gecko/gfx/layers/ipc/ShadowLayersChild.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
2012-05-21 04:12:37 -07:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ShadowLayerChild.h"
#include "ShadowLayersChild.h"
namespace mozilla {
namespace layers {
void
ShadowLayersChild::Destroy()
{
NS_ABORT_IF_FALSE(0 == ManagedPLayerChild().Length(),
"layers should have been cleaned up by now");
PLayersChild::Send__delete__(this);
// WARNING: |this| has gone to the great heap in the sky
}
PLayerChild*
ShadowLayersChild::AllocPLayer()
{
// we always use the "power-user" ctor
NS_RUNTIMEABORT("not reached");
return NULL;
}
bool
ShadowLayersChild::DeallocPLayer(PLayerChild* actor)
{
delete actor;
return true;
}
} // namespace layers
} // namespace mozilla