gecko/content/canvas/test/webgl/more/functions/bufferSubData.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/x-javascript" src="../unit.js"></script>
<script type="application/x-javascript" src="../util.js"></script>
<script type="application/x-javascript">
Tests.startUnit = function () {
var canvas = document.getElementById('gl');
var gl = canvas.getContext(GL_CONTEXT_ID);
var buf = gl.createBuffer();
var ebuf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf);
return [gl, buf, ebuf];
}
Tests.testBufferSubData = function(gl, buf, ebuf) {
var data = [0,0,0,0, 1,0,0,0, 0,1,0,0];
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1]));
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STREAM_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1]));
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, 12, gl.STATIC_DRAW);
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12);
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1]));
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STREAM_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1]));
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW);
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
assertEquals(gl.getBufferParameteri(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2);
throwError(gl, "array bufferSubData");
}
Tests.testBufferSubDataElement = function(gl, buf, ebuf) {
var data = [0,0,0,0, 1,0,0,0, 0,1,0,0];
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW);
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW);
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
assertEquals(gl.getBufferParameteri(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array(data), gl.DYNAMIC_DRAW);
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 4, new Uint8Array([1,1,1,1]));
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([1,2,3,4]));
assertEquals(gl.getBufferParameteri(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12);
throwError(gl, "element array bufferSubData");
}
Tests.endUnit = function(gl, buf, ebuf) {
gl.deleteBuffer(buf);
gl.deleteBuffer(ebuf);
}
</script>
<style>canvas{ position:absolute; }</style>
</head><body>
<canvas id="gl" width="16" height="16"></canvas>
</body></html>