,
getter=getter,
setter=setter)
self.argsPre = argsPre
self.arguments = arguments
self.argCount = len(arguments)
if self.argCount > argConversionStartsAt:
# Insert our argv in there
cgThings = [CGGeneric(self.getArgvDecl())]
else:
cgThings = []
cgThings.extend([CGArgumentConverter(arguments[i], i, self.getArgv(),
self.getArgc(), self.descriptor,
invalidEnumValueFatal=not setter) for
i in range(argConversionStartsAt, self.argCount)])
cgThings.append(CGCallGenerator(
self.getErrorReport() if self.isFallible() else None,
self.getArguments(), self.argsPre, returnType,
self.extendedAttributes, descriptor, nativeMethodName,
static))
self.cgRoot = CGList(cgThings, "\n")
def getArgv(self):
return "argv" if self.argCount > 0 else ""
def getArgvDecl(self):
return "\nJS::Value* argv = JS_ARGV(cx, vp);\n"
def getArgc(self):
return "argc"
def getArguments(self):
return [(a, "arg" + str(i)) for (i, a) in enumerate(self.arguments)]
def isFallible(self):
return not 'infallible' in self.extendedAttributes
def wrap_return_value(self):
isCreator = memberIsCreator(self.idlNode)
if isCreator:
# We better be returning addrefed things!
assert(isResultAlreadyAddRefed(self.descriptor,
self.extendedAttributes) or
# Workers use raw pointers for new-object return
# values or something
self.descriptor.workers)
resultTemplateValues = { 'jsvalRef': '*vp', 'jsvalPtr': 'vp',
'isCreator': isCreator}
try:
return wrapForType(self.returnType, self.descriptor,
resultTemplateValues)
except MethodNotCreatorError, err:
assert not isCreator
raise TypeError("%s being returned from non-creator method or property %s.%s" %
(err.typename,
self.descriptor.interface.identifier.name,
self.idlNode.identifier.name))
def getErrorReport(self):
return CGGeneric('return ThrowMethodFailedWithDetails<%s>(cx, rv, "%s", "%s");'
% (toStringBool(not self.descriptor.workers),
self.descriptor.interface.identifier.name,
self.idlNode.identifier.name))
def define(self):
return (self.cgRoot.define() + "\n" + self.wrap_return_value())
class CGSwitch(CGList):
"""
A class to generate code for a switch statement.
Takes three constructor arguments: an expression, a list of cases,
and an optional default.
Each case is a CGCase. The default is a CGThing for the body of
the default case, if any.
"""
def __init__(self, expression, cases, default=None):
CGList.__init__(self, [CGIndenter(c) for c in cases], "\n")
self.prepend(CGWrapper(CGGeneric(expression),
pre="switch (", post=") {"));
if default is not None:
self.append(
CGIndenter(
CGWrapper(
CGIndenter(default),
pre="default: {\n",
post="\n break;\n}"
)
)
)
self.append(CGGeneric("}"))
class CGCase(CGList):
"""
A class to generate code for a case statement.
Takes three constructor arguments: an expression, a CGThing for
the body (allowed to be None if there is no body), and an optional
argument (defaulting to False) for whether to fall through.
"""
def __init__(self, expression, body, fallThrough=False):
CGList.__init__(self, [], "\n")
self.append(CGWrapper(CGGeneric(expression), pre="case ", post=": {"))
bodyList = CGList([body], "\n")
if fallThrough:
bodyList.append(CGGeneric("/* Fall through */"))
else:
bodyList.append(CGGeneric("break;"))
self.append(CGIndenter(bodyList));
self.append(CGGeneric("}"))
class CGMethodCall(CGThing):
"""
A class to generate selection of a method signature from a set of
signatures and generation of a call to that signature.
"""
def __init__(self, argsPre, nativeMethodName, static, descriptor, method):
CGThing.__init__(self)
methodName = '"%s.%s"' % (descriptor.interface.identifier.name, method.identifier.name)
def requiredArgCount(signature):
arguments = signature[1]
if len(arguments) == 0:
return 0
requiredArgs = len(arguments)
while requiredArgs and arguments[requiredArgs-1].optional:
requiredArgs -= 1
return requiredArgs
def getPerSignatureCall(signature, argConversionStartsAt=0):
return CGPerSignatureCall(signature[0], argsPre, signature[1],
nativeMethodName, static, descriptor,
method, argConversionStartsAt)
signatures = method.signatures()
if len(signatures) == 1:
# Special case: we can just do a per-signature method call
# here for our one signature and not worry about switching
# on anything.
signature = signatures[0]
self.cgRoot = CGList([ CGIndenter(getPerSignatureCall(signature)) ])
requiredArgs = requiredArgCount(signature)
if requiredArgs > 0:
code = (
"if (argc < %d) {\n"
" return ThrowErrorMessage(cx, MSG_MISSING_ARGUMENTS, %s);\n"
"}" % (requiredArgs, methodName))
self.cgRoot.prepend(
CGWrapper(CGIndenter(CGGeneric(code)), pre="\n", post="\n"))
return
# Need to find the right overload
maxArgCount = method.maxArgCount
allowedArgCounts = method.allowedArgCounts
argCountCases = []
for argCount in allowedArgCounts:
possibleSignatures = method.signaturesForArgCount(argCount)
if len(possibleSignatures) == 1:
# easy case!
signature = possibleSignatures[0]
# (possibly) important optimization: if signature[1] has >
# argCount arguments and signature[1][argCount] is optional and
# there is only one signature for argCount+1, then the
# signature for argCount+1 is just ourselves and we can fall
# through.
if (len(signature[1]) > argCount and
signature[1][argCount].optional and
(argCount+1) in allowedArgCounts and
len(method.signaturesForArgCount(argCount+1)) == 1):
argCountCases.append(
CGCase(str(argCount), None, True))
else:
argCountCases.append(
CGCase(str(argCount), getPerSignatureCall(signature)))
continue
distinguishingIndex = method.distinguishingIndexForArgCount(argCount)
for (_, args) in possibleSignatures:
# We should not have "any" args at distinguishingIndex,
# since we have multiple possible signatures remaining,
# but "any" is never distinguishable from anything else.
assert not args[distinguishingIndex].type.isAny()
# We can't handle unions at the distinguishing index.
if args[distinguishingIndex].type.isUnion():
raise TypeError("No support for unions as distinguishing "
"arguments yet: %s",
args[distinguishingIndex].location)
# Convert all our arguments up to the distinguishing index.
# Doesn't matter which of the possible signatures we use, since
# they all have the same types up to that point; just use
# possibleSignatures[0]
caseBody = [CGGeneric("JS::Value* argv_start = JS_ARGV(cx, vp);")]
caseBody.extend([ CGArgumentConverter(possibleSignatures[0][1][i],
i, "argv_start", "argc",
descriptor) for i in
range(0, distinguishingIndex) ])
# Select the right overload from our set.
distinguishingArg = "argv_start[%d]" % distinguishingIndex
def pickFirstSignature(condition, filterLambda):
sigs = filter(filterLambda, possibleSignatures)
assert len(sigs) < 2
if len(sigs) > 0:
if condition is None:
caseBody.append(
getPerSignatureCall(sigs[0], distinguishingIndex))
else:
caseBody.append(CGGeneric("if (" + condition + ") {"))
caseBody.append(CGIndenter(
getPerSignatureCall(sigs[0], distinguishingIndex)))
caseBody.append(CGGeneric("}"))
return True
return False
def distinguishingType(signature):
return signature[1][distinguishingIndex].type
def tryCall(signature, indent, isDefinitelyObject=False,
isNullOrUndefined=False):
assert not isDefinitelyObject or not isNullOrUndefined
assert isDefinitelyObject or isNullOrUndefined
if isDefinitelyObject:
failureCode = "break;"
else:
failureCode = None
type = distinguishingType(signature)
# The argument at index distinguishingIndex can't possibly
# be unset here, because we've already checked that argc is
# large enough that we can examine this argument.
testCode = instantiateJSToNativeConversionTemplate(
getJSToNativeConversionTemplate(type, descriptor,
failureCode=failureCode,
isDefinitelyObject=isDefinitelyObject,
isNullOrUndefined=isNullOrUndefined),
{
"declName" : "arg%d" % distinguishingIndex,
"holderName" : ("arg%d" % distinguishingIndex) + "_holder",
"val" : distinguishingArg,
"obj" : "obj"
})
caseBody.append(CGIndenter(testCode, indent));
# If we got this far, we know we unwrapped to the right
# C++ type, so just do the call. Start conversion with
# distinguishingIndex + 1, since we already converted
# distinguishingIndex.
caseBody.append(CGIndenter(
getPerSignatureCall(signature, distinguishingIndex + 1),
indent))
# First check for null or undefined. That means looking for
# nullable arguments at the distinguishing index and outputting a
# separate branch for them. But if the nullable argument is a
# primitive, string, or enum, we don't need to do that. The reason
# for that is that at most one argument at the distinguishing index
# is nullable (since two nullable arguments are not
# distinguishable), and all the argument types other than
# primitive/string/enum end up inside isObject() checks. So if our
# nullable is a primitive/string/enum it's safe to not output the
# extra branch: we'll fall through to conversion for those types,
# which correctly handles null as needed, because isObject() will be
# false for null and undefined.
nullOrUndefSigs = [s for s in possibleSignatures
if ((distinguishingType(s).nullable() and not
distinguishingType(s).isString() and not
distinguishingType(s).isEnum() and not
distinguishingType(s).isPrimitive()) or
distinguishingType(s).isDictionary())]
# Can't have multiple nullable types here
assert len(nullOrUndefSigs) < 2
if len(nullOrUndefSigs) > 0:
caseBody.append(CGGeneric("if (%s.isNullOrUndefined()) {" %
distinguishingArg))
tryCall(nullOrUndefSigs[0], 2, isNullOrUndefined=True)
caseBody.append(CGGeneric("}"))
# Now check for distinguishingArg being various kinds of objects.
# The spec says to check for the following things in order:
# 1) A platform object that's not a platform array object, being
# passed to an interface or "object" arg.
# 2) A platform array object or Array or platform object with
# indexed properties being passed to an array or sequence or
# "object" arg.
# 3) A Date object being passed to a Date or "object" arg
# 4) Some other kind of object being passed to a callback
# interface, callback function, dictionary, or "object" arg.
#
# Unfortunately, we cannot push the "some other kind of object"
# check down into case 4, because dictionaries _can_ normally be
# initialized from platform objects. But we can coalesce the other
# three cases together, as long as we make sure to check whether our
# object works as an interface argument before checking whether it
# works as an arraylike.
# First grab all the overloads that have a non-callback interface
# (which includes typed arrays and arraybuffers) at the
# distinguishing index. We can also include the ones that have an
# "object" here, since if those are present no other object-typed
# argument will be.
objectSigs = [
s for s in possibleSignatures
if (distinguishingType(s).isObject() or
distinguishingType(s).isNonCallbackInterface()) ]
# Now append all the overloads that take an array or sequence:
objectSigs.extend(s for s in possibleSignatures
if (distinguishingType(s).isArray() or
distinguishingType(s).isSequence()))
# And all the overloads that take Date
objectSigs.extend(s for s in possibleSignatures
if distinguishingType(s).isDate())
# There might be more than one thing in objectSigs; we need to check
# which ones we unwrap to.
if len(objectSigs) > 0:
# Here it's enough to guard on our argument being an object. The
# code for unwrapping non-callback interfaces, typed arrays,
# sequences, arrays, and Dates will just bail out and move on to
# the next overload if the object fails to unwrap correctly,
# while "object" accepts any object anyway. We could even not
# do the isObject() check up front here, but in cases where we
# have multiple object overloads it makes sense to do it only
# once instead of for each overload. That will also allow the
# unwrapping test to skip having to do codegen for the
# null-or-undefined case, which we already handled above.
caseBody.append(CGGeneric("if (%s.isObject()) {" %
distinguishingArg))
for sig in objectSigs:
caseBody.append(CGIndenter(CGGeneric("do {")));
# Indent by 4, since we need to indent further
# than our "do" statement
tryCall(sig, 4, isDefinitelyObject=True)
caseBody.append(CGIndenter(CGGeneric("} while (0);")))
caseBody.append(CGGeneric("}"))
# Check for vanilla JS objects
# XXXbz Do we need to worry about security wrappers?
pickFirstSignature("%s.isObject() && !IsPlatformObject(cx, &%s.toObject())" %
(distinguishingArg, distinguishingArg),
lambda s: (distinguishingType(s).isCallback() or
distinguishingType(s).isCallbackInterface() or
distinguishingType(s).isDictionary()))
# The remaining cases are mutually exclusive. The
# pickFirstSignature calls are what change caseBody
# Check for strings or enums
if pickFirstSignature(None,
lambda s: (distinguishingType(s).isString() or
distinguishingType(s).isEnum())):
pass
# Check for primitives
elif pickFirstSignature(None,
lambda s: distinguishingType(s).isPrimitive()):
pass
else:
# Just throw; we have no idea what we're supposed to
# do with this.
caseBody.append(CGGeneric(
'return ThrowErrorMessage(cx, MSG_INVALID_ARG, "%s", "%s");'
% (str(distinguishingIndex), str(argCount))))
argCountCases.append(CGCase(str(argCount),
CGList(caseBody, "\n")))
overloadCGThings = []
overloadCGThings.append(
CGGeneric("unsigned argcount = NS_MIN(argc, %du);" %
maxArgCount))
overloadCGThings.append(
CGSwitch("argcount",
argCountCases,
CGGeneric("return ThrowErrorMessage(cx, MSG_MISSING_ARGUMENTS, %s);\n" % methodName)))
overloadCGThings.append(
CGGeneric('MOZ_NOT_REACHED("We have an always-returning default case");\n'
'return false;'))
self.cgRoot = CGWrapper(CGIndenter(CGList(overloadCGThings, "\n")),
pre="\n")
def define(self):
return self.cgRoot.define()
class CGGetterCall(CGPerSignatureCall):
"""
A class to generate a native object getter call for a particular IDL
getter.
"""
def __init__(self, returnType, nativeMethodName, descriptor, attr):
if attr.isStatic():
argsPre = [ "global" ]
else:
argsPre = []
CGPerSignatureCall.__init__(self, returnType, argsPre, [],
nativeMethodName, attr.isStatic(),
descriptor, attr, getter=True)
class FakeArgument():
"""
A class that quacks like an IDLArgument. This is used to make
setters look like method calls or for special operations.
"""
def __init__(self, type, interfaceMember, name="arg"):
self.type = type
self.optional = False
self.variadic = False
self.defaultValue = None
self.treatNullAs = interfaceMember.treatNullAs
self.treatUndefinedAs = interfaceMember.treatUndefinedAs
self.enforceRange = False
self.clamp = False
class FakeIdentifier():
def __init__(self):
self.name = name
self.identifier = FakeIdentifier()
class CGSetterCall(CGPerSignatureCall):
"""
A class to generate a native object setter call for a particular IDL
setter.
"""
def __init__(self, argType, nativeMethodName, descriptor, attr):
if attr.isStatic():
argsPre = [ "global" ]
else:
argsPre = []
CGPerSignatureCall.__init__(self, None, argsPre,
[FakeArgument(argType, attr)],
nativeMethodName, attr.isStatic(),
descriptor, attr, setter=True)
def wrap_return_value(self):
# We have no return value
return "\nreturn true;"
def getArgc(self):
return "1"
def getArgvDecl(self):
# We just get our stuff from our last arg no matter what
return ""
class FakeCastableDescriptor():
def __init__(self, descriptor):
self.castable = True
self.workers = descriptor.workers
self.nativeType = descriptor.nativeType
self.name = descriptor.name
self.hasXPConnectImpls = descriptor.hasXPConnectImpls
class CGAbstractBindingMethod(CGAbstractStaticMethod):
"""
Common class to generate the JSNatives for all our methods, getters, and
setters. This will generate the function declaration and unwrap the
|this| object. Subclasses are expected to override the generate_code
function to do the rest of the work. This function should return a
CGThing which is already properly indented.
"""
def __init__(self, descriptor, name, args, unwrapFailureCode=None):
CGAbstractStaticMethod.__init__(self, descriptor, name, "JSBool", args)
if unwrapFailureCode is None:
self.unwrapFailureCode = 'return ThrowErrorMessage(cx, MSG_DOES_NOT_IMPLEMENT_INTERFACE, "%s");' % self.descriptor.name
else:
self.unwrapFailureCode = unwrapFailureCode
def definition_body(self):
# Our descriptor might claim that we're not castable, simply because
# we're someone's consequential interface. But for this-unwrapping, we
# know that we're the real deal. So fake a descriptor here for
# consumption by CastableObjectUnwrapper.
getThis = CGGeneric("""js::RootedObject obj(cx, JS_THIS_OBJECT(cx, vp));
if (!obj) {
return false;
}
%s* self;""" % self.descriptor.nativeType)
unwrapThis = CGGeneric(
str(CastableObjectUnwrapper(
FakeCastableDescriptor(self.descriptor),
"obj", "self", self.unwrapFailureCode)))
return CGList([ CGIndenter(getThis), CGIndenter(unwrapThis),
self.generate_code() ], "\n").define()
def generate_code(self):
assert(False) # Override me
class CGAbstractStaticBindingMethod(CGAbstractStaticMethod):
"""
Common class to generate the JSNatives for all our static methods, getters
and setters. This will generate the function declaration and unwrap the
global object. Subclasses are expected to override the generate_code
function to do the rest of the work. This function should return a
CGThing which is already properly indented.
"""
def __init__(self, descriptor, name, args):
CGAbstractStaticMethod.__init__(self, descriptor, name, "JSBool", args)
def definition_body(self):
isMainThread = toStringBool(not self.descriptor.workers)
unwrap = CGGeneric("""js::RootedObject obj(cx, JS_THIS_OBJECT(cx, vp));
if (!obj) {
return false;
}
if (js::IsWrapper(obj)) {
obj = XPCWrapper::Unwrap(cx, obj, false);
if (!obj) {
return Throw<%s>(cx, NS_ERROR_XPC_SECURITY_MANAGER_VETO);
}
}
nsISupports* global;
xpc_qsSelfRef globalRef;
{
JS::Value val;
val.setObjectOrNull(JS_GetGlobalForObject(cx, obj));
nsresult rv = xpc_qsUnwrapArg<nsISupports>(cx, val, &global, &globalRef.ptr,
&val);
if (NS_FAILED(rv)) {
return Throw<%s>(cx, NS_ERROR_XPC_BAD_CONVERT_JS);
}
}""" % (isMainThread, isMainThread))
return CGList([ CGIndenter(unwrap),
self.generate_code() ], "\n\n").define()
def generate_code(self):
assert(False) # Override me
def MakeNativeName(name):
return name[0].upper() + name[1:]
class CGGenericMethod(CGAbstractBindingMethod):
"""
A class for generating the C++ code for an IDL method..
"""
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('unsigned', 'argc'),
Argument('JS::Value*', 'vp')]
CGAbstractBindingMethod.__init__(self, descriptor, 'genericMethod', args)
def generate_code(self):
return CGIndenter(CGGeneric(
"const JSJitInfo *info = FUNCTION_VALUE_TO_JITINFO(JS_CALLEE(cx, vp));\n"
"JSJitMethodOp method = (JSJitMethodOp)info->op;\n"
"return method(cx, obj, self, argc, vp);"))
class CGSpecializedMethod(CGAbstractStaticMethod):
"""
A class for generating the C++ code for a specialized method that the JIT
can call with lower overhead.
"""
def __init__(self, descriptor, method):
self.method = method
name = CppKeywords.checkMethodName(method.identifier.name)
args = [Argument('JSContext*', 'cx'), Argument('JSHandleObject', 'obj'),
Argument('%s*' % descriptor.nativeType, 'self'),
Argument('unsigned', 'argc'), Argument('JS::Value*', 'vp')]
CGAbstractStaticMethod.__init__(self, descriptor, name, 'bool', args)
def definition_body(self):
nativeName = CGSpecializedMethod.makeNativeName(self.descriptor,
self.method)
return CGMethodCall([], nativeName, self.method.isStatic(),
self.descriptor, self.method).define()
@staticmethod
def makeNativeName(descriptor, method):
name = method.identifier.name
return MakeNativeName(descriptor.binaryNames.get(name, name))
class CppKeywords():
"""
A class for checking if method names declared in webidl
are not in conflict with C++ keywords.
"""
keywords = frozenset(['alignas', 'alignof', 'and', 'and_eq', 'asm', 'auto', 'bitand', 'bitor', 'bool',
'break', 'case', 'catch', 'char', 'char16_t', 'char32_t', 'class', 'compl', 'const', 'constexpr',
'const_cast', 'continue', 'decltype', 'default', 'delete', 'do', 'double', 'dynamic_cast', 'else', 'enum',
'explicit', 'export', 'extern', 'false', 'final', 'float', 'for', 'friend', 'goto', 'if', 'inline',
'int', 'long', 'mutable', 'namespace', 'new', 'noexcept', 'not', 'not_eq', 'nullptr', 'operator',
'or', 'or_eq', 'override', 'private', 'protected', 'public', 'register', 'reinterpret_cast', 'return',
'short', 'signed', 'sizeof', 'static', 'static_assert', 'static_cast', 'struct', 'switch', 'template',
'this', 'thread_local', 'throw', 'true', 'try', 'typedef', 'typeid', 'typename', 'union', 'unsigned',
'using', 'virtual', 'void', 'volatile', 'wchar_t', 'while', 'xor', 'xor_eq'])
@staticmethod
def checkMethodName(name):
if name in CppKeywords.keywords:
name = '_' + name
return name
class CGStaticMethod(CGAbstractStaticBindingMethod):
"""
A class for generating the C++ code for an IDL static method.
"""
def __init__(self, descriptor, method):
self.method = method
name = method.identifier.name
args = [Argument('JSContext*', 'cx'), Argument('unsigned', 'argc'),
Argument('JS::Value*', 'vp')]
CGAbstractStaticBindingMethod.__init__(self, descriptor, name, args)
def generate_code(self):
nativeName = CGSpecializedMethod.makeNativeName(self.descriptor,
self.method)
return CGMethodCall([ "global" ], nativeName, True, self.descriptor,
self.method)
class CGGenericGetter(CGAbstractBindingMethod):
"""
A class for generating the C++ code for an IDL attribute getter.
"""
def __init__(self, descriptor, lenientThis=False):
args = [Argument('JSContext*', 'cx'), Argument('unsigned', 'argc'),
Argument('JS::Value*', 'vp')]
if lenientThis:
name = "genericLenientGetter"
unwrapFailureCode = (
"MOZ_ASSERT(!JS_IsExceptionPending(cx));\n"
"JS_SET_RVAL(cx, vp, JS::UndefinedValue());\n"
"return true;")
else:
name = "genericGetter"
unwrapFailureCode = None
CGAbstractBindingMethod.__init__(self, descriptor, name, args,
unwrapFailureCode)
def generate_code(self):
return CGIndenter(CGGeneric(
"const JSJitInfo *info = FUNCTION_VALUE_TO_JITINFO(JS_CALLEE(cx, vp));\n"
"JSJitPropertyOp getter = info->op;\n"
"return getter(cx, obj, self, vp);"))
class CGSpecializedGetter(CGAbstractStaticMethod):
"""
A class for generating the code for a specialized attribute getter
that the JIT can call with lower overhead.
"""
def __init__(self, descriptor, attr):
self.attr = attr
name = 'get_' + attr.identifier.name
args = [ Argument('JSContext*', 'cx'),
Argument('JSHandleObject', 'obj'),
Argument('%s*' % descriptor.nativeType, 'self'),
Argument('JS::Value*', 'vp') ]
CGAbstractStaticMethod.__init__(self, descriptor, name, "bool", args)
def definition_body(self):
nativeName = CGSpecializedGetter.makeNativeName(self.descriptor,
self.attr)
return CGIndenter(CGGetterCall(self.attr.type, nativeName,
self.descriptor, self.attr)).define()
@staticmethod
def makeNativeName(descriptor, attr):
name = attr.identifier.name
nativeName = MakeNativeName(descriptor.binaryNames.get(name, name))
# resultOutParam does not depend on whether resultAlreadyAddRefed is set
(_, resultOutParam) = getRetvalDeclarationForType(attr.type, descriptor,
False)
infallible = ('infallible' in
descriptor.getExtendedAttributes(attr, getter=True))
if resultOutParam or attr.type.nullable() or not infallible:
nativeName = "Get" + nativeName
return nativeName
class CGStaticGetter(CGAbstractStaticBindingMethod):
"""
A class for generating the C++ code for an IDL static attribute getter.
"""
def __init__(self, descriptor, attr):
self.attr = attr
name = 'get_' + attr.identifier.name
args = [Argument('JSContext*', 'cx'), Argument('unsigned', 'argc'),
Argument('JS::Value*', 'vp')]
CGAbstractStaticBindingMethod.__init__(self, descriptor, name, args)
def generate_code(self):
nativeName = CGSpecializedGetter.makeNativeName(self.descriptor,
self.attr)
return CGIndenter(CGGetterCall(self.attr.type, nativeName,
self.descriptor, self.attr))
class CGGenericSetter(CGAbstractBindingMethod):
"""
A class for generating the C++ code for an IDL attribute setter.
"""
def __init__(self, descriptor, lenientThis=False):
args = [Argument('JSContext*', 'cx'), Argument('unsigned', 'argc'),
Argument('JS::Value*', 'vp')]
if lenientThis:
name = "genericLenientSetter"
unwrapFailureCode = (
"MOZ_ASSERT(!JS_IsExceptionPending(cx));\n"
"return true;")
else:
name = "genericSetter"
unwrapFailureCode = None
CGAbstractBindingMethod.__init__(self, descriptor, name, args,
unwrapFailureCode)
def generate_code(self):
return CGIndenter(CGGeneric(
"JS::Value* argv = JS_ARGV(cx, vp);\n"
"JS::Value undef = JS::UndefinedValue();\n"
"if (argc == 0) {\n"
" argv = &undef;\n"
"}\n"
"const JSJitInfo *info = FUNCTION_VALUE_TO_JITINFO(JS_CALLEE(cx, vp));\n"
"JSJitPropertyOp setter = info->op;\n"
"if (!setter(cx, obj, self, argv)) {\n"
" return false;\n"
"}\n"
"*vp = JSVAL_VOID;\n"
"return true;"))
class CGSpecializedSetter(CGAbstractStaticMethod):
"""
A class for generating the code for a specialized attribute setter
that the JIT can call with lower overhead.
"""
def __init__(self, descriptor, attr):
self.attr = attr
name = 'set_' + attr.identifier.name
args = [ Argument('JSContext*', 'cx'),
Argument('JSHandleObject', 'obj'),
Argument('%s*' % descriptor.nativeType, 'self'),
Argument('JS::Value*', 'argv')]
CGAbstractStaticMethod.__init__(self, descriptor, name, "bool", args)
def definition_body(self):
nativeName = CGSpecializedSetter.makeNativeName(self.descriptor,
self.attr)
return CGIndenter(CGSetterCall(self.attr.type, nativeName,
self.descriptor, self.attr)).define()
@staticmethod
def makeNativeName(descriptor, attr):
name = attr.identifier.name
return "Set" + MakeNativeName(descriptor.binaryNames.get(name, name))
class CGStaticSetter(CGAbstractStaticBindingMethod):
"""
A class for generating the C++ code for an IDL static attribute setter.
"""
def __init__(self, descriptor, attr):
self.attr = attr
name = 'set_' + attr.identifier.name
args = [Argument('JSContext*', 'cx'), Argument('unsigned', 'argc'),
Argument('JS::Value*', 'vp')]
CGAbstractStaticBindingMethod.__init__(self, descriptor, name, args)
def generate_code(self):
nativeName = CGSpecializedSetter.makeNativeName(self.descriptor,
self.attr)
argv = CGGeneric("""JS::Value* argv = JS_ARGV(cx, vp);
JS::Value undef = JS::UndefinedValue();
if (argc == 0) {
argv = &undef;
}""")
call = CGSetterCall(self.attr.type, nativeName, self.descriptor,
self.attr)
return CGIndenter(CGList([ argv, call ], "\n"))
class CGSpecializedForwardingSetter(CGSpecializedSetter):
"""
A class for generating the code for a specialized attribute setter with
PutForwards that the JIT can call with lower overhead.
"""
def __init__(self, descriptor, attr):
CGSpecializedSetter.__init__(self, descriptor, attr)
def definition_body(self):
attrName = self.attr.identifier.name
forwardToAttrName = self.attr.getExtendedAttribute("PutForwards")[0]
# JS_GetProperty and JS_SetProperty can only deal with ASCII
assert all(ord(c) < 128 for c in attrName)
assert all(ord(c) < 128 for c in forwardToAttrName)
return CGIndenter(CGGeneric("""js::RootedValue v(cx);
if (!JS_GetProperty(cx, obj, "%s", v.address())) {
return false;
}
if (!v.isObject()) {
return ThrowErrorMessage(cx, MSG_NOT_OBJECT);
}
return JS_SetProperty(cx, &v.toObject(), "%s", argv);""" % (attrName, forwardToAttrName))).define()
def memberIsCreator(member):
return member.getExtendedAttribute("Creator") is not None
class CGMemberJITInfo(CGThing):
"""
A class for generating the JITInfo for a property that points to
our specialized getter and setter.
"""
def __init__(self, descriptor, member):
self.member = member
self.descriptor = descriptor
def declare(self):
return ""
def defineJitInfo(self, infoName, opName, infallible):
protoID = "prototypes::id::%s" % self.descriptor.name
depth = "PrototypeTraits<%s>::Depth" % protoID
failstr = "true" if infallible else "false"
return ("\n"
"const JSJitInfo %s = {\n"
" %s,\n"
" %s,\n"
" %s,\n"
" %s, /* isInfallible. False in setters. */\n"
" false /* isConstant. Only relevant for getters. */\n"
"};\n" % (infoName, opName, protoID, depth, failstr))
def define(self):
if self.member.isAttr():
getterinfo = ("%s_getterinfo" % self.member.identifier.name)
getter = ("(JSJitPropertyOp)get_%s" % self.member.identifier.name)
getterinfal = "infallible" in self.descriptor.getExtendedAttributes(self.member, getter=True)
getterinfal = getterinfal and infallibleForMember(self.member, self.member.type, self.descriptor)
result = self.defineJitInfo(getterinfo, getter, getterinfal)
if not self.member.readonly or self.member.getExtendedAttribute("PutForwards") is not None:
setterinfo = ("%s_setterinfo" % self.member.identifier.name)
setter = ("(JSJitPropertyOp)set_%s" % self.member.identifier.name)
# Setters are always fallible, since they have to do a typed unwrap.
result += self.defineJitInfo(setterinfo, setter, False)
return result
if self.member.isMethod():
methodinfo = ("%s_methodinfo" % self.member.identifier.name)
name = CppKeywords.checkMethodName(self.member.identifier.name)
# Actually a JSJitMethodOp, but JSJitPropertyOp by struct definition.
method = ("(JSJitPropertyOp)%s" % name)
# Methods are infallible if they are infallible, have no arguments
# to unwrap, and have a return type that's infallible to wrap up for
# return.
methodInfal = False
sigs = self.member.signatures()
if len(sigs) == 1:
# Don't handle overloading. If there's more than one signature,
# one of them must take arguments.
sig = sigs[0]
if len(sig[1]) == 0 and infallibleForMember(self.member, sig[0], self.descriptor):
# No arguments and infallible return boxing
methodInfal = True
result = self.defineJitInfo(methodinfo, method, methodInfal)
return result
raise TypeError("Illegal member type to CGPropertyJITInfo")
def getEnumValueName(value):
# Some enum values can be empty strings. Others might have weird
# characters in them. Deal with the former by returning "_empty",
# deal with possible name collisions from that by throwing if the
# enum value is actually "_empty", and throw on any value
# containing chars other than [a-z] or '-' for now. Replace '-' with '_'.
value = value.replace('-', '_')
if value == "_empty":
raise SyntaxError('"_empty" is not an IDL enum value we support yet')
if value == "":
return "_empty"
if not re.match("^[a-z_]+$", value):
raise SyntaxError('Enum value "' + value + '" contains characters '
'outside [a-z_]')
return MakeNativeName(value)
class CGEnum(CGThing):
def __init__(self, enum):
CGThing.__init__(self)
self.enum = enum
def declare(self):
return """
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
enum valuelist {
%s
};
extern const EnumEntry strings[%d];
""" % (",\n ".join(map(getEnumValueName, self.enum.values())),
len(self.enum.values()) + 1)
def define(self):
return """
const EnumEntry strings[%d] = {
%s,
{ NULL, 0 }
};
""" % (len(self.enum.values()) + 1,
",\n ".join(['{"' + val + '", ' + str(len(val)) + '}' for val in self.enum.values()]))
def getUnionAccessorSignatureType(type, descriptorProvider):
"""
Returns the types that are used in the getter and setter signatures for
union types
"""
if type.isArray():
raise TypeError("Can't handle array arguments yet")
if type.isSequence():
nullable = type.nullable();
if nullable:
type = type.inner.inner
else:
type = type.inner
(elementTemplate, elementDeclType,
elementHolderType, dealWithOptional) = getJSToNativeConversionTemplate(
type, descriptorProvider, isSequenceMember=True)
typeName = CGWrapper(elementDeclType, pre="Sequence< ", post=" >&")
if nullable:
typeName = CGWrapper(typeName, pre="Nullable< ", post=" >&")
return typeName
if type.isUnion():
typeName = CGGeneric(type.name)
if type.nullable():
typeName = CGWrapper(typeName, pre="Nullable< ", post=" >&")
return typeName
if type.isGeckoInterface():
descriptor = descriptorProvider.getDescriptor(
type.unroll().inner.identifier.name)
typeName = CGGeneric(descriptor.nativeType)
# Allow null pointers for nullable types and old-binding classes
if type.nullable() or type.unroll().inner.isExternal():
typeName = CGWrapper(typeName, post="*")
else:
typeName = CGWrapper(typeName, post="&")
return typeName
if type.isSpiderMonkeyInterface():
typeName = CGGeneric(type.name)
if type.nullable():
typeName = CGWrapper(typeName, post="*")
else:
typeName = CGWrapper(typeName, post="&")
return typeName
if type.isString():
return CGGeneric("const nsAString&")
if type.isEnum():
if type.nullable():
raise TypeError("We don't support nullable enumerated arguments or "
"union members yet")
return CGGeneric(type.inner.identifier.name)
if type.isCallback():
if descriptorProvider.workers:
if type.nullable():
return CGGeneric("JSObject*")
return CGGeneric("JSObject&")
if type.nullable():
typeName = "%s*"
else:
typeName = "%s&"
return CGGeneric(typeName % type.unroll().identifier.name)
if type.isAny():
return CGGeneric("JS::Value")
if type.isObject():
typeName = CGGeneric("JSObject")
if type.nullable():
typeName = CGWrapper(typeName, post="*")
else:
typeName = CGWrapper(typeName, post="&")
return typeName
if not type.isPrimitive():
raise TypeError("Need native type for argument type '%s'" % str(type))
typeName = CGGeneric(builtinNames[type.tag()])
if type.nullable():
typeName = CGWrapper(typeName, pre="Nullable< ", post=" >&")
return typeName
def getUnionTypeTemplateVars(type, descriptorProvider):
# For dictionaries and sequences we need to pass None as the failureCode
# for getJSToNativeConversionTemplate.
# Also, for dictionaries we would need to handle conversion of
# null/undefined to the dictionary correctly.
if type.isDictionary() or type.isSequence():
raise TypeError("Can't handle dictionaries or sequences in unions")
if type.isGeckoInterface():
name = type.inner.identifier.name
elif type.isEnum():
name = type.inner.identifier.name
elif type.isArray() or type.isSequence():
name = str(type)
else:
name = type.name
tryNextCode = """tryNext = true;
return true;"""
if type.isGeckoInterface():
tryNextCode = ("""if (mUnion.mType != mUnion.eUninitialized) {
mUnion.Destroy%s();
}""" % name) + tryNextCode
(template, declType, holderType,
dealWithOptional) = getJSToNativeConversionTemplate(
type, descriptorProvider, failureCode=tryNextCode,
isDefinitelyObject=True)
# This is ugly, but UnionMember needs to call a constructor with no
# arguments so the type can't be const.
structType = declType.define()
if structType.startswith("const "):
structType = structType[6:]
externalType = getUnionAccessorSignatureType(type, descriptorProvider).define()
if type.isObject():
setter = CGGeneric("void SetToObject(JSObject* obj)\n"
"{\n"
" mUnion.mValue.mObject.SetValue() = obj;\n"
" mUnion.mType = mUnion.eObject;\n"
"}")
else:
jsConversion = string.Template(template).substitute(
{
"val": "value",
"valPtr": "pvalue",
"declName": "SetAs" + name + "()",
"holderName": "m" + name + "Holder",
"obj": "scopeObj"
}
)
jsConversion = CGWrapper(CGGeneric(jsConversion),
post="\n"
"return true;")
setter = CGWrapper(CGIndenter(jsConversion),
pre="bool TrySetTo" + name + "(JSContext* cx, JSObject* scopeObj, const JS::Value& value, JS::Value* pvalue, bool& tryNext)\n"
"{\n"
" tryNext = false;\n",
post="\n"
"}")
return {
"name": name,
"structType": structType,
"externalType": externalType,
"setter": CGIndenter(setter).define(),
"holderType": holderType.define() if holderType else None
}
def mapTemplate(template, templateVarArray):
return map(lambda v: string.Template(template).substitute(v),
templateVarArray)
class CGUnionStruct(CGThing):
def __init__(self, type, descriptorProvider):
CGThing.__init__(self)
self.type = type.unroll()
self.descriptorProvider = descriptorProvider
self.templateVars = map(
lambda t: getUnionTypeTemplateVars(t, self.descriptorProvider),
self.type.flatMemberTypes)
def declare(self):
templateVars = self.templateVars
callDestructors = []
enumValues = []
methods = []
if self.type.hasNullableType:
callDestructors.append(" case eNull:\n"
" break;")
enumValues.append("eNull")
methods.append(""" bool IsNull() const
{
return mType == eNull;
}""")
destructorTemplate = """ void Destroy${name}()
{
MOZ_ASSERT(Is${name}(), "Wrong type!");
mValue.m${name}.Destroy();
mType = eUninitialized;
}"""
destructors = mapTemplate(destructorTemplate, templateVars)
callDestructors.extend(mapTemplate(" case e${name}:\n"
" Destroy${name}();\n"
" break;", templateVars))
enumValues.extend(mapTemplate("e${name}", templateVars))
methodTemplate = """ bool Is${name}() const
{
return mType == e${name};
}
${externalType} GetAs${name}() const
{
MOZ_ASSERT(Is${name}(), "Wrong type!");
return const_cast<${structType}&>(mValue.m${name}.Value());
}
${structType}& SetAs${name}()
{
mType = e${name};
return mValue.m${name}.SetValue();
}"""
methods.extend(mapTemplate(methodTemplate, templateVars))
values = mapTemplate("UnionMember<${structType} > m${name};", templateVars)
return string.Template("""
class ${structName} {
public:
${structName}() : mType(eUninitialized)
{
}
~${structName}()
{
switch (mType) {
${callDestructors}
case eUninitialized:
break;
}
}
${methods}
bool ToJSVal(JSContext* cx, JSObject* scopeObj, JS::Value* vp) const;
private:
friend class ${structName}Argument;
${destructors}
enum Type {
eUninitialized,
${enumValues}
};
union Value {
${values}
};
Type mType;
Value mValue;
};
""").substitute(
{
"structName": self.type.__str__(),
"callDestructors": "\n".join(callDestructors),
"destructors": "\n".join(destructors),
"methods": "\n\n".join(methods),
"enumValues": ",\n ".join(enumValues),
"values": "\n ".join(values)
})
def define(self):
templateVars = self.templateVars
conversionsToJS = []
if self.type.hasNullableType:
conversionsToJS.append(" case eNull:\n"
" {\n"
" *vp = JS::NullValue();\n"
" return true;\n"
" }")
conversionsToJS.extend(
map(self.getConversionToJS,
zip(templateVars, self.type.flatMemberTypes)))
return string.Template("""bool
${structName}::ToJSVal(JSContext* cx, JSObject* scopeObj, JS::Value* vp) const
{
switch (mType) {
${doConversionsToJS}
case eUninitialized:
{
break;
}
}
return false;
}
""").substitute({
"structName": str(self.type),
"doConversionsToJS": "\n\n".join(conversionsToJS)
})
def getConversionToJS(self, arg):
(templateVars, type) = arg
assert not type.nullable() # flatMemberTypes never has nullable types
val = "mValue.m%(name)s.Value()" % templateVars
if type.isString():
# XPConnect string-to-JS conversion wants to mutate the string. So
# let's give it a string it can mutate
# XXXbz if we try to do a sequence of strings, this will kinda fail.
prepend = "nsString mutableStr(%s);\n" % val
val = "mutableStr"
else:
prepend = ""
if type.isObject():
# We'll have a NonNull<JSObject> while the wrapping code
# wants a JSObject*
val = "%s.get()" % val
elif type.isSpiderMonkeyInterface():
# We have a NonNull<TypedArray> object while the wrapping code
# wants a JSObject*. Cheat with .get() so we don't have to
# figure out the right reference type to cast to.
val = "%s.get()->Obj()" % val
wrapCode = prepend + wrapForType(
type, self.descriptorProvider,
{
"jsvalRef": "*vp",
"jsvalPtr": "vp",
"obj": "scopeObj",
"result": val,
"objectCanBeNonNull": True
})
return CGIndenter(CGList([CGGeneric("case e%(name)s:" % templateVars),
CGWrapper(CGIndenter(CGGeneric(wrapCode)),
pre="{\n",
post="\n}")],
"\n"),
4).define()
class CGUnionConversionStruct(CGThing):
def __init__(self, type, descriptorProvider):
CGThing.__init__(self)
self.type = type.unroll()
self.descriptorProvider = descriptorProvider
def declare(self):
setters = []
if self.type.hasNullableType:
setters.append(""" bool SetNull()
{
mUnion.mType = mUnion.eNull;
return true;
}""")
templateVars = map(lambda t: getUnionTypeTemplateVars(t, self.descriptorProvider),
self.type.flatMemberTypes)
structName = self.type.__str__()
setters.extend(mapTemplate("${setter}", templateVars))
private = "\n".join(mapTemplate(""" ${structType}& SetAs${name}()
{
mUnion.mType = mUnion.e${name};
return mUnion.mValue.m${name}.SetValue();
}""", templateVars))
private += "\n\n"
holders = filter(lambda v: v["holderType"] is not None, templateVars)
if len(holders) > 0:
private += "\n".join(mapTemplate(" ${holderType} m${name}Holder;", holders))
private += "\n\n"
private += " " + structName + "& mUnion;"
return string.Template("""
class ${structName}Argument {
public:
${structName}Argument(const ${structName}& aUnion) : mUnion(const_cast<${structName}&>(aUnion))
{
}
${setters}
private:
${private}
};
""").substitute({"structName": structName,
"setters": "\n\n".join(setters),
"private": private
})
def define(self):
return """
"""
class ClassItem:
""" Use with CGClass """
def __init__(self, name, visibility):
self.name = name
self.visibility = visibility
def declare(self, cgClass):
assert False
def define(self, cgClass):
assert False
class ClassBase(ClassItem):
def __init__(self, name, visibility='public'):
ClassItem.__init__(self, name, visibility)
def declare(self, cgClass):
return '%s %s' % (self.visibility, self.name)
def define(self, cgClass):
# Only in the header
return ''
class ClassMethod(ClassItem):
def __init__(self, name, returnType, args, inline=False, static=False,
virtual=False, const=False, bodyInHeader=False,
templateArgs=None, visibility='public', body=None,
breakAfterReturnDecl="\n",
breakAfterSelf="\n"):
self.returnType = returnType
self.args = args
self.inline = inline or bodyInHeader
self.static = static
self.virtual = virtual
self.const = const
self.bodyInHeader = bodyInHeader
self.templateArgs = templateArgs
self.body = body
self.breakAfterReturnDecl = breakAfterReturnDecl
self.breakAfterSelf = breakAfterSelf
ClassItem.__init__(self, name, visibility)
def getDecorators(self, declaring):
decorators = []
if self.inline:
decorators.append('inline')
if declaring:
if self.static:
decorators.append('static')
if self.virtual:
decorators.append('virtual')
if decorators:
return ' '.join(decorators) + ' '
return ''
def getBody(self):
# Override me or pass a string to constructor
assert self.body is not None
return self.body
def declare(self, cgClass):
templateClause = 'template <%s>\n' % ', '.join(self.templateArgs) \
if self.bodyInHeader and self.templateArgs else ''
args = ', '.join([str(a) for a in self.args])
if self.bodyInHeader:
body = CGIndenter(CGGeneric(self.getBody())).define()
body = '\n{\n' + body + '\n}'
else:
body = ';'
return string.Template("${templateClause}${decorators}${returnType}%s"
"${name}(${args})${const}${body}%s" %
(self.breakAfterReturnDecl, self.breakAfterSelf)
).substitute({
'templateClause': templateClause,
'decorators': self.getDecorators(True),
'returnType': self.returnType,
'name': self.name,
'const': ' const' if self.const else '',
'args': args,
'body': body
})
def define(self, cgClass):
if self.bodyInHeader:
return ''
templateArgs = cgClass.templateArgs
if templateArgs:
if cgClass.templateSpecialization:
templateArgs = \
templateArgs[len(cgClass.templateSpecialization):]
if templateArgs:
templateClause = \
'template <%s>\n' % ', '.join([str(a) for a in templateArgs])
else:
templateClause = ''
args = ', '.join([str(a) for a in self.args])
body = CGIndenter(CGGeneric(self.getBody())).define()
return string.Template("""${templateClause}${decorators}${returnType}
${className}::${name}(${args})${const}
{
${body}
}\n
""").substitute({ 'templateClause': templateClause,
'decorators': self.getDecorators(False),
'returnType': self.returnType,
'className': cgClass.getNameString(),
'name': self.name,
'args': args,
'const': ' const' if self.const else '',
'body': body })
class ClassConstructor(ClassItem):
"""
Used for adding a constructor to a CGClass.
args is a list of Argument objects that are the arguments taken by the
constructor.
inline should be True if the constructor should be marked inline.
bodyInHeader should be True if the body should be placed in the class
declaration in the header.
visibility determines the visibility of the constructor (public,
protected, private), defaults to private.
baseConstructors is a list of strings containing calls to base constructors,
defaults to None.
body contains a string with the code for the constructor, defaults to None.
"""
def __init__(self, args, inline=False, bodyInHeader=False,
visibility="private", baseConstructors=None, body=None):
self.args = args
self.inline = inline or bodyInHeader
self.bodyInHeader = bodyInHeader
self.baseConstructors = baseConstructors
self.body = body
ClassItem.__init__(self, None, visibility)
def getDecorators(self, declaring):
decorators = []
if self.inline and declaring:
decorators.append('inline')
if decorators:
return ' '.join(decorators) + ' '
return ''
def getInitializationList(self, cgClass):
items = [str(c) for c in self.baseConstructors]
for m in cgClass.members:
if not m.static:
initialize = m.getBody()
if initialize:
items.append(m.name + "(" + initialize + ")")
if len(items) > 0:
return '\n : ' + ',\n '.join(items)
return ''
def getBody(self):
assert self.body is not None
return self.body
def declare(self, cgClass):
args = ', '.join([str(a) for a in self.args])
if self.bodyInHeader:
body = ' ' + self.getBody();
body = stripTrailingWhitespace(body.replace('\n', '\n '))
if len(body) > 0:
body += '\n'
body = self.getInitializationList(cgClass) + '\n{\n' + body + '}'
else:
body = ';'
return string.Template("""${decorators}${className}(${args})${body}
""").substitute({ 'decorators': self.getDecorators(True),
'className': cgClass.getNameString(),
'args': args,
'body': body })
def define(self, cgClass):
if self.bodyInHeader:
return ''
args = ', '.join([str(a) for a in self.args])
body = ' ' + self.getBody()
body = '\n' + stripTrailingWhitespace(body.replace('\n', '\n '))
if len(body) > 0:
body += '\n'
return string.Template("""${decorators}
${className}::${className}(${args})${initializationList}
{${body}}\n
""").substitute({ 'decorators': self.getDecorators(False),
'className': cgClass.getNameString(),
'args': args,
'initializationList': self.getInitializationList(cgClass),
'body': body })
class ClassDestructor(ClassItem):
"""
Used for adding a constructor to a CGClass.
inline should be True if the destructor should be marked inline.
bodyInHeader should be True if the body should be placed in the class
declaration in the header.
visibility determines the visibility of the destructor (public,
protected, private), defaults to private.
body contains a string with the code for the destructor, defaults to None.
"""
def __init__(self, inline=False, bodyInHeader=False,
visibility="private", body=None):
self.inline = inline or bodyInHeader
self.bodyInHeader = bodyInHeader
self.body = body
ClassItem.__init__(self, None, visibility)
def getDecorators(self, declaring):
decorators = []
if self.inline and declaring:
decorators.append('inline')
if decorators:
return ' '.join(decorators) + ' '
return ''
def getBody(self):
assert self.body is not None
return self.body
def declare(self, cgClass):
if self.bodyInHeader:
body = ' ' + self.getBody();
body = stripTrailingWhitespace(body.replace('\n', '\n '))
if len(body) > 0:
body += '\n'
body = '\n{\n' + body + '}'
else:
body = ';'
return string.Template("""${decorators}~${className}()${body}
""").substitute({ 'decorators': self.getDecorators(True),
'className': cgClass.getNameString(),
'body': body })
def define(self, cgClass):
if self.bodyInHeader:
return ''
body = ' ' + self.getBody()
body = '\n' + stripTrailingWhitespace(body.replace('\n', '\n '))
if len(body) > 0:
body += '\n'
return string.Template("""${decorators}
${className}::~${className}()
{${body}}\n
""").substitute({ 'decorators': self.getDecorators(False),
'className': cgClass.getNameString(),
'body': body })
class ClassMember(ClassItem):
def __init__(self, name, type, visibility="private", static=False,
body=None):
self.type = type;
self.static = static
self.body = body
ClassItem.__init__(self, name, visibility)
def declare(self, cgClass):
return '%s%s %s;\n' % ('static ' if self.static else '', self.type,
self.name)
def define(self, cgClass):
if not self.static:
return ''
if self.body:
body = " = " + self.body
else:
body = ""
return '%s %s::%s%s;\n' % (self.type, cgClass.getNameString(),
self.name, body)
class ClassTypedef(ClassItem):
def __init__(self, name, type, visibility="public"):
self.type = type
ClassItem.__init__(self, name, visibility)
def declare(self, cgClass):
return 'typedef %s %s;\n' % (self.type, self.name)
def define(self, cgClass):
# Only goes in the header
return ''
class ClassEnum(ClassItem):
def __init__(self, name, entries, values=None, visibility="public"):
self.entries = entries
self.values = values
ClassItem.__init__(self, name, visibility)
def declare(self, cgClass):
entries = []
for i in range(0, len(self.entries)):
if i >= len(self.values):
entry = '%s' % self.entries[i]
else:
entry = '%s = %s' % (self.entries[i], self.values[i])
entries.append(entry)
name = '' if not self.name else ' ' + self.name
return 'enum%s\n{\n %s\n};\n' % (name, ',\n '.join(entries))
def define(self, cgClass):
# Only goes in the header
return ''
class CGClass(CGThing):
def __init__(self, name, bases=[], members=[], constructors=[],
destructor=None, methods=[],
typedefs = [], enums=[], templateArgs=[],
templateSpecialization=[], isStruct=False, indent='',
decorators='',
extradeclarations='',
extradefinitions=''):
CGThing.__init__(self)
self.name = name
self.bases = bases
self.members = members
self.constructors = constructors
# We store our single destructor in a list, since all of our
# code wants lists of members.
self.destructors = [destructor] if destructor else []
self.methods = methods
self.typedefs = typedefs
self.enums = enums
self.templateArgs = templateArgs
self.templateSpecialization = templateSpecialization
self.isStruct = isStruct
self.indent = indent
self.defaultVisibility ='public' if isStruct else 'private'
self.decorators = decorators
self.extradeclarations = extradeclarations
self.extradefinitions = extradefinitions
def getNameString(self):
className = self.name
if self.templateSpecialization:
className = className + \
'<%s>' % ', '.join([str(a) for a
in self.templateSpecialization])
return className
def declare(self):
result = ''
if self.templateArgs:
templateArgs = [str(a) for a in self.templateArgs]
templateArgs = templateArgs[len(self.templateSpecialization):]
result = result + self.indent + 'template <%s>\n' \
% ','.join([str(a) for a in templateArgs])
type = 'struct' if self.isStruct else 'class'
if self.templateSpecialization:
specialization = \
'<%s>' % ', '.join([str(a) for a in self.templateSpecialization])
else:
specialization = ''
myself = '%s%s %s%s' % (self.indent, type, self.name, specialization)
if self.decorators != '':
myself += " " + self.decorators
result += myself
if self.bases:
inherit = ' : '
result += inherit
# Grab our first base
baseItems = [CGGeneric(b.declare(self)) for b in self.bases]
bases = baseItems[:1]
# Indent the rest
bases.extend(CGIndenter(b, len(myself) + len(inherit)) for
b in baseItems[1:])
result += ",\n".join(b.define() for b in bases)
result = result + '\n%s{\n' % self.indent
result += CGIndenter(CGGeneric(self.extradeclarations),
len(self.indent)).define()
def declareMembers(cgClass, memberList, defaultVisibility, itemCount,
separator=''):
members = { 'private': [], 'protected': [], 'public': [] }
for member in memberList:
members[member.visibility].append(member)
if defaultVisibility == 'public':
order = [ 'public', 'protected', 'private' ]
else:
order = [ 'private', 'protected', 'public' ]
result = ''
lastVisibility = defaultVisibility
for visibility in order:
list = members[visibility]
if list:
if visibility != lastVisibility:
if itemCount:
result = result + '\n'
result = result + visibility + ':\n'
itemCount = 0
for member in list:
if itemCount != 0:
result = result + separator
declaration = member.declare(cgClass)
declaration = CGIndenter(CGGeneric(declaration)).define()
result = result + declaration
itemCount = itemCount + 1
lastVisibility = visibility
return (result, lastVisibility, itemCount)
order = [(self.enums, ''), (self.typedefs, ''), (self.members, ''),
(self.constructors, '\n'), (self.destructors, '\n'),
(self.methods, '\n')]
lastVisibility = self.defaultVisibility
itemCount = 0
for (memberList, separator) in order:
(memberString, lastVisibility, itemCount) = \
declareMembers(self, memberList, lastVisibility, itemCount,
separator)
if self.indent:
memberString = CGIndenter(CGGeneric(memberString),
len(self.indent)).define()
result = result + memberString
result = result + self.indent + '};\n'
return result
def define(self):
def defineMembers(cgClass, memberList, itemCount, separator=''):
result = ''
for member in memberList:
if itemCount != 0:
result = result + separator
result = result + member.define(cgClass)
itemCount = itemCount + 1
return (result, itemCount)
order = [(self.members, '\n'), (self.constructors, '\n'),
(self.destructors, '\n'), (self.methods, '\n')]
result = self.extradefinitions
itemCount = 0
for (memberList, separator) in order:
(memberString, itemCount) = defineMembers(self, memberList,
itemCount, separator)
result = result + memberString
return result
class CGResolveOwnProperty(CGAbstractMethod):
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSObject*', 'wrapper'),
Argument('JSObject*', 'obj'), Argument('jsid', 'id'),
Argument('bool', 'set'),
Argument('JSPropertyDescriptor*', 'desc')]
CGAbstractMethod.__init__(self, descriptor, "ResolveOwnProperty", "bool", args)
def definition_body(self):
return """ // We rely on getOwnPropertyDescriptor not shadowing prototype properties by named
// properties. If that changes we'll need to filter here.
return js::GetProxyHandler(obj)->getOwnPropertyDescriptor(cx, wrapper, id, set, desc);
"""
class CGEnumerateOwnProperties(CGAbstractMethod):
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSObject*', 'wrapper'),
Argument('JSObject*', 'obj'),
Argument('JS::AutoIdVector&', 'props')]
CGAbstractMethod.__init__(self, descriptor, "EnumerateOwnProperties", "bool", args)
def definition_body(self):
return """ // We rely on getOwnPropertyNames not shadowing prototype properties by named
// properties. If that changes we'll need to filter here.
return js::GetProxyHandler(obj)->getOwnPropertyNames(cx, wrapper, props);
"""
class CGPrototypeTraitsClass(CGClass):
def __init__(self, descriptor, indent=''):
templateArgs = [Argument('prototypes::ID', 'PrototypeID')]
templateSpecialization = ['prototypes::id::' + descriptor.name]
enums = [ClassEnum('', ['Depth'],
[descriptor.interface.inheritanceDepth()])]
typedefs = [ClassTypedef('NativeType', descriptor.nativeType)]
CGClass.__init__(self, 'PrototypeTraits', indent=indent,
templateArgs=templateArgs,
templateSpecialization=templateSpecialization,
enums=enums, typedefs=typedefs, isStruct=True)
class CGPrototypeIDMapClass(CGClass):
def __init__(self, descriptor, indent=''):
templateArgs = [Argument('class', 'ConcreteClass')]
templateSpecialization = [descriptor.nativeType]
enums = [ClassEnum('', ['PrototypeID'],
['prototypes::id::' + descriptor.name])]
CGClass.__init__(self, 'PrototypeIDMap', indent=indent,
templateArgs=templateArgs,
templateSpecialization=templateSpecialization,
enums=enums, isStruct=True)
class CGClassForwardDeclare(CGThing):
def __init__(self, name, isStruct=False):
CGThing.__init__(self)
self.name = name
self.isStruct = isStruct
def declare(self):
type = 'struct' if self.isStruct else 'class'
return '%s %s;\n' % (type, self.name)
def define(self):
# Header only
return ''
class CGProxySpecialOperation(CGPerSignatureCall):
"""
Base class for classes for calling an indexed or named special operation
(don't use this directly, use the derived classes below).
"""
def __init__(self, descriptor, operation):
nativeName = MakeNativeName(descriptor.binaryNames.get(operation, operation))
operation = descriptor.operations[operation]
assert len(operation.signatures()) == 1
signature = operation.signatures()[0]
extendedAttributes = descriptor.getExtendedAttributes(operation)
(returnType, arguments) = signature
# We pass len(arguments) as the final argument so that the
# CGPerSignatureCall won't do any argument conversion of its own.
CGPerSignatureCall.__init__(self, returnType, "", arguments, nativeName,
False, descriptor, operation,
len(arguments))
if operation.isSetter() or operation.isCreator():
# arguments[0] is the index or name of the item that we're setting.
argument = arguments[1]
template = getJSToNativeConversionTemplate(argument.type, descriptor,
treatNullAs=argument.treatNullAs,
treatUndefinedAs=argument.treatUndefinedAs)
templateValues = {
"declName": argument.identifier.name,
"holderName": argument.identifier.name + "_holder",
"val": "desc->value",
"valPtr": "&desc->value",
"obj": "obj"
}
self.cgRoot.prepend(instantiateJSToNativeConversionTemplate(template, templateValues))
elif operation.isGetter() or operation.isDeleter():
self.cgRoot.prepend(CGGeneric("bool found;"))
def getArguments(self):
args = [(a, a.identifier.name) for a in self.arguments]
if self.idlNode.isGetter() or self.idlNode.isDeleter():
args.append((FakeArgument(BuiltinTypes[IDLBuiltinType.Types.boolean],
self.idlNode),
"found"))
return args
def wrap_return_value(self):
if not self.idlNode.isGetter() or self.templateValues is None:
return ""
wrap = CGGeneric(wrapForType(self.returnType, self.descriptor, self.templateValues))
wrap = CGIfWrapper(wrap, "found")
return "\n" + wrap.define()
class CGProxyIndexedOperation(CGProxySpecialOperation):
"""
Class to generate a call to an indexed operation.
"""
def __init__(self, descriptor, name):
CGProxySpecialOperation.__init__(self, descriptor, name)
def define(self):
# Our first argument is the id we're getting.
argName = self.arguments[0].identifier.name
if argName == "index":
# We already have our index in a variable with that name
setIndex = ""
else:
setIndex = "uint32_t %s = index;\n" % argName
return (setIndex +
"%s* self = UnwrapProxy(proxy);\n" +
CGProxySpecialOperation.define(self))
class CGProxyIndexedGetter(CGProxyIndexedOperation):
"""
Class to generate a call to an indexed getter. If templateValues is not None
the returned value will be wrapped with wrapForType using templateValues.
"""
def __init__(self, descriptor, templateValues=None):
self.templateValues = templateValues
CGProxyIndexedOperation.__init__(self, descriptor, 'IndexedGetter')
class CGProxyIndexedPresenceChecker(CGProxyIndexedGetter):
"""
Class to generate a call that checks whether an indexed property exists.
For now, we just delegate to CGProxyIndexedGetter
"""
def __init__(self, descriptor):
CGProxyIndexedGetter.__init__(self, descriptor)
self.cgRoot.append(CGGeneric("(void)result;"))
class CGProxyIndexedSetter(CGProxyIndexedOperation):
"""
Class to generate a call to an indexed setter.
"""
def __init__(self, descriptor):
CGProxyIndexedOperation.__init__(self, descriptor, 'IndexedSetter')
class CGProxyNamedOperation(CGProxySpecialOperation):
"""
Class to generate a call to a named operation.
'value' is the jsval to use for the name; None indicates that it should be
gotten from the property id.
"""
def __init__(self, descriptor, name, value=None):
CGProxySpecialOperation.__init__(self, descriptor, name)
if value is None:
value = "js::IdToValue(id)"
self.value = value
def define(self):
# Our first argument is the id we're getting.
argName = self.arguments[0].identifier.name
return (("JS::Value nameVal = %s;\n"
"FakeDependentString %s;\n"
"if (!ConvertJSValueToString(cx, nameVal, &nameVal,\n"
" eStringify, eStringify, %s)) {\n"
" return false;\n"
"}\n"
"\n"
"%s* self = UnwrapProxy(proxy);\n" %
(self.value, argName, argName, self.descriptor.nativeType)) +
CGProxySpecialOperation.define(self))
class CGProxyNamedGetter(CGProxyNamedOperation):
"""
Class to generate a call to an named getter. If templateValues is not None
the returned value will be wrapped with wrapForType using templateValues.
'value' is the jsval to use for the name; None indicates that it should be
gotten from the property id.
"""
def __init__(self, descriptor, templateValues=None, value=None):
self.templateValues = templateValues
CGProxyNamedOperation.__init__(self, descriptor, 'NamedGetter', value)
class CGProxyNamedPresenceChecker(CGProxyNamedGetter):
"""
Class to generate a call that checks whether a named property exists.
For now, we just delegate to CGProxyNamedGetter
"""
def __init__(self, descriptor):
CGProxyNamedGetter.__init__(self, descriptor)
self.cgRoot.append(CGGeneric("(void)result;"))
class CGProxyNamedSetter(CGProxyNamedOperation):
"""
Class to generate a call to a named setter.
"""
def __init__(self, descriptor):
CGProxyNamedOperation.__init__(self, descriptor, 'NamedSetter')
class CGProxyIndexedDeleter(CGProxyIndexedOperation):
"""
Class to generate a call to an indexed deleter.
"""
def __init__(self, descriptor):
CGProxyIndexedOperation.__init__(self, descriptor, 'IndexedDeleter')
class CGProxyNamedDeleter(CGProxyNamedOperation):
"""
Class to generate a call to a named deleter.
"""
def __init__(self, descriptor):
CGProxyNamedOperation.__init__(self, descriptor, 'NamedDeleter')
class CGProxyIsProxy(CGAbstractMethod):
def __init__(self, descriptor):
args = [Argument('JSObject*', 'obj')]
CGAbstractMethod.__init__(self, descriptor, "IsProxy", "bool", args, alwaysInline=True)
def declare(self):
return ""
def definition_body(self):
return " return js::IsProxy(obj) && js::GetProxyHandler(obj) == DOMProxyHandler::getInstance();"
class CGProxyUnwrap(CGAbstractMethod):
def __init__(self, descriptor):
args = [Argument('JSObject*', 'obj')]
CGAbstractMethod.__init__(self, descriptor, "UnwrapProxy", descriptor.nativeType + '*', args, alwaysInline=True)
def declare(self):
return ""
def definition_body(self):
return """ if (xpc::WrapperFactory::IsXrayWrapper(obj)) {
obj = js::UnwrapObject(obj);
}
MOZ_ASSERT(IsProxy(obj));
return static_cast<%s*>(js::GetProxyPrivate(obj).toPrivate());""" % (self.descriptor.nativeType)
class CGDOMJSProxyHandlerDOMClass(CGThing):
def __init__(self, descriptor):
CGThing.__init__(self)
self.descriptor = descriptor
def declare(self):
return "extern const DOMClass Class;\n"
def define(self):
return """
const DOMClass Class = """ + DOMClass(self.descriptor) + """;
"""
class CGDOMJSProxyHandler_CGDOMJSProxyHandler(ClassConstructor):
def __init__(self):
ClassConstructor.__init__(self, [], inline=True, visibility="private",
baseConstructors=["mozilla::dom::DOMProxyHandler(Class)"],
body="")
class CGDOMJSProxyHandler_getOwnPropertyDescriptor(ClassMethod):
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSObject*', 'proxy'),
Argument('jsid', 'id'), Argument('bool', 'set'),
Argument('JSPropertyDescriptor*', 'desc')]
ClassMethod.__init__(self, "getOwnPropertyDescriptor", "bool", args)
self.descriptor = descriptor
def getBody(self):
indexedGetter = self.descriptor.operations['IndexedGetter']
indexedSetter = self.descriptor.operations['IndexedSetter']
setOrIndexedGet = ""
if self.descriptor.supportsIndexedProperties():
setOrIndexedGet += "int32_t index = GetArrayIndexFromId(cx, id);\n"
readonly = toStringBool(indexedSetter is None)
fillDescriptor = "FillPropertyDescriptor(desc, proxy, %s);\nreturn true;" % readonly
templateValues = {'jsvalRef': 'desc->value', 'jsvalPtr': '&desc->value',
'obj': 'proxy', 'successCode': fillDescriptor}
get = ("if (IsArrayIndex(index)) {\n" +
CGIndenter(CGProxyIndexedGetter(self.descriptor, templateValues)).define() + "\n" +
"}\n") % (self.descriptor.nativeType)
if indexedSetter or self.descriptor.operations['NamedSetter']:
setOrIndexedGet += "if (set) {\n"
if indexedSetter:
setOrIndexedGet += (" if (IsArrayIndex(index)) {\n")
if not 'IndexedCreator' in self.descriptor.operations:
# FIXME need to check that this is a 'supported property
# index'. But if that happens, watch out for the assumption
# below that the name setter always returns for
# IsArrayIndex(index).
assert False
setOrIndexedGet += (" FillPropertyDescriptor(desc, proxy, JSVAL_VOID, false);\n" +
" return true;\n" +
" }\n")
if self.descriptor.operations['NamedSetter']:
if not 'NamedCreator' in self.descriptor.operations:
# FIXME need to check that this is a 'supported property name'
assert False
create = CGGeneric("FillPropertyDescriptor(desc, proxy, JSVAL_VOID, false);\n"
"return true;")
# If we have an indexed setter we've already returned
if (self.descriptor.supportsIndexedProperties() and
not indexedSetter):
create = CGIfWrapper(create, "!IsArrayIndex(index)")
setOrIndexedGet += CGIndenter(create).define() + "\n"
setOrIndexedGet += "}"
if indexedGetter:
setOrIndexedGet += (" else {\n" +
CGIndenter(CGGeneric(get)).define() +
"}")
setOrIndexedGet += "\n\n"
elif indexedGetter:
setOrIndexedGet += ("if (!set) {\n" +
CGIndenter(CGGeneric(get)).define() +
"}\n\n")
if self.descriptor.supportsNamedProperties():
readonly = toStringBool(self.descriptor.operations['NamedSetter'] is None)
fillDescriptor = "FillPropertyDescriptor(desc, proxy, %s);\nreturn true;" % readonly
templateValues = {'jsvalRef': 'desc->value', 'jsvalPtr': '&desc->value',
'obj': 'proxy', 'successCode': fillDescriptor}
# Once we start supporting OverrideBuiltins we need to make
# ResolveOwnProperty or EnumerateOwnProperties filter out named
# properties that shadow prototype properties.
condition = "!set && !HasPropertyOnPrototype(cx, proxy, this, id)"
if self.descriptor.supportsIndexedProperties():
condition = "!IsArrayIndex(index) && " + condition
namedGet = ("\n" +
CGIfWrapper(CGProxyNamedGetter(self.descriptor, templateValues),
condition).define() +
"\n")
else:
namedGet = ""
return setOrIndexedGet + """JSObject* expando;
if (!xpc::WrapperFactory::IsXrayWrapper(proxy) && (expando = GetExpandoObject(proxy))) {
unsigned flags = (set ? JSRESOLVE_ASSIGNING : 0) | JSRESOLVE_QUALIFIED;
if (!JS_GetPropertyDescriptorById(cx, expando, id, flags, desc)) {
return false;
}
if (desc->obj) {
// Pretend the property lives on the wrapper.
desc->obj = proxy;
return true;
}
}
""" + namedGet + """
desc->obj = NULL;
return true;"""
class CGDOMJSProxyHandler_defineProperty(ClassMethod):
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSObject*', 'proxy'),
Argument('jsid', 'id'),
Argument('JSPropertyDescriptor*', 'desc')]
ClassMethod.__init__(self, "defineProperty", "bool", args)
self.descriptor = descriptor
def getBody(self):
set = ""
indexedSetter = self.descriptor.operations['IndexedSetter']
if indexedSetter:
if not (self.descriptor.operations['IndexedCreator'] is indexedSetter):
raise TypeError("Can't handle creator that's different from the setter")
set += ("int32_t index = GetArrayIndexFromId(cx, id);\n" +
"if (IsArrayIndex(index)) {\n" +
CGIndenter(CGProxyIndexedSetter(self.descriptor)).define() +
" return true;\n" +
"}\n") % (self.descriptor.nativeType)
elif self.descriptor.supportsIndexedProperties():
# XXXbz Once this is fixed to only throw in strict mode, update the
# code that decides whether to do a
# CGDOMJSProxyHandler_defineProperty at all.
set += ("if (IsArrayIndex(GetArrayIndexFromId(cx, id))) {\n" +
" return ThrowErrorMessage(cx, MSG_NO_PROPERTY_SETTER, \"%s\");\n" +
"}\n") % self.descriptor.name
namedSetter = self.descriptor.operations['NamedSetter']
if namedSetter:
if not self.descriptor.operations['NamedCreator'] is namedSetter:
raise TypeError("Can't handle creator that's different from the setter")
# If we support indexed properties, we won't get down here for
# indices, so we can just do our setter unconditionally here.
set += (CGProxyNamedSetter(self.descriptor).define() + "\n" +
"return true;\n")
else:
if self.descriptor.supportsNamedProperties():
# XXXbz Once this is fixed to only throw in strict mode, update
# the code that decides whether to do a
# CGDOMJSProxyHandler_defineProperty at all. If we support
# indexed properties, we won't get down here for indices, so we
# can just do our setter unconditionally here.
set += (CGProxyNamedPresenceChecker(self.descriptor).define() + "\n" +
"if (found) {\n"
" return ThrowErrorMessage(cx, MSG_NO_PROPERTY_SETTER, \"%s\");\n"
"}" % self.descriptor.name)
set += ("return mozilla::dom::DOMProxyHandler::defineProperty(%s);" %
", ".join(a.name for a in self.args))
return set
class CGDOMJSProxyHandler_delete(ClassMethod):
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSObject*', 'proxy'),
Argument('jsid', 'id'),
Argument('bool*', 'bp')]
ClassMethod.__init__(self, "delete_", "bool", args)
self.descriptor = descriptor
def getBody(self):
def getDeleterBody(type):
"""
type should be "Named" or "Indexed"
"""
assert type is "Named" or type is "Indexed"
deleter = self.descriptor.operations[type + 'Deleter']
if deleter:
if (not deleter.signatures()[0][0].isPrimitive() or
deleter.signatures()[0][0].nullable() or
deleter.signatures()[0][0].tag() != IDLType.Tags.bool):
setBp = "*bp = true;"
else:
setBp = ("if (found) {\n"
" // XXXbz we should throw as needed if Throw is true\n"
" *bp = result;\n"
"} else {\n"
" *bp = true;\n"
"}")
body = (eval("CGProxy%sDeleter" % type)(self.descriptor).define() +
setBp)
elif eval("self.descriptor.supports%sProperties()" % type):
body = (eval("CGProxy%sPresenceChecker" % type)(self.descriptor).define() +
"if (found) {\n"
" // XXXbz we should throw if Throw is true!\n"
" *bp = false;\n"
"} else {\n"
" *bp = true;\n"
"}")
else:
body = None
return body
delete = ""
indexedBody = getDeleterBody("Indexed")
if indexedBody is not None:
delete += ("int32_t index = GetArrayIndexFromId(cx, id);\n" +
"if (IsArrayIndex(index)) {\n" +
CGIndenter(CGGeneric(indexedBody)).define() + "\n"
" // We always return here, even if the property was not found\n"
" return true;\n" +
"}\n") % self.descriptor.nativeType
namedBody = getDeleterBody("Named")
if namedBody is not None:
# We always return above for an index id in the case when we support
# indexed properties, so we can just treat the id as a name
# unconditionally here.
delete += ("if (!HasPropertyOnPrototype(cx, proxy, this, id)) {\n" +
CGIndenter(CGGeneric(namedBody)).define() + "\n"
" if (found) {\n"
" return true;\n"
" }\n"
"}\n")
delete += "return dom::DOMProxyHandler::delete_(cx, proxy, id, bp);";
return delete
class CGDOMJSProxyHandler_getOwnPropertyNames(ClassMethod):
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSObject*', 'proxy'),
Argument('JS::AutoIdVector&', 'props')]
ClassMethod.__init__(self, "getOwnPropertyNames", "bool", args)
self.descriptor = descriptor
def getBody(self):
# Per spec, we do indices, then named props, then everything else
if self.descriptor.supportsIndexedProperties():
addIndices = """uint32_t length = UnwrapProxy(proxy)->Length();
MOZ_ASSERT(int32_t(length) >= 0);
for (int32_t i = 0; i < int32_t(length); ++i) {
if (!props.append(INT_TO_JSID(i))) {
return false;
}
}
"""
else:
addIndices = ""
if self.descriptor.supportsNamedProperties():
addNames = """nsTArray<nsString> names;
UnwrapProxy(proxy)->GetSupportedNames(names);
if (!AppendNamedPropertyIds(cx, proxy, names, props)) {
return false;
}
"""
else:
addNames = ""
return addIndices + addNames + """JSObject* expando;
if (!xpc::WrapperFactory::IsXrayWrapper(proxy) && (expando = DOMProxyHandler::GetExpandoObject(proxy)) &&
!js::GetPropertyNames(cx, expando, JSITER_OWNONLY | JSITER_HIDDEN, &props)) {
return false;
}
return true;"""
class CGDOMJSProxyHandler_hasOwn(ClassMethod):
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSObject*', 'proxy'),
Argument('jsid', 'id'), Argument('bool*', 'bp')]
ClassMethod.__init__(self, "hasOwn", "bool", args)
self.descriptor = descriptor
def getBody(self):
if self.descriptor.supportsIndexedProperties():
indexed = ("int32_t index = GetArrayIndexFromId(cx, id);\n" +
"if (IsArrayIndex(index)) {\n" +
CGIndenter(CGProxyIndexedPresenceChecker(self.descriptor)).define() + "\n" +
" *bp = found;\n" +
" return true;\n" +
"}\n\n") % (self.descriptor.nativeType)
else:
indexed = ""
if self.descriptor.supportsNamedProperties():
# If we support indexed properties we always return above for index
# property names, so no need to check for those here.
named = ("if (!HasPropertyOnPrototype(cx, proxy, this, id)) {\n" +
CGIndenter(CGProxyNamedPresenceChecker(self.descriptor)).define() + "\n" +
" *bp = found;\n"
" return true;\n"
"}\n" +
"\n")
else:
named = ""
return indexed + """JSObject* expando = GetExpandoObject(proxy);
if (expando) {
JSBool b = true;
JSBool ok = JS_HasPropertyById(cx, expando, id, &b);
*bp = !!b;
if (!ok || *bp) {
return ok;
}
}
""" + named + """*bp = false;
return true;"""
class CGDOMJSProxyHandler_get(ClassMethod):
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSObject*', 'proxy'),
Argument('JSObject*', 'receiver'), Argument('jsid', 'id'),
Argument('JS::Value*', 'vp')]
ClassMethod.__init__(self, "get", "bool", args)
self.descriptor = descriptor
def getBody(self):
getFromExpando = """JSObject* expando = DOMProxyHandler::GetExpandoObject(proxy);
if (expando) {
JSBool hasProp;
if (!JS_HasPropertyById(cx, expando, id, &hasProp)) {
return false;
}
if (hasProp) {
return JS_GetPropertyById(cx, expando, id, vp);
}
}"""
templateValues = {'jsvalRef': '*vp', 'jsvalPtr': 'vp', 'obj': 'proxy'}
if self.descriptor.supportsIndexedProperties():
getIndexedOrExpando = ("int32_t index = GetArrayIndexFromId(cx, id);\n" +
"if (IsArrayIndex(index)) {\n" +
CGIndenter(CGProxyIndexedGetter(self.descriptor, templateValues)).define()) % (self.descriptor.nativeType)
getIndexedOrExpando += """
// Even if we don't have this index, we don't forward the
// get on to our expando object.
} else {
%s
}
""" % (stripTrailingWhitespace(getFromExpando.replace('\n', '\n ')))
else:
getIndexedOrExpando = getFromExpando + "\n"
if self.descriptor.supportsNamedProperties():
getNamed = CGProxyNamedGetter(self.descriptor, templateValues)
if self.descriptor.supportsIndexedProperties():
getNamed = CGIfWrapper(getNamed, "!IsArrayIndex(index)")
getNamed = getNamed.define() + "\n"
else:
getNamed = ""
return """MOZ_ASSERT(!xpc::WrapperFactory::IsXrayWrapper(proxy),
"Should not have a XrayWrapper here");
%s
{ // Scope for this "found" so it doesn't leak to things below
bool found;
if (!GetPropertyOnPrototype(cx, proxy, id, &found, vp)) {
return false;
}
if (found) {
return true;
}
}
%s
vp->setUndefined();
return true;""" % (getIndexedOrExpando, getNamed)
class CGDOMJSProxyHandler_obj_toString(ClassMethod):
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSObject*', 'proxy')]
ClassMethod.__init__(self, "obj_toString", "JSString*", args)
self.descriptor = descriptor
def getBody(self):
return "return mozilla::dom::DOMProxyHandler::obj_toString(cx, \"%s\");" % self.descriptor.name
class CGDOMJSProxyHandler_finalize(ClassMethod):
def __init__(self, descriptor):
args = [Argument('JSFreeOp*', 'fop'), Argument('JSObject*', 'proxy')]
ClassMethod.__init__(self, "finalize", "void", args)
self.descriptor = descriptor
def getBody(self):
return ("%s self = UnwrapProxy(proxy);\n\n" % (self.descriptor.nativeType + "*") +
finalizeHook(self.descriptor, FINALIZE_HOOK_NAME, self.args[0].name))
class CGDOMJSProxyHandler_getElementIfPresent(ClassMethod):
def __init__(self, descriptor):
args = [Argument('JSContext*', 'cx'), Argument('JSObject*', 'proxy'),
Argument('JSObject*', 'receiver'),
Argument('uint32_t', 'index'),
Argument('JS::Value*', 'vp'), Argument('bool*', 'present')]
ClassMethod.__init__(self, "getElementIfPresent", "bool", args)
self.descriptor = descriptor
def getBody(self):
successCode = ("*present = found;\n"
"return true;")
templateValues = {'jsvalRef': '*vp', 'jsvalPtr': 'vp',
'obj': 'proxy', 'successCode': successCode}
if self.descriptor.supportsIndexedProperties():
get = (CGProxyIndexedGetter(self.descriptor, templateValues).define() + "\n"
"// We skip the expando object and any named getters if\n"
"// there is an indexed getter.\n" +
"\n") % (self.descriptor.nativeType)
else:
if self.descriptor.supportsNamedProperties():
get = CGProxyNamedGetter(self.descriptor, templateValues,
"UINT_TO_JSVAL(index)").define()
get += """
JSObject* expando = GetExpandoObject(proxy);
if (expando) {
JSBool isPresent;
if (!JS_GetElementIfPresent(cx, expando, index, expando, vp, &isPresent)) {
return false;
}
if (isPresent) {
*present = true;
return true;
}
}
"""
return """MOZ_ASSERT(!xpc::WrapperFactory::IsXrayWrapper(proxy),
"Should not have a XrayWrapper here");
""" + get + """
JSObject *proto;
if (!js::GetObjectProto(cx, proxy, &proto)) {
return false;
}
if (proto) {
JSBool isPresent;
if (!JS_GetElementIfPresent(cx, proto, index, proxy, vp, &isPresent)) {
return false;
}
*present = isPresent;
return true;
}
*present = false;
// Can't Debug_SetValueRangeToCrashOnTouch because it's not public
return true;"""
class CGDOMJSProxyHandler_getInstance(ClassMethod):
def __init__(self):
ClassMethod.__init__(self, "getInstance", "DOMProxyHandler*", [], static=True)
def getBody(self):
return """static DOMProxyHandler instance;
return &instance;"""
class CGDOMJSProxyHandler(CGClass):
def __init__(self, descriptor):
constructors = [CGDOMJSProxyHandler_CGDOMJSProxyHandler()]
methods = [CGDOMJSProxyHandler_getOwnPropertyDescriptor(descriptor)]
# XXXbz This should really just test supportsIndexedProperties() and
# supportsNamedProperties(), but that would make us throw in all cases
# because we don't know whether we're in strict mode.
if descriptor.operations['IndexedSetter'] or descriptor.operations['NamedSetter']:
methods.append(CGDOMJSProxyHandler_defineProperty(descriptor))
methods.extend([CGDOMJSProxyHandler_getOwnPropertyNames(descriptor),
CGDOMJSProxyHandler_hasOwn(descriptor),
CGDOMJSProxyHandler_get(descriptor),
CGDOMJSProxyHandler_obj_toString(descriptor),
CGDOMJSProxyHandler_finalize(descriptor),
CGDOMJSProxyHandler_getElementIfPresent(descriptor),
CGDOMJSProxyHandler_getInstance(),
CGDOMJSProxyHandler_delete(descriptor)])
CGClass.__init__(self, 'DOMProxyHandler',
bases=[ClassBase('mozilla::dom::DOMProxyHandler')],
constructors=constructors,
methods=methods)
def stripTrailingWhitespace(text):
tail = '\n' if text.endswith('\n') else ''
lines = text.splitlines()
for i in range(len(lines)):
lines[i] = lines[i].rstrip()
return '\n'.join(lines) + tail
class CGDescriptor(CGThing):
def __init__(self, descriptor):
CGThing.__init__(self)
assert not descriptor.concrete or descriptor.interface.hasInterfacePrototypeObject()
cgThings = []
# These are set to true if at least one non-static
# method/getter/setter exist on the interface.
(hasMethod, hasGetter, hasLenientGetter,
hasSetter, hasLenientSetter) = False, False, False, False, False
for m in descriptor.interface.members:
if (m.isMethod() and
(not m.isIdentifierLess() or m == descriptor.operations['Stringifier'])):
if m.isStatic():
assert descriptor.interface.hasInterfaceObject
cgThings.append(CGStaticMethod(descriptor, m))
elif descriptor.interface.hasInterfacePrototypeObject():
cgThings.append(CGSpecializedMethod(descriptor, m))
cgThings.append(CGMemberJITInfo(descriptor, m))
hasMethod = True
elif m.isAttr():
if m.isStatic():
assert descriptor.interface.hasInterfaceObject
cgThings.append(CGStaticGetter(descriptor, m))
elif descriptor.interface.hasInterfacePrototypeObject():
cgThings.append(CGSpecializedGetter(descriptor, m))
if m.hasLenientThis():
hasLenientGetter = True
else:
hasGetter = True
if not m.readonly:
if m.isStatic():
assert descriptor.interface.hasInterfaceObject
cgThings.append(CGStaticSetter(descriptor, m))
elif descriptor.interface.hasInterfacePrototypeObject():
cgThings.append(CGSpecializedSetter(descriptor, m))
if m.hasLenientThis():
hasLenientSetter = True
else:
hasSetter = True
elif m.getExtendedAttribute("PutForwards"):
cgThings.append(CGSpecializedForwardingSetter(descriptor, m))
hasSetter = True
if (not m.isStatic() and
descriptor.interface.hasInterfacePrototypeObject()):
cgThings.append(CGMemberJITInfo(descriptor, m))
if hasMethod: cgThings.append(CGGenericMethod(descriptor))
if hasGetter: cgThings.append(CGGenericGetter(descriptor))
if hasLenientGetter: cgThings.append(CGGenericGetter(descriptor,
lenientThis=True))
if hasSetter: cgThings.append(CGGenericSetter(descriptor))
if hasLenientSetter: cgThings.append(CGGenericSetter(descriptor,
lenientThis=True))
if descriptor.concrete:
if descriptor.nativeOwnership == 'owned' or descriptor.nativeOwnership == 'refcounted':
cgThings.append(CGDeferredFinalizePointers(descriptor))
cgThings.append(CGGetDeferredFinalizePointers(descriptor))
cgThings.append(CGDeferredFinalize(descriptor))
if not descriptor.proxy:
if not descriptor.workers and descriptor.wrapperCache:
cgThings.append(CGAddPropertyHook(descriptor))
# Always have a finalize hook, regardless of whether the class
# wants a custom hook.
cgThings.append(CGClassFinalizeHook(descriptor))
# Only generate a trace hook if the class wants a custom hook.
if (descriptor.customTrace):
cgThings.append(CGClassTraceHook(descriptor))
properties = PropertyArrays(descriptor)
cgThings.append(CGGeneric(define=str(properties)))
cgThings.append(CGNativeProperties(descriptor, properties))
cgThings.append(CGNativePropertyHooks(descriptor, properties))
if descriptor.interface.hasInterfaceObject():
cgThings.append(CGClassConstructHook(descriptor))
cgThings.append(CGClassHasInstanceHook(descriptor))
cgThings.append(CGInterfaceObjectJSClass(descriptor, properties))
cgThings.append(CGClassConstructHookHolder(descriptor))
if descriptor.interface.hasInterfacePrototypeObject():
cgThings.append(CGPrototypeJSClass(descriptor, properties))
cgThings.append(CGCreateInterfaceObjectsMethod(descriptor, properties))
if descriptor.interface.hasInterfacePrototypeObject():
cgThings.append(CGGetProtoObjectMethod(descriptor))
if descriptor.interface.hasInterfaceObject():
cgThings.append(CGGetConstructorObjectMethod(descriptor))
# Set up our Xray callbacks as needed. Note that we don't need to do
# it in workers.
if not descriptor.workers and descriptor.concrete and descriptor.proxy:
cgThings.append(CGResolveOwnProperty(descriptor))
cgThings.append(CGEnumerateOwnProperties(descriptor))
if descriptor.interface.hasInterfaceObject():
cgThings.append(CGDefineDOMInterfaceMethod(descriptor))
if (not descriptor.interface.isExternal() and
# Workers stuff is never pref-controlled
not descriptor.workers and
descriptor.interface.getExtendedAttribute("PrefControlled") is not None):
cgThings.append(CGPrefEnabled(descriptor))
if descriptor.concrete:
if descriptor.proxy:
cgThings.append(CGProxyIsProxy(descriptor))
cgThings.append(CGProxyUnwrap(descriptor))
cgThings.append(CGDOMJSProxyHandlerDOMClass(descriptor))
cgThings.append(CGDOMJSProxyHandler(descriptor))
cgThings.append(CGIsMethod(descriptor))
else:
cgThings.append(CGDOMJSClass(descriptor))
if descriptor.wrapperCache:
cgThings.append(CGWrapWithCacheMethod(descriptor, properties))
cgThings.append(CGWrapMethod(descriptor))
else:
cgThings.append(CGWrapNonWrapperCacheMethod(descriptor,
properties))
cgThings = CGList((CGIndenter(t, declareOnly=True) for t in cgThings), "\n")
cgThings = CGWrapper(cgThings, pre='\n', post='\n')
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
self.cgRoot = CGWrapper(CGNamespace(toBindingNamespace(descriptor.name),
cgThings),
post='\n')
def declare(self):
return self.cgRoot.declare()
def define(self):
return self.cgRoot.define()
class CGNamespacedEnum(CGThing):
def __init__(self, namespace, enumName, names, values, comment=""):
if not values:
values = []
# Account for explicit enum values.
entries = []
for i in range(0, len(names)):
if len(values) > i and values[i] is not None:
entry = "%s = %s" % (names[i], values[i])
else:
entry = names[i]
entries.append(entry)
# Append a Count.
entries.append('_' + enumName + '_Count')
# Indent.
entries = [' ' + e for e in entries]
# Build the enum body.
enumstr = comment + 'enum %s\n{\n%s\n};\n' % (enumName, ',\n'.join(entries))
curr = CGGeneric(declare=enumstr)
# Add some whitespace padding.
curr = CGWrapper(curr, pre='\n',post='\n')
# Add the namespace.
curr = CGNamespace(namespace, curr)
# Add the typedef
typedef = '\ntypedef %s::%s %s;\n\n' % (namespace, enumName, enumName)
curr = CGList([curr, CGGeneric(declare=typedef)])
# Save the result.
self.node = curr
def declare(self):
return self.node.declare()
def define(self):
assert False # Only for headers.
class CGDictionary(CGThing):
def __init__(self, dictionary, descriptorProvider):
self.dictionary = dictionary
self.descriptorProvider = descriptorProvider
self.workers = descriptorProvider.workers
self.needToInitIds = not self.workers and len(dictionary.members) > 0
if all(CGDictionary(d, descriptorProvider).generatable for
d in CGDictionary.getDictionaryDependencies(dictionary)):
self.generatable = True
else:
self.generatable = False
# Nothing else to do here
return
# Getting a conversion template for interface types can fail
# if we don't have a relevant descriptor when self.workers is True.
# If that happens, just mark ourselves as not being
# generatable and move on.
try:
self.memberInfo = [
(member,
getJSToNativeConversionTemplate(member.type,
descriptorProvider,
isMember=True,
isOptional=(not member.defaultValue),
defaultValue=member.defaultValue))
for member in dictionary.members ]
except NoSuchDescriptorError, err:
if not self.workers:
raise err
self.generatable = False
def declare(self):
if not self.generatable:
return ""
d = self.dictionary
if d.parent:
inheritance = ": public %s " % self.makeClassName(d.parent)
elif not self.workers:
inheritance = ": public MainThreadDictionaryBase "
else:
inheritance = ""
memberDecls = [" %s %s;" %
(self.getMemberType(m), m[0].identifier.name)
for m in self.memberInfo]
return (string.Template(
"struct ${selfName} ${inheritance}{\n"
" ${selfName}() {}\n"
" bool Init(JSContext* cx, JSObject* scopeObj, const JS::Value& val);\n"
" bool ToObject(JSContext* cx, JSObject* parentObject, JS::Value *vp);\n"
"\n" +
(" bool Init(const nsAString& aJSON)\n"
" {\n"
" mozilla::Maybe<JSAutoRequest> ar;\n"
" mozilla::Maybe<JSAutoCompartment> ac;\n"
" jsval json = JSVAL_VOID;\n"
" JSContext* cx = ParseJSON(aJSON, ar, ac, json);\n"
" NS_ENSURE_TRUE(cx, false);\n"
" return Init(cx, nullptr, json);\n"
" }\n" if not self.workers else "") +
"\n" +
"\n".join(memberDecls) + "\n"
"private:\n"
" // Disallow copy-construction\n"
" ${selfName}(const ${selfName}&) MOZ_DELETE;\n" +
# NOTE: jsids are per-runtime, so don't use them in workers
(" static bool InitIds(JSContext* cx);\n"
" static bool initedIds;\n" if self.needToInitIds else "") +
"\n".join(" static jsid " +
self.makeIdName(m.identifier.name) + ";" for
m in d.members) + "\n"
"};\n"
"struct ${selfName}Initializer : public ${selfName} {\n"
" ${selfName}Initializer() {\n"
" // Safe to pass a null context if we pass a null value\n"
" Init(nullptr, nullptr, JS::NullValue());\n"
" }\n"
"};").substitute( { "selfName": self.makeClassName(d),
"inheritance": inheritance }))
def define(self):
if not self.generatable:
return ""
d = self.dictionary
if d.parent:
initParent = ("// Per spec, we init the parent's members first\n"
"if (!%s::Init(cx, scopeObj, val)) {\n"
" return false;\n"
"}\n" % self.makeClassName(d.parent))
toObjectParent = ("// Per spec, we define the parent's members first\n"
"if (!%s::ToObject(cx, parentObject, vp)) {\n"
" return false;\n"
"}\n" % self.makeClassName(d.parent))
ensureObject = "JSObject* obj = &vp->toObject();\n"
else:
initParent = ""
toObjectParent = ""
ensureObject = ("JSObject* obj = JS_NewObject(cx, nullptr, nullptr, nullptr);\n"
"if (!obj) {\n"
" return false;\n"
"}\n"
"*vp = JS::ObjectValue(*obj);\n")
memberInits = [CGIndenter(self.getMemberConversion(m)).define()
for m in self.memberInfo]
idinit = [CGGeneric('!InternJSString(cx, %s, "%s")' %
(m.identifier.name + "_id", m.identifier.name))
for m in d.members]
idinit = CGList(idinit, " ||\n")
idinit = CGWrapper(idinit, pre="if (",
post=(") {\n"
" return false;\n"
"}"),
reindent=True)
memberDefines = [CGIndenter(self.getMemberDefinition(m)).define()
for m in self.memberInfo]
return string.Template(
# NOTE: jsids are per-runtime, so don't use them in workers
("bool ${selfName}::initedIds = false;\n" +
"\n".join("jsid ${selfName}::%s = JSID_VOID;" %
self.makeIdName(m.identifier.name)
for m in d.members) + "\n"
"\n"
"bool\n"
"${selfName}::InitIds(JSContext* cx)\n"
"{\n"
" MOZ_ASSERT(!initedIds);\n"
"${idInit}\n"
" initedIds = true;\n"
" return true;\n"
"}\n"
"\n" if self.needToInitIds else "") +
"bool\n"
"${selfName}::Init(JSContext* cx, JSObject* scopeObj, const JS::Value& val)\n"
"{\n"
" // Passing a null JSContext is OK only if we're initing from null,\n"
" // Since in that case we will not have to do any property gets\n"
" MOZ_ASSERT_IF(!cx, val.isNull());\n" +
# NOTE: jsids are per-runtime, so don't use them in workers
(" if (cx && !initedIds && !InitIds(cx)) {\n"
" return false;\n"
" }\n" if self.needToInitIds else "") +
"${initParent}" +
(" JSBool found;\n"
" JS::Value temp;\n" if len(memberInits) > 0 else "") +
" bool isNull = val.isNullOrUndefined();\n"
" if (!isNull && !val.isObject()) {\n"
" return ThrowErrorMessage(cx, MSG_NOT_OBJECT);\n"
" }\n"
"\n"
"${initMembers}\n"
" return true;\n"
"}\n"
"\n"
"bool\n"
"${selfName}::ToObject(JSContext* cx, JSObject* parentObject, JS::Value *vp)\n"
"{\n" +
# NOTE: jsids are per-runtime, so don't use them in workers
(" if (!initedIds && !InitIds(cx)) {\n"
" return false;\n"
" }\n" if self.needToInitIds else "") +
"${toObjectParent}"
"${ensureObject}"
"\n"
"${defineMembers}\n"
"\n"
" return true;\n"
"}").substitute({
"selfName": self.makeClassName(d),
"initParent": CGIndenter(CGGeneric(initParent)).define(),
"initMembers": "\n\n".join(memberInits),
"idInit": CGIndenter(idinit).define(),
"isMainThread": toStringBool(not self.workers),
"toObjectParent": CGIndenter(CGGeneric(toObjectParent)).define(),
"ensureObject": CGIndenter(CGGeneric(ensureObject)).define(),
"defineMembers": "\n\n".join(memberDefines)
})
@staticmethod
def makeDictionaryName(dictionary, workers):
suffix = "Workers" if workers else ""
return dictionary.identifier.name + suffix
def makeClassName(self, dictionary):
return self.makeDictionaryName(dictionary, self.workers)
def getMemberType(self, memberInfo):
(member, (templateBody, declType,
holderType, dealWithOptional)) = memberInfo
# We can't handle having a holderType here
assert holderType is None
if dealWithOptional:
declType = CGWrapper(declType, pre="Optional< ", post=" >")
return declType.define()
def getMemberConversion(self, memberInfo):
(member, (templateBody, declType,
holderType, dealWithOptional)) = memberInfo
replacements = { "val": "temp",
"valPtr": "&temp",
# Use this->%s to refer to members, because we don't
# control the member names and want to make sure we're
# talking about the member, not some local that
# shadows the member. Another option would be to move
# the guts of init to a static method which is passed
# an explicit reference to our dictionary object, so
# we couldn't screw this up even if we wanted to....
"declName": ("(this->%s)" % member.identifier.name),
# We need a holder name for external interfaces, but
# it's scoped down to the conversion so we can just use
# anything we want.
"holderName": "holder",
"obj": "scopeObj" }
# We can't handle having a holderType here
assert holderType is None
if dealWithOptional:
replacements["declName"] = "(" + replacements["declName"] + ".Value())"
if member.defaultValue:
replacements["haveValue"] = "found"
# NOTE: jsids are per-runtime, so don't use them in workers
if self.workers:
propName = member.identifier.name
propCheck = ('JS_HasProperty(cx, &val.toObject(), "%s", &found)' %
propName)
propGet = ('JS_GetProperty(cx, &val.toObject(), "%s", &temp)' %
propName)
else:
propId = self.makeIdName(member.identifier.name);
propCheck = ("JS_HasPropertyById(cx, &val.toObject(), %s, &found)" %
propId)
propGet = ("JS_GetPropertyById(cx, &val.toObject(), %s, &temp)" %
propId)
conversionReplacements = {
"prop": "(this->%s)" % member.identifier.name,
"convert": string.Template(templateBody).substitute(replacements),
"propCheck": propCheck,
"propGet": propGet
}
conversion = ("if (isNull) {\n"
" found = false;\n"
"} else if (!${propCheck}) {\n"
" return false;\n"
"}\n")
if member.defaultValue:
conversion += (
"if (found) {\n"
" if (!${propGet}) {\n"
" return false;\n"
" }\n"
"}\n"
"${convert}")
else:
conversion += (
"if (found) {\n"
" ${prop}.Construct();\n"
" if (!${propGet}) {\n"
" return false;\n"
" }\n"
"${convert}\n"
"}")
conversionReplacements["convert"] = CGIndenter(
CGGeneric(conversionReplacements["convert"])).define()
return CGGeneric(
string.Template(conversion).substitute(conversionReplacements)
)
def getMemberDefinition(self, memberInfo):
member = memberInfo[0]
declType = memberInfo[1][1]
# Use this->%s to refer to members, because we don't control
# the member names and want to make sure we're talking about
# the member, not some local that shadows the member. Another
# option would be to move the guts of init to a static method
# which is passed an explicit reference to our dictionary
# object, so we couldn't screw this up even if we wanted
# to....
memberLoc = "(this->%s)" % member.identifier.name
if member.defaultValue:
memberData = memberLoc
else:
# The data is inside the Optional<>
memberData = "%s.Value()" % memberLoc
if self.workers:
propDef = (
'JS_DefineProperty(cx, obj, "%s", temp, nullptr, nullptr, JSPROP_ENUMERATE)' %
member.identifier.name)
else:
propDef = (
'JS_DefinePropertyById(cx, obj, %s, temp, nullptr, nullptr, JSPROP_ENUMERATE)' %
self.makeIdName(member.identifier.name))
innerTemplate = wrapForType(
member.type, self.descriptorProvider,
{
'result' : "currentValue",
'successCode' : ("if (!%s) {\n"
" return false;\n"
"}" % propDef),
'jsvalRef': "temp",
'jsvalPtr': "&temp",
'isCreator': False,
'obj': "parentObject"
}
)
conversion = CGGeneric(innerTemplate)
conversion = CGWrapper(conversion,
pre=("JS::Value temp;\n"
"%s& currentValue = %s;\n" %
(declType.define(), memberData)
))
if not member.defaultValue:
# Only do the conversion if we have a value
conversion = CGIfWrapper(conversion, "%s.WasPassed()" % memberLoc)
else:
# Make sure we have a scope for our stuff
conversion = CGWrapper(CGIndenter(conversion),
pre=("{\n"
" // scope for 'temp' and 'currentValue'\n"),
post="\n}")
return conversion
@staticmethod
def makeIdName(name):
return name + "_id"
@staticmethod
def getDictionaryDependencies(dictionary):
deps = set();
if dictionary.parent:
deps.add(dictionary.parent)
for member in dictionary.members:
if member.type.isDictionary():
deps.add(member.type.unroll().inner)
return deps
class CGRegisterProtos(CGAbstractMethod):
def __init__(self, config):
CGAbstractMethod.__init__(self, None, 'Register', 'void',
[Argument('nsScriptNameSpaceManager*', 'aNameSpaceManager')])
self.config = config
def _defineMacro(self):
return """
#define REGISTER_PROTO(_dom_class, _pref_check) \\
aNameSpaceManager->RegisterDefineDOMInterface(NS_LITERAL_STRING(#_dom_class), _dom_class##Binding::DefineDOMInterface, _pref_check);\n\n"""
def _undefineMacro(self):
return "\n#undef REGISTER_PROTO"
def _registerProtos(self):
def getPrefCheck(desc):
if desc.interface.getExtendedAttribute("PrefControlled") is None:
return "nullptr"
return "%sBinding::PrefEnabled" % desc.name
lines = ["REGISTER_PROTO(%s, %s);" % (desc.name, getPrefCheck(desc))
for desc in self.config.getDescriptors(hasInterfaceObject=True,
isExternal=False,
workers=False,
register=True)]
return '\n'.join(lines) + '\n'
def definition_body(self):
return self._defineMacro() + self._registerProtos() + self._undefineMacro()
class CGBindingRoot(CGThing):
"""
Root codegen class for binding generation. Instantiate the class, and call
declare or define to generate header or cpp code (respectively).
"""
def __init__(self, config, prefix, webIDLFile):
descriptors = config.getDescriptors(webIDLFile=webIDLFile,
hasInterfaceOrInterfacePrototypeObject=True,
skipGen=False)
dictionaries = config.getDictionaries(webIDLFile)
callbacks = config.getCallbacks(webIDLFile)
forwardDeclares = [CGClassForwardDeclare('XPCWrappedNativeScope')]
descriptorsForForwardDeclaration = list(descriptors)
ifaces = []
for dictionary in dictionaries:
ifaces.extend(type.unroll().inner
for type in getTypesFromDictionary(dictionary)
if type.unroll().isGeckoInterface())
for callback in callbacks:
ifaces.extend(t.unroll().inner
for t in getTypesFromCallback(callback)
if t.unroll().isGeckoInterface())
# Put in all the non-worker descriptors
descriptorsForForwardDeclaration.extend(
config.getDescriptor(iface.identifier.name, False) for
iface in ifaces)
# And now the worker ones. But these may not exist, so we
# have to be more careful.
for iface in ifaces:
try:
descriptorsForForwardDeclaration.append(
config.getDescriptor(iface.identifier.name, True))
except NoSuchDescriptorError:
# just move along
pass
def declareNativeType(nativeType):
components = nativeType.split('::')
className = components[-1]
# JSObject is a struct, not a class
declare = CGClassForwardDeclare(className, className is "JSObject")
if len(components) > 1:
declare = CGNamespace.build(components[:-1],
CGWrapper(declare, declarePre='\n',
declarePost='\n'),
declareOnly=True)
return CGWrapper(declare, declarePost='\n')
for x in descriptorsForForwardDeclaration:
forwardDeclares.append(declareNativeType(x.nativeType))
# Now add the forward declarations we need for our union types
for callback in callbacks:
forwardDeclares.extend(
declareNativeType("mozilla::dom::" + str(t.unroll()))
for t in getTypesFromCallback(callback)
if t.unroll().isUnion())
forwardDeclares = CGList(forwardDeclares)
descriptorsWithPrototype = filter(lambda d: d.interface.hasInterfacePrototypeObject(),
descriptors)
traitsClasses = [CGPrototypeTraitsClass(d) for d in descriptorsWithPrototype]
# We must have a 1:1 mapping here, skip for prototypes that have more
# than one concrete class implementation.
traitsClasses.extend([CGPrototypeIDMapClass(d) for d in descriptorsWithPrototype
if d.uniqueImplementation])
# Wrap all of that in our namespaces.
if len(traitsClasses) > 0:
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
traitsClasses = CGNamespace.build(['mozilla', 'dom'],
CGWrapper(CGList(traitsClasses),
declarePre='\n'),
declareOnly=True)
traitsClasses = CGWrapper(traitsClasses, declarePost='\n')
else:
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
traitsClasses = None
# Do codegen for all the enums
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
def makeEnum(e):
return CGNamespace.build([e.identifier.name + "Values"],
CGEnum(e))
def makeEnumTypedef(e):
return CGGeneric(declare=("typedef %sValues::valuelist %s;\n" %
(e.identifier.name, e.identifier.name)))
cgthings = [ fun(e) for e in config.getEnums(webIDLFile)
for fun in [makeEnum, makeEnumTypedef] ]
# Do codegen for all the dictionaries. We have to be a bit careful
# here, because we have to generate these in order from least derived
# to most derived so that class inheritance works out. We also have to
# generate members before the dictionary that contains them.
#
# XXXbz this will fail if we have two webidl files A and B such that A
# declares a dictionary which inherits from a dictionary in B and B
# declares a dictionary (possibly a different one!) that inherits from a
# dictionary in A. The good news is that I expect this to never happen.
reSortedDictionaries = []
dictionaries = set(dictionaries)
while len(dictionaries) != 0:
# Find the dictionaries that don't depend on anything else anymore
# and move them over.
toMove = [d for d in dictionaries if
len(CGDictionary.getDictionaryDependencies(d) &
dictionaries) == 0]
if len(toMove) == 0:
raise TypeError("Loop in dictionary dependency graph")
dictionaries = dictionaries - set(toMove)
reSortedDictionaries.extend(toMove)
dictionaries = reSortedDictionaries
cgthings.extend([CGDictionary(d, config.getDescriptorProvider(True))
for d in dictionaries])
cgthings.extend([CGDictionary(d, config.getDescriptorProvider(False))
for d in dictionaries])
# Do codegen for all the callbacks. Only do non-worker codegen for now,
# since we don't have a sane setup yet for invoking callbacks in workers
# and managing their lifetimes.
cgthings.extend(CGCallbackFunction(c, config.getDescriptorProvider(False))
for c in callbacks)
# Do codegen for all the descriptors
cgthings.extend([CGDescriptor(x) for x in descriptors])
# And make sure we have the right number of newlines at the end
curr = CGWrapper(CGList(cgthings, "\n\n"), post="\n\n")
# Wrap all of that in our namespaces.
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
curr = CGNamespace.build(['mozilla', 'dom'],
CGWrapper(curr, pre="\n"))
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
curr = CGList([forwardDeclares,
CGWrapper(CGGeneric("using namespace mozilla::dom;"),
defineOnly=True),
traitsClasses, curr],
"\n")
# Add header includes.
curr = CGHeaders(descriptors,
dictionaries,
callbacks,
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
['mozilla/dom/BindingUtils.h',
'mozilla/dom/DOMJSClass.h',
'mozilla/dom/DOMJSProxyHandler.h'],
['mozilla/dom/NonRefcountedDOMObject.h',
'mozilla/dom/Nullable.h',
'PrimitiveConversions.h',
'XPCQuickStubs.h',
'XPCWrapper.h',
'nsDOMQS.h',
'AccessCheck.h',
'WorkerPrivate.h',
'nsContentUtils.h',
'mozilla/Preferences.h',
# Have to include nsDOMQS.h to get fast arg unwrapping
# for old-binding things with castability.
'nsDOMQS.h'
],
curr,
config)
# Add include guards.
curr = CGIncludeGuard(prefix, curr)
# Add the auto-generated comment.
curr = CGWrapper(curr, pre=AUTOGENERATED_WARNING_COMMENT)
# Store the final result.
self.root = curr
def declare(self):
return stripTrailingWhitespace(self.root.declare())
def define(self):
return stripTrailingWhitespace(self.root.define())
class CGNativeMember(ClassMethod):
def __init__(self, descriptor, member, name, signature, extendedAttrs,
breakAfter=True, passCxAsNeeded=True, visibility="public",
jsObjectsArePtr=False):
"""
If jsObjectsArePtr is true, typed arrays and "object" will be
passed as JSObject*
"""
self.descriptor = descriptor
self.member = member
self.extendedAttrs = extendedAttrs
self.resultAlreadyAddRefed = isResultAlreadyAddRefed(self.descriptor,
self.extendedAttrs)
self.passCxAsNeeded = passCxAsNeeded
self.jsObjectsArePtr = jsObjectsArePtr
breakAfterSelf = "\n" if breakAfter else ""
ClassMethod.__init__(self, name,
self.getReturnType(signature[0], False),
self.getArgs(signature[0], signature[1]),
static=member.isStatic(),
# Mark our getters, which are attrs that
# have a non-void return type, as const.
const=(not member.isStatic() and member.isAttr() and
not signature[0].isVoid()),
breakAfterReturnDecl=" ",
breakAfterSelf=breakAfterSelf,
visibility=visibility)
def getReturnType(self, type, isMember):
return self.getRetvalInfo(type, isMember)[0]
def getRetvalInfo(self, type, isMember):
"""
Returns a tuple:
The first element is the type declaration for the retval
The second element is a default value that can be used on error returns.
For cases whose behavior depends on isMember, the second element will be
None if isMember is true.
The third element is a template for actually returning a value stored in
"${declName}" and "${holderName}". This means actually returning it if
we're not outparam, else assigning to the "retval" outparam. If
isMember is true, this can be None, since in that case the caller will
never examine this value.
"""
if type.isVoid():
return "void", "", ""
if type.isPrimitive() and type.tag() in builtinNames:
result = CGGeneric(builtinNames[type.tag()])
defaultReturnArg = "0"
if type.nullable():
result = CGWrapper(result, pre="Nullable<", post=">")
defaultReturnArg = ""
return (result.define(),
"%s(%s)" % (result.define(), defaultReturnArg),
"return ${declName};")
if type.isString():
if isMember:
# No need for a third element in the isMember case
return "nsString", None, None
# Outparam
return "void", "", "retval = ${declName};"
if type.isEnum():
if type.nullable():
raise TypeError("We don't support nullable enum return values")
typeName = type.inner.identifier.name
return typeName, "%s(0)" % typeName, "return ${declName};"
if type.isGeckoInterface():
iface = type.unroll().inner;
nativeType = self.descriptor.getDescriptor(
iface.identifier.name).nativeType
# Now trim off unnecessary namespaces
nativeType = nativeType.split("::")
if nativeType[0] == "mozilla":
nativeType.pop(0)
if nativeType[0] == "dom":
nativeType.pop(0)
result = CGGeneric("::".join(nativeType))
if self.resultAlreadyAddRefed:
if isMember:
holder = "nsRefPtr"
else:
holder = "already_AddRefed"
if memberIsCreator(self.member):
warning = ""
else:
warning = "// Mark this as resultNotAddRefed to return raw pointers\n"
result = CGWrapper(result,
pre=("%s%s<" % (warning, holder)),
post=">")
else:
result = CGWrapper(result, post="*")
if iface.isExternal():
# The holder is an nsRefPtr. If we're nullable and end up null,
# the holder will be null anyway, so it's safe to just always
# return it here.
returnCode = "return ${holderName}.forget();"
elif iface.isCallback():
# The decl is an OwningNonNull or nsRefPtr, depending
# on whether we're nullable.
returnCode = "return ${declName}.forget();"
elif type.nullable():
# Decl is a raw pointer
returnCode = ("NS_IF_ADDREF(${declName});\n"
"return ${declName};")
else:
# Decl is a NonNull.
returnCode = ("NS_ADDREF(${declName}.Ptr());\n"
"return ${declName}.Ptr();")
return result.define(), "nullptr", returnCode
if type.isCallback():
return ("already_AddRefed<%s>" % type.unroll().identifier.name,
"nullptr", "return ${declName}.forget();")
if type.isAny():
return "JS::Value", "JS::UndefinedValue()", "return ${declName};"
if type.isObject():
if type.nullable():
returnCode = "return ${declName};"
else:
returnCode = "return ${declName}.Ptr();"
return "JSObject*", "nullptr", returnCode
if type.isSpiderMonkeyInterface():
if type.nullable():
returnCode = "return ${declName} ? ${declName}->Obj() : nullptr;"
else:
returnCode = ("return static_cast<%s&>(${declName}).Obj();" % type.name)
return "JSObject*", "nullptr", returnCode
if type.isSequence():
assert not isMember
# Outparam. Copying is a bit suboptimal, but hard to avoid: We
# could SwapElements if we cast away const, but even then our
# Sequence is an auto-array, and will tend to copy. The good news
# is that callbacks that return sequences should be pretty rare
# anyway, and if we have to we can rejigger the codegen here to use
# a non-const non-auto array if it's ever necessary.
# In any case, we only support sequences of primitive values for
# returning from a callback, for now.
if not type.unroll().isPrimitive():
return "void", ""
if type.nullable():
returnCode = ("if (${declName}.IsNull()) {\n"
" retval.SetNull();\n"
"} else {\n"
" retval.SetValue() = ${declName}.Value();\n"
"}")
else:
returnCode = "retval = ${declName};"
return "void", "", returnCode
raise TypeError("Don't know how to declare return value for %s" %
type)
def getArgs(self, returnType, argList):
args = [self.getArg(arg) for arg in argList]
# Now the outparams
if returnType.isString():
args.append(Argument("nsString&", "retval"))
elif returnType.isSequence():
nullable = returnType.nullable()
if nullable:
returnType = returnType.inner
# And now the actual underlying type
elementDecl = self.getReturnType(returnType.inner, True)
type = CGWrapper(CGGeneric(elementDecl), pre="nsTArray< ", post=" >")
if nullable:
type = CGWrapper(type, pre="Nullable< ", post=" >")
args.append(Argument("%s&" % type.define(), "retval"))
# And the ErrorResult
if not 'infallible' in self.extendedAttrs:
# Use aRv so it won't conflict with local vars named "rv"
args.append(Argument("ErrorResult&", "aRv"))
# And if we're static, a global
if self.member.isStatic():
args.insert(0, Argument("nsISupports*", "global"))
# And jscontext bits. needCx expects a list of tuples, in each of which
# the first element is the actual argument
if (self.passCxAsNeeded and
needCx(returnType, ((a, "") for a in argList), self.extendedAttrs,
self.descriptor)):
args.insert(0, Argument("JSContext*", "cx"))
return args
def doGetArgType(self, type, optional, isMember):
"""
The main work of getArgType. Returns a string type decl, whether this
is a const ref, as well as whether the type should be wrapped in
Nullable as needed.
"""
if type.isArray():
raise TypeError("Can't handle array arguments yet")
if type.isSequence():
nullable = type.nullable()
if nullable:
type = type.inner
elementType = type.inner
decl = CGWrapper(self.getArgType(elementType, False, True)[0],
pre="Sequence< ", post=" >")
return decl.define(), True, True
if type.isUnion():
if type.nullable():
type = type.inner
return str(type), True, True
if type.isGeckoInterface():
iface = type.unroll().inner
argIsPointer = type.nullable() or iface.isExternal()
forceOwningType = iface.isCallback() or isMember
if argIsPointer:
if (optional or isMember) and forceOwningType:
typeDecl = "nsRefPtr<%s>"
else:
typeDecl = "%s*"
else:
if optional or isMember:
if forceOwningType:
typeDecl = "OwningNonNull<%s>"
else:
typeDecl = "NonNull<%s>"
else:
typeDecl = "%s&"
return ((typeDecl %
self.descriptor.getDescriptor(iface.identifier.name).nativeType),
False, False)
if type.isSpiderMonkeyInterface():
assert not isMember
if self.jsObjectsArePtr:
typeDecl = "JSObject*"
else:
if type.nullable():
typeDecl = "%s*"
else:
typeDecl = "%s"
if not optional:
typeDecl += "&"
typeDecl = typeDecl % type.name
return typeDecl, False, False
if type.isString():
if isMember:
declType = "nsString"
else:
declType = "nsAString"
return declType, True, False
if type.isEnum():
return type.inner.identifier.name, False, True
if type.isCallback():
if type.nullable():
if optional:
declType = "nsRefPtr<%s>"
else:
declType = "%s*"
else:
if optional:
declType = "OwningNonNull<%s>"
else:
declType = "%s&"
return declType % type.unroll().identifier.name, False, False
if type.isAny():
return "JS::Value", False, False
if type.isObject():
if type.nullable() or self.jsObjectsArePtr:
declType = "%s*"
elif optional:
declType = "NonNull<%s>"
else:
declType = "%s&"
return (declType % "JSObject"), False, False
if type.isDictionary():
return type.inner.identifier.name, True, True
assert type.isPrimitive()
return builtinNames[type.tag()], False, True
def getArgType(self, type, optional, isMember):
"""
Get the type of an argument declaration. Returns the type CGThing, and
whether this should be a const ref.
"""
(decl, ref, handleNullable) = self.doGetArgType(type, optional, isMember)
decl = CGGeneric(decl)
if handleNullable and type.nullable():
decl = CGWrapper(decl, pre="Nullable< ", post=" >")
ref = True
if optional:
decl = CGWrapper(decl, pre="Optional< ", post=" >")
ref = True
return (decl, ref)
def getArg(self, arg):
"""
Get the full argument declaration for an argument
"""
(decl, ref) = self.getArgType(arg.type,
arg.optional and not arg.defaultValue,
False)
if ref:
decl = CGWrapper(decl, pre="const ", post="&")
return Argument(decl.define(), arg.identifier.name)
class CGExampleMethod(CGNativeMember):
def __init__(self, descriptor, method, signature, breakAfter=True):
CGNativeMember.__init__(self, descriptor, method,
CGSpecializedMethod.makeNativeName(descriptor,
method),
signature,
descriptor.getExtendedAttributes(method),
breakAfter)
def define(self, cgClass):
return ''
class CGExampleGetter(CGNativeMember):
def __init__(self, descriptor, attr):
CGNativeMember.__init__(self, descriptor, attr,
CGSpecializedGetter.makeNativeName(descriptor,
attr),
(attr.type, []),
descriptor.getExtendedAttributes(attr,
getter=True))
def define(self, cgClass):
return ''
class CGExampleSetter(CGNativeMember):
def __init__(self, descriptor, attr):
CGNativeMember.__init__(self, descriptor, attr,
CGSpecializedSetter.makeNativeName(descriptor,
attr),
(BuiltinTypes[IDLBuiltinType.Types.void],
[FakeArgument(attr.type, attr)]),
descriptor.getExtendedAttributes(attr,
setter=True))
def define(self, cgClass):
return ''
class CGExampleClass(CGClass):
"""
Codegen for the actual example class implemenation for this descriptor
"""
def __init__(self, descriptor):
self.descriptor = descriptor
iface = descriptor.interface
methodDecls = []
def appendMethod(m):
sigs = m.signatures()
for s in sigs[:-1]:
# Don't put an empty line after overloads, until we
# get to the last one.
methodDecls.append(CGExampleMethod(descriptor, m, s,
breakAfter=False))
methodDecls.append(CGExampleMethod(descriptor, m, sigs[-1]))
if iface.ctor():
appendMethod(iface.ctor())
for m in iface.members:
if m.isMethod():
if (m.isIdentifierLess() and
m != descriptor.operations['Stringifier']):
continue
appendMethod(m)
elif m.isAttr():
methodDecls.append(CGExampleGetter(descriptor, m))
if not m.readonly:
methodDecls.append(CGExampleSetter(descriptor, m))
# Now do the special operations
def appendSpecialOperation(name, op):
if op is None:
return
if name == "IndexedCreator" or name == "NamedCreator":
# These are identical to the setters
return
assert len(op.signatures()) == 1
(returnType, args) = op.signatures()[0]
# Make a copy of the args, since we plan to modify them.
args = list(args)
if op.isGetter() or op.isDeleter():
# This is a total hack. The '&' belongs with the
# type, not the name! But it works, and is simpler
# than trying to somehow make this pretty.
args.append(FakeArgument(BuiltinTypes[IDLBuiltinType.Types.boolean],
op, name="&found"))
if name == "Stringifier" and op.isIdentifierLess():
# XXXbz I wish we were consistent about our renaming here.
name = "__stringify"
methodDecls.append(
CGNativeMember(descriptor, op,
name,
(returnType, args),
descriptor.getExtendedAttributes(op)))
# Sort things by name so we get stable ordering in the output.
ops = descriptor.operations.items()
ops.sort(key=lambda x: x[0])
for (name, op) in ops:
appendSpecialOperation(name, op)
# If we support indexed properties, then we need a Length()
# method so we know which indices are supported.
if descriptor.supportsIndexedProperties():
methodDecls.append(
CGNativeMember(descriptor, FakeMember(),
"Length",
(BuiltinTypes[IDLBuiltinType.Types.unsigned_long],
[]),
{ "infallible": True }))
# And if we support named properties we need to be able to
# enumerate the supported names.
if descriptor.supportsNamedProperties():
methodDecls.append(
CGNativeMember(
descriptor, FakeMember(),
"GetSupportedNames",
(IDLSequenceType(None,
BuiltinTypes[IDLBuiltinType.Types.domstring]),
[]),
{ "infallible": True }))
wrapArgs = [Argument('JSContext*', 'aCx'),
Argument('JSObject*', 'aScope')]
if descriptor.wrapperCache:
wrapArgs.append(Argument('bool*', 'aTriedToWrap'))
methodDecls.insert(0,
ClassMethod("WrapObject", "JSObject*",
wrapArgs, virtual=descriptor.wrapperCache,
breakAfterReturnDecl=" "))
getParentObjectReturnType = (
"// TODO: return something sensible here, and change the return type\n"
"%s*" % descriptor.name)
methodDecls.insert(0,
ClassMethod("GetParentObject",
getParentObjectReturnType,
[], const=True,
breakAfterReturnDecl=" "))
extradeclarations=(
"public:\n"
" NS_DECL_CYCLE_COLLECTING_ISUPPORTS\n"
" NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(%s)\n"
"\n" % descriptor.name)
CGClass.__init__(self, descriptor.name,
bases=[ClassBase("nsISupports /* Change nativeOwnership in the binding configuration if you don't want this */"),
ClassBase("nsWrapperCache /* Change wrapperCache in the binding configuration if you don't want this */")],
constructors=[ClassConstructor([],
visibility="public")],
destructor=ClassDestructor(visibility="public"),
methods=methodDecls,
decorators="MOZ_FINAL",
extradeclarations=extradeclarations)
def define(self):
# Just override CGClass and do our own thing
classImpl = """
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(${ifaceName})
NS_IMPL_CYCLE_COLLECTING_ADDREF(${ifaceName})
NS_IMPL_CYCLE_COLLECTING_RELEASE(${ifaceName})
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(${ifaceName})
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END
${ifaceName}::${ifaceName}()
{
SetIsDOMBinding();
}
${ifaceName}::~${ifaceName}()
{
}
"""
if self.descriptor.wrapperCache:
classImpl += """
JSObject*
${ifaceName}::WrapObject(JSContext* aCx, JSObject* aScope, bool* aTriedToWrap)
{
return ${ifaceName}Binding::Wrap(aCx, aScope, this, aTriedToWrap);
}
"""
else:
classImpl += """
JSObject*
${ifaceName}::WrapObject(JSContext* aCx, JSObject* aScope)
{
return ${ifaceName}Binding::Wrap(aCx, aScope, this);
}
"""
return string.Template(classImpl).substitute(
{ "ifaceName": self.descriptor.name }
)
class CGExampleRoot(CGThing):
"""
Root codegen class for example implementation generation. Instantiate the
class and call declare or define to generate header or cpp code,
respectively.
"""
def __init__(self, config, interfaceName):
# Let's assume we're not doing workers stuff
descriptor = config.getDescriptor(interfaceName, False)
self.root = CGWrapper(CGExampleClass(descriptor),
pre="\n", post="\n")
self.root = CGNamespace.build(["mozilla", "dom"], self.root);
self.root = CGList([CGClassForwardDeclare("JSContext", isStruct=True),
self.root], "\n")
# Throw in our #includes
self.root = CGHeaders([], [], [],
[ "nsWrapperCache.h",
"nsCycleCollectionParticipant.h",
"mozilla/Attributes.h",
"mozilla/ErrorResult.h" ],
[ "%s.h" % interfaceName,
"mozilla/dom/%sBinding.h" % interfaceName,
"nsContentUtils.h" ], self.root);
# In the header, #pragma once before everything
self.root = CGWrapper(self.root, declarePre="#pragma once\n\n")
# And our license block comes before everything else
self.root = CGWrapper(self.root, pre="""/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
""")
def declare(self):
return self.root.declare()
def define(self):
return self.root.define()
class CGCallbackFunction(CGClass):
def __init__(self, callback, descriptorProvider):
name = callback.identifier.name
if descriptorProvider.workers:
name += "Workers"
try:
# For our public Call() method we want most of the same args and the
# same return type as what CallCallback generates. So we want to
# take advantage of all its CGNativeMember infrastructure, but that
# infrastructure can't deal with templates and most especially
# template arguments. So just cheat and have CallCallback compute
# all those things for us.
callCallback = CallCallback(callback, descriptorProvider)
CGClass.__init__(self, name,
bases=[ClassBase("CallbackFunction")],
constructors=[self.getConstructor()],
methods=self.getCallImpls(callCallback))
self.generatable = True
except NoSuchDescriptorError, err:
if not descriptorProvider.workers:
raise err
self.generatable = False
def define(self):
if not self.generatable:
return ""
return CGClass.define(self)
def declare(self):
if not self.generatable:
return ""
return CGClass.declare(self)
def getConstructor(self):
return ClassConstructor(
[Argument("JSContext*", "cx"),
Argument("JSObject*", "aOwner"),
Argument("JSObject*", "aCallable"),
Argument("bool*", "aInited")],
bodyInHeader=True,
visibility="public",
baseConstructors=[
"CallbackFunction(cx, aOwner, aCallable, aInited)"
],
body="")
def getCallImpls(self, callCallback):
args = list(callCallback.args)
# Strip out the JSContext*/JSObject* args
# that got added.
assert args[0].name == "cx" and args[0].argType == "JSContext*"
assert args[1].name == "aThisObj" and args[1].argType == "JSObject*"
args = args[2:]
# Record the names of all the arguments, so we can use them when we call
# the private method.
argnames = [arg.name for arg in args]
argnamesWithThis = ["s.GetContext()", "thisObjJS"] + argnames
argnamesWithoutThis = ["s.GetContext()", "nullptr"] + argnames
# And now insert our template argument.
argsWithoutThis = list(args)
args.insert(0, Argument("const T&", "thisObj"))
setupCall = ("CallSetup s(mCallable);\n"
"if (!s.GetContext()) {\n"
" aRv.Throw(NS_ERROR_UNEXPECTED);\n"
" return${errorReturn};\n"
"}\n")
bodyWithThis = string.Template(
setupCall+
"JSObject* thisObjJS = WrapCallThisObject(s.GetContext(), mCallable, thisObj);\n"
"if (!thisObjJS) {\n"
" aRv.Throw(NS_ERROR_FAILURE);\n"
" return${errorReturn};\n"
"}\n"
"return Call(${callArgs});").substitute({
"errorReturn" : callCallback.getDefaultRetval(),
"callArgs" : ", ".join(argnamesWithThis)
})
bodyWithoutThis = string.Template(
setupCall +
"return Call(${callArgs});").substitute({
"errorReturn" : callCallback.getDefaultRetval(),
"callArgs" : ", ".join(argnamesWithoutThis)
})
return [ClassMethod("Call", callCallback.returnType, args,
bodyInHeader=True,
templateArgs=["typename T"],
body=bodyWithThis),
ClassMethod("Call", callCallback.returnType, argsWithoutThis,
bodyInHeader=True,
body=bodyWithoutThis),
callCallback]
class FakeMember():
def __init__(self):
self.treatUndefinedAs = self.treatNullAs = "Default"
def isStatic(self):
return False
def isAttr(self):
return False
def getExtendedAttribute(self, name):
# Claim to be a [Creator] so we can avoid the "mark this
# resultNotAddRefed" comments CGNativeMember codegen would
# otherwise stick in.
if name == "Creator":
return True
return None
class CallCallback(CGNativeMember):
def __init__(self, callback, descriptorProvider):
sig = callback.signatures()[0]
self.retvalType = sig[0]
self.callback = callback
args = sig[1]
self.argCount = len(args)
CGNativeMember.__init__(self, descriptorProvider, FakeMember(),
"Call", (self.retvalType, args),
extendedAttrs={},
passCxAsNeeded=False,
visibility="private",
jsObjectsArePtr=True)
# We have to do all the generation of our body now, because
# the caller relies on us throwing if we can't manage it.
self.exceptionCode=("aRv.Throw(NS_ERROR_UNEXPECTED);\n"
"return%s;" % self.getDefaultRetval())
self.body = self.getImpl()
def getImpl(self):
replacements = {
"errorReturn" : self.getDefaultRetval(),
"argCount": self.argCount,
"returnResult": self.getResultConversion(),
"convertArgs": self.getArgConversions()
}
if self.argCount > 0:
replacements["argvDecl"] = string.Template(
"JS::Value argv[${argCount}];\n").substitute(replacements)
replacements["argv"] = "argv"
else:
# Avoid weird 0-sized arrays
replacements["argvDecl"] = ""
replacements["argv"] = "nullptr"
return string.Template(
"JS::Value rval = JSVAL_VOID;\n"
"${argvDecl}" # Newlines and semicolons are in the value
"${convertArgs}"
"if (!JS_CallFunctionValue(cx, aThisObj, JS::ObjectValue(*mCallable),\n"
" argc, ${argv}, &rval)) {\n"
" aRv.Throw(NS_ERROR_UNEXPECTED);\n"
" return${errorReturn};\n"
"}\n"
"${returnResult}").substitute(replacements)
def getResultConversion(self):
replacements = {
"val": "rval",
"valPtr": "&rval",
"holderName" : "rvalHolder",
"declName" : "rvalDecl",
# We actually want to pass in a null scope object here, because
# wrapping things into our current compartment (that of mCallable)
# is what we want.
"obj": "nullptr"
}
convertType = instantiateJSToNativeConversionTemplate(
getJSToNativeConversionTemplate(self.retvalType,
self.descriptor,
exceptionCode=self.exceptionCode),
replacements)
assignRetval = string.Template(
self.getRetvalInfo(self.retvalType,
False)[2]).substitute(replacements)
return convertType.define() + "\n" + assignRetval
def getArgConversions(self):
# Just reget the arglist from self.callback, because our superclasses
# just have way to many members they like to clobber, so I can't find a
# safe member name to store it in.
argConversions = [self.getArgConversion(i, arg) for (i, arg)
in enumerate(self.callback.signatures()[0][1])]
# Do them back to front, so our argc modifications will work
# correctly, because we examine trailing arguments first.
argConversions.reverse();
# Wrap each one in a scope so that any locals it has don't leak out, and
# also so that we can just "break;" for our successCode.
argConversions = [CGWrapper(CGIndenter(CGGeneric(c)),
pre="do {\n",
post="\n} while (0);")
for c in argConversions]
argConversions.insert(0,
CGGeneric("unsigned argc = %d;" % self.argCount));
# And slap them together.
return CGList(argConversions, "\n\n").define() + "\n\n"
def getArgConversion(self, i, arg):
argval = arg.identifier.name
if arg.optional:
argval += ".Value()"
if arg.type.isString():
# XPConnect string-to-JS conversion wants to mutate the string. So
# let's give it a string it can mutate
# XXXbz if we try to do a sequence of strings, this will kinda fail.
result = "mutableStr"
prepend = "nsString mutableStr(%s);\n" % argval
else:
result = argval
prepend = ""
conversion = prepend + wrapForType(
arg.type, self.descriptor,
{
'result' : result,
'successCode' : "break;",
'jsvalRef' : "argv[%d]" % i,
'jsvalPtr' : "&argv[%d]" % i,
# XXXbz we don't have anything better to use for 'obj',
# really...
'obj' : 'mCallable',
'isCreator': False,
'exceptionCode' : self.exceptionCode
})
if arg.optional:
conversion = (
CGIfWrapper(CGGeneric(conversion),
"%s.WasPassed()" % arg.identifier.name).define() +
" else if (argc == %d) {\n"
" // This is our current trailing argument; reduce argc\n"
" --argc;\n"
"} else {\n"
" argv[%d] = JS::UndefinedValue();\n"
"}" % (i+1, i))
return conversion
def getDefaultRetval(self):
default = self.getRetvalInfo(self.retvalType, False)[1]
if len(default) != 0:
default = " " + default
return default
def getArgs(self, returnType, argList):
args = CGNativeMember.getArgs(self, returnType, argList)
# We want to allow the caller to pass in a "this" object, as
# well as a JSContext.
return [Argument("JSContext*", "cx"),
Argument("JSObject*", "aThisObj")] + args
class GlobalGenRoots():
"""
Roots for global codegen.
To generate code, call the method associated with the target, and then
call the appropriate define/declare method.
"""
@staticmethod
def PrototypeList(config):
# Prototype ID enum.
protos = [d.name for d in config.getDescriptors(hasInterfacePrototypeObject=True)]
idEnum = CGNamespacedEnum('id', 'ID', ['_ID_Start'] + protos,
[0, '_ID_Start'])
idEnum = CGList([idEnum])
idEnum.append(CGGeneric(declare="const unsigned MaxProtoChainLength = " +
str(config.maxProtoChainLength) + ";\n\n"))
# Wrap all of that in our namespaces.
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
idEnum = CGNamespace.build(['mozilla', 'dom', 'prototypes'],
CGWrapper(idEnum, pre='\n'))
idEnum = CGWrapper(idEnum, post='\n')
curr = CGList([idEnum])
# Constructor ID enum.
constructors = [d.name for d in config.getDescriptors(hasInterfaceObject=True)]
idEnum = CGNamespacedEnum('id', 'ID', ['_ID_Start'] + constructors,
['prototypes::id::_ID_Count', '_ID_Start'])
# Wrap all of that in our namespaces.
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
idEnum = CGNamespace.build(['mozilla', 'dom', 'constructors'],
CGWrapper(idEnum, pre='\n'))
idEnum = CGWrapper(idEnum, post='\n')
curr.append(idEnum)
traitsDecl = CGGeneric(declare="""
template <prototypes::ID PrototypeID>
struct PrototypeTraits;
template <class ConcreteClass>
struct PrototypeIDMap;
""")
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
traitsDecl = CGNamespace.build(['mozilla', 'dom'],
CGWrapper(traitsDecl, post='\n'))
curr.append(traitsDecl)
# Add include guards.
curr = CGIncludeGuard('PrototypeList', curr)
# Add the auto-generated comment.
curr = CGWrapper(curr, pre=AUTOGENERATED_WARNING_COMMENT)
# Done.
return curr
@staticmethod
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
def RegisterBindings(config):
# TODO - Generate the methods we want
curr = CGRegisterProtos(config)
# Wrap all of that in our namespaces.
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
curr = CGNamespace.build(['mozilla', 'dom'],
CGWrapper(curr, post='\n'))
curr = CGWrapper(curr, post='\n')
# Add the includes
defineIncludes = [CGHeaders.getDeclarationFilename(desc.interface)
for desc in config.getDescriptors(hasInterfaceObject=True,
workers=False,
register=True)]
defineIncludes.append('nsScriptNameSpaceManager.h')
curr = CGHeaders([], [], [], [], defineIncludes, curr)
# Add include guards.
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
curr = CGIncludeGuard('RegisterBindings', curr)
# Done.
return curr
@staticmethod
def UnionTypes(config):
(includes, implincludes,
declarations, unions) = UnionTypes(config.getDescriptors(),
config.getDictionaries(),
config.getCallbacks(),
config)
includes.add("mozilla/dom/BindingUtils.h")
# Wrap all of that in our namespaces.
curr = CGNamespace.build(['mozilla', 'dom'], unions)
curr = CGWrapper(curr, post='\n')
namespaces = []
stack = [CGList([])]
for (clazz, isStruct) in SortedTuples(declarations):
elements = clazz.split("::")
clazz = CGClassForwardDeclare(elements.pop(), isStruct=isStruct)
i = 0
if len(elements) > 0:
common = min(len(namespaces), len(elements))
while i < common and namespaces[i] == elements[i]:
i += 1
# pop all the namespaces that should be closed
namespaces = namespaces[:i]
# add all the namespaces that should be opened
for j, namespace in enumerate(elements[i:]):
namespaces.append(namespace)
# every CGNamespace that we add holds a CGList
list = CGList([])
# add the new namespace to the list on top of the stack
stack[i + j].append(CGNamespace(namespace, list))
# set the top of the namespace stack to the list of the new
# namespace
stack[i + j + 1:] = [list]
stack[len(elements)].append(clazz)
curr = CGList([stack[0], curr], "\n")
curr = CGHeaders([], [], [], includes, implincludes, curr)
# Add include guards.
curr = CGIncludeGuard('UnionTypes', curr)
# Done.
return curr
@staticmethod
def UnionConversions(config):
unions = UnionConversions(config.getDescriptors())
# Wrap all of that in our namespaces.
curr = CGNamespace.build(['mozilla', 'dom'], unions)
curr = CGWrapper(curr, post='\n')
curr = CGHeaders([], [], [], ["nsDebug.h", "mozilla/dom/UnionTypes.h", "nsDOMQS.h", "XPCWrapper.h"], [], curr)
# Add include guards.
curr = CGIncludeGuard('UnionConversions', curr)
# Done.
return curr