2010-08-20 16:24:41 -07:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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2012-05-21 04:12:37 -07:00
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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2010-08-20 16:24:41 -07:00
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#include "ShadowLayerChild.h"
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#include "ShadowLayersChild.h"
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namespace mozilla {
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namespace layers {
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void
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ShadowLayersChild::Destroy()
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{
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NS_ABORT_IF_FALSE(0 == ManagedPLayerChild().Length(),
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"layers should have been cleaned up by now");
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2010-08-20 16:24:41 -07:00
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PLayersChild::Send__delete__(this);
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2010-08-20 16:24:41 -07:00
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// WARNING: |this| has gone to the great heap in the sky
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}
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PLayerChild*
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ShadowLayersChild::AllocPLayer()
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{
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// we always use the "power-user" ctor
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NS_RUNTIMEABORT("not reached");
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return NULL;
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}
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bool
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ShadowLayersChild::DeallocPLayer(PLayerChild* actor)
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{
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delete actor;
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return true;
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}
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} // namespace layers
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} // namespace mozilla
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